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- global gShipObj
-
- on exitFrame
- if rollOver(33) then
- if the mouseDown then
- set the member of sprite 33 to member "abort3.pct"
- else
- set the member of sprite 33 to member "abort2.pct"
- end if
- else
- set the member of sprite 33 to member "abort1.pct"
- end if
- go(the frame)
- end
-
- on mouseDown
- if objectp(gShipObj) then
- launchRocket(gShipObj)
- end if
- end
-