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  1.  
  2. [tilespec]
  3.  
  4. ; Format and options of this tilespec file:
  5. options = "+tilespec3"
  6.  
  7. ; A simple name for the tileset specified by this file:
  8. name = "Trident"
  9.  
  10. ; TODO: add more overall information fields on tiles, 
  11. ; eg, description, authors, colors, etc.
  12.  
  13. ; Basic tile sizes:
  14. normal_tile_width  = 30
  15. normal_tile_height = 30
  16. small_tile_width   = 15
  17. small_tile_height  = 20
  18.  
  19. is_isometric = 0
  20.  
  21. ; Use roadstyle 1 (old non-iso style)
  22. roadstyle = 1
  23.  
  24. ; Use fogstyle 1 (old non-iso style)
  25. fogstyle = 0
  26.  
  27. ; Use darkness style 3 (15 sprites)
  28. darkness_style = 3
  29.  
  30. ; offset the flags by this amount when drawing units
  31. flag_offset_x = 0
  32. flag_offset_y = 0
  33.  
  34. ; Font to use to draw city names:
  35. city_names_font = "9x15bold"
  36.  
  37. ; Font to use to draw city productions:
  38. city_productions_font = "6x13"
  39.  
  40. ; These are special because they get freed and reloaded
  41. ; as required:
  42. main_intro_file    = "misc/intro"
  43. minimap_intro_file = "misc/radar"
  44.  
  45. ; Below, the graphics spec files; must be somewhere (anywhere) in 
  46. ; the data path. Order may be important for color allocation on 
  47. ; low-color systems, and if there are any duplicate tags (lattermost
  48. ; tag is used).
  49. files = 
  50.   "trident/tiles.spec",
  51.   "misc/small.spec",
  52.   "trident/units.spec",
  53.   "misc/flags.spec",
  54.   "trident/roads.spec",
  55.   "misc/buildings.spec",
  56.   "misc/space.spec",
  57. ;  "misc/techs.spec",
  58.   "misc/treaty.spec",
  59.   "trident/cities.spec",
  60.   "trident/explosions.spec"
  61.  
  62.  
  63. ; Terrain info - see README.graphics
  64.  
  65. [layer0]
  66. match_style = "BOOL"
  67. match_types = "arctic", "desert", "forest", "grassland", "hills", "jungle", "mountains", "ocean", "plains", "swamp", "tundra"
  68.  
  69. [layer1]
  70. match_style = "BOOL"
  71. match_types = "ocean"
  72.  
  73. [terrain_arctic]
  74. is_blended = 0
  75. num_layers = 1
  76. layer0_match_style = "bool"
  77. layer0_match_type = "arctic"
  78. mine_sprite = "tx.oil_mine"
  79.  
  80. [terrain_desert]
  81. is_blended = 0
  82. num_layers = 1
  83. layer0_match_style = "bool"
  84. layer0_match_type = "desert"
  85. mine_sprite = "tx.oil_mine"
  86.  
  87. [terrain_forest]
  88. is_blended = 0
  89. num_layers = 1
  90. layer0_match_style = "bool"
  91. layer0_match_type = "forest"
  92.  
  93. [terrain_grassland]
  94. is_blended = 0
  95. num_layers = 1
  96. layer0_match_style = "bool"
  97. layer0_match_type = "grassland"
  98.  
  99. [terrain_hills]
  100. is_blended = 0
  101. num_layers = 1
  102. layer0_match_style = "bool"
  103. layer0_match_type = "hills"
  104. mine_sprite = "tx.mine"
  105.  
  106. [terrain_jungle]
  107. is_blended = 0
  108. num_layers = 1
  109. layer0_match_style = "bool"
  110. layer0_match_type = "jungle"
  111.  
  112. [terrain_mountains]
  113. is_blended = 0
  114. num_layers = 1
  115. layer0_match_style = "bool"
  116. layer0_match_type = "mountains"
  117. mine_sprite = "tx.mine"
  118.  
  119. [terrain_ocean]
  120. is_blended = 0
  121. num_layers = 2
  122. layer0_match_style = "bool"
  123. layer0_match_type = "ocean"
  124. layer1_match_style = "bool"
  125. layer1_match_type = "ocean"
  126. layer1_cell_type = "rect"
  127.  
  128. [terrain_plains]
  129. is_blended = 0
  130. num_layers = 1
  131. layer0_match_style = "bool"
  132. layer0_match_type = "plains"
  133.  
  134. [terrain_swamp]
  135. is_blended = 0
  136. num_layers = 1
  137. layer0_match_style = "bool"
  138. layer0_match_type = "swamp"
  139.  
  140. [terrain_tundra]
  141. is_blended = 0
  142. num_layers = 1
  143. layer0_match_style = "bool"
  144. layer0_match_type = "tundra"
  145.