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- ; AisleRiot - yukon.scm
- ; Copyright (C) 1998, 2003 Rosanna Yuen <rwsy@mit.edu>
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
-
- (define (new-game)
- (initialize-playing-area)
-
- ;set up the cards
- (make-standard-deck)
- (shuffle-deck)
-
- ;set up the board
- (add-normal-slot DECK)
- (add-blank-slot)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-extended-slot '() down)
- (add-carriage-return-slot)
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-normal-slot '())
- (add-carriage-return-slot)
- (add-normal-slot '())
-
-
- (deal-cards 0 '(1 2 3 4 5 6 7 2 3 4 5 6 7 3 4 5 6 7 4 5 6 7 5 6 7 6 7 7))
-
- (flip-top-card 1)
- (flip-top-card 2)
- (flip-top-card 3)
- (flip-top-card 4)
- (flip-top-card 5)
- (flip-top-card 6)
- (flip-top-card 7)
-
- (deal-cards 0 '(2 3 4 5 6 7))
- (flip-top-card 2)
- (flip-top-card 3)
- (flip-top-card 4)
- (flip-top-card 5)
- (flip-top-card 6)
- (flip-top-card 7)
- (deal-cards 0 '(2 3 4 5 6 7))
- (flip-top-card 2)
- (flip-top-card 3)
- (flip-top-card 4)
- (flip-top-card 5)
- (flip-top-card 6)
- (flip-top-card 7)
- (deal-cards 0 '(2 3 4 5 6 7))
- (flip-top-card 2)
- (flip-top-card 3)
- (flip-top-card 4)
- (flip-top-card 5)
- (flip-top-card 6)
- (flip-top-card 7)
- (deal-cards 0 '(2 3 4 5 6 7))
- (flip-top-card 2)
- (flip-top-card 3)
- (flip-top-card 4)
- (flip-top-card 5)
- (flip-top-card 6)
- (flip-top-card 7)
-
- (list 9 4))
-
- (define (button-pressed slot-id card-list)
- (if (and card-list
- (> slot-id 0)
- (< slot-id 8)
- (is-visible? (car (reverse card-list))))
- #t
- #f))
-
- (define (complete-transaction start-slot card-list end-slot)
- (move-n-cards! start-slot end-slot card-list)
- (if (or (= end-slot 0)
- (> end-slot 7))
- (add-to-score! 1))
- (if (not (empty-slot? start-slot))
- (make-visible-top-card start-slot)))
-
- (define (droppable? start-slot card-list end-slot)
- (cond ((= start-slot end-slot) #f)
- ((and (= (length card-list) 1)
- (or (= end-slot 0)
- (> end-slot 7)))
- (cond ((and (= (get-value (car card-list)) ace)
- (empty-slot? end-slot))
- #t)
- ((and (not (empty-slot? end-slot))
- (= (get-suit (get-top-card end-slot))
- (get-suit (car card-list)))
- (= (+ 1 (get-value (get-top-card end-slot)))
- (get-value (car card-list))))
- #t)
- (#t #f)))
- ((and (> end-slot 0)
- (< end-slot 8))
- (cond ((and (empty-slot? end-slot)
- (= (get-value (car (reverse card-list))) king))
- #t)
- ((empty-slot? end-slot) #f)
- ((and (eq? (is-black? (car (reverse card-list)))
- (is-red? (get-top-card end-slot)))
- (= (get-value (get-top-card end-slot))
- (+ 1 (get-value (car (reverse card-list))))))
- #t)
- (#t #f)))
- (#t #f)))
-
- (define (button-released start-slot card-list end-slot)
- (and (droppable? start-slot card-list end-slot)
- (complete-transaction start-slot card-list end-slot)))
-
- (define (button-clicked slot-id)
- #f)
-
- (define (button-double-clicked slot)
- (cond ((or (empty-slot? slot)
- (= slot 0)
- (> slot 7))
- #f)
- ((= (get-value (get-top-card slot)) ace)
- (let ((top-card (get-top-card slot)))
- (remove-card slot)
- (cond ((empty-slot? 0)
- (complete-transaction slot (list top-card) 0))
- ((empty-slot? 8)
- (complete-transaction slot (list top-card) 8))
- ((empty-slot? 9)
- (complete-transaction slot (list top-card) 9))
- (#t
- (complete-transaction slot (list top-card) 10)))))
- ((and (not (empty-slot? 0))
- (= (get-suit (get-top-card 0))
- (get-suit (get-top-card slot)))
- (= (+ 1 (get-value (get-top-card 0)))
- (get-value (get-top-card slot))))
- (let ((top-card (get-top-card slot)))
- (remove-card slot)
- (complete-transaction slot (list top-card) 0)))
- ((and (not (empty-slot? 8))
- (= (get-suit (get-top-card 8))
- (get-suit (get-top-card slot)))
- (= (+ 1 (get-value (get-top-card 8)))
- (get-value (get-top-card slot))))
- (let ((top-card (get-top-card slot)))
- (remove-card slot)
- (complete-transaction slot (list top-card) 8)))
- ((and (not (empty-slot? 9))
- (= (get-suit (get-top-card 9))
- (get-suit (get-top-card slot)))
- (= (+ 1 (get-value (get-top-card 9)))
- (get-value (get-top-card slot))))
- (let ((top-card (get-top-card slot)))
- (remove-card slot)
- (complete-transaction slot (list top-card) 9)))
- ((and (not (empty-slot? 10))
- (= (get-suit (get-top-card 10))
- (get-suit (get-top-card slot)))
- (= (+ 1 (get-value (get-top-card 10)))
- (get-value (get-top-card slot))))
- (let ((top-card (get-top-card slot)))
- (remove-card slot)
- (complete-transaction slot (list top-card) 10)))
- (#t #f)))
-
- (define (game-over)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (if (and (= 13 (length (get-cards 0)))
- (= 13 (length (get-cards 8)))
- (= 13 (length (get-cards 9)))
- (= 13 (length (get-cards 10))))
- #t
- #f))
-
- (define (here-kingy-kingy card-list)
- (cond ((or (= (length card-list) 0)
- (= (length card-list) 1)
- (not (is-visible? (car card-list))))
- #f)
- ((= (get-value (car card-list)) king)
- (list 2 (get-name (car card-list)) (_"an empty slot")))
- (#t (here-kingy-kingy (cdr card-list)))))
-
- (define (king-avail? slot-id)
- (cond ((= slot-id 8)
- #f)
- ((and (not (empty-slot? slot-id))
- (here-kingy-kingy (get-cards slot-id)))
- (here-kingy-kingy (get-cards slot-id)))
- (#t (king-avail? (+ 1 slot-id)))))
-
- (define (check-for-empty)
- (and (or (empty-slot? 1)
- (empty-slot? 2)
- (empty-slot? 3)
- (empty-slot? 4)
- (empty-slot? 5)
- (empty-slot? 6)
- (empty-slot? 7))
- (king-avail? 1)))
-
- (define (check-a-foundation card slot-id)
- (cond ((= slot-id 11)
- #f)
- ((= slot-id 1)
- (check-a-foundation card 8))
- ((and (not (empty-slot? slot-id))
- (eq? (get-suit card)
- (get-suit (get-top-card slot-id)))
- (= (get-value card)
- (+ 1 (get-value (get-top-card slot-id)))))
- #t)
- (#t (check-a-foundation card (+ 1 slot-id)))))
-
- (define (check-to-foundations? slot-id)
- (cond ((= slot-id 8)
- #f)
- ((empty-slot? slot-id)
- (check-to-foundations? (+ 1 slot-id)))
- ((= (get-value (get-top-card slot-id)) ace)
- (list 2 (get-name (get-top-card slot-id)) (_"an empty foundation")))
- ((check-a-foundation (get-top-card slot-id) 0)
- (list 1
- (get-name (get-top-card slot-id))
- (get-name (make-card (- (get-value (get-top-card slot-id)) 1)
- (get-suit (get-top-card slot-id))))))
- (#t (check-to-foundations? (+ 1 slot-id)))))
-
- (define (stripped card-list card)
- (if (<= (length card-list) 1)
- '()
- (if (eq? card (car card-list))
- (cdr card-list)
- (if (= (length card-list) 2)
- '()
- (stripped (cdr card-list) card)))))
-
- (define (check-a-tableau card slot1 card-list slot2)
- (cond ((or (= (length card-list) 0)
- (not (is-visible? (car card-list))))
- #f)
- ((and (not (eq? (is-red? (car card-list))
- (is-red? card)))
- (= (+ 1 (get-value (car card-list)))
- (get-value card)))
- (if (or (= (length card-list) 1)
- (not (is-visible? (cadr card-list)))
- (eq? (is-red? (car card-list))
- (is-red? (cadr card-list)))
- (not (= (+ 1 (get-value (car card-list)))
- (get-value (cadr card-list))))
- (check-a-foundation (cadr card-list) 0)
- (check-a-tableau (get-top-card slot2)
- slot1
- (cdr card-list)
- slot2)
- (check-a-tableau (cadr card-list)
- slot2
- (get-cards slot1)
- slot1)
- (check-a-tableau (cadr card-list)
- slot2
- (stripped (get-cards slot2)
- (car card-list))
- slot2))
- (list 1 (get-name (car card-list)) (get-name card))
- (check-a-tableau card
- slot1
- (cdr card-list)
- slot2)))
- (#t (check-a-tableau card slot1 (cdr card-list) slot2))))
-
- (define (check-to-tableau? slot1 slot2)
- (cond ((= slot1 8)
- #f)
- ((or (= slot2 8)
- (empty-slot? slot1))
- (check-to-tableau? (+ 1 slot1) 1))
- ((and (not (= slot1 slot2))
- (check-a-tableau (get-top-card slot1)
- slot1
- (get-cards slot2)
- slot2))
- (check-a-tableau (get-top-card slot1)
- slot1
- (get-cards slot2)
- slot2))
- (#t (check-to-tableau? slot1 (+ 1 slot2)))))
-
- (define (get-hint)
- (or (check-to-foundations? 1)
- (check-to-tableau? 1 2)
- (check-for-empty)))
-
- (define (get-options) #f)
-
- (define (apply-options options) #f)
-
- (define (timeout) #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)
-