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- property ancestor, myName, myNumFrames, myCounter, myMovie
-
- on new me, type, numFrames, whichMovie
- set ancestor to new(script "spriteGenerator")
- set myCounter to 0
- set myName to the memberNum of member type
- set myNumFrames to numFrames - 1
- set myMovie to whichMovie
- append(the actorList, me)
- return me
- end
-
- on stepFrame me
- animate(me)
- end
-
- on animate me
- set myCounter to myCounter + 1
- if myCounter > myNumFrames then
- destroy(me)
- goMovie(myMovie)
- else
- set the memberNum of sprite the spriteNum of me to myName + myCounter
- end if
- end
-