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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
-
- #ifndef __MODEL__
- #define __MODEL__
-
- #include "modelgen.h"
- #include "spritegn.h"
-
- /*
-
- d*_t structures are on-disk representations
- m*_t structures are in-memory
-
- */
-
- // entity effects
-
- #define EF_BRIGHTFIELD 1
- #define EF_MUZZLEFLASH 2
- #define EF_BRIGHTLIGHT 4
- #define EF_DIMLIGHT 8
- #define EF_FLAG1 16
- #define EF_FLAG2 32
- #define EF_BLUE 64
- #define EF_RED 128
-
- /*
- ==============================================================================
-
- BRUSH MODELS
-
- ==============================================================================
- */
-
-
- //
- // in memory representation
- //
- // !!! if this is changed, it must be changed in asm_draw.h too !!!
- typedef struct
- {
- vec3_t position;
- } mvertex_t;
-
- #define SIDE_FRONT 0
- #define SIDE_BACK 1
- #define SIDE_ON 2
-
-
- // plane_t structure
- // !!! if this is changed, it must be changed in asm_i386.h too !!!
- typedef struct mplane_s
- {
- vec3_t normal;
- float dist;
- byte type; // for texture axis selection and fast side tests
- byte signbits; // signx + signy<<1 + signz<<1
- byte pad[2];
- } mplane_t;
-
- typedef struct texture_s
- {
- char name[16];
- unsigned width, height;
- int gl_texturenum;
- struct msurface_s *texturechain; // for gl_texsort drawing
- int anim_total; // total tenths in sequence ( 0 = no)
- int anim_min, anim_max; // time for this frame min <=time< max
- struct texture_s *anim_next; // in the animation sequence
- struct texture_s *alternate_anims; // bmodels in frmae 1 use these
- unsigned offsets[MIPLEVELS]; // four mip maps stored
- } texture_t;
-
-
- #define SURF_PLANEBACK 2
- #define SURF_DRAWSKY 4
- #define SURF_DRAWSPRITE 8
- #define SURF_DRAWTURB 0x10
- #define SURF_DRAWTILED 0x20
- #define SURF_DRAWBACKGROUND 0x40
- #define SURF_UNDERWATER 0x80
- #define SURF_DONTWARP 0x100
-
- // !!! if this is changed, it must be changed in asm_draw.h too !!!
- typedef struct
- {
- unsigned short v[2];
- unsigned int cachededgeoffset;
- } medge_t;
-
- typedef struct
- {
- float vecs[2][4];
- float mipadjust;
- texture_t *texture;
- int flags;
- } mtexinfo_t;
-
- #define VERTEXSIZE 7
-
- typedef struct glpoly_s
- {
- struct glpoly_s *next;
- struct glpoly_s *chain;
- int numverts;
- int flags; // for SURF_UNDERWATER
- float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
- } glpoly_t;
-
- typedef struct msurface_s
- {
- int visframe; // should be drawn when node is crossed
-
- mplane_t *plane;
- int flags;
-
- int firstedge; // look up in model->surfedges[], negative numbers
- int numedges; // are backwards edges
-
- short texturemins[2];
- short extents[2];
-
- int light_s, light_t; // gl lightmap coordinates
-
- glpoly_t *polys; // multiple if warped
- struct msurface_s *texturechain;
-
- mtexinfo_t *texinfo;
-
- // lighting info
- int dlightframe;
- int dlightbits;
-
- int lightmaptexturenum;
- byte styles[MAXLIGHTMAPS];
- int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
- qboolean cached_dlight; // true if dynamic light in cache
- byte *samples; // [numstyles*surfsize]
- } msurface_t;
-
- typedef struct mnode_s
- {
- // common with leaf
- int contents; // 0, to differentiate from leafs
- int visframe; // node needs to be traversed if current
-
- float minmaxs[6]; // for bounding box culling
-
- struct mnode_s *parent;
-
- // node specific
- mplane_t *plane;
- struct mnode_s *children[2];
-
- unsigned short firstsurface;
- unsigned short numsurfaces;
- } mnode_t;
-
-
-
- typedef struct mleaf_s
- {
- // common with node
- int contents; // wil be a negative contents number
- int visframe; // node needs to be traversed if current
-
- float minmaxs[6]; // for bounding box culling
-
- struct mnode_s *parent;
-
- // leaf specific
- byte *compressed_vis;
- efrag_t *efrags;
-
- msurface_t **firstmarksurface;
- int nummarksurfaces;
- int key; // BSP sequence number for leaf's contents
- byte ambient_sound_level[NUM_AMBIENTS];
- } mleaf_t;
-
- // !!! if this is changed, it must be changed in asm_i386.h too !!!
- typedef struct
- {
- dclipnode_t *clipnodes;
- mplane_t *planes;
- int firstclipnode;
- int lastclipnode;
- vec3_t clip_mins;
- vec3_t clip_maxs;
- } hull_t;
-
- /*
- ==============================================================================
-
- SPRITE MODELS
-
- ==============================================================================
- */
-
-
- // FIXME: shorten these?
- typedef struct mspriteframe_s
- {
- int width;
- int height;
- float up, down, left, right;
- int gl_texturenum;
- } mspriteframe_t;
-
- typedef struct
- {
- int numframes;
- float *intervals;
- mspriteframe_t *frames[1];
- } mspritegroup_t;
-
- typedef struct
- {
- spriteframetype_t type;
- mspriteframe_t *frameptr;
- } mspriteframedesc_t;
-
- typedef struct
- {
- int type;
- int maxwidth;
- int maxheight;
- int numframes;
- float beamlength; // remove?
- void *cachespot; // remove?
- mspriteframedesc_t frames[1];
- } msprite_t;
-
-
- /*
- ==============================================================================
-
- ALIAS MODELS
-
- Alias models are position independent, so the cache manager can move them.
- ==============================================================================
- */
-
- typedef struct
- {
- int firstpose;
- int numposes;
- float interval;
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
- char name[16];
- } maliasframedesc_t;
-
- typedef struct
- {
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
- } maliasgroupframedesc_t;
-
- typedef struct
- {
- int numframes;
- int intervals;
- maliasgroupframedesc_t frames[1];
- } maliasgroup_t;
-
- // !!! if this is changed, it must be changed in asm_draw.h too !!!
- typedef struct mtriangle_s {
- int facesfront;
- int vertindex[3];
- } mtriangle_t;
-
-
- #define MAX_SKINS 32
- typedef struct {
- int ident;
- int version;
- vec3_t scale;
- vec3_t scale_origin;
- float boundingradius;
- vec3_t eyeposition;
- int numskins;
- int skinwidth;
- int skinheight;
- int numverts;
- int numtris;
- int numframes;
- synctype_t synctype;
- int flags;
- float size;
-
- int numposes;
- int poseverts;
- int posedata; // numposes*poseverts trivert_t
- int commands; // gl command list with embedded s/t
- int gl_texturenum[MAX_SKINS][4];
- maliasframedesc_t frames[1]; // variable sized
- } aliashdr_t;
-
- #define MAXALIASVERTS 1024
- #define MAXALIASFRAMES 256
- #define MAXALIASTRIS 2048
- extern aliashdr_t *pheader;
- extern stvert_t stverts[MAXALIASVERTS];
- extern mtriangle_t triangles[MAXALIASTRIS];
- extern trivertx_t *poseverts[MAXALIASFRAMES];
-
- //===================================================================
-
- //
- // Whole model
- //
-
- typedef enum {mod_brush, mod_sprite, mod_alias} modtype_t;
-
- #define EF_ROCKET 1 // leave a trail
- #define EF_GRENADE 2 // leave a trail
- #define EF_GIB 4 // leave a trail
- #define EF_ROTATE 8 // rotate (bonus items)
- #define EF_TRACER 16 // green split trail
- #define EF_ZOMGIB 32 // small blood trail
- #define EF_TRACER2 64 // orange split trail + rotate
- #define EF_TRACER3 128 // purple trail
-
- typedef struct model_s
- {
- char name[MAX_QPATH];
- qboolean needload; // bmodels and sprites don't cache normally
-
- modtype_t type;
- int numframes;
- synctype_t synctype;
-
- int flags;
-
- //
- // volume occupied by the model graphics
- //
- vec3_t mins, maxs;
- float radius;
-
- //
- // solid volume for clipping
- //
- qboolean clipbox;
- vec3_t clipmins, clipmaxs;
-
- //
- // brush model
- //
- int firstmodelsurface, nummodelsurfaces;
-
- int numsubmodels;
- dmodel_t *submodels;
-
- int numplanes;
- mplane_t *planes;
-
- int numleafs; // number of visible leafs, not counting 0
- mleaf_t *leafs;
-
- int numvertexes;
- mvertex_t *vertexes;
-
- int numedges;
- medge_t *edges;
-
- int numnodes;
- mnode_t *nodes;
-
- int numtexinfo;
- mtexinfo_t *texinfo;
-
- int numsurfaces;
- msurface_t *surfaces;
-
- int numsurfedges;
- int *surfedges;
-
- int numclipnodes;
- dclipnode_t *clipnodes;
-
- int nummarksurfaces;
- msurface_t **marksurfaces;
-
- hull_t hulls[MAX_MAP_HULLS];
-
- int numtextures;
- texture_t **textures;
-
- byte *visdata;
- byte *lightdata;
- char *entities;
-
- unsigned checksum;
- unsigned checksum2;
-
- //
- // additional model data
- //
- cache_user_t cache; // only access through Mod_Extradata
-
- } model_t;
-
- //============================================================================
-
- void Mod_Init (void);
- void Mod_ClearAll (void);
- model_t *Mod_ForName (char *name, qboolean crash);
- void *Mod_Extradata (model_t *mod); // handles caching
- void Mod_TouchModel (char *name);
-
- mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
- byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
-
- #endif // __MODEL__
-