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- ;©1999 script by Aldo Bianchi
- ;Example for Capital Punishment
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- if exists rad1:tude ;not remove this entry
- run >nil: tude hardreset ;not remove this entry
- endif ;nor remove this entry
- execute rad1:s/programpath ;not remove this entry
- assign sys: "" ;not remove this entry
- path sys:c add ;not remove this entry
- copy >nil: sys:c/tude rad1: ;not remove this entry
- assign fonts: sys:fonts ;not remove this entry
- assign libs: sys:libs ;not remove this entry
- assign devs: sys:devs ;not remove this entry
- assign env: sys:prefs/env-archive ;not remove this entry
- assign t: sys: ;not remove this entry
- run >nil: clicknot ;stop click on DF0
- execute rad1:programpath ;not remove this entry
- ;***********************************************************************************
- execute cp ;put here the script or executable of the game
- ;***********************************************************************************
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- ;REMENBER:put always execute before if the game runs with a script.
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- run >nil: tude hardreset ;reset computer if the game have an exit button
- ;remove it if the game run in a intuicion screen !
- ;example:Cruise for a corpse..etc
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