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- /*
- Copyright (C) 1996-1997 Id Software, Inc.
-
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
- See the GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
- */
- // d_scan.c
- //
- // Portable C scan-level rasterization code, all pixel depths.
-
- #include "quakedef.h"
- #include "r_local.h"
- #include "d_local.h"
-
- unsigned char *r_turb_pbase, *r_turb_pdest;
- fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
- int *r_turb_turb;
- int r_turb_spancount;
-
- void D_DrawTurbulent8Span (void);
-
-
- /*
- =============
- D_WarpScreen
-
- // this performs a slight compression of the screen at the same time as
- // the sine warp, to keep the edges from wrapping
- =============
- */
- void D_WarpScreen (void)
- {
- int w, h;
- int u,v;
- byte *dest;
- int *turb;
- int *col;
- byte **row;
- byte *rowptr[1024];
- int column[1280];
- float wratio, hratio;
-
- w = r_refdef.vrect.width;
- h = r_refdef.vrect.height;
-
- wratio = w / (float)scr_vrect.width;
- hratio = h / (float)scr_vrect.height;
-
- for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
- {
- rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
- (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
- }
-
- for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
- {
- column[u] = r_refdef.vrect.x +
- (int)((float)u * wratio * w / (w + AMP2 * 2));
- }
-
- turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
- dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
-
- for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
- {
- col = &column[turb[v]];
- row = &rowptr[v];
- for (u=0 ; u<scr_vrect.width ; u+=4)
- {
- dest[u+0] = row[turb[u+0]][col[u+0]];
- dest[u+1] = row[turb[u+1]][col[u+1]];
- dest[u+2] = row[turb[u+2]][col[u+2]];
- dest[u+3] = row[turb[u+3]][col[u+3]];
- }
- }
- }
-
-
- #if !id386
-
- /*
- =============
- D_DrawTurbulent8Span
- =============
- */
- void D_DrawTurbulent8Span (void)
- {
- int sturb, tturb;
-
- do
- {
- sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
- tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
- *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
- r_turb_s += r_turb_sstep;
- r_turb_t += r_turb_tstep;
- } while (--r_turb_spancount > 0);
- }
-
- #endif // !id386
-
- /*
- =============
- Turbulent8
- =============
- */
- void Turbulent8 (espan_t *pspan)
- {
- int count;
- fixed16_t snext, tnext;
- float sdivz, tdivz, zi, z, du, dv, spancountminus1;
- float sdivz16stepu, tdivz16stepu, zi16stepu;
-
- r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
-
- r_turb_sstep = 0; // keep compiler happy
- r_turb_tstep = 0; // ditto
-
- r_turb_pbase = (unsigned char *)cacheblock;
-
- sdivz16stepu = d_sdivzstepu * 16;
- tdivz16stepu = d_tdivzstepu * 16;
- zi16stepu = d_zistepu * 16;
-
- do
- {
- r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
- (screenwidth * pspan->v) + pspan->u);
-
- count = pspan->count;
-
- // calculate the initial s/z, t/z, 1/z, s, and t and clamp
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
- tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- r_turb_s = (int)(sdivz * z) + sadjust;
- if (r_turb_s > bbextents)
- r_turb_s = bbextents;
- else if (r_turb_s < 0)
- r_turb_s = 0;
-
- r_turb_t = (int)(tdivz * z) + tadjust;
- if (r_turb_t > bbextentt)
- r_turb_t = bbextentt;
- else if (r_turb_t < 0)
- r_turb_t = 0;
-
- do
- {
- // calculate s and t at the far end of the span
- if (count >= 16)
- r_turb_spancount = 16;
- else
- r_turb_spancount = count;
-
- count -= r_turb_spancount;
-
- if (count)
- {
- // calculate s/z, t/z, zi->fixed s and t at far end of span,
- // calculate s and t steps across span by shifting
- sdivz += sdivz16stepu;
- tdivz += tdivz16stepu;
- zi += zi16stepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 16)
- snext = 16; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 16)
- tnext = 16; // guard against round-off error on <0 steps
-
- r_turb_sstep = (snext - r_turb_s) >> 4;
- r_turb_tstep = (tnext - r_turb_t) >> 4;
- }
- else
- {
- // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
- // can't step off polygon), clamp, calculate s and t steps across
- // span by division, biasing steps low so we don't run off the
- // texture
- spancountminus1 = (float)(r_turb_spancount - 1);
- sdivz += d_sdivzstepu * spancountminus1;
- tdivz += d_tdivzstepu * spancountminus1;
- zi += d_zistepu * spancountminus1;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 16)
- snext = 16; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 16)
- tnext = 16; // guard against round-off error on <0 steps
-
- if (r_turb_spancount > 1)
- {
- r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
- r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
- }
- }
-
- r_turb_s = r_turb_s & ((CYCLE<<16)-1);
- r_turb_t = r_turb_t & ((CYCLE<<16)-1);
-
- D_DrawTurbulent8Span ();
-
- r_turb_s = snext;
- r_turb_t = tnext;
-
- } while (count > 0);
-
- } while ((pspan = pspan->pnext) != NULL);
- }
-
-
- #if !id386
-
- /*
- =============
- D_DrawSpans8
- =============
- */
- void D_DrawSpans8 (espan_t *pspan)
- {
- int count, spancount;
- unsigned char *pbase, *pdest;
- fixed16_t s, t, snext, tnext, sstep, tstep;
- float sdivz, tdivz, zi, z, du, dv, spancountminus1;
- float sdivz8stepu, tdivz8stepu, zi8stepu;
-
- sstep = 0; // keep compiler happy
- tstep = 0; // ditto
-
- pbase = (unsigned char *)cacheblock;
-
- sdivz8stepu = d_sdivzstepu * 8;
- tdivz8stepu = d_tdivzstepu * 8;
- zi8stepu = d_zistepu * 8;
-
- do
- {
- pdest = (unsigned char *)((byte *)d_viewbuffer +
- (screenwidth * pspan->v) + pspan->u);
-
- count = pspan->count;
-
- // calculate the initial s/z, t/z, 1/z, s, and t and clamp
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
- tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- s = (int)(sdivz * z) + sadjust;
- if (s > bbextents)
- s = bbextents;
- else if (s < 0)
- s = 0;
-
- t = (int)(tdivz * z) + tadjust;
- if (t > bbextentt)
- t = bbextentt;
- else if (t < 0)
- t = 0;
-
- do
- {
- // calculate s and t at the far end of the span
- if (count >= 8)
- spancount = 8;
- else
- spancount = count;
-
- count -= spancount;
-
- if (count)
- {
- // calculate s/z, t/z, zi->fixed s and t at far end of span,
- // calculate s and t steps across span by shifting
- sdivz += sdivz8stepu;
- tdivz += tdivz8stepu;
- zi += zi8stepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 8)
- snext = 8; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 8)
- tnext = 8; // guard against round-off error on <0 steps
-
- sstep = (snext - s) >> 3;
- tstep = (tnext - t) >> 3;
- }
- else
- {
- // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
- // can't step off polygon), clamp, calculate s and t steps across
- // span by division, biasing steps low so we don't run off the
- // texture
- spancountminus1 = (float)(spancount - 1);
- sdivz += d_sdivzstepu * spancountminus1;
- tdivz += d_tdivzstepu * spancountminus1;
- zi += d_zistepu * spancountminus1;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 8)
- snext = 8; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 8)
- tnext = 8; // guard against round-off error on <0 steps
-
- if (spancount > 1)
- {
- sstep = (snext - s) / (spancount - 1);
- tstep = (tnext - t) / (spancount - 1);
- }
- }
-
- do
- {
- *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
- s += sstep;
- t += tstep;
- } while (--spancount > 0);
-
- s = snext;
- t = tnext;
-
- } while (count > 0);
-
- } while ((pspan = pspan->pnext) != NULL);
- }
-
- #endif
-
-
- #if !id386
-
- /*
- =============
- D_DrawZSpans
- =============
- */
- void D_DrawZSpans (espan_t *pspan)
- {
- int count, doublecount, izistep;
- int izi;
- short *pdest;
- unsigned ltemp;
- double zi;
- float du, dv;
-
- // FIXME: check for clamping/range problems
- // we count on FP exceptions being turned off to avoid range problems
- izistep = (int)(d_zistepu * 0x8000 * 0x10000);
-
- do
- {
- pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
-
- count = pspan->count;
-
- // calculate the initial 1/z
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- // we count on FP exceptions being turned off to avoid range problems
- izi = (int)(zi * 0x8000 * 0x10000);
-
- if ((long)pdest & 0x02)
- {
- *pdest++ = (short)(izi >> 16);
- izi += izistep;
- count--;
- }
-
- if ((doublecount = count >> 1) > 0)
- {
- do
- {
- ltemp = izi >> 16;
- izi += izistep;
- ltemp |= izi & 0xFFFF0000;
- izi += izistep;
- *(int *)pdest = ltemp;
- pdest += 2;
- } while (--doublecount > 0);
- }
-
- if (count & 1)
- *pdest = (short)(izi >> 16);
-
- } while ((pspan = pspan->pnext) != NULL);
- }
-
- #endif
-