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- ; AisleRiot - escalator.scm
- ; Copyright (C) 2001, 2003 Rosanna Yuen <zana@webwynk.net>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define covering-vector '#(
- (2 . (3 . 4))
- (3 . (5 . 6))
- (4 . (6 . 7))
- (5 . (8 . 9))
- (6 . (9 . 10))
- (7 . (10 . 11))
- (8 . (12 . 13))
- (9 . (13 . 14))
- (10 . (14 . 15))
- (11 . (15 . 16))
- (12 . (17 . 18))
- (13 . (18 . 19))
- (14 . (19 . 20))
- (15 . (20 . 21))
- (16 . (21 . 22))
- (17 . (23 . 24))
- (18 . (24 . 25))
- (19 . (25 . 26))
- (20 . (26 . 27))
- (21 . (27 . 28))
- (22 . (29 . 28))))
-
- (define (covering slot-id) (if (and (<= slot-id 22)
- (>= slot-id 2))
- (cdr (vector-ref covering-vector (- slot-id 2)))))
-
- (define (new-game)
- (initialize-playing-area)
- (set-ace-low)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-normal-slot DECK)
- (add-normal-slot '())
-
- (add-blank-slot)
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (set! HORIZPOS (+ HORIZPOS 0.5))
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (add-blank-slot)
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (set! HORIZPOS (+ HORIZPOS 0.5))
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (add-blank-slot)
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (set! HORIZPOS (+ HORIZPOS 0.5))
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (add-carriage-return-slot)
- (set! VERTPOS (- VERTPOS 0.5))
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
- (add-normal-slot '())
-
- (deal-cards-face-up 0 '(2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- 19 20 21 22 23 24 25 26 27 28 29))
-
- (give-status-message)
-
- (list 7 4))
-
- (define (give-status-message)
- (set-statusbar-message (get-stock-no-string)))
-
- (define (get-stock-no-string)
- (string-append (_"Stock left:") " "
- (number->string (length (get-cards 0)))))
-
- (define (button-pressed slot-id card-list)
- (and (not (empty-slot? slot-id))
- (available? slot-id)
- (= (length card-list) 1)))
-
- (define (available? slot-id)
- (cond ((or (= slot-id 0)
- (= slot-id 1))
- #f)
- ((<= slot-id 22) ; Last coverable cell
- (and (empty-slot? (car (covering slot-id)))
- (empty-slot? (cdr (covering slot-id)))))))
-
- (define (droppable? start-slot card-list end-slot)
- (and (= end-slot 1)
- (not (empty-slot? 1))
- (or (= (get-value (get-top-card 1))
- (+ 1 (get-value (car card-list))))
- (= (+ 1 (get-value (get-top-card 1)))
- (get-value (car card-list)))
- (and (= king (get-value (get-top-card 1)))
- (= ace (get-value (car card-list))))
- (and (= ace (get-value (get-top-card 1)))
- (= king (get-value (car card-list)))))))
-
- (define (button-released start-slot card-list end-slot)
- (if (droppable? start-slot card-list end-slot)
- (begin (add-to-score! 1)
- (move-n-cards! start-slot end-slot card-list))
- #f))
-
- (define (play-card slot-id)
- (cond ((= slot-id 0)
- (if (not (empty-slot? 0))
- (deal-cards-face-up 0 '(1))
- #f))
- ((and (not (= slot-id 1))
- (not (empty-slot? slot-id))
- (available? slot-id)
- (not (empty-slot? 1))
- (or (= (get-value (get-top-card 1))
- (+ 1 (get-value (get-top-card slot-id))))
- (= (+ 1 (get-value (get-top-card 1)))
- (get-value (get-top-card slot-id)))
- (and (= king (get-value (get-top-card 1)))
- (= ace (get-value (get-top-card slot-id))))
- (and (= ace (get-value (get-top-card 1)))
- (= king (get-value (get-top-card slot-id))))))
- (and (add-to-score! 1)
- (deal-cards slot-id '(1))))
- (#t #f)))
-
- ;; Single-clicking isn't sane in click-to-move more, so we mostly ignore it
- ;; in that case.
- (define (button-clicked slot-id)
- (if (and (click-to-move?)
- (> slot-id 1))
- #f
- (play-card slot-id)))
-
- (define (button-double-clicked slot-id)
- (play-card slot-id))
-
- (define (game-continuable)
- (give-status-message)
- (and (not (game-won))
- (get-hint)))
-
- (define (game-won)
- (empty-slot? 2))
-
- (define (playable? check-slot)
- (if (or (> check-slot 29)
- (empty-slot? 1))
- #f
- (if (and (not (empty-slot? check-slot))
- (available? check-slot)
- (or (= (get-value (get-top-card 1))
- (+ 1 (get-value (get-top-card check-slot))))
- (= (+ 1 (get-value (get-top-card 1)))
- (get-value (get-top-card check-slot)))
- (and (= king (get-value (get-top-card 1)))
- (= ace (get-value (get-top-card check-slot))))
- (and (= ace (get-value (get-top-card 1)))
- (= king (get-value (get-top-card check-slot)))0)))
- (list 1
- (get-name (get-top-card check-slot))
- (get-name (get-top-card 1)))
- (playable? (+ 1 check-slot)))))
-
- (define (dealable?)
- (and (not (empty-slot? 0))
- (list 0 (_"Deal a card"))))
-
- (define (get-hint)
- (or (playable? 2)
- (dealable?)))
-
- (define (get-options)
- #f)
-
- (define (apply-options options)
- #f)
-
- (define (timeout)
- #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked
- button-double-clicked game-continuable game-won get-hint get-options
- apply-options timeout droppable?)
-