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- ; AisleRiot - clock.scm
- ; Copyright (C) 1998, 2003 Rosanna Yuen <rwsy@mit.edu>
- ;
- ; This game is free software; you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation; either version 2, or (at your option)
- ; any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program; if not, write to the Free Software
- ; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
- ; USA
-
- (define (new-game)
- (initialize-playing-area)
- (make-standard-deck)
- (shuffle-deck)
-
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-extended-slot DECK right)
- (add-blank-slot)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-carriage-return-slot)
-
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-carriage-return-slot)
-
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-extended-slot '() right)
- (add-blank-slot)
- (add-extended-slot '() right)
-
- (deal-cards 6 '(2 4 7 9 12 11 10 8 5 3 0 1 2 4 7 9 12 11 10 8 5 3 0 1 2 4 7 9 12 11 10 8 5 3 0 1 2 4 7 9 12 11 10 8 5 3 0 1 ))
-
- (flip-top-card 6)
-
- (list 9 5)
- )
-
- (define (button-pressed slot-id card-list)
- (and (= slot-id 6)
- (= (length card-list) 1)
- (not (= king (get-value (car card-list))))))
-
- (define (transaction-good? end-slot card-list)
- (or (and (= end-slot 2)
- (= ace (get-value (car card-list))))
- (and (= end-slot 4)
- (= 2 (get-value (car card-list))))
- (and (= end-slot 7)
- (= 3 (get-value (car card-list))))
- (and (= end-slot 9)
- (= 4 (get-value (car card-list))))
- (and (= end-slot 12)
- (= 5 (get-value (car card-list))))
- (and (= end-slot 11)
- (= 6 (get-value (car card-list))))
- (and (= end-slot 10)
- (= 7 (get-value (car card-list))))
- (and (= end-slot 8)
- (= 8 (get-value (car card-list))))
- (and (= end-slot 5)
- (= 9 (get-value (car card-list))))
- (and (= end-slot 3)
- (= 10 (get-value (car card-list))))
- (and (= end-slot 0)
- (= jack (get-value (car card-list))))
- (and (= end-slot 1)
- (= queen (get-value (car card-list))))
- (and (= end-slot 6)
- (= king (get-value (car card-list))))))
-
- (define (complete-transaction card-list end-slot)
- (add-cards! end-slot card-list)
- (add-card! 6 (car (reverse (get-cards end-slot))))
- (set-cards! end-slot (reverse (cdr (reverse (get-cards end-slot)))))
- (make-visible-top-card 6)
- (if (not (= end-slot 6))
- (add-to-score! 1)
- #t))
-
- (define (droppable? start-slot card-list end-slot)
- (transaction-good? end-slot card-list))
-
- (define (button-released start-slot card-list end-slot)
- (if (transaction-good? end-slot card-list)
- (complete-transaction card-list end-slot)
- #f))
-
- (define (button-clicked slot-id)
- (if (and (= (get-value (get-top-card slot-id)) king)
- (is-visible? (get-top-card slot-id)))
- (begin
- (set-cards! 6 (cons (car (reverse (get-cards 6)))
- (reverse (cdr (reverse (get-cards 6))))))
- (make-visible-top-card 6))
- #f))
-
- (define (button-double-clicked slot)
- (if (and (not (= slot 6))
- (transaction-good? slot (get-cards 6)))
- (if (= slot 6)
- (set-cards! 6 (cons (car (reverse (get-cards 6)))
- (reverse (cdr (reverse (get-cards 6))))))
- (begin
- (let ((top-card (get-top-card 6)))
- (set-cards! 6 (cdr (get-cards 6)))
- (complete-transaction (list top-card) slot))))
- #f))
-
- (define (make-all-visible slot)
- (if (< slot 13)
- (begin
- (make-visible (car (get-cards slot)))
- (make-visible (cadr (get-cards slot)))
- (make-visible (caddr (get-cards slot)))
- (make-visible (cadddr (get-cards slot)))
- (make-all-visible (+ slot 1)))))
-
-
- (define (game-won)
- (make-all-visible 0)
- (if (and (= (get-value (car (get-cards 2))) 1)
- (= (get-value (cadr (get-cards 2))) 1)
- (= (get-value (caddr (get-cards 2))) 1)
- (= (get-value (cadddr (get-cards 2))) 1)
- (= (get-value (car (get-cards 4))) 2)
- (= (get-value (cadr (get-cards 4))) 2)
- (= (get-value (caddr (get-cards 4))) 2)
- (= (get-value (cadddr (get-cards 4))) 2)
- (= (get-value (car (get-cards 7))) 3)
- (= (get-value (cadr (get-cards 7))) 3)
- (= (get-value (caddr (get-cards 7))) 3)
- (= (get-value (cadddr (get-cards 7))) 3)
- (= (get-value (car (get-cards 9))) 4)
- (= (get-value (cadr (get-cards 9))) 4)
- (= (get-value (caddr (get-cards 9))) 4)
- (= (get-value (cadddr (get-cards 9))) 4)
- (= (get-value (car (get-cards 12))) 5)
- (= (get-value (cadr (get-cards 12))) 5)
- (= (get-value (caddr (get-cards 12))) 5)
- (= (get-value (cadddr (get-cards 12))) 5)
- (= (get-value (car (get-cards 11))) 6)
- (= (get-value (cadr (get-cards 11))) 6)
- (= (get-value (caddr (get-cards 11))) 6)
- (= (get-value (cadddr (get-cards 11))) 6)
- (= (get-value (car (get-cards 10))) 7)
- (= (get-value (cadr (get-cards 10))) 7)
- (= (get-value (caddr (get-cards 10))) 7)
- (= (get-value (cadddr (get-cards 10))) 7)
- (= (get-value (car (get-cards 8))) 8)
- (= (get-value (cadr (get-cards 8))) 8)
- (= (get-value (caddr (get-cards 8))) 8)
- (= (get-value (cadddr (get-cards 8))) 8)
- (= (get-value (car (get-cards 5))) 9)
- (= (get-value (cadr (get-cards 5))) 9)
- (= (get-value (caddr (get-cards 5))) 9)
- (= (get-value (cadddr (get-cards 5))) 9)
- (= (get-value (car (get-cards 3))) 10)
- (= (get-value (cadr (get-cards 3))) 10)
- (= (get-value (caddr (get-cards 3))) 10)
- (= (get-value (cadddr (get-cards 3))) 10)
- (= (get-value (car (get-cards 0))) 11)
- (= (get-value (cadr (get-cards 0))) 11)
- (= (get-value (caddr (get-cards 0))) 11)
- (= (get-value (cadddr (get-cards 0))) 11)
- (= (get-value (car (get-cards 1))) 12)
- (= (get-value (cadr (get-cards 1))) 12)
- (= (get-value (caddr (get-cards 1))) 12)
- (= (get-value (cadddr (get-cards 1))) 12)
- )
- #t
- #f))
-
- (define (game-over)
- (not (and (is-visible? (car (reverse (get-cards 6))))
- (= (get-value (get-top-card 6)) king)
- (make-all-visible 0))))
-
- (define (nth-item list n)
- (if (= 0 n)
- (car list)
- (nth-item (cdr list) (- n 1))))
-
- (define (get-hint)
- (list 0
- (nth-item
- (list (_"Just because a crosswalk looks like a hopscotch board doesn't mean it is one")
- (_"Look both ways before you cross the street")
- (_"Have you read the help file?")
- (_"Odessa is a better game. Really.")
- (_"Tourniquets are not recommended unless in the direst emergency")
- (_"I could sure use a backrub right about now...")
- (_"Monitors won't give you Vitamin D -- but sunlight will...")
- (_"If you're ever lost and alone in the woods, hug a tree")
- (_"Fishing wire makes bad dental floss")
- (_"Consistency is key")
- (_"When without a stapler, a staple and a ruler will work")
- (_"Never blow in a dog's ear"))
- (random 12))))
-
- (define (get-options) #f)
-
- (define (apply-options options) #f)
-
- (define (timeout) #f)
-
- (set-features droppable-feature)
-
- (set-lambda new-game button-pressed button-released button-clicked button-double-clicked game-over game-won get-hint get-options apply-options timeout droppable?)
-