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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- // screen.c -- master for refresh, status bar, console, chat, notify, etc
-
- #include "quakedef.h"
-
- #include <time.h>
-
- /*
-
- background clear
- rendering
- turtle/net/ram icons
- sbar
- centerprint / slow centerprint
- notify lines
- intermission / finale overlay
- loading plaque
- console
- menu
-
- required background clears
- required update regions
-
-
- syncronous draw mode or async
- One off screen buffer, with updates either copied or xblited
- Need to double buffer?
-
-
- async draw will require the refresh area to be cleared, because it will be
- xblited, but sync draw can just ignore it.
-
- sync
- draw
-
- CenterPrint ()
- SlowPrint ()
- Screen_Update ();
- Con_Printf ();
-
- net
- turn off messages option
-
- the refresh is allways rendered, unless the console is full screen
-
-
- console is:
- notify lines
- half
- full
-
-
- */
-
-
- int glx, gly, glwidth, glheight;
-
- // only the refresh window will be updated unless these variables are flagged
- int scr_copytop;
- int scr_copyeverything;
-
- float scr_con_current;
- float scr_conlines; // lines of console to display
-
- float oldscreensize, oldfov;
- cvar_t scr_viewsize = {"viewsize","100", true};
- cvar_t scr_fov = {"fov","90"}; // 10 - 170
- cvar_t scr_conspeed = {"scr_conspeed","300"};
- cvar_t scr_centertime = {"scr_centertime","2"};
- cvar_t scr_showram = {"showram","1"};
- cvar_t scr_showturtle = {"showturtle","0"};
- cvar_t scr_showpause = {"showpause","1"};
- cvar_t scr_printspeed = {"scr_printspeed","8"};
- cvar_t scr_allowsnap = {"scr_allowsnap", "1"};
- cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
- extern cvar_t crosshair;
-
- qboolean scr_initialized; // ready to draw
-
- qpic_t *scr_ram;
- qpic_t *scr_net;
- qpic_t *scr_turtle;
-
- int scr_fullupdate;
-
- int clearconsole;
- int clearnotify;
-
- int sb_lines;
-
- viddef_t vid; // global video state
-
- vrect_t scr_vrect;
-
- qboolean scr_disabled_for_loading;
- qboolean scr_drawloading;
- float scr_disabled_time;
-
- qboolean block_drawing;
-
- void SCR_ScreenShot_f (void);
- void SCR_RSShot_f (void);
-
- /*
- ===============================================================================
-
- CENTER PRINTING
-
- ===============================================================================
- */
-
- char scr_centerstring[1024];
- float scr_centertime_start; // for slow victory printing
- float scr_centertime_off;
- int scr_center_lines;
- int scr_erase_lines;
- int scr_erase_center;
-
- /*
- ==============
- SCR_CenterPrint
-
- Called for important messages that should stay in the center of the screen
- for a few moments
- ==============
- */
- void SCR_CenterPrint (char *str)
- {
- strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
- scr_centertime_off = scr_centertime.value;
- scr_centertime_start = cl.time;
-
- // count the number of lines for centering
- scr_center_lines = 1;
- while (*str)
- {
- if (*str == '\n')
- scr_center_lines++;
- str++;
- }
- }
-
-
- void SCR_DrawCenterString (void)
- {
- char *start;
- int l;
- int j;
- int x, y;
- int remaining;
-
- // the finale prints the characters one at a time
- if (cl.intermission)
- remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
- else
- remaining = 9999;
-
- scr_erase_center = 0;
- start = scr_centerstring;
-
- if (scr_center_lines <= 4)
- y = vid.height*0.35;
- else
- y = 48;
-
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (start[l] == '\n' || !start[l])
- break;
- x = (vid.width - l*8)/2;
- for (j=0 ; j<l ; j++, x+=8)
- {
- Draw_Character (x, y, start[j]);
- if (!remaining--)
- return;
- }
-
- y += 8;
-
- while (*start && *start != '\n')
- start++;
-
- if (!*start)
- break;
- start++; // skip the \n
- } while (1);
- }
-
- void SCR_CheckDrawCenterString (void)
- {
- scr_copytop = 1;
- if (scr_center_lines > scr_erase_lines)
- scr_erase_lines = scr_center_lines;
-
- scr_centertime_off -= host_frametime;
-
- if (scr_centertime_off <= 0 && !cl.intermission)
- return;
- if (key_dest != key_game)
- return;
-
- SCR_DrawCenterString ();
- }
-
- //=============================================================================
-
- /*
- ====================
- CalcFov
- ====================
- */
- float CalcFov (float fov_x, float width, float height)
- {
- float a;
- float x;
-
- if (fov_x < 1 || fov_x > 179)
- Sys_Error ("Bad fov: %f", fov_x);
-
- x = width/tan(fov_x/360*M_PI);
-
- a = atan (height/x);
-
- a = a*360/M_PI;
-
- return a;
- }
-
- /*
- =================
- SCR_CalcRefdef
-
- Must be called whenever vid changes
- Internal use only
- =================
- */
- static void SCR_CalcRefdef (void)
- {
- float size;
- int h;
- qboolean full = false;
-
-
- scr_fullupdate = 0; // force a background redraw
- vid.recalc_refdef = 0;
-
- // force the status bar to redraw
- Sbar_Changed ();
-
- //========================================
-
- // bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
- // bound field of view
- if (scr_fov.value < 10)
- Cvar_Set ("fov","10");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
- // intermission is always full screen
- if (cl.intermission)
- size = 120;
- else
- size = scr_viewsize.value;
-
- if (size >= 120)
- sb_lines = 0; // no status bar at all
- else if (size >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
-
- if (scr_viewsize.value >= 100.0) {
- full = true;
- size = 100.0;
- } else
- size = scr_viewsize.value;
- if (cl.intermission)
- {
- full = true;
- size = 100.0;
- sb_lines = 0;
- }
- size /= 100.0;
-
- if (!cl_sbar.value && full)
- h = vid.height;
- else
- h = vid.height - sb_lines;
-
- r_refdef.vrect.width = vid.width * size;
- if (r_refdef.vrect.width < 96)
- {
- size = 96.0 / r_refdef.vrect.width;
- r_refdef.vrect.width = 96; // min for icons
- }
-
- r_refdef.vrect.height = vid.height * size;
- if (cl_sbar.value || !full) {
- if (r_refdef.vrect.height > vid.height - sb_lines)
- r_refdef.vrect.height = vid.height - sb_lines;
- } else if (r_refdef.vrect.height > vid.height)
- r_refdef.vrect.height = vid.height;
- r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
- if (full)
- r_refdef.vrect.y = 0;
- else
- r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
-
- r_refdef.fov_x = scr_fov.value;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
-
- scr_vrect = r_refdef.vrect;
- }
-
-
- /*
- =================
- SCR_SizeUp_f
-
- Keybinding command
- =================
- */
- void SCR_SizeUp_f (void)
- {
- Cvar_SetValue ("viewsize",scr_viewsize.value+10);
- vid.recalc_refdef = 1;
- }
-
-
- /*
- =================
- SCR_SizeDown_f
-
- Keybinding command
- =================
- */
- void SCR_SizeDown_f (void)
- {
- Cvar_SetValue ("viewsize",scr_viewsize.value-10);
- vid.recalc_refdef = 1;
- }
-
- //============================================================================
-
- /*
- ==================
- SCR_Init
- ==================
- */
- void SCR_Init (void)
- {
- Cvar_RegisterVariable (&scr_fov);
- Cvar_RegisterVariable (&scr_viewsize);
- Cvar_RegisterVariable (&scr_conspeed);
- Cvar_RegisterVariable (&scr_showram);
- Cvar_RegisterVariable (&scr_showturtle);
- Cvar_RegisterVariable (&scr_showpause);
- Cvar_RegisterVariable (&scr_centertime);
- Cvar_RegisterVariable (&scr_printspeed);
- Cvar_RegisterVariable (&scr_allowsnap);
- Cvar_RegisterVariable (&gl_triplebuffer);
-
- //
- // register our commands
- //
- Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
- Cmd_AddCommand ("snap",SCR_RSShot_f);
- Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
- Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
-
- scr_ram = Draw_PicFromWad ("ram");
- scr_net = Draw_PicFromWad ("net");
- scr_turtle = Draw_PicFromWad ("turtle");
-
- scr_initialized = true;
- }
-
-
-
- /*
- ==============
- SCR_DrawRam
- ==============
- */
- void SCR_DrawRam (void)
- {
- if (!scr_showram.value)
- return;
-
- if (!r_cache_thrash)
- return;
-
- Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
- }
-
- /*
- ==============
- SCR_DrawTurtle
- ==============
- */
- void SCR_DrawTurtle (void)
- {
- static int count;
-
- if (!scr_showturtle.value)
- return;
-
- if (host_frametime < 0.1)
- {
- count = 0;
- return;
- }
-
- count++;
- if (count < 3)
- return;
-
- Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
- }
-
- /*
- ==============
- SCR_DrawNet
- ==============
- */
- void SCR_DrawNet (void)
- {
- if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
- return;
- if (cls.demoplayback)
- return;
-
- Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
- }
-
- void SCR_DrawFPS (void)
- {
- extern cvar_t show_fps;
- static double lastframetime;
- double t;
- extern int fps_count;
- static lastfps;
- int x, y;
- char st[80];
-
- if (!show_fps.value)
- return;
-
- t = Sys_DoubleTime();
- if ((t - lastframetime) >= 1.0) {
- lastfps = fps_count;
- fps_count = 0;
- lastframetime = t;
- }
-
- sprintf(st, "%3d FPS", lastfps);
- x = vid.width - strlen(st) * 8 - 8;
- y = vid.height - sb_lines - 8;
- // Draw_TileClear(x, y, strlen(st) * 8, 8);
- Draw_String(x, y, st);
- }
-
-
- /*
- ==============
- DrawPause
- ==============
- */
- void SCR_DrawPause (void)
- {
- qpic_t *pic;
-
- if (!scr_showpause.value) // turn off for screenshots
- return;
-
- if (!cl.paused)
- return;
-
- pic = Draw_CachePic ("gfx/pause.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
- }
-
-
-
- /*
- ==============
- SCR_DrawLoading
- ==============
- */
- void SCR_DrawLoading (void)
- {
- qpic_t *pic;
-
- if (!scr_drawloading)
- return;
-
- pic = Draw_CachePic ("gfx/loading.lmp");
- Draw_Pic ( (vid.width - pic->width)/2,
- (vid.height - 48 - pic->height)/2, pic);
- }
-
-
-
- //=============================================================================
-
-
- /*
- ==================
- SCR_SetUpToDrawConsole
- ==================
- */
- void SCR_SetUpToDrawConsole (void)
- {
- Con_CheckResize ();
-
- if (scr_drawloading)
- return; // never a console with loading plaque
-
- // decide on the height of the console
- if (cls.state != ca_active)
- {
- scr_conlines = vid.height; // full screen
- scr_con_current = scr_conlines;
- }
- else if (key_dest == key_console)
- scr_conlines = vid.height/2; // half screen
- else
- scr_conlines = 0; // none visible
-
- if (scr_conlines < scr_con_current)
- {
- scr_con_current -= scr_conspeed.value*host_frametime;
- if (scr_conlines > scr_con_current)
- scr_con_current = scr_conlines;
-
- }
- else if (scr_conlines > scr_con_current)
- {
- scr_con_current += scr_conspeed.value*host_frametime;
- if (scr_conlines < scr_con_current)
- scr_con_current = scr_conlines;
- }
-
- if (clearconsole++ < vid.numpages)
- {
- Sbar_Changed ();
- }
- else if (clearnotify++ < vid.numpages)
- {
- }
- else
- con_notifylines = 0;
- }
-
- /*
- ==================
- SCR_DrawConsole
- ==================
- */
- void SCR_DrawConsole (void)
- {
- if (scr_con_current)
- {
- scr_copyeverything = 1;
- Con_DrawConsole (scr_con_current);
- clearconsole = 0;
- }
- else
- {
- if (key_dest == key_game || key_dest == key_message)
- Con_DrawNotify (); // only draw notify in game
- }
- }
-
-
- /*
- ==============================================================================
-
- SCREEN SHOTS
-
- ==============================================================================
- */
-
- typedef struct _TargaHeader {
- unsigned char id_length, colormap_type, image_type;
- unsigned short colormap_index, colormap_length;
- unsigned char colormap_size;
- unsigned short x_origin, y_origin, width, height;
- unsigned char pixel_size, attributes;
- } TargaHeader;
-
-
- /*
- ==================
- SCR_ScreenShot_f
- ==================
- */
- void SCR_ScreenShot_f (void)
- {
- byte *buffer;
- char pcxname[80];
- char checkname[MAX_OSPATH];
- int i, c, temp;
- //
- // find a file name to save it to
- //
- strcpy(pcxname,"quake00.tga");
-
- for (i=0 ; i<=99 ; i++)
- {
- pcxname[5] = i/10 + '0';
- pcxname[6] = i%10 + '0';
- sprintf (checkname, "%s/%s", com_gamedir, pcxname);
- if (Sys_FileTime(checkname) == -1)
- break; // file doesn't exist
- }
- if (i==100)
- {
- Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n");
- return;
- }
-
-
- buffer = malloc(glwidth*glheight*3 + 18);
- memset (buffer, 0, 18);
- buffer[2] = 2; // uncompressed type
- buffer[12] = glwidth&255;
- buffer[13] = glwidth>>8;
- buffer[14] = glheight&255;
- buffer[15] = glheight>>8;
- buffer[16] = 24; // pixel size
-
- glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
-
- // swap rgb to bgr
- c = 18+glwidth*glheight*3;
- for (i=18 ; i<c ; i+=3)
- {
- temp = buffer[i];
- buffer[i] = buffer[i+2];
- buffer[i+2] = temp;
- }
- COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 );
-
- free (buffer);
- Con_Printf ("Wrote %s\n", pcxname);
- }
-
- /*
- ==============
- WritePCXfile
- ==============
- */
- void WritePCXfile (char *filename, byte *data, int width, int height,
- int rowbytes, byte *palette, qboolean upload)
- {
- int i, j, length;
- pcx_t *pcx;
- byte *pack;
-
- pcx = Hunk_TempAlloc (width*height*2+1000);
- if (pcx == NULL)
- {
- Con_Printf("SCR_ScreenShot_f: not enough memory\n");
- return;
- }
-
- pcx->manufacturer = 0x0a; // PCX id
- pcx->version = 5; // 256 color
- pcx->encoding = 1; // uncompressed
- pcx->bits_per_pixel = 8; // 256 color
- pcx->xmin = 0;
- pcx->ymin = 0;
- pcx->xmax = LittleShort((short)(width-1));
- pcx->ymax = LittleShort((short)(height-1));
- pcx->hres = LittleShort((short)width);
- pcx->vres = LittleShort((short)height);
- Q_memset (pcx->palette,0,sizeof(pcx->palette));
- pcx->color_planes = 1; // chunky image
- pcx->bytes_per_line = LittleShort((short)width);
- pcx->palette_type = LittleShort(2); // not a grey scale
- Q_memset (pcx->filler,0,sizeof(pcx->filler));
-
- // pack the image
- pack = &pcx->data;
-
- data += rowbytes * (height - 1);
-
- for (i=0 ; i<height ; i++)
- {
- for (j=0 ; j<width ; j++)
- {
- if ( (*data & 0xc0) != 0xc0)
- *pack++ = *data++;
- else
- {
- *pack++ = 0xc1;
- *pack++ = *data++;
- }
- }
-
- data += rowbytes - width;
- data -= rowbytes * 2;
- }
-
- // write the palette
- *pack++ = 0x0c; // palette ID byte
- for (i=0 ; i<768 ; i++)
- *pack++ = *palette++;
-
- // write output file
- length = pack - (byte *)pcx;
-
- if (upload)
- CL_StartUpload((void *)pcx, length);
- else
- COM_WriteFile (filename, pcx, length);
- }
-
-
-
- /*
- Find closest color in the palette for named color
- */
- int MipColor(int r, int g, int b)
- {
- int i;
- float dist;
- int best;
- float bestdist;
- int r1, g1, b1;
- static int lr = -1, lg = -1, lb = -1;
- static int lastbest;
-
- if (r == lr && g == lg && b == lb)
- return lastbest;
-
- bestdist = 256*256*3;
-
- for (i = 0; i < 256; i++) {
- r1 = host_basepal[i*3] - r;
- g1 = host_basepal[i*3+1] - g;
- b1 = host_basepal[i*3+2] - b;
- dist = r1*r1 + g1*g1 + b1*b1;
- if (dist < bestdist) {
- bestdist = dist;
- best = i;
- }
- }
- lr = r; lg = g; lb = b;
- lastbest = best;
- return best;
- }
-
- // from gl_draw.c
- byte *draw_chars; // 8*8 graphic characters
-
- void SCR_DrawCharToSnap (int num, byte *dest, int width)
- {
- int row, col;
- byte *source;
- int drawline;
- int x;
-
- row = num>>4;
- col = num&15;
- source = draw_chars + (row<<10) + (col<<3);
-
- drawline = 8;
-
- while (drawline--)
- {
- for (x=0 ; x<8 ; x++)
- if (source[x])
- dest[x] = source[x];
- else
- dest[x] = 98;
- source += 128;
- dest -= width;
- }
-
- }
-
- void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width)
- {
- byte *dest;
- const unsigned char *p;
-
- dest = buf + ((y * width) + x);
-
- p = (const unsigned char *)s;
- while (*p) {
- SCR_DrawCharToSnap(*p++, dest, width);
- dest += 8;
- }
- }
-
-
- /*
- ==================
- SCR_RSShot_f
- ==================
- */
- void SCR_RSShot_f (void)
- {
- int i, x, y;
- unsigned char *src, *dest;
- char pcxname[80];
- char checkname[MAX_OSPATH];
- unsigned char *newbuf, *srcbuf;
- int srcrowbytes;
- int w, h;
- int dx, dy, dex, dey, nx;
- int r, b, g;
- int count;
- float fracw, frach;
- char st[80];
- time_t now;
-
- if (CL_IsUploading())
- return; // already one pending
-
- if (cls.state < ca_onserver)
- return; // gotta be connected
-
- Con_Printf("Remote screen shot requested.\n");
-
- #if 0
- //
- // find a file name to save it to
- //
- strcpy(pcxname,"mquake00.pcx");
-
- for (i=0 ; i<=99 ; i++)
- {
- pcxname[6] = i/10 + '0';
- pcxname[7] = i%10 + '0';
- sprintf (checkname, "%s/%s", com_gamedir, pcxname);
- if (Sys_FileTime(checkname) == -1)
- break; // file doesn't exist
- }
- if (i==100)
- {
- Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
- return;
- }
- #endif
-
- //
- // save the pcx file
- //
- newbuf = malloc(glheight * glwidth * 3);
-
- glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf );
-
- w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
- h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
-
- fracw = (float)glwidth / (float)w;
- frach = (float)glheight / (float)h;
-
- for (y = 0; y < h; y++) {
- dest = newbuf + (w*3 * y);
-
- for (x = 0; x < w; x++) {
- r = g = b = 0;
-
- dx = x * fracw;
- dex = (x + 1) * fracw;
- if (dex == dx) dex++; // at least one
- dy = y * frach;
- dey = (y + 1) * frach;
- if (dey == dy) dey++; // at least one
-
- count = 0;
- for (/* */; dy < dey; dy++) {
- src = newbuf + (glwidth * 3 * dy) + dx * 3;
- for (nx = dx; nx < dex; nx++) {
- r += *src++;
- g += *src++;
- b += *src++;
- count++;
- }
- }
- r /= count;
- g /= count;
- b /= count;
- *dest++ = r;
- *dest++ = b;
- *dest++ = g;
- }
- }
-
- // convert to eight bit
- for (y = 0; y < h; y++) {
- src = newbuf + (w * 3 * y);
- dest = newbuf + (w * y);
-
- for (x = 0; x < w; x++) {
- *dest++ = MipColor(src[0], src[1], src[2]);
- src += 3;
- }
- }
-
- time(&now);
- strcpy(st, ctime(&now));
- st[strlen(st) - 1] = 0;
- SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w);
-
- strncpy(st, cls.servername, sizeof(st));
- st[sizeof(st) - 1] = 0;
- SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w);
-
- strncpy(st, name.string, sizeof(st));
- st[sizeof(st) - 1] = 0;
- SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w);
-
- WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
-
- free(newbuf);
-
- Con_Printf ("Wrote %s\n", pcxname);
- }
-
-
-
-
- //=============================================================================
-
-
- //=============================================================================
-
- char *scr_notifystring;
- qboolean scr_drawdialog;
-
- void SCR_DrawNotifyString (void)
- {
- char *start;
- int l;
- int j;
- int x, y;
-
- start = scr_notifystring;
-
- y = vid.height*0.35;
-
- do
- {
- // scan the width of the line
- for (l=0 ; l<40 ; l++)
- if (start[l] == '\n' || !start[l])
- break;
- x = (vid.width - l*8)/2;
- for (j=0 ; j<l ; j++, x+=8)
- Draw_Character (x, y, start[j]);
-
- y += 8;
-
- while (*start && *start != '\n')
- start++;
-
- if (!*start)
- break;
- start++; // skip the \n
- } while (1);
- }
-
- /*
- ==================
- SCR_ModalMessage
-
- Displays a text string in the center of the screen and waits for a Y or N
- keypress.
- ==================
- */
- int SCR_ModalMessage (char *text)
- {
- scr_notifystring = text;
-
- // draw a fresh screen
- scr_fullupdate = 0;
- scr_drawdialog = true;
- SCR_UpdateScreen ();
- scr_drawdialog = false;
-
- S_ClearBuffer (); // so dma doesn't loop current sound
-
- do
- {
- key_count = -1; // wait for a key down and up
- Sys_SendKeyEvents ();
- } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
-
- scr_fullupdate = 0;
- SCR_UpdateScreen ();
-
- return key_lastpress == 'y';
- }
-
-
- //=============================================================================
-
- /*
- ===============
- SCR_BringDownConsole
-
- Brings the console down and fades the palettes back to normal
- ================
- */
- void SCR_BringDownConsole (void)
- {
- int i;
-
- scr_centertime_off = 0;
-
- for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
- SCR_UpdateScreen ();
-
- cl.cshifts[0].percent = 0; // no area contents palette on next frame
- VID_SetPalette (host_basepal);
- }
-
- void SCR_TileClear (void)
- {
- if (r_refdef.vrect.x > 0) {
- // left
- Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
- // right
- Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
- vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
- vid.height - sb_lines);
- }
- if (r_refdef.vrect.y > 0) {
- // top
- Draw_TileClear (r_refdef.vrect.x, 0,
- r_refdef.vrect.x + r_refdef.vrect.width,
- r_refdef.vrect.y);
- // bottom
- Draw_TileClear (r_refdef.vrect.x,
- r_refdef.vrect.y + r_refdef.vrect.height,
- r_refdef.vrect.width,
- vid.height - sb_lines -
- (r_refdef.vrect.height + r_refdef.vrect.y));
- }
- }
-
- float oldsbar = 0;
-
- /*
- ==================
- SCR_UpdateScreen
-
- This is called every frame, and can also be called explicitly to flush
- text to the screen.
-
- WARNING: be very careful calling this from elsewhere, because the refresh
- needs almost the entire 256k of stack space!
- ==================
- */
- void SCR_UpdateScreen (void)
- {
- if (block_drawing)
- return;
-
- vid.numpages = 2 + gl_triplebuffer.value;
-
- scr_copytop = 0;
- scr_copyeverything = 0;
-
- if (scr_disabled_for_loading)
- {
- if (realtime - scr_disabled_time > 60)
- {
- scr_disabled_for_loading = false;
- Con_Printf ("load failed.\n");
- }
- else
- return;
- }
-
- if (!scr_initialized || !con_initialized)
- return; // not initialized yet
-
-
- if (oldsbar != cl_sbar.value) {
- oldsbar = cl_sbar.value;
- vid.recalc_refdef = true;
- }
-
- GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
-
- //
- // determine size of refresh window
- //
- if (oldfov != scr_fov.value)
- {
- oldfov = scr_fov.value;
- vid.recalc_refdef = true;
- }
-
- if (vid.recalc_refdef)
- SCR_CalcRefdef ();
-
- //
- // do 3D refresh drawing, and then update the screen
- //
- SCR_SetUpToDrawConsole ();
-
- V_RenderView ();
-
- GL_Set2D ();
-
- //
- // draw any areas not covered by the refresh
- //
- SCR_TileClear ();
-
- if (r_netgraph.value)
- R_NetGraph ();
-
- if (scr_drawdialog)
- {
- Sbar_Draw ();
- Draw_FadeScreen ();
- SCR_DrawNotifyString ();
- scr_copyeverything = true;
- }
- else if (scr_drawloading)
- {
- SCR_DrawLoading ();
- Sbar_Draw ();
- }
- else if (cl.intermission == 1 && key_dest == key_game)
- {
- Sbar_IntermissionOverlay ();
- }
- else if (cl.intermission == 2 && key_dest == key_game)
- {
- Sbar_FinaleOverlay ();
- SCR_CheckDrawCenterString ();
- }
- else
- {
- if (crosshair.value)
- Draw_Crosshair();
-
- SCR_DrawRam ();
- SCR_DrawNet ();
- SCR_DrawFPS ();
- SCR_DrawTurtle ();
- SCR_DrawPause ();
- SCR_CheckDrawCenterString ();
- Sbar_Draw ();
- SCR_DrawConsole ();
- M_Draw ();
- }
-
- V_UpdatePalette ();
-
- GL_EndRendering ();
- }
-