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- global gSoundObj, gMasterObj, gMenuObj
-
- on startMovie
- autoUnloadMovie(gMasterObj)
- set the actorList to []
- repeat with i = 2 to 7
- set newRollObj to new(script "rollScript", i, the memberNum of sprite i, the memberNum of sprite 8)
- append(the actorList, newRollObj)
- end repeat
- append(the actorList, gSoundObj)
- playSoundTrack(gSoundObj, "DANDY", 1, 255)
- init(gMenuObj, 9, "mot.00000")
- end
-