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- 16-bit screen-maps:
- -----------------
-
- 16-bit screen-maps are used when the screen is in 8-bit mode (the default),
- to define the character-set used by applications, by telling the kernel how
- to interpret these 8-bit chars, in fact by telling to which Unicode character
- they should be mapped.
-
- The following files are 16-bit screen maps generated from the file
- `UTF-tmpl.8bit', using the `2UTF' program:
-
- iso{01,02..10} ISO 8859 charsets
- cp437 IBM codepage 437 (corresponding to the
- default PC font)
- straight-to-font Maps all application characters directly to
- the characters, using the straight-to-font
- unicodes.
-
-
- 8-bit screen-maps:
- -----------------
-
- 8-bit screen maps should be considered obsolete, and should be rewritten as
- 16-bit maps where needed. They are used to map the charset used by the
- application directly to the font in use, bypassing the unicode map describing
- the font. Thus, a new 8bit screen-map has to be set each time the font is
- changed.
-
-
- The following are 8-bit screen-maps whose usefulness with current version of
- the console driver/tools has to be investigated:
-
- null
- space
- zero
-
-
- The following are 8-bit screen-maps which may still be useful to some users,
- but, as 8-bit maps, they will bypass the unicode map:
-
- trivial obsoleted by `straight-to-font' (16-bit)
- vga2iso
- koi2alt
-