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- /* $Id: rect.c,v 1.5 1997/07/24 01:25:18 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.4
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: rect.c,v $
- * Revision 1.5 1997/07/24 01:25:18 brianp
- * changed precompiled header symbol from PCH to PC_HEADER
- *
- * Revision 1.4 1997/05/28 03:26:18 brianp
- * added precompiled header (PCH) support
- *
- * Revision 1.3 1997/04/29 01:27:13 brianp
- * added #include "vbfill.h"
- *
- * Revision 1.2 1997/04/21 01:22:08 brianp
- * added a comment
- *
- * Revision 1.1 1997/04/12 16:00:35 brianp
- * Initial revision
- *
- */
-
-
- #ifdef PC_HEADER
- #include "all.h"
- #else
- #include "context.h"
- #include "macros.h"
- #include "rect.h"
- #include "vbfill.h"
- #endif
-
-
-
- /*
- * Execute a glRect*() function.
- */
- void gl_Rectf( GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
- {
- /*
- * TODO: we could examine a bunch of state variables and ultimately
- * call the Driver->RectFunc() function to draw a screen-aligned
- * filled rectangle. Someday...
- */
-
- if (INSIDE_BEGIN_END(ctx)) {
- gl_error( ctx, GL_INVALID_OPERATION, "glRect" );
- return;
- }
- gl_Begin( ctx, GL_QUADS );
- (*ctx->Exec.Vertex2f)( ctx, x1, y1 );
- (*ctx->Exec.Vertex2f)( ctx, x2, y1 );
- (*ctx->Exec.Vertex2f)( ctx, x2, y2 );
- (*ctx->Exec.Vertex2f)( ctx, x1, y2 );
- gl_End( ctx );
- }
-