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- global gMasterObj
-
- on exitFrame
- repeat with i = 2 to 6
- if rollOver(i) then
- setCursorExemption(gMasterObj, 1)
- if the mouseDown then
- cursor([2, 2])
- else
- cursor([1, 2])
- end if
- setState(getAt(the actorList, i - 1), 1)
- next repeat
- end if
- setState(getAt(the actorList, i - 1), 0)
- end repeat
- autoRollover(gMasterObj, 7, 8)
- go(the frame)
- end
-