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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- // snd_dma.c -- main control for any streaming sound output device
-
- #include "quakedef.h"
-
- #ifdef _WIN32
- #include "winquake.h"
- #endif
-
- void S_Play(void);
- void S_PlayVol(void);
- void S_SoundList(void);
- void S_Update_();
- void S_StopAllSounds(qboolean clear);
- void S_StopAllSoundsC(void);
-
- // QuakeWorld hack...
- #define viewentity playernum+1
-
- // =======================================================================
- // Internal sound data & structures
- // =======================================================================
-
- channel_t channels[MAX_CHANNELS];
- int total_channels;
-
- int snd_blocked = 0;
- static qboolean snd_ambient = 1;
- qboolean snd_initialized = false;
-
- // pointer should go away
- volatile dma_t *shm = 0;
- volatile dma_t sn;
-
- vec3_t listener_origin;
- vec3_t listener_forward;
- vec3_t listener_right;
- vec3_t listener_up;
- vec_t sound_nominal_clip_dist=1000.0;
-
- int soundtime; // sample PAIRS
- int paintedtime; // sample PAIRS
-
-
- #define MAX_SFX 512
- sfx_t *known_sfx; // hunk allocated [MAX_SFX]
- int num_sfx;
-
- sfx_t *ambient_sfx[NUM_AMBIENTS];
-
- int desired_speed = 11025;
- int desired_bits = 16;
-
- int sound_started=0;
-
- cvar_t bgmvolume = {"bgmvolume", "1", true};
- cvar_t volume = {"volume", "0.7", true};
-
- cvar_t nosound = {"nosound", "0"};
- cvar_t precache = {"precache", "1"};
- cvar_t loadas8bit = {"loadas8bit", "0"};
- cvar_t bgmbuffer = {"bgmbuffer", "4096"};
- cvar_t ambient_level = {"ambient_level", "0.3"};
- cvar_t ambient_fade = {"ambient_fade", "100"};
- cvar_t snd_noextraupdate = {"snd_noextraupdate", "0"};
- cvar_t snd_show = {"snd_show", "0"};
- cvar_t _snd_mixahead = {"_snd_mixahead", "0.1", true};
-
-
- // ====================================================================
- // User-setable variables
- // ====================================================================
-
-
- //
- // Fake dma is a synchronous faking of the DMA progress used for
- // isolating performance in the renderer. The fakedma_updates is
- // number of times S_Update() is called per second.
- //
-
- qboolean fakedma = false;
- int fakedma_updates = 15;
-
-
- void S_AmbientOff (void)
- {
- snd_ambient = false;
- }
-
-
- void S_AmbientOn (void)
- {
- snd_ambient = true;
- }
-
-
- void S_SoundInfo_f(void)
- {
- if (!sound_started || !shm)
- {
- Con_Printf ("sound system not started\n");
- return;
- }
-
- Con_Printf("%5d stereo\n", shm->channels - 1);
- Con_Printf("%5d samples\n", shm->samples);
- Con_Printf("%5d samplepos\n", shm->samplepos);
- Con_Printf("%5d samplebits\n", shm->samplebits);
- Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
- Con_Printf("%5d speed\n", shm->speed);
- Con_Printf("0x%x dma buffer\n", shm->buffer);
- Con_Printf("%5d total_channels\n", total_channels);
- }
-
-
- /*
- ================
- S_Startup
- ================
- */
-
- void S_Startup (void)
- {
- int rc;
-
- if (!snd_initialized)
- return;
-
- if (!fakedma)
- {
- rc = SNDDMA_Init();
-
- if (!rc)
- {
- #ifndef _WIN32
- Con_Printf("S_Startup: SNDDMA_Init failed.\n");
- #endif
- sound_started = 0;
- return;
- }
- }
-
- sound_started = 1;
- }
-
-
- /*
- ================
- S_Init
- ================
- */
- void S_Init (void)
- {
-
- // Con_Printf("\nSound Initialization\n");
-
- if (COM_CheckParm("-nosound"))
- return;
-
- if (COM_CheckParm("-simsound"))
- fakedma = true;
-
- Cmd_AddCommand("play", S_Play);
- Cmd_AddCommand("playvol", S_PlayVol);
- Cmd_AddCommand("stopsound", S_StopAllSoundsC);
- Cmd_AddCommand("soundlist", S_SoundList);
- Cmd_AddCommand("soundinfo", S_SoundInfo_f);
-
- Cvar_RegisterVariable(&nosound);
- Cvar_RegisterVariable(&volume);
- Cvar_RegisterVariable(&precache);
- Cvar_RegisterVariable(&loadas8bit);
- Cvar_RegisterVariable(&bgmvolume);
- Cvar_RegisterVariable(&bgmbuffer);
- Cvar_RegisterVariable(&ambient_level);
- Cvar_RegisterVariable(&ambient_fade);
- Cvar_RegisterVariable(&snd_noextraupdate);
- Cvar_RegisterVariable(&snd_show);
- Cvar_RegisterVariable(&_snd_mixahead);
-
- if (host_parms.memsize < 0x800000)
- {
- Cvar_Set ("loadas8bit", "1");
- Con_Printf ("loading all sounds as 8bit\n");
- }
-
-
-
- snd_initialized = true;
-
- S_Startup ();
-
- SND_InitScaletable ();
-
- known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
- num_sfx = 0;
-
- // create a piece of DMA memory
-
- if (fakedma)
- {
- shm = (void *) Hunk_AllocName(sizeof(*shm), "shm");
- shm->splitbuffer = 0;
- shm->samplebits = 16;
- shm->speed = 22050;
- shm->channels = 2;
- shm->samples = 32768;
- shm->samplepos = 0;
- shm->soundalive = true;
- shm->gamealive = true;
- shm->submission_chunk = 1;
- shm->buffer = Hunk_AllocName(1<<16, "shmbuf");
- }
-
- // Con_Printf ("Sound sampling rate: %i\n", shm->speed);
-
- // provides a tick sound until washed clean
-
- // if (shm->buffer)
- // shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
-
- ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
- ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
-
- S_StopAllSounds (true);
- }
-
-
- // =======================================================================
- // Shutdown sound engine
- // =======================================================================
-
- void S_Shutdown(void)
- {
-
- if (!sound_started)
- return;
-
- if (shm)
- shm->gamealive = 0;
-
- shm = 0;
- sound_started = 0;
-
- if (!fakedma)
- {
- SNDDMA_Shutdown();
- }
- }
-
-
- // =======================================================================
- // Load a sound
- // =======================================================================
-
- /*
- ==================
- S_FindName
-
- ==================
- */
- sfx_t *S_FindName (char *name)
- {
- int i;
- sfx_t *sfx;
-
- if (!name)
- Sys_Error ("S_FindName: NULL\n");
-
- if (Q_strlen(name) >= MAX_QPATH)
- Sys_Error ("Sound name too long: %s", name);
-
- // see if already loaded
- for (i=0 ; i < num_sfx ; i++)
- if (!Q_strcmp(known_sfx[i].name, name))
- {
- return &known_sfx[i];
- }
-
- if (num_sfx == MAX_SFX)
- Sys_Error ("S_FindName: out of sfx_t");
-
- sfx = &known_sfx[i];
- strcpy (sfx->name, name);
-
- num_sfx++;
-
- return sfx;
- }
-
-
- /*
- ==================
- S_TouchSound
-
- ==================
- */
- void S_TouchSound (char *name)
- {
- sfx_t *sfx;
-
- if (!sound_started)
- return;
-
- sfx = S_FindName (name);
- Cache_Check (&sfx->cache);
- }
-
- /*
- ==================
- S_PrecacheSound
-
- ==================
- */
- sfx_t *S_PrecacheSound (char *name)
- {
- sfx_t *sfx;
-
- if (!sound_started || nosound.value)
- return NULL;
-
- sfx = S_FindName (name);
-
- // cache it in
- if (precache.value)
- S_LoadSound (sfx);
-
- return sfx;
- }
-
-
- //=============================================================================
-
- /*
- =================
- SND_PickChannel
- =================
- */
- channel_t *SND_PickChannel(int entnum, int entchannel)
- {
- int ch_idx;
- int first_to_die;
- int life_left;
-
- // Check for replacement sound, or find the best one to replace
- first_to_die = -1;
- life_left = 0x7fffffff;
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
- {
- if (entchannel != 0 // channel 0 never overrides
- && channels[ch_idx].entnum == entnum
- && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
- { // allways override sound from same entity
- first_to_die = ch_idx;
- break;
- }
-
- // don't let monster sounds override player sounds
- if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
- continue;
-
- if (channels[ch_idx].end - paintedtime < life_left)
- {
- life_left = channels[ch_idx].end - paintedtime;
- first_to_die = ch_idx;
- }
- }
-
- if (first_to_die == -1)
- return NULL;
-
- if (channels[first_to_die].sfx)
- channels[first_to_die].sfx = NULL;
-
- return &channels[first_to_die];
- }
-
- /*
- =================
- SND_Spatialize
- =================
- */
- void SND_Spatialize(channel_t *ch)
- {
- vec_t dot;
- vec_t dist;
- vec_t lscale, rscale, scale;
- vec3_t source_vec;
- sfx_t *snd;
-
- // anything coming from the view entity will allways be full volume
- if (ch->entnum == cl.viewentity)
- {
- ch->leftvol = ch->master_vol;
- ch->rightvol = ch->master_vol;
- return;
- }
-
- // calculate stereo seperation and distance attenuation
-
- snd = ch->sfx;
- VectorSubtract(ch->origin, listener_origin, source_vec);
-
- dist = VectorNormalize(source_vec) * ch->dist_mult;
-
- dot = DotProduct(listener_right, source_vec);
-
- if (shm->channels == 1)
- {
- rscale = 1.0;
- lscale = 1.0;
- }
- else
- {
- rscale = 1.0 + dot;
- lscale = 1.0 - dot;
- }
-
- // add in distance effect
- scale = (1.0 - dist) * rscale;
- ch->rightvol = (int) (ch->master_vol * scale);
- if (ch->rightvol < 0)
- ch->rightvol = 0;
-
- scale = (1.0 - dist) * lscale;
- ch->leftvol = (int) (ch->master_vol * scale);
- if (ch->leftvol < 0)
- ch->leftvol = 0;
- }
-
-
- // =======================================================================
- // Start a sound effect
- // =======================================================================
-
- void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
- {
- channel_t *target_chan, *check;
- sfxcache_t *sc;
- int vol;
- int ch_idx;
- int skip;
-
- if (!sound_started)
- return;
-
- if (!sfx)
- return;
-
- if (nosound.value)
- return;
-
- vol = fvol*255;
-
- // pick a channel to play on
- target_chan = SND_PickChannel(entnum, entchannel);
- if (!target_chan)
- return;
-
- // spatialize
- memset (target_chan, 0, sizeof(*target_chan));
- VectorCopy(origin, target_chan->origin);
- target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
- target_chan->master_vol = vol;
- target_chan->entnum = entnum;
- target_chan->entchannel = entchannel;
- SND_Spatialize(target_chan);
-
- if (!target_chan->leftvol && !target_chan->rightvol)
- return; // not audible at all
-
- // new channel
- sc = S_LoadSound (sfx);
- if (!sc)
- {
- target_chan->sfx = NULL;
- return; // couldn't load the sound's data
- }
-
- target_chan->sfx = sfx;
- target_chan->pos = 0.0;
- target_chan->end = paintedtime + sc->length;
-
- // if an identical sound has also been started this frame, offset the pos
- // a bit to keep it from just making the first one louder
- check = &channels[NUM_AMBIENTS];
- for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
- {
- if (check == target_chan)
- continue;
- if (check->sfx == sfx && !check->pos)
- {
- skip = rand () % (int)(0.1*shm->speed);
- if (skip >= target_chan->end)
- skip = target_chan->end - 1;
- target_chan->pos += skip;
- target_chan->end -= skip;
- break;
- }
-
- }
- }
-
- void S_StopSound(int entnum, int entchannel)
- {
- int i;
-
- for (i=0 ; i<MAX_DYNAMIC_CHANNELS ; i++)
- {
- if (channels[i].entnum == entnum
- && channels[i].entchannel == entchannel)
- {
- channels[i].end = 0;
- channels[i].sfx = NULL;
- return;
- }
- }
- }
-
- void S_StopAllSounds(qboolean clear)
- {
- int i;
-
- if (!sound_started)
- return;
-
- total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
-
- for (i=0 ; i<MAX_CHANNELS ; i++)
- if (channels[i].sfx)
- channels[i].sfx = NULL;
-
- Q_memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
-
- if (clear)
- S_ClearBuffer ();
- }
-
- void S_StopAllSoundsC (void)
- {
- S_StopAllSounds (true);
- }
-
- void S_ClearBuffer (void)
- {
- int clear;
-
- #ifdef _WIN32
- if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
- #else
- if (!sound_started || !shm || !shm->buffer)
- #endif
- return;
-
- if (shm->samplebits == 8)
- clear = 0x80;
- else
- clear = 0;
-
- #ifdef _WIN32
- if (pDSBuf)
- {
- DWORD dwSize;
- DWORD *pData;
- int reps;
- HRESULT hresult;
-
- reps = 0;
-
- while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
- {
- if (hresult != DSERR_BUFFERLOST)
- {
- Con_Printf ("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
- S_Shutdown ();
- return;
- }
-
- if (++reps > 10000)
- {
- Con_Printf ("S_ClearBuffer: DS: couldn't restore buffer\n");
- S_Shutdown ();
- return;
- }
- }
-
- Q_memset(pData, clear, shm->samples * shm->samplebits/8);
-
- pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
-
- }
- else
- #endif
- {
- Q_memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
- }
- }
-
-
- /*
- =================
- S_StaticSound
- =================
- */
- void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
- {
- channel_t *ss;
- sfxcache_t *sc;
-
- if (!sfx)
- return;
-
- if (total_channels == MAX_CHANNELS)
- {
- Con_Printf ("total_channels == MAX_CHANNELS\n");
- return;
- }
-
- ss = &channels[total_channels];
- total_channels++;
-
- sc = S_LoadSound (sfx);
- if (!sc)
- return;
-
- if (sc->loopstart == -1)
- {
- Con_Printf ("Sound %s not looped\n", sfx->name);
- return;
- }
-
- ss->sfx = sfx;
- VectorCopy (origin, ss->origin);
- ss->master_vol = vol;
- ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
- ss->end = paintedtime + sc->length;
-
- SND_Spatialize (ss);
- }
-
-
- //=============================================================================
-
- /*
- ===================
- S_UpdateAmbientSounds
- ===================
- */
- void S_UpdateAmbientSounds (void)
- {
- mleaf_t *l;
- float vol;
- int ambient_channel;
- channel_t *chan;
-
- if (!snd_ambient)
- return;
-
- // calc ambient sound levels
- if (!cl.worldmodel)
- return;
-
- l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
- if (!l || !ambient_level.value)
- {
- for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
- channels[ambient_channel].sfx = NULL;
- return;
- }
-
- for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
- {
- chan = &channels[ambient_channel];
- chan->sfx = ambient_sfx[ambient_channel];
-
- vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
- if (vol < 8)
- vol = 0;
-
- // don't adjust volume too fast
- if (chan->master_vol < vol)
- {
- chan->master_vol += host_frametime * ambient_fade.value;
- if (chan->master_vol > vol)
- chan->master_vol = vol;
- }
- else if (chan->master_vol > vol)
- {
- chan->master_vol -= host_frametime * ambient_fade.value;
- if (chan->master_vol < vol)
- chan->master_vol = vol;
- }
-
- chan->leftvol = chan->rightvol = chan->master_vol;
- }
- }
-
-
- /*
- ============
- S_Update
-
- Called once each time through the main loop
- ============
- */
- void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
- {
- int i, j;
- int total;
- channel_t *ch;
- channel_t *combine;
-
- if (!sound_started || (snd_blocked > 0))
- return;
-
- VectorCopy(origin, listener_origin);
- VectorCopy(forward, listener_forward);
- VectorCopy(right, listener_right);
- VectorCopy(up, listener_up);
-
- // update general area ambient sound sources
- S_UpdateAmbientSounds ();
-
- combine = NULL;
-
- // update spatialization for static and dynamic sounds
- ch = channels+NUM_AMBIENTS;
- for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
- {
- if (!ch->sfx)
- continue;
- SND_Spatialize(ch); // respatialize channel
- if (!ch->leftvol && !ch->rightvol)
- continue;
-
- // try to combine static sounds with a previous channel of the same
- // sound effect so we don't mix five torches every frame
-
- if (i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
- {
- // see if it can just use the last one
- if (combine && combine->sfx == ch->sfx)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- continue;
- }
- // search for one
- combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
- for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
- if (combine->sfx == ch->sfx)
- break;
-
- if (j == total_channels)
- {
- combine = NULL;
- }
- else
- {
- if (combine != ch)
- {
- combine->leftvol += ch->leftvol;
- combine->rightvol += ch->rightvol;
- ch->leftvol = ch->rightvol = 0;
- }
- continue;
- }
- }
-
-
- }
-
- //
- // debugging output
- //
- if (snd_show.value)
- {
- total = 0;
- ch = channels;
- for (i=0 ; i<total_channels; i++, ch++)
- if (ch->sfx && (ch->leftvol || ch->rightvol) )
- {
- //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
- total++;
- }
-
- Con_Printf ("----(%i)----\n", total);
- }
-
- // mix some sound
- S_Update_();
- }
-
- void GetSoundtime(void)
- {
- int samplepos;
- static int buffers;
- static int oldsamplepos;
- int fullsamples;
-
- fullsamples = shm->samples / shm->channels;
-
- // it is possible to miscount buffers if it has wrapped twice between
- // calls to S_Update. Oh well.
- samplepos = SNDDMA_GetDMAPos();
-
- if (samplepos < oldsamplepos)
- {
- buffers++; // buffer wrapped
-
- if (paintedtime > 0x40000000)
- { // time to chop things off to avoid 32 bit limits
- buffers = 0;
- paintedtime = fullsamples;
- S_StopAllSounds (true);
- }
- }
- oldsamplepos = samplepos;
-
- soundtime = buffers*fullsamples + samplepos/shm->channels;
- }
-
- void S_ExtraUpdate (void)
- {
-
- #ifdef _WIN32
- IN_Accumulate ();
- #endif
-
- if (snd_noextraupdate.value)
- return; // don't pollute timings
- S_Update_();
- }
-
-
-
- void S_Update_(void)
- {
- unsigned endtime;
- int samps;
-
- if (!sound_started || (snd_blocked > 0))
- return;
-
- // Updates DMA time
- GetSoundtime();
-
- // check to make sure that we haven't overshot
- if (paintedtime < soundtime)
- {
- //Con_Printf ("S_Update_ : overflow\n");
- paintedtime = soundtime;
- }
-
- // mix ahead of current position
- endtime = soundtime + _snd_mixahead.value * shm->speed;
- samps = shm->samples >> (shm->channels-1);
- if (endtime - soundtime > samps)
- endtime = soundtime + samps;
-
- #ifdef _WIN32
- // if the buffer was lost or stopped, restore it and/or restart it
- {
- DWORD dwStatus;
-
- if (pDSBuf)
- {
- if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
- Con_Printf ("Couldn't get sound buffer status\n");
-
- if (dwStatus & DSBSTATUS_BUFFERLOST)
- pDSBuf->lpVtbl->Restore (pDSBuf);
-
- if (!(dwStatus & DSBSTATUS_PLAYING))
- pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
- }
- }
- #endif
-
- S_PaintChannels (endtime);
-
- SNDDMA_Submit ();
- }
-
- /*
- ===============================================================================
-
- console functions
-
- ===============================================================================
- */
-
- void S_Play(void)
- {
- static int hash=345;
- int i;
- char name[256];
- sfx_t *sfx;
-
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!Q_strrchr(Cmd_Argv(i), '.'))
- {
- Q_strcpy(name, Cmd_Argv(i));
- Q_strcat(name, ".wav");
- }
- else
- Q_strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name);
- S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
- i++;
- }
- }
-
- void S_PlayVol(void)
- {
- static int hash=543;
- int i;
- float vol;
- char name[256];
- sfx_t *sfx;
-
- i = 1;
- while (i<Cmd_Argc())
- {
- if (!Q_strrchr(Cmd_Argv(i), '.'))
- {
- Q_strcpy(name, Cmd_Argv(i));
- Q_strcat(name, ".wav");
- }
- else
- Q_strcpy(name, Cmd_Argv(i));
- sfx = S_PrecacheSound(name);
- vol = Q_atof(Cmd_Argv(i+1));
- S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
- i+=2;
- }
- }
-
- void S_SoundList(void)
- {
- int i;
- sfx_t *sfx;
- sfxcache_t *sc;
- int size, total;
-
- total = 0;
- for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
- {
- sc = Cache_Check (&sfx->cache);
- if (!sc)
- continue;
- size = sc->length*sc->width*(sc->stereo+1);
- total += size;
- if (sc->loopstart >= 0)
- Con_Printf ("L");
- else
- Con_Printf (" ");
- Con_Printf("(%2db) %6i : %s\n",sc->width*8, size, sfx->name);
- }
- Con_Printf ("Total resident: %i\n", total);
- }
-
-
- void S_LocalSound (char *sound)
- {
- sfx_t *sfx;
-
- if (nosound.value)
- return;
- if (!sound_started)
- return;
-
- sfx = S_PrecacheSound (sound);
- if (!sfx)
- {
- Con_Printf ("S_LocalSound: can't cache %s\n", sound);
- return;
- }
- S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
- }
-
-
- void S_ClearPrecache (void)
- {
- }
-
-
- void S_BeginPrecaching (void)
- {
- }
-
-
- void S_EndPrecaching (void)
- {
- }
-
-