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- Short: WarpOS Quake port
- Type: game/shoot
- Author: Jarmo Laakkonen (jami.laakkonen@kolumbus.fi)
- Uploader: Jarmo Laakkonen (jami.laakkonen@kolumbus.fi)
-
- WarpQuake 0.4 26-01-2000
-
- WarpQuake is a port of Quake based on Awinquake 0.4 by Peter McGavin.
-
- Requirements:
-
- PPC board with WarpOS installed.
- AGA or GFX board.
- TCP/IP stack for network games.
- lowlevel.library for joypad support.
- Optionally chunkyppc.library.
-
- chunkyppc.library is not required, but should speed up things on GFX cards.
- Unfortunately I haven't been able to test WarpQuake on a GFX card system,
- as I only have AGA, but it should work. In case you have problems with the
- chunkyppc support, you can use the -wpa8 switch, but then the game might
- run a bit slower.
-
- The networking code has only been tested by running two Quake executables
- on the same machine. This worked fine.
-
- Amiga specific commandline options:
-
- -bat:
- Change to BAT MMU setup. This should give a slight speed increase, but
- may cause problems on some setups.
- This does the same thing as the changemmu tool supplied with WarpOS.
-
- -aga:
- Use native AGA support with triplebuffering instead of chunkyppc.library.
- This is faster than chunkyppc AGA support.
-
- -nodb:
- Disables AGA multibuffering. Saves one contextswitch but causes slight
- flicker.
-
- -wpa8:
- Use WritePixelArray8(). Use this if chunkyppc support doesn't work.
-
- -force:
- chunkyppc.library saves the last used screenmode in ENV: and ENVARC:.
- Next time you start WarpQuake the screenmode will be read from there.
- Use this switch if you want to override this.
-
- -mouse:
- Enables mouse. The mouse support is MUCH better than in Awinquake.
-
- -mem:
- Sets the heapsize. Default is 8MB, but some Total Conversions may
- require more than this. BTW If you are looking for a good TC, try
- After the fall. You'll never want to play basic Quake again.
-
- -joypad:
- Enables CD32 joypad. You need to bind the buttons yourself.
- The buttons are located in AUX1 - AUX11.
- AUX1 = left
- AUX2 = right
- AUX3 = up
- AUX4 = down
- AUX5 = red
- AUX6 = green
- AUX7 = yellow
- AUX8 = blue
- AUX9 = play
- AUX10 = forward
- AUX11 = reverse
-
- Binding example: In Quake console type, BIND AUX5 "+ATTACK"
-
- Additinally chunkyppc.library supports the following enviroment variables:
-
- WarpQuake/dbuf:
- Use Doublebuffering.
-
- WarpQuake/oldstyle:
- If this is set, ScrollVPort will be used, else Triple Buffering using
- ScreenBuffers.
-
- WarpQuake/wb:
- If this is set, a Workbench Window will be used, not a screen
-
- WarpQuake/pip:
- If this is set, a Picture in Picture will be used using the Picasso96API.library.
- Note: Not all Graphics Boards Support this. Currently only P96 PIP is supported,
- not CGX. Maybe in the future...
-
- WarpQuake/pipnoclear:
- If this is set to 1, the PIP won't be cleared when opened.
-
- WarpQuake/rtgmaster:
- Use rtgmaster Screenmode Requester instead of ASL one. rtgmaster.library
- will only be opened when this option is set, so that rtgmaster.library
- does not need to be installed to be able to use chunkyppc.library.
-
- WarpQuake/likecgx:
- If you want CGX-like WB Window Support for P96 (Faster, but Window Borders
- disappear). For CGX it is automatically set, as it is the only possible
- method for CGX to reach (at least for 16 Bit) WB Window Support, for P96
- it is optional.
-
- lockingmode:
- Set this to 0 for best performance on GFX cards.
-
-
- History:
-
- 0.4:
- Changed -memory back to -mem ;)
- Removed the cd audio code as it doesn't work currently.
-
- 0.3:
- Changed -mem to -memory as requested by Chris De Maeyer
- Small fix in the mouse handling.
- Some other minor changes.
-
- 0.2:
- Added -bat option.
- ChunkyPPC double/triplebuffering actually works now ;)
- File access is MUCH faster now.
- Game hanged if no .pak files could be found.
-
- 0.1:
- First release.
-
-
- Small FAQ:
-
- Q: Why another PPC Quake port?
- A: Well it started when I found a bug in the -mem option of Awinquake and
- decided to look at the source. After fixing that, my friend suggested
- that I should learn to play with the mouse instead of the keyboard.
- But the mouse support in Awinquake sucked, so I fixed that too.
- Then I got fed up with the crappy PowerUP software which kept measuring
- my bus speed incorrectly, so I ported it to WarpOS and added chunkyppc
- and joypad support. This is also a good way to sharpen my programming
- skills. Until now I have mainly done/ported some CLI programs.
- I know that Frank Wille and Steffen Haeuser are working on a port too,
- and when finished it will probably be much better than this. In it's
- current state it's too buggy for my taste.
-
- Q: Why does the game crash?
- Maybe your stack is too low. Try setting it to 500000 bytes.
- Also try without the -bat parameter.
-
- Q: Why doesn't the game work on my GFX card?
- A: The GFX card support in WarpQuake might be broken, as it hasn't been
- tested at all. Try the -wpa8 option.
-
- Q: Why does mouse slow down the game so much?
- A: Because there's much contextswitches needed for this. If you are using
- the keyboard at the same time the slowdown is even worse. This is cured
- by setting the key repeat from input prefs to slowest possible. This
- reduces contextswitches to minimium. If you are running on AGA and don't
- mind the slight flicker, you can also try disabling multibuffering.
-
- Q: Why doesn't the middle mouse button work?
- A: You probably have some commodity running that uses the button. Disable
- all commodities and try again.
-
- Q: Any other speed tips?
- A: Use the -bat option to change to BAT MMU setup. This gives about 1 FPS
- more on my 603e/240MHz. Use 320x200 screenmode for best speed.
-
- Q: Will there be an PowerUP version?
- A: No. I don't trust kernels that can't even measure the bus speed
- correctly.
-
- Q: Will there be AHI support?
- A: Maybe, but don't bet on it.
-
- Q: Is the source available?
- A: Yes, as required by the GPL license.
-
- Q: Why don't you get a GFX card?
- A: Because I'm poor.
-
- Q: Well, why don't you get a job then?
- A: Because I'm lazy.
-
- Q: You're the crapiest coder I've ever seen. Why don't you do something
- useful with your life like collect stamps or something?
- A: I know, but I'm learning more everyday.
-
- Q: I have some questions that are not answered in this doc. How can I
- reach you?
- A: Email to jami.laakkonen@kolumbus.fi
-