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- global gSoundObj, gMasterObj, gMenuObj
-
- on startMovie
- autoUnloadMovie(gMasterObj)
- end
-
- on setUpMain
- repeat with i = 2 to 6
- set newRollObj to new(script "bounceScript", i, the memberNum of sprite i)
- append(the actorList, newRollObj)
- end repeat
- end
-
- on addSound
- append(the actorList, gSoundObj)
- playSoundTrack(gSoundObj, "chumb", 1, 255)
- end
-
- on addMenu
- init(gMenuObj, 9, "spmenu.00000")
- end
-
- on stopMovie
- set the actorList to []
- end
-