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  1.  
  2. ; Modifying this file:
  3. ; You should not modify this file except to make bugfixes or
  4. ; for other "maintenance".  If you want to make custom changes,
  5. ; you should create a new datadir subdirectory and copy this file
  6. ; into that directory, and then modify that copy.  Then use the
  7. ; command "rulesetdir <mysubdir>" in the server to have freeciv
  8. ; use your new customized file.
  9. ;
  10. ; The AI does not know the value of Partial_Invis, nor does this
  11. ; work against the AI, since it knows all. It does not know anything 
  12. ; about air units at all. It does not build No_Land_Attack, Missile 
  13. ; or Nuclear units. It values GameLoss units at 1/10th its usual value
  14. ; and therefore would not easily build it, but if it does, it does not 
  15. ; protect it from harm. NoHome units are likely to be given a homecity
  16. ; by the AI, because it is rather stupid in this regard.
  17. ;
  18. ; You should sort role units from worst to better, as often the best
  19. ; available role unit of a given sort will be picked by choosing
  20. ; the first available (not obsolete) such unit, or by picking the last
  21. ; such unit directly. When determining starting units, the first 
  22. ; unit with the relevant role that the player can build will be chosen.
  23. ; If no such unit can be found (eg Explorers that require Seafaring),
  24. ; then the first unit with this role will be chosen.
  25.  
  26. [datafile]
  27. description="Default unit_type data for Freeciv"
  28. options="1.9"
  29.  
  30. [veteran_system]
  31. ; What are the names of the levels?
  32. veteran_names = _("green"), _("veteran"), _("hardened"), _("elite")
  33.  
  34. ; The percentage chance of increasing level through combat
  35. veteran_raise_chance = 50, 33, 20, 0
  36.  
  37. ; Power factors are as a percentage.
  38. ; +50% is represented by 150
  39. veteran_power_fact = 100, 150, 175, 200
  40.  
  41. ; The percentage chance of a settler/engineer increasing level through
  42. ; performing useful work (per turn)
  43. veteran_work_raise_chance = 5, 3, 1, 0
  44.  
  45. ; The chances of a trireme being lost at sea when not adjacent to a
  46. ; land tile.
  47. veteran_highseas_loss_pct = 50, 25, 5, 0
  48.  
  49. ; The additional number of movement points granted for different veteran
  50. ; levels.  These are thirds of points, so to increase movement
  51. ; by a whole point 3 must be specified.
  52. veteran_move_bonus = 0, 0, 0, 0
  53.  
  54. ; Below: The individual units, one per section.
  55. ;
  56. ; The number can be variable, up to 200.  
  57. ; However for the "official" rulesets, units should not be removed 
  58. ; because that would break backward compatability with savegames.
  59. ;
  60. ; The order here matters: later units are considered "better" for
  61. ; a given flag or role.  
  62. ;
  63. ; The actual tag used (the * in [unit_*]) does not matter, except 
  64. ; it must be unique within this file, and it may be used in debug 
  65. ; output when reading this file.
  66. ;
  67. ; ** Fields **
  68. ;
  69. ; name          = name as seen by user 
  70. ; graphic       = tag specifing preferred graphic
  71. ; graphic_alt    = tag for alternate garphic if preferred graphic is not 
  72. ;          present; especially if preferred graphic is non-standard, 
  73. ;          this should be a standard tag.  Otherwise can use eg "-" 
  74. ;          for no alternate graphic.
  75. ; tech_req      = required advance, names from techs.ruleset, or special:
  76. ;                 "None" => available from start; "Never" => never available
  77. ; impr_req    = required city improvement, names from buildings.ruleset
  78. ; obsolete_by   = can be upgraded to and made obsolete by another unit by name
  79. ; move_type     = "Land" or "Sea" or "Air" or "Heli"
  80. ; transport_cap = Number of units (ground, or air/missiles, depending on flags)
  81. ; fuel          = number of turns air units can fly before they crash. For
  82. ;                 barbarians this is used as lifetime instead. If this is zero,
  83. ;                 the unit has unlimited fuel, despite flying.
  84. ; uk_*          = upkeep costs, these are used as base values in the game
  85. ; flags         = special flag strings
  86. ; roles         = special role strings
  87. ; sound_move    = optional sound effect when the unit moves
  88. ; sound_move_alt= optional alternative sound effect if above not
  89. ;          supported in client
  90. ; sound_fight    = optional sound effect when the unit fights
  91. ; sound_fight_alt= optional alternative sound effect if above not
  92. ;           supported in client
  93. ; helptext    = optional help text string; should escape all raw newlines 
  94. ;          so that xgettext parsing works
  95. ;
  96. ; ** Flags **
  97. ;
  98. ; "HelpWonder"    = can help build wonders
  99. ; "TradeRoute"    = can establish trade routes
  100. ; "Missile"    = (air only) some buildings and units have higher defence 
  101. ;                  against these
  102. ; "IgZOC"    = (land only) ignore Zones of Control (ZOC)
  103. ; "NonMil"    = a non-military unit, does not cause unhappiness
  104. ; "IgTer"    = ignore terrain/road/rail, treat every tile as 1/3 move cost
  105. ; "Carrier"    = can transport air and missile units, but not land units
  106. ; "Missile_Carrier" = can transport only missiles, but no aircraft or land units
  107. ; "OneAttack"    = can only make a single attack, regardless of movement points
  108. ; "Pikemen"    = double defence power against "Horse" flag units
  109. ; "Horse"    = (no effect)
  110. ; "IgWall"    = ignore effect of city walls
  111. ; "FieldUnit"    = cause unhappiness even when not being aggressive
  112. ; "AEGIS"    = fivefold increased defence against air attacks and missiles
  113. ; "Fighter"    = can attack air units (no other units can normally do this)
  114. ; "Marines"    = (land only) can attack from transports
  115. ; "Partial_Invis" = visible only to adjancent units; does not hide transported
  116. ;          units other than missiles
  117. ; "Settlers"    = can irrigate and build roads
  118. ; "Diplomat"    = can do diplomat actions (see diplchance server option)
  119. ; "Spy"        = can do poison and sabotage, _must_ be "Diplomat" also
  120. ; "Trireme"    = (sea only) sinks on high seas, lots of special rules
  121. ; "Nuclear"    = nuke!
  122. ; "Transform"    = can transform terrain
  123. ; "Paratroopers"= (land only) can paradrop
  124. ; "Airbase"    = (land only) can produce airbases
  125. ; "Cities"    = can disband to produce a city
  126. ; "IgTired"    = ignore tired penalty when attacking
  127. ; "No_Land_Attack" = (sea only) cannot attack targets on land
  128. ; "AddToCity"    = can disband to add a single point of population to a city
  129. ;          (see cities.ruleset for limitation of this ability)
  130. ; "Fanatic"    = can only be built by governments that allow them
  131. ;          (see data/civ2/governments.ruleset, Fanaticism government)
  132. ; "Unique"    = a player can only have one of these units in the game at
  133. ;          the same time; barbarians cannot use this at present
  134. ; "GameLoss"    = losing one of these units means you lose the game, but it
  135. ;          is produced without homecity and upkeep
  136. ; "Unbribable"    = this unit cannot be bribed
  137. ; "Undisbandable" = this unit cannot be disbanded, will not drown, and will not
  138. ;          disband due to lack of shields to upkeep it in homecity;
  139. ;          if not given enough food to upkeep it, homecity will shrink 
  140. ;          every turn it cannot do so, however
  141. ; "SuperSpy"    = this unit always wins diplomatic contests, that is, unless
  142. ;          it encounters another SuperSpy, in which case defender wins;
  143. ;          can also be used on non-diplomat units, in which case it can
  144. ;          protect cities from diplomats; also 100% spy survival chance
  145. ; "NoHome"    = this unit has no homecity and will be free of all upkeep, and
  146. ;          therefore will not revolt along with its city of origin should
  147. ;          it be incited
  148. ; "NoVeteran"   = this unit cannot become veteran
  149. ; "Bombarder"   = this unit cannot kill other units, only damage them, but
  150. ;                 also is not harmed by return fire when attacking; the field
  151. ;                 bombard_rate regulates its number of shots
  152. ; "CityBuster"  = this unit has double firepower against cities
  153. ; "NoBuild"     = this unit cannot be built
  154. ;
  155. ; Following flag strings require extra fields:
  156. ;  "Paratroopers"
  157. ;   paratroopers_range = the maximal range the unit can be paradropped to
  158. ;   paratroopers_mr_req = the move rate which is required at least for
  159. ;                         paradropping
  160. ;   paratroopers_mr_sub = the move rate which is subtracted after paradropping
  161. ;  "Bombarder"
  162. ;   bombard_rate = the number of shots fired at enemy units when attacking
  163. ;
  164. ; ** Roles **
  165. ;
  166. ; "FirstBuild"    = first to be built when city founded
  167. ; "Explorer"    = initial explorer unit (only one unit can have this flag)
  168. ; "Hut"        = can be found in a hut
  169. ; "HutTech"    = can be found in a hut, but its techs required
  170. ; "Partisan"    = can be created as a partisan (only one unit can have this 
  171. ;                 flag), see end of this file for its tech requirements option
  172. ; "DefendOk"    = AI hint: ok for defending with
  173. ; "DefendGood"    = AI hint: good for defending with
  174. ; "AttackFast"    = AI hint: quick attacking unit (unused)
  175. ; "AttackStrong"= AI hint: strong attacker (unused)
  176. ; "Ferryboat"    = AI hint: useful for ferrying
  177. ; "Barbarian"    = can be created as barbarian
  178. ; "BarbarianTech" = can be created as barbarian, if someone has
  179. ;            researched its tech requirements
  180. ; "BarbarianBoat" = can be created as barbarian
  181. ; "BarbarianBuild" = can be built by barbarians
  182. ; "BarbarianBuildTech" = can be built by barbarians if someone has
  183. ;                 researched its tech requirements
  184. ; "BarbarianLeader" = this unit is the barbarian leader (only one)
  185. ; "BarbarianSea" = can be created as a sea barbarian
  186. ; "BarbarianSeaTech" = can be created as a sea barbarian if someone
  187. ;               has researched its tech requirements
  188. ; "Cities"    = can disband to produce a city
  189. ; "Settlers"    = can irrigate and build roads
  190. ; "GameLoss"    = losing one of these units means you lose the game, but it
  191. ;          is produced without homecity and upkeep
  192. ; "Diplomat"    = can do diplomat actions (see diplchance server option)
  193.  
  194. [unit_settlers]
  195. name          = _("Settlers")
  196. move_type     = "Land"
  197. tech_req      = "None"
  198. obsolete_by   = "None"
  199. graphic       = "u.settlers"
  200. graphic_alt   = "-"
  201. sound_move    = "m_settlers"
  202. sound_move_alt = "m_generic"
  203. sound_fight   = "f_settlers"
  204. sound_fight_alt = "f_generic"
  205. build_cost    = 40
  206. pop_cost      = 1
  207. attack        = 0
  208. defense       = 1
  209. hitpoints     = 20
  210. firepower     = 1
  211. move_rate     = 1
  212. vision_range  = 1
  213. transport_cap = 0
  214. fuel          = 0
  215. uk_happy      = 0
  216. uk_shield     = 1
  217. uk_food       = 1
  218. uk_gold       = 0
  219. flags         = "Settlers", "NonMil", "AddToCity", "Cities", "NoVeteran"
  220. roles         = "Cities"
  221. helptext      = _("\
  222. Settlers are one of the key units in the game.  They can be used to\
  223.  found new cities, irrigate land, build roads, railroads,\
  224.  fortresses and mines, and clean up pollution and nuclear\
  225.  fallout.  Upkeep for Settlers is in food\
  226.  as well as production, and a Settler can die if its supporting city\
  227.  runs out of food.\
  228. \n\n\
  229. Settlers and Engineers may work together to decrease the amount of\
  230.  time required for long projects.  If two or more Settlers and/or\
  231.  Engineers are both working on the same task in the same square,\
  232.  their efforts will be added together each turn until the task is\
  233.  finished.  Be careful not to dedicate too many workers to one task,\
  234.  though; excess effort can be wasted, and a group of Settlers and/or\
  235.  Engineers is highly vulnerable to enemy attacks.\
  236. ")
  237.  
  238. [unit_worker]
  239. name          = _("Workers")
  240. move_type     = "Land"
  241. tech_req      = "Pottery"
  242. obsolete_by   = "Engineers"
  243. graphic       = "u.worker"
  244. graphic_alt   = "u.engineers" ; for compatibility
  245. sound_move    = "m_worker"
  246. sound_move_alt = "m_generic"
  247. sound_fight   = "f_worker"
  248. sound_fight_alt = "f_generic"
  249. build_cost    = 30
  250. pop_cost      = 0
  251. attack        = 0
  252. defense       = 1
  253. hitpoints     = 10
  254. firepower     = 1
  255. move_rate     = 1
  256. vision_range  = 1
  257. transport_cap = 0
  258. fuel          = 0
  259. uk_happy      = 0
  260. uk_shield     = 1
  261. uk_food       = 0
  262. uk_gold       = 0
  263. flags         = "Settlers", "NonMil", "Airbase", "NoVeteran"
  264. roles         = "Settlers"
  265. helptext      = _("\
  266. Workers are one of the key units in the game.  They can be used to\
  267.  irrigate land, build roads, railroads, fortresses, airbases and\
  268.  mines, and clean up pollution and nuclear fallout.\
  269.  \n\n\
  270. Settlers, Workers and Engineers may work together to decrease the\
  271.  amount of time required for long projects.  If two or more Workers\
  272.  and/or Engineers are both working on the same task in the same square,\
  273.  their efforts will be added together each turn until the task is\
  274.  finished.  Be careful not to dedicate too many workers to one task,\
  275.  though; excess effort can be wasted, and a group of Workers, Settlers\
  276.  and/or Engineers is highly vulnerable to enemy attacks.\
  277. ")
  278.  
  279. [unit_engineers]
  280. name          = _("Engineers")
  281. move_type     = "Land"
  282. tech_req      = "Explosives"
  283. obsolete_by   = "None"
  284. graphic       = "u.engineers"
  285. graphic_alt   = "-"
  286. sound_move    = "m_engineers"
  287. sound_move_alt = "m_generic"
  288. sound_fight   = "f_engineers"
  289. sound_fight_alt = "f_generic"
  290. build_cost    = 40
  291. pop_cost      = 0
  292. attack        = 0
  293. defense       = 2
  294. hitpoints     = 20
  295. firepower     = 1
  296. move_rate     = 2
  297. vision_range  = 1
  298. transport_cap = 0
  299. fuel          = 0
  300. uk_happy      = 0
  301. uk_shield     = 1
  302. uk_food       = 0
  303. uk_gold       = 0
  304. flags         = "Settlers", "NonMil", "Transform", "Airbase", "NoVeteran"
  305. roles         = "Settlers"
  306. helptext      = _("\
  307. Engineers are similar to Workers, but they work twice as fast and\
  308.  move twice as fast.  Engineers may also perform major terrain\
  309.  transformations (for example, converting Tundra into Desert) which\
  310.  are beyond the capabilities of Workers.\
  311. \n\n\
  312. TIP 1:  Upgrade Workers to Engineers when possible, as Engineers\
  313.  require the same resources as ordinary Workers.\
  314. \n\n\
  315. TIP 2:  If you manage to build Leonardo's Workshop, research\
  316.  Explosives before the Workshop becomes obsolete.  This way,\
  317.  your Workers units will be upgraded for free.\
  318. ")
  319.  
  320. [unit_warriors]
  321. name          = _("Warriors")
  322. move_type     = "Land"
  323. tech_req      = "None"
  324. obsolete_by   = "Pikemen"
  325. graphic       = "u.warriors"
  326. graphic_alt   = "-"
  327. sound_move    = "m_warriors"
  328. sound_move_alt = "m_generic"
  329. sound_fight   = "f_warriors"
  330. sound_fight_alt = "f_generic"
  331. build_cost    = 10
  332. pop_cost      = 0
  333. attack        = 1
  334. defense       = 1
  335. hitpoints     = 10
  336. firepower     = 1
  337. move_rate     = 1
  338. vision_range  = 1
  339. transport_cap = 0
  340. fuel          = 0
  341. uk_happy      = 1
  342. uk_shield     = 1
  343. uk_food       = 0
  344. uk_gold       = 0
  345. flags         = ""
  346. roles         = "DefendOk", "FirstBuild"
  347. helptext      = _("\
  348. This unit may be built from the start of the game.  It is the\
  349.  weakest unit.\
  350. ")
  351.  
  352. [unit_phalanx]
  353. name          = _("Phalanx")
  354. move_type     = "Land"
  355. tech_req      = "Bronze Working"
  356. obsolete_by   = "Pikemen"
  357. graphic       = "u.phalanx"
  358. graphic_alt   = "-"
  359. sound_move    = "m_phalanx"
  360. sound_move_alt = "m_generic"
  361. sound_fight   = "f_phalanx"
  362. sound_fight_alt = "f_generic"
  363. build_cost    = 20
  364. pop_cost      = 0
  365. attack        = 1
  366. defense       = 2
  367. hitpoints     = 10
  368. firepower     = 1
  369. move_rate     = 1
  370. vision_range  = 1
  371. transport_cap = 0
  372. fuel          = 0
  373. uk_happy      = 1
  374. uk_shield     = 1
  375. uk_food       = 0
  376. uk_gold       = 0
  377. flags         = ""
  378. roles         = "DefendGood", "FirstBuild"
  379.  
  380. [unit_archers]
  381. name          = _("Archers")
  382. move_type     = "Land"
  383. tech_req      = "Warrior Code"
  384. obsolete_by   = "Musketeers"
  385. graphic       = "u.archers"
  386. graphic_alt   = "-"
  387. sound_move    = "m_archers"
  388. sound_move_alt = "m_generic"
  389. sound_fight   = "f_archers"
  390. sound_fight_alt = "f_generic"
  391. build_cost    = 30
  392. pop_cost      = 0
  393. attack        = 3
  394. defense       = 2
  395. hitpoints     = 10
  396. firepower     = 1
  397. move_rate     = 1
  398. vision_range  = 1
  399. transport_cap = 0
  400. fuel          = 0
  401. uk_happy      = 1
  402. uk_shield     = 1
  403. uk_food       = 0
  404. uk_gold       = 0
  405. flags         = ""
  406. roles         = "DefendOk"
  407.  
  408. [unit_legion]
  409. name          = _("Legion")
  410. move_type     = "Land"
  411. tech_req      = "Iron Working"
  412. obsolete_by   = "Musketeers"
  413. graphic       = "u.legion"
  414. graphic_alt   = "-"
  415. sound_move    = "m_legion"
  416. sound_move_alt = "m_generic"
  417. sound_fight   = "f_legion"
  418. sound_fight_alt = "f_generic"
  419. build_cost    = 40
  420. pop_cost      = 0
  421. attack        = 4
  422. defense       = 2
  423. hitpoints     = 10
  424. firepower     = 1
  425. move_rate     = 1
  426. vision_range  = 1
  427. transport_cap = 0
  428. fuel          = 0
  429. uk_happy      = 1
  430. uk_shield     = 1
  431. uk_food       = 0
  432. uk_gold       = 0
  433. flags         = ""
  434. roles         = "DefendOk", "Hut", "BarbarianBuild", "BarbarianSea"
  435.  
  436. [unit_pikemen]
  437. name          = _("Pikemen")
  438. move_type     = "Land"
  439. tech_req      = "Feudalism"
  440. obsolete_by   = "Musketeers"
  441. graphic       = "u.pikemen"
  442. graphic_alt   = "-"
  443. sound_move    = "m_pikemen"
  444. sound_move_alt = "m_generic"
  445. sound_fight   = "f_pikemen"
  446. sound_fight_alt = "f_generic"
  447. build_cost    = 20
  448. pop_cost      = 0
  449. attack        = 1
  450. defense       = 2
  451. hitpoints     = 10
  452. firepower     = 1
  453. move_rate     = 1
  454. vision_range  = 1
  455. transport_cap = 0
  456. fuel          = 0
  457. uk_happy      = 1
  458. uk_shield     = 1
  459. uk_food       = 0
  460. uk_gold       = 0
  461. flags         = "Pikemen"
  462. roles         = "DefendGood", "FirstBuild"
  463.  
  464. [unit_musketeers]
  465. name          = _("Musketeers")
  466. move_type     = "Land"
  467. tech_req      = "Gunpowder"
  468. obsolete_by   = "Riflemen"
  469. graphic       = "u.musketeers"
  470. graphic_alt   = "-"
  471. sound_move    = "m_musketeers"
  472. sound_move_alt = "m_generic"
  473. sound_fight   = "f_musketeers"
  474. sound_fight_alt = "f_generic"
  475. build_cost    = 30
  476. pop_cost      = 0
  477. attack        = 3
  478. defense       = 3
  479. hitpoints     = 20
  480. firepower     = 1
  481. move_rate     = 1
  482. vision_range  = 1
  483. transport_cap = 0
  484. fuel          = 0
  485. uk_happy      = 1
  486. uk_shield     = 1
  487. uk_food       = 0
  488. uk_gold       = 0
  489. flags         = ""
  490. roles         = "DefendGood", "FirstBuild", "HutTech",
  491.                 "BarbarianTech", "BarbarianBuildTech", "BarbarianSeaTech"
  492.  
  493. [unit_fanatics]
  494. name          = _("Fanatics")
  495. move_type     = "Land"
  496. tech_req      = "Never"
  497. obsolete_by   = "None"
  498. graphic       = "u.fanatics"
  499. graphic_alt   = "-"
  500. sound_move    = "m_fanatics"
  501. sound_move_alt = "m_generic"
  502. sound_fight   = "f_fanatics"
  503. sound_fight_alt = "f_generic"
  504. build_cost    = 20
  505. pop_cost      = 0
  506. attack        = 4
  507. defense       = 4
  508. hitpoints     = 20
  509. firepower     = 1
  510. move_rate     = 1
  511. vision_range  = 1
  512. transport_cap = 0
  513. fuel          = 0
  514. uk_happy      = 1
  515. uk_shield     = 1
  516. uk_food       = 0
  517. uk_gold       = 0
  518. flags         = ""
  519. roles         = "DefendGood"
  520.  
  521. [unit_partisan]
  522. name          = _("Partisan")
  523. move_type     = "Land"
  524. tech_req      = "Guerilla Warfare"
  525. obsolete_by   = "None"
  526. graphic       = "u.partisan"
  527. graphic_alt   = "-"
  528. sound_move    = "m_partisan"
  529. sound_move_alt = "m_generic"
  530. sound_fight   = "f_partisan"
  531. sound_fight_alt = "f_generic"
  532. build_cost    = 50
  533. pop_cost      = 0
  534. attack        = 4
  535. defense       = 4
  536. hitpoints     = 20
  537. firepower     = 1
  538. move_rate     = 1
  539. vision_range  = 1
  540. transport_cap = 0
  541. fuel          = 0
  542. uk_happy      = 1
  543. uk_shield     = 1
  544. uk_food       = 0
  545. uk_gold       = 0
  546. flags         = "IgTer", "IgZOC"
  547. roles         = "DefendGood", "Partisan", "BarbarianTech"
  548. helptext      = _("\
  549. A number of Partisans are granted free when an enemy conquers your\
  550.  city, but only under these conditions:\
  551. \n\n\
  552.  - Guerilla Warfare must be known by at least 1 player.\
  553. \n\n\
  554.  - You must be the player who originally built the city.\
  555. \n\n\
  556.  - You must know about Communism and Gunpowder.\
  557. \n\n\
  558.  - You must run either a Democracy or a Communist government.\
  559. ")
  560.  
  561. [unit_alpine_troops]
  562. name          = _("Alpine Troops")
  563. move_type     = "Land"
  564. tech_req      = "Tactics"
  565. obsolete_by   = "None"
  566. graphic       = "u.alpine_troops"
  567. graphic_alt   = "-"
  568. sound_move    = "m_alpine_troops"
  569. sound_move_alt = "m_generic"
  570. sound_fight   = "f_alpine_troops"
  571. sound_fight_alt = "f_generic"
  572. build_cost    = 50
  573. pop_cost      = 0
  574. attack        = 5
  575. defense       = 5
  576. hitpoints     = 20
  577. firepower     = 1
  578. move_rate     = 1
  579. vision_range  = 1
  580. transport_cap = 0
  581. fuel          = 0
  582. uk_happy      = 1
  583. uk_shield     = 1
  584. uk_food       = 0
  585. uk_gold       = 0
  586. flags         = "IgTer"
  587. roles         = "DefendGood"
  588.  
  589. [unit_riflemen]
  590. name          = _("Riflemen")
  591. move_type     = "Land"
  592. tech_req      = "Conscription"
  593. obsolete_by   = "None"
  594. graphic       = "u.riflemen"
  595. graphic_alt   = "-"
  596. sound_move    = "m_riflemen"
  597. sound_move_alt = "m_generic"
  598. sound_fight   = "f_riflemen"
  599. sound_fight_alt = "f_generic"
  600. build_cost    = 40
  601. pop_cost      = 0
  602. attack        = 5
  603. defense       = 4
  604. hitpoints     = 20
  605. firepower     = 1
  606. move_rate     = 1
  607. vision_range  = 1
  608. transport_cap = 0
  609. fuel          = 0
  610. uk_happy      = 1
  611. uk_shield     = 1
  612. uk_food       = 0
  613. uk_gold       = 0
  614. flags         = ""
  615. roles         = "DefendGood", "FirstBuild"
  616.  
  617. [unit_marines]
  618. name          = _("Marines")
  619. move_type     = "Land"
  620. tech_req      = "Amphibious Warfare"
  621. obsolete_by   = "None"
  622. graphic       = "u.marines"
  623. graphic_alt   = "-"
  624. sound_move    = "m_marines"
  625. sound_move_alt = "m_generic"
  626. sound_fight   = "f_marines"
  627. sound_fight_alt = "f_generic"
  628. build_cost    = 60
  629. pop_cost      = 0
  630. attack        = 8
  631. defense       = 5
  632. hitpoints     = 20
  633. firepower     = 1
  634. move_rate     = 1
  635. vision_range  = 1
  636. transport_cap = 0
  637. fuel          = 0
  638. uk_happy      = 1
  639. uk_shield     = 1
  640. uk_food       = 0
  641. uk_gold       = 0
  642. flags         = "Marines"
  643. roles         = "DefendOk", "BarbarianSeaTech"
  644.  
  645. [unit_paratroopers]
  646. name          = _("Paratroopers")
  647. move_type     = "Land"
  648. tech_req      = "Combined Arms"
  649. obsolete_by   = "None"
  650. graphic       = "u.paratroopers"
  651. graphic_alt   = "-"
  652. sound_move    = "m_paratroopers"
  653. sound_move_alt = "m_generic"
  654. sound_fight   = "f_paratroopers"
  655. sound_fight_alt = "f_generic"
  656. build_cost    = 60
  657. pop_cost      = 0
  658. attack        = 6
  659. defense       = 4
  660. hitpoints     = 20
  661. firepower     = 1
  662. move_rate     = 1
  663. vision_range  = 1
  664. transport_cap = 0
  665. fuel          = 0
  666. uk_happy      = 1
  667. uk_shield     = 1
  668. uk_food       = 0
  669. uk_gold       = 0
  670. flags         = "Paratroopers"
  671. roles         = "DefendOk"
  672.  
  673. paratroopers_range = 10
  674. paratroopers_mr_req = 1
  675. paratroopers_mr_sub = 0
  676.  
  677. [unit_mech_inf]
  678. name          = _("Mech. Inf.")
  679. move_type     = "Land"
  680. tech_req      = "Labor Union"
  681. obsolete_by   = "None"
  682. graphic       = "u.mech_inf"
  683. graphic_alt   = "-"
  684. sound_move    = "m_mech_inf"
  685. sound_move_alt = "m_generic"
  686. sound_fight   = "f_mech_inf"
  687. sound_fight_alt = "f_generic"
  688. build_cost    = 50
  689. pop_cost      = 0
  690. attack        = 6
  691. defense       = 6
  692. hitpoints     = 30
  693. firepower     = 1
  694. move_rate     = 3
  695. vision_range  = 1
  696. transport_cap = 0
  697. fuel          = 0
  698. uk_happy      = 1
  699. uk_shield     = 1
  700. uk_food       = 0
  701. uk_gold       = 0
  702. flags         = ""
  703. roles         = "DefendGood"
  704. helptext      = _("\
  705. Mechanized Infantry; this unit has the strongest defence strength\
  706.  of any land unit, but is only available near the end of the\
  707.  technology tree.\
  708. ")
  709.  
  710. [unit_horsemen]
  711. name          = _("Horsemen")
  712. move_type     = "Land"
  713. tech_req      = "Horseback Riding"
  714. obsolete_by   = "Knights"
  715. graphic       = "u.horsemen"
  716. graphic_alt   = "-"
  717. sound_move    = "m_horsemen"
  718. sound_move_alt = "m_generic"
  719. sound_fight   = "f_horsemen"
  720. sound_fight_alt = "f_generic"
  721. build_cost    = 20
  722. pop_cost      = 0
  723. attack        = 2
  724. defense       = 1
  725. hitpoints     = 10
  726. firepower     = 1
  727. move_rate     = 2
  728. vision_range  = 1
  729. transport_cap = 0
  730. fuel          = 0
  731. uk_happy      = 1
  732. uk_shield     = 1
  733. uk_food       = 0
  734. uk_gold       = 0
  735. flags         = "Horse"
  736. roles         = "AttackFast", "Hut", "Barbarian"
  737.  
  738. [unit_chariot]
  739. name          = _("Chariot")
  740. move_type     = "Land"
  741. tech_req      = "The Wheel"
  742. obsolete_by   = "Knights"
  743. graphic       = "u.chariot"
  744. graphic_alt   = "-"
  745. sound_move    = "m_chariot"
  746. sound_move_alt = "m_generic"
  747. sound_fight   = "f_chariot"
  748. sound_fight_alt = "f_generic"
  749. build_cost    = 30
  750. pop_cost      = 0
  751. attack        = 3
  752. defense       = 1
  753. hitpoints     = 10
  754. firepower     = 1
  755. move_rate     = 2
  756. vision_range  = 1
  757. transport_cap = 0
  758. fuel          = 0
  759. uk_happy      = 1
  760. uk_shield     = 1
  761. uk_food       = 0
  762. uk_gold       = 0
  763. flags         = "Horse"
  764. roles         = "AttackFast", "Hut"
  765.  
  766. [unit_elephants]
  767. name          = _("Elephants")
  768. move_type     = "Land"
  769. tech_req      = "Never"
  770. obsolete_by   = "Crusaders"
  771. graphic       = "u.elephants"
  772. graphic_alt   = "-"
  773. sound_move    = "m_elephants"
  774. sound_move_alt = "m_generic"
  775. sound_fight   = "f_elephants"
  776. sound_fight_alt = "f_generic"
  777. build_cost    = 40
  778. pop_cost      = 0
  779. attack        = 4
  780. defense       = 1
  781. hitpoints     = 10
  782. firepower     = 1
  783. move_rate     = 2
  784. vision_range  = 1
  785. transport_cap = 0
  786. fuel          = 0
  787. uk_happy      = 1
  788. uk_shield     = 1
  789. uk_food       = 0
  790. uk_gold       = 0
  791. flags         = "Horse"
  792. roles         = "AttackFast"
  793.  
  794. [unit_crusaders]
  795. name          = _("Crusaders")
  796. move_type     = "Land"
  797. tech_req      = "Never"
  798. obsolete_by   = "Dragoons"
  799. graphic       = "u.crusaders"
  800. graphic_alt   = "-"
  801. sound_move    = "m_crusaders"
  802. sound_move_alt = "m_generic"
  803. sound_fight   = "f_crusaders"
  804. sound_fight_alt = "f_generic"
  805. build_cost    = 40
  806. pop_cost      = 0
  807. attack        = 5
  808. defense       = 1
  809. hitpoints     = 10
  810. firepower     = 1
  811. move_rate     = 2
  812. vision_range  = 1
  813. transport_cap = 0
  814. fuel          = 0
  815. uk_happy      = 1
  816. uk_shield     = 1
  817. uk_food       = 0
  818. uk_gold       = 0
  819. flags         = "Horse"
  820. roles         = "AttackFast"
  821.  
  822. [unit_knights]
  823. name          = _("Knights")
  824. move_type     = "Land"
  825. tech_req      = "Chivalry"
  826. obsolete_by   = "Dragoons"
  827. graphic       = "u.knights"
  828. graphic_alt   = "-"
  829. sound_move    = "m_knights"
  830. sound_move_alt = "m_generic"
  831. sound_fight   = "f_knights"
  832. sound_fight_alt = "f_generic"
  833. build_cost    = 40
  834. pop_cost      = 0
  835. attack        = 4
  836. defense       = 2
  837. hitpoints     = 10
  838. firepower     = 1
  839. move_rate     = 2
  840. vision_range  = 1
  841. transport_cap = 0
  842. fuel          = 0
  843. uk_happy      = 1
  844. uk_shield     = 1
  845. uk_food       = 0
  846. uk_gold       = 0
  847. flags         = "Horse"
  848. roles         = "AttackFast", "HutTech", "BarbarianTech",
  849.                 "BarbarianBuildTech", "BarbarianSeaTech"
  850.  
  851. [unit_dragoons]
  852. name          = _("Dragoons")
  853. move_type     = "Land"
  854. tech_req      = "Leadership"
  855. obsolete_by   = "Cavalry"
  856. graphic       = "u.dragoons"
  857. graphic_alt   = "-"
  858. sound_move    = "m_dragoons"
  859. sound_move_alt = "m_generic"
  860. sound_fight   = "f_dragoons"
  861. sound_fight_alt = "f_generic"
  862. build_cost    = 50
  863. pop_cost      = 0
  864. attack        = 5
  865. defense       = 2
  866. hitpoints     = 20
  867. firepower     = 1
  868. move_rate     = 2
  869. vision_range  = 1
  870. transport_cap = 0
  871. fuel          = 0
  872. uk_happy      = 1
  873. uk_shield     = 1
  874. uk_food       = 0
  875. uk_gold       = 0
  876. flags         = "Horse"
  877. roles         = "AttackFast", "BarbarianBuildTech", "BarbarianSeaTech"
  878.  
  879. [unit_cavalry]
  880. name          = _("Cavalry")
  881. move_type     = "Land"
  882. tech_req      = "Tactics"
  883. obsolete_by   = "Armor"
  884. graphic       = "u.cavalry"
  885. graphic_alt   = "-"
  886. sound_move    = "m_cavalry"
  887. sound_move_alt = "m_generic"
  888. sound_fight   = "f_cavalry"
  889. sound_fight_alt = "f_generic"
  890. build_cost    = 60
  891. pop_cost      = 0
  892. attack        = 8
  893. defense       = 3
  894. hitpoints     = 20
  895. firepower     = 1
  896. move_rate     = 2
  897. vision_range  = 1
  898. transport_cap = 0
  899. fuel          = 0
  900. uk_happy      = 1
  901. uk_shield     = 1
  902. uk_food       = 0
  903. uk_gold       = 0
  904. flags         = ""
  905. roles         = "AttackFast"
  906.  
  907. [unit_armor]
  908. name          = _("Armor")
  909. move_type     = "Land"
  910. tech_req      = "Mobile Warfare"
  911. obsolete_by   = "None"
  912. graphic       = "u.armor"
  913. graphic_alt   = "-"
  914. sound_move    = "m_armor"
  915. sound_move_alt = "m_generic"
  916. sound_fight   = "f_armor"
  917. sound_fight_alt = "f_generic"
  918. build_cost    = 80
  919. pop_cost      = 0
  920. attack        = 10
  921. defense       = 5
  922. hitpoints     = 30
  923. firepower     = 1
  924. move_rate     = 3
  925. vision_range  = 1
  926. transport_cap = 0
  927. fuel          = 0
  928. uk_happy      = 1
  929. uk_shield     = 1
  930. uk_food       = 0
  931. uk_gold       = 0
  932. flags         = ""
  933. roles         = "AttackFast"
  934.  
  935. [unit_catapult]
  936. name          = _("Catapult")
  937. move_type     = "Land"
  938. tech_req      = "Mathematics"
  939. obsolete_by   = "Cannon"
  940. graphic       = "u.catapult"
  941. graphic_alt   = "-"
  942. sound_move    = "m_catapult"
  943. sound_move_alt = "m_generic"
  944. sound_fight   = "f_catapult"
  945. sound_fight_alt = "f_generic"
  946. build_cost    = 40
  947. pop_cost      = 0
  948. attack        = 6
  949. defense       = 1
  950. hitpoints     = 10
  951. firepower     = 1
  952. move_rate     = 1
  953. vision_range  = 1
  954. transport_cap = 0
  955. fuel          = 0
  956. uk_happy      = 1
  957. uk_shield     = 1
  958. uk_food       = 0
  959. uk_gold       = 0
  960. flags         = ""
  961. roles         = "AttackStrong"
  962.  
  963. [unit_cannon]
  964. name          = _("Cannon")
  965. move_type     = "Land"
  966. tech_req      = "Metallurgy"
  967. obsolete_by   = "Artillery"
  968. graphic       = "u.cannon"
  969. graphic_alt   = "-"
  970. sound_move    = "m_cannon"
  971. sound_move_alt = "m_generic"
  972. sound_fight   = "f_cannon"
  973. sound_fight_alt = "f_generic"
  974. build_cost    = 40
  975. pop_cost      = 0
  976. attack        = 8
  977. defense       = 1
  978. hitpoints     = 20
  979. firepower     = 1
  980. move_rate     = 1
  981. vision_range  = 1
  982. transport_cap = 0
  983. fuel          = 0
  984. uk_happy      = 1
  985. uk_shield     = 1
  986. uk_food       = 0
  987. uk_gold       = 0
  988. flags         = ""
  989. roles         = "AttackStrong", "BarbarianTech", "BarbarianBuildTech"
  990.  
  991. [unit_artillery]
  992. name          = _("Artillery")
  993. move_type     = "Land"
  994. tech_req      = "Machine Tools"
  995. obsolete_by   = "Howitzer"
  996. graphic       = "u.artillery"
  997. graphic_alt   = "-"
  998. sound_move    = "m_artillery"
  999. sound_move_alt = "m_generic"
  1000. sound_fight   = "f_artillery"
  1001. sound_fight_alt = "f_generic"
  1002. build_cost    = 50
  1003. pop_cost      = 0
  1004. attack        = 10
  1005. defense       = 1
  1006. hitpoints     = 20
  1007. firepower     = 2
  1008. move_rate     = 1
  1009. vision_range  = 1
  1010. transport_cap = 0
  1011. fuel          = 0
  1012. uk_happy      = 1
  1013. uk_shield     = 1
  1014. uk_food       = 0
  1015. uk_gold       = 0
  1016. flags         = ""
  1017. roles         = "AttackStrong"
  1018.  
  1019. [unit_howitzer]
  1020. name          = _("Howitzer")
  1021. move_type     = "Land"
  1022. tech_req      = "Robotics"
  1023. obsolete_by   = "None"
  1024. graphic       = "u.howitzer"
  1025. graphic_alt   = "-"
  1026. sound_move    = "m_howitzer"
  1027. sound_move_alt = "m_generic"
  1028. sound_fight   = "f_howitzer"
  1029. sound_fight_alt = "f_generic"
  1030. build_cost    = 70
  1031. pop_cost      = 0
  1032. attack        = 12
  1033. defense       = 2
  1034. hitpoints     = 30
  1035. firepower     = 2
  1036. move_rate     = 2
  1037. vision_range  = 1
  1038. transport_cap = 0
  1039. fuel          = 0
  1040. uk_happy      = 1
  1041. uk_shield     = 1
  1042. uk_food       = 0
  1043. uk_gold       = 0
  1044. flags         = "IgWall"
  1045. roles         = "AttackStrong"
  1046.  
  1047. [unit_fighter]
  1048. name          = _("Fighter")
  1049. move_type     = "Air"
  1050. tech_req      = "Flight"
  1051. obsolete_by   = "Stealth Fighter"
  1052. graphic       = "u.fighter"
  1053. graphic_alt   = "-"
  1054. sound_move    = "m_fighter"
  1055. sound_move_alt = "m_generic"
  1056. sound_fight   = "f_fighter"
  1057. sound_fight_alt = "f_generic"
  1058. build_cost    = 60
  1059. pop_cost      = 0
  1060. attack        = 4
  1061. defense       = 3
  1062. hitpoints     = 20
  1063. firepower     = 2
  1064. move_rate     = 10
  1065. vision_range  = 2
  1066. transport_cap = 0
  1067. fuel          = 1
  1068. uk_happy      = 0
  1069. uk_shield     = 1
  1070. uk_food       = 0
  1071. uk_gold       = 0
  1072. flags         = "Fighter"
  1073. roles         = ""
  1074.  
  1075. [unit_bomber]
  1076. name          = _("Bomber")
  1077. move_type     = "Air"
  1078. tech_req      = "Advanced Flight"
  1079. obsolete_by   = "Stealth Bomber"
  1080. graphic       = "u.bomber"
  1081. graphic_alt   = "-"
  1082. sound_move    = "m_bomber"
  1083. sound_move_alt = "m_generic"
  1084. sound_fight   = "f_bomber"
  1085. sound_fight_alt = "f_generic"
  1086. build_cost    = 120
  1087. pop_cost      = 0
  1088. attack        = 12
  1089. defense       = 1
  1090. hitpoints     = 20
  1091. firepower     = 2
  1092. move_rate     = 8
  1093. vision_range  = 2
  1094. transport_cap = 0
  1095. fuel          = 2
  1096. uk_happy      = 1
  1097. uk_shield     = 1
  1098. uk_food       = 0
  1099. uk_gold       = 0
  1100. flags         = "FieldUnit", "OneAttack"
  1101. roles         = ""
  1102.  
  1103. [unit_helicopter]
  1104. name          = _("Helicopter")
  1105. move_type     = "Heli"
  1106. tech_req      = "Combined Arms"
  1107. obsolete_by   = "None"
  1108. graphic       = "u.helicopter"
  1109. graphic_alt   = "-"
  1110. sound_move    = "m_helicopter"
  1111. sound_move_alt = "m_generic"
  1112. sound_fight   = "f_helicopter"
  1113. sound_fight_alt = "f_generic"
  1114. build_cost    = 100
  1115. pop_cost      = 0
  1116. attack        = 10
  1117. defense       = 3
  1118. hitpoints     = 20
  1119. firepower     = 2
  1120. move_rate     = 6
  1121. vision_range  = 2
  1122. transport_cap = 0
  1123. fuel          = 0
  1124. uk_happy      = 1
  1125. uk_shield     = 1
  1126. uk_food       = 0
  1127. uk_gold       = 0
  1128. flags         = "FieldUnit", "OneAttack"
  1129. roles         = ""
  1130. helptext      = _("\
  1131. The Helicopter is a very powerful unit, as it can both fly and\
  1132.  conquer cities.  Care must be exercised, because Helicopters lose a\
  1133.  small amount of health for every turn not spent in a city, unless\
  1134.  you have the United Nations wonder.\
  1135. ")
  1136.  
  1137. [unit_stealth_fighter]
  1138. name          = _("Stealth Fighter")
  1139. move_type     = "Air"
  1140. tech_req      = "Stealth"
  1141. obsolete_by   = "None"
  1142. graphic       = "u.stealth_fighter"
  1143. graphic_alt   = "-"
  1144. sound_move    = "m_stealth_fighter"
  1145. sound_move_alt = "m_generic"
  1146. sound_fight   = "f_stealth_fighter"
  1147. sound_fight_alt = "f_generic"
  1148. build_cost    = 80
  1149. pop_cost      = 0
  1150. attack        = 8
  1151. defense       = 4
  1152. hitpoints     = 20
  1153. firepower     = 2
  1154. move_rate     = 14
  1155. vision_range  = 2
  1156. transport_cap = 0
  1157. fuel          = 1
  1158. uk_happy      = 0
  1159. uk_shield     = 1
  1160. uk_food       = 0
  1161. uk_gold       = 0
  1162. flags         = "Partial_Invis", "Fighter"
  1163. roles         = ""
  1164. helptext      = _("\
  1165. An improved Fighter, with improved attack and a higher movement\
  1166.  radius.\
  1167. ")
  1168.  
  1169. [unit_stealth_bomber]
  1170. name          = _("Stealth Bomber")
  1171. move_type     = "Air"
  1172. tech_req      = "Stealth"
  1173. obsolete_by   = "None"
  1174. graphic       = "u.stealth_bomber"
  1175. graphic_alt   = "-"
  1176. sound_move    = "m_stealth_bomber"
  1177. sound_move_alt = "m_generic"
  1178. sound_fight   = "f_stealth_bomber"
  1179. sound_fight_alt = "f_generic"
  1180. build_cost    = 160
  1181. pop_cost      = 0
  1182. attack        = 18
  1183. defense       = 5
  1184. hitpoints     = 20
  1185. firepower     = 2
  1186. move_rate     = 12
  1187. vision_range  = 2
  1188. transport_cap = 0
  1189. fuel          = 2
  1190. uk_happy      = 1
  1191. uk_shield     = 1
  1192. uk_food       = 0
  1193. uk_gold       = 0
  1194. flags         = "Partial_Invis", "FieldUnit", "OneAttack"
  1195. roles         = ""
  1196. helptext      = _("\
  1197. An improved Bomber, with improved attack and a higher movement\
  1198.  radius.\
  1199. ")
  1200.  
  1201. [unit_trireme]
  1202. name          = _("Trireme")
  1203. move_type     = "Sea"
  1204. tech_req      = "Map Making"
  1205. obsolete_by   = "Caravel"
  1206. graphic       = "u.trireme"
  1207. graphic_alt   = "-"
  1208. sound_move    = "m_trireme"
  1209. sound_move_alt = "m_generic"
  1210. sound_fight   = "f_trireme"
  1211. sound_fight_alt = "f_generic"
  1212. build_cost    = 40
  1213. pop_cost      = 0
  1214. attack        = 1
  1215. defense       = 1
  1216. hitpoints     = 10
  1217. firepower     = 1
  1218. move_rate     = 3
  1219. vision_range  = 1
  1220. transport_cap = 2
  1221. fuel          = 0
  1222. uk_happy      = 1
  1223. uk_shield     = 1
  1224. uk_food       = 0
  1225. uk_gold       = 0
  1226. flags         = "Trireme"
  1227. roles         = "Ferryboat"
  1228.  
  1229. [unit_caravel]
  1230. name          = _("Caravel")
  1231. move_type     = "Sea"
  1232. tech_req      = "Navigation"
  1233. obsolete_by   = "Galleon"
  1234. graphic       = "u.caravel"
  1235. graphic_alt   = "-"
  1236. sound_move    = "m_caravel"
  1237. sound_move_alt = "m_generic"
  1238. sound_fight   = "f_caravel"
  1239. sound_fight_alt = "f_generic"
  1240. build_cost    = 40
  1241. pop_cost      = 0
  1242. attack        = 2
  1243. defense       = 1
  1244. hitpoints     = 10
  1245. firepower     = 1
  1246. move_rate     = 3
  1247. vision_range  = 1
  1248. transport_cap = 3
  1249. fuel          = 0
  1250. uk_happy      = 1
  1251. uk_shield     = 1
  1252. uk_food       = 0
  1253. uk_gold       = 0
  1254. flags         = ""
  1255. roles         = "Ferryboat", "BarbarianBoat"
  1256.  
  1257. [unit_galleon]
  1258. name          = _("Galleon")
  1259. move_type     = "Sea"
  1260. tech_req      = "Magnetism"
  1261. obsolete_by   = "Transport"
  1262. graphic       = "u.galleon"
  1263. graphic_alt   = "-"
  1264. sound_move    = "m_galleon"
  1265. sound_move_alt = "m_generic"
  1266. sound_fight   = "f_galleon"
  1267. sound_fight_alt = "f_generic"
  1268. build_cost    = 40
  1269. pop_cost      = 0
  1270. attack        = 0
  1271. defense       = 2
  1272. hitpoints     = 20
  1273. firepower     = 1
  1274. move_rate     = 4
  1275. vision_range  = 1
  1276. transport_cap = 4
  1277. fuel          = 0
  1278. uk_happy      = 1
  1279. uk_shield     = 1
  1280. uk_food       = 0
  1281. uk_gold       = 0
  1282. flags         = ""
  1283. roles         = "Ferryboat", "BarbarianBoat"
  1284.  
  1285. [unit_frigate]
  1286. name          = _("Frigate")
  1287. move_type     = "Sea"
  1288. tech_req      = "Magnetism"
  1289. obsolete_by   = "Ironclad"
  1290. graphic       = "u.frigate"
  1291. graphic_alt   = "-"
  1292. sound_move    = "m_frigate"
  1293. sound_move_alt = "m_generic"
  1294. sound_fight   = "f_frigate"
  1295. sound_fight_alt = "f_generic"
  1296. build_cost    = 50
  1297. pop_cost      = 0
  1298. attack        = 4
  1299. defense       = 2
  1300. hitpoints     = 20
  1301. firepower     = 1
  1302. move_rate     = 4
  1303. vision_range  = 1
  1304. transport_cap = 2
  1305. fuel          = 0
  1306. uk_happy      = 1
  1307. uk_shield     = 1
  1308. uk_food       = 0
  1309. uk_gold       = 0
  1310. flags         = ""
  1311. roles         = ""
  1312.  
  1313. [unit_ironclad]
  1314. name          = _("Ironclad")
  1315. move_type     = "Sea"
  1316. tech_req      = "Steam Engine"
  1317. obsolete_by   = "Destroyer"
  1318. graphic       = "u.ironclad"
  1319. graphic_alt   = "-"
  1320. sound_move    = "m_ironclad"
  1321. sound_move_alt = "m_generic"
  1322. sound_fight   = "f_ironclad"
  1323. sound_fight_alt = "f_generic"
  1324. build_cost    = 60
  1325. pop_cost      = 0
  1326. attack        = 4
  1327. defense       = 4
  1328. hitpoints     = 30
  1329. firepower     = 1
  1330. move_rate     = 4
  1331. vision_range  = 1
  1332. transport_cap = 0
  1333. fuel          = 0
  1334. uk_happy      = 1
  1335. uk_shield     = 1
  1336. uk_food       = 0
  1337. uk_gold       = 0
  1338. flags         = ""
  1339. roles         = ""
  1340.  
  1341. [unit_destroyer]
  1342. name          = _("Destroyer")
  1343. move_type     = "Sea"
  1344. tech_req      = "Electricity"
  1345. obsolete_by   = "None"
  1346. graphic       = "u.destroyer"
  1347. graphic_alt   = "-"
  1348. sound_move    = "m_destroyer"
  1349. sound_move_alt = "m_generic"
  1350. sound_fight   = "f_destroyer"
  1351. sound_fight_alt = "f_generic"
  1352. build_cost    = 60
  1353. pop_cost      = 0
  1354. attack        = 4
  1355. defense       = 4
  1356. hitpoints     = 30
  1357. firepower     = 1
  1358. move_rate     = 6
  1359. vision_range  = 2
  1360. transport_cap = 0
  1361. fuel          = 0
  1362. uk_happy      = 1
  1363. uk_shield     = 1
  1364. uk_food       = 0
  1365. uk_gold       = 0
  1366. flags         = ""
  1367. roles         = ""
  1368. helptext      = _("\
  1369. TIP:  A very fast unit, which is very useful for hunting down enemy\
  1370.  Transports.\
  1371. ")
  1372.  
  1373. [unit_cruiser]
  1374. name          = _("Cruiser")
  1375. move_type     = "Sea"
  1376. tech_req      = "Steel"
  1377. obsolete_by   = "AEGIS Cruiser"
  1378. graphic       = "u.cruiser"
  1379. graphic_alt   = "-"
  1380. sound_move    = "m_cruiser"
  1381. sound_move_alt = "m_generic"
  1382. sound_fight   = "f_cruiser"
  1383. sound_fight_alt = "f_generic"
  1384. build_cost    = 80
  1385. pop_cost      = 0
  1386. attack        = 6
  1387. defense       = 6
  1388. hitpoints     = 30
  1389. firepower     = 2
  1390. move_rate     = 5
  1391. vision_range  = 2
  1392. transport_cap = 0
  1393. fuel          = 0
  1394. uk_happy      = 1
  1395. uk_shield     = 1
  1396. uk_food       = 0
  1397. uk_gold       = 0
  1398. flags         = ""
  1399. roles         = "DefendGood"
  1400.  
  1401. [unit_aegis_cruiser]
  1402. name          = _("AEGIS Cruiser")
  1403. move_type     = "Sea"
  1404. tech_req      = "Rocketry"
  1405. obsolete_by   = "None"
  1406. graphic       = "u.aegis_cruiser"
  1407. graphic_alt   = "-"
  1408. sound_move    = "m_aegis_cruiser"
  1409. sound_move_alt = "m_generic"
  1410. sound_fight   = "f_aegis_cruiser"
  1411. sound_fight_alt = "f_generic"
  1412. build_cost    = 100
  1413. pop_cost      = 0
  1414. attack        = 8
  1415. defense       = 8
  1416. hitpoints     = 30
  1417. firepower     = 2
  1418. move_rate     = 5
  1419. vision_range  = 2
  1420. transport_cap = 0
  1421. fuel          = 0
  1422. uk_happy      = 1
  1423. uk_shield     = 1
  1424. uk_food       = 0
  1425. uk_gold       = 0
  1426. flags         = "AEGIS"
  1427. roles         = "DefendGood"
  1428.  
  1429. [unit_battleship]
  1430. name          = _("Battleship")
  1431. move_type     = "Sea"
  1432. tech_req      = "Automobile"
  1433. obsolete_by   = "None"
  1434. graphic       = "u.battleship"
  1435. graphic_alt   = "-"
  1436. sound_move    = "m_battleship"
  1437. sound_move_alt = "m_generic"
  1438. sound_fight   = "f_battleship"
  1439. sound_fight_alt = "f_generic"
  1440. build_cost    = 160
  1441. pop_cost      = 0
  1442. attack        = 12
  1443. defense       = 12
  1444. hitpoints     = 40
  1445. firepower     = 2
  1446. move_rate     = 4
  1447. vision_range  = 2
  1448. transport_cap = 0
  1449. fuel          = 0
  1450. uk_happy      = 1
  1451. uk_shield     = 1
  1452. uk_food       = 0
  1453. uk_gold       = 0
  1454. flags         = ""
  1455. roles         = ""
  1456.  
  1457. [unit_submarine]
  1458. name          = _("Submarine")
  1459. move_type     = "Sea"
  1460. tech_req      = "Combustion"
  1461. obsolete_by   = "None"
  1462. graphic       = "u.submarine"
  1463. graphic_alt   = "-"
  1464. sound_move    = "m_submarine"
  1465. sound_move_alt = "m_generic"
  1466. sound_fight   = "f_submarine"
  1467. sound_fight_alt = "f_generic"
  1468. build_cost    = 50
  1469. pop_cost      = 0
  1470. attack        = 15
  1471. defense       = 2
  1472. hitpoints     = 30
  1473. firepower     = 2
  1474. move_rate     = 5
  1475. vision_range  = 2
  1476. transport_cap = 8
  1477. fuel          = 0
  1478. uk_happy      = 1
  1479. uk_shield     = 1
  1480. uk_food       = 0
  1481. uk_gold       = 0
  1482. flags         = "Partial_Invis", 
  1483.             "Missile_Carrier", "No_Land_Attack"
  1484. roles         = ""
  1485. helptext      = _("\
  1486. Submarines have a very high strategic value, but have a weak\
  1487.  defence.\
  1488. ")
  1489.  
  1490. [unit_carrier]
  1491. name          = _("Carrier")
  1492. move_type     = "Sea"
  1493. tech_req      = "Advanced Flight"
  1494. obsolete_by   = "None"
  1495. graphic       = "u.carrier"
  1496. graphic_alt   = "-"
  1497. sound_move    = "m_carrier"
  1498. sound_move_alt = "m_generic"
  1499. sound_fight   = "f_carrier"
  1500. sound_fight_alt = "f_generic"
  1501. build_cost    = 160
  1502. pop_cost      = 0
  1503. attack        = 1
  1504. defense       = 9
  1505. hitpoints     = 40
  1506. firepower     = 2
  1507. move_rate     = 5
  1508. vision_range  = 2
  1509. transport_cap = 8
  1510. fuel          = 0
  1511. uk_happy      = 1
  1512. uk_shield     = 1
  1513. uk_food       = 0
  1514. uk_gold       = 0
  1515. flags         = "Carrier"
  1516. roles         = ""
  1517. helptext      = _("\
  1518. TIP:  Guard Carriers with a handful of fast-moving ships and a\
  1519.  battleship, as losing a fully-equipped Carrier is VERY\
  1520.  painful and expensive.\
  1521. ")
  1522.  
  1523. [unit_transport]
  1524. name          = _("Transport")
  1525. move_type     = "Sea"
  1526. tech_req      = "Industrialization"
  1527. obsolete_by   = "None"
  1528. graphic       = "u.transport"
  1529. graphic_alt   = "-"
  1530. sound_move    = "m_transport"
  1531. sound_move_alt = "m_generic"
  1532. sound_fight   = "f_transport"
  1533. sound_fight_alt = "f_generic"
  1534. build_cost    = 50
  1535. pop_cost      = 0
  1536. attack        = 0
  1537. defense       = 3
  1538. hitpoints     = 30
  1539. firepower     = 1
  1540. move_rate     = 5
  1541. vision_range  = 2
  1542. transport_cap = 8
  1543. fuel          = 0
  1544. uk_happy      = 1
  1545. uk_shield     = 1
  1546. uk_food       = 0
  1547. uk_gold       = 0
  1548. flags         = ""
  1549. roles         = "Ferryboat"
  1550.  
  1551. [unit_cruise_missile]
  1552. name          = _("Cruise Missile")
  1553. move_type     = "Air"
  1554. tech_req      = "Rocketry"
  1555. obsolete_by   = "None"
  1556. graphic       = "u.cruise_missile"
  1557. graphic_alt   = "-"
  1558. sound_move    = "m_cruise_missile"
  1559. sound_move_alt = "m_generic"
  1560. sound_fight   = "f_cruise_missile"
  1561. sound_fight_alt = "f_generic"
  1562. build_cost    = 60
  1563. pop_cost      = 0
  1564. attack        = 18
  1565. defense       = 0
  1566. hitpoints     = 10
  1567. firepower     = 3
  1568. move_rate     = 12
  1569. vision_range  = 1
  1570. transport_cap = 0
  1571. fuel          = 1
  1572. uk_happy      = 1
  1573. uk_shield     = 1
  1574. uk_food       = 0
  1575. uk_gold       = 0
  1576. flags         = "FieldUnit", "OneAttack", "Missile"
  1577. roles         = ""
  1578. helptext      = _("\
  1579. TIP:  A handful of these can successfully keep the waters around\
  1580.  your treasured homeland free of enemy ships.\
  1581. ")
  1582.  
  1583. [unit_nuclear]
  1584. name          = _("Nuclear")
  1585. move_type     = "Air"
  1586. tech_req      = "Rocketry"
  1587. obsolete_by   = "None"
  1588. graphic       = "u.nuclear"
  1589. graphic_alt   = "-"
  1590. sound_move    = "m_nuclear"
  1591. sound_move_alt = "m_generic"
  1592. sound_fight   = "f_nuclear"
  1593. sound_fight_alt = "f_generic"
  1594. build_cost    = 160
  1595. pop_cost      = 0
  1596. attack        = 99
  1597. defense       = 0
  1598. hitpoints     = 10
  1599. firepower     = 1
  1600. move_rate     = 16
  1601. vision_range  = 1
  1602. transport_cap = 0
  1603. fuel          = 1
  1604. uk_happy      = 1
  1605. uk_shield     = 1
  1606. uk_food       = 0
  1607. uk_gold       = 0
  1608. flags         = "FieldUnit", "OneAttack", "Missile", "Nuclear"
  1609. roles         = ""
  1610. helptext      = _("\
  1611. You can build Nuclear units when you have the required advance, and\
  1612.  the Manhattan Project wonder has been built by any player.\
  1613. \n\n\
  1614. On impact, the blast will destroy any unit in a 3x3-square area,\
  1615.  including friendly units.  When striking a city, the city size is\
  1616.  halved, and the surrounding squares are subject to nuclear fallout.\
  1617. \n\n\
  1618. TIP 1:  Nuking the ocean will not generate fallout, and is a most\
  1619.  effective (but expensive!!) way of getting rid of enemy\
  1620.  ships.\
  1621. \n\n\
  1622. TIP 2:  You may be involved in a situation where you've invaded an\
  1623.  enemy country en masse, but the enemy cities are too strong.\
  1624.  Before using a Nuclear unit, assemble a gang of Settlers\
  1625.  and/or Engineers next to the city and have them ready to fix\
  1626.  the fallout on the same turn it occurs!  This minimizes the\
  1627.  chance of nuclear winter.  Eco-friendly nukes!\
  1628. ")
  1629.  
  1630. [unit_diplomat]
  1631. name          = _("Diplomat")
  1632. move_type     = "Land"
  1633. tech_req      = "Writing"
  1634. obsolete_by   = "Spy"
  1635. graphic       = "u.diplomat"
  1636. graphic_alt   = "-"
  1637. sound_move    = "m_diplomat"
  1638. sound_move_alt = "m_generic"
  1639. sound_fight   = "f_diplomat"
  1640. sound_fight_alt = "f_generic"
  1641. build_cost    = 30
  1642. pop_cost      = 0
  1643. attack        = 0
  1644. defense       = 0
  1645. hitpoints     = 10
  1646. firepower     = 1
  1647. move_rate     = 2
  1648. vision_range  = 1
  1649. transport_cap = 0
  1650. fuel          = 0
  1651. uk_happy      = 0
  1652. uk_shield     = 0
  1653. uk_food       = 0
  1654. uk_gold       = 0
  1655. flags         = "Diplomat", "IgZOC", "NonMil"
  1656. roles         = "Diplomat"
  1657. helptext      = _("\
  1658. - A Diplomat can establish embassies with other civilizations\
  1659.  by moving into another player's city.\
  1660. \n\n\
  1661. - Diplomats can also try to sabotage enemy production, or steal\
  1662.  an advance from an enemy city.  (An advance can only be stolen\
  1663.  once per city).\
  1664. \n\n\
  1665. - A Diplomat can also bribe an enemy unit, if that unit is the only\
  1666.  unit on its square.\
  1667. \n\n\
  1668. - Diplomats can even start a revolution in an enemy city and turn\
  1669.  it into your own, if you have the money!\
  1670. \n\n\
  1671. - In some game strategies, hordes of Diplomats can be used to wreak\
  1672.  havoc on the enemy.  Little wonder that Diplomats are often\
  1673.  viewed with suspicion and fear!\
  1674. ")
  1675.  
  1676. [unit_spy]
  1677. name          = _("Spy")
  1678. move_type     = "Land"
  1679. tech_req      = "Espionage"
  1680. obsolete_by   = "None"
  1681. graphic       = "u.spy"
  1682. graphic_alt   = "-"
  1683. sound_move    = "m_spy"
  1684. sound_move_alt = "m_generic"
  1685. sound_fight   = "f_spy"
  1686. sound_fight_alt = "f_generic"
  1687. build_cost    = 30
  1688. pop_cost      = 0
  1689. attack        = 0
  1690. defense       = 0
  1691. hitpoints     = 10
  1692. firepower     = 1
  1693. move_rate     = 3
  1694. vision_range  = 2
  1695. transport_cap = 0
  1696. fuel          = 0
  1697. uk_happy      = 0
  1698. uk_shield     = 0
  1699. uk_food       = 0
  1700. uk_gold       = 0
  1701. flags         = "Diplomat", "IgZOC", "NonMil", "Spy"
  1702. roles         = "Diplomat"
  1703. helptext      = _("\
  1704. A Spy is a full time professional and as such is much more\
  1705.  skilled in the arts of espionage than her Diplomat predecessor.\
  1706. \n\n\
  1707. The most inoffensive skills in a Spy's repertoire are her ability\
  1708.  to investigate cities - revealing detailed information, and\
  1709.  the establishment of embassies.  However, if your Spy has gained\
  1710.  herself a reputation for clandestine behaviour she will be\
  1711.  executed if she tries to establish an embassy.\
  1712. \n\n\
  1713. She can also be used to: poison the water supply of an enemy city\
  1714.  (reducing the population); steal specific technology; and sabotage\
  1715.  predetermined city targets (note: sabotaging improvements in a\
  1716.  capital or sabotaging City Walls increases the risks of capture).\
  1717.  A Spy can also infiltrate a city and ferment a revolt.\
  1718. \n\n\
  1719. A Spy can also be of aid on the battlefield - sabotaging enemy units\
  1720.  as well as bribing them to change allegiance.\
  1721. ")
  1722.  
  1723. [unit_caravan]
  1724. name          = _("Caravan")
  1725. move_type     = "Land"
  1726. tech_req      = "Trade"
  1727. obsolete_by   = "Freight"
  1728. graphic       = "u.caravan"
  1729. graphic_alt   = "-"
  1730. sound_move    = "m_caravan"
  1731. sound_move_alt = "m_generic"
  1732. sound_fight   = "f_caravan"
  1733. sound_fight_alt = "f_generic"
  1734. build_cost    = 50
  1735. pop_cost      = 0
  1736. attack        = 0
  1737. defense       = 1
  1738. hitpoints     = 10
  1739. firepower     = 1
  1740. move_rate     = 1
  1741. vision_range  = 1
  1742. transport_cap = 0
  1743. fuel          = 0
  1744. uk_happy      = 0
  1745. uk_shield     = 0
  1746. uk_food       = 0
  1747. uk_gold       = 0
  1748. flags         = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
  1749. roles         = ""
  1750. helptext      = _("\
  1751. Every Caravan that is used to build a wonder will add 50 shields\
  1752.  towards the production of the wonder.\
  1753. \n\n\
  1754. TIP:  You can stockpile a stack of Caravans in advance and bring\
  1755.  them all into a city where you have started to build a wonder,\
  1756.  and finish it in only one turn!\
  1757. ")
  1758.  
  1759. [unit_freight]
  1760. name          = _("Freight")
  1761. move_type     = "Land"
  1762. tech_req      = "The Corporation"
  1763. obsolete_by   = "None"
  1764. graphic       = "u.freight"
  1765. graphic_alt   = "-"
  1766. sound_move    = "m_freight"
  1767. sound_move_alt = "m_generic"
  1768. sound_fight   = "f_freight"
  1769. sound_fight_alt = "f_generic"
  1770. build_cost    = 50
  1771. pop_cost      = 0
  1772. attack        = 0
  1773. defense       = 1
  1774. hitpoints     = 10
  1775. firepower     = 1
  1776. move_rate     = 2
  1777. vision_range  = 1
  1778. transport_cap = 0
  1779. fuel          = 0
  1780. uk_happy      = 0
  1781. uk_shield     = 0
  1782. uk_food       = 0
  1783. uk_gold       = 0
  1784. flags         = "TradeRoute", "HelpWonder", "IgZOC", "NonMil"
  1785. roles         = ""
  1786. helptext      = _("\
  1787. The Freight unit replaces the Caravan, and moves at twice the speed.\
  1788. ")
  1789.  
  1790. [unit_explorer]
  1791. name          = _("Explorer")
  1792. move_type     = "Land"
  1793. tech_req      = "Seafaring"
  1794. obsolete_by   = "Partisan"
  1795. graphic       = "u.explorer"
  1796. graphic_alt   = "-"
  1797. sound_move    = "m_explorer"
  1798. sound_move_alt = "m_generic"
  1799. sound_fight   = "f_explorer"
  1800. sound_fight_alt = "f_generic"
  1801. build_cost    = 30
  1802. pop_cost      = 0
  1803. attack        = 0
  1804. defense       = 1
  1805. hitpoints     = 10
  1806. firepower     = 1
  1807. move_rate     = 1
  1808. vision_range  = 1
  1809. transport_cap = 0
  1810. fuel          = 0
  1811. uk_happy      = 0
  1812. uk_shield     = 0
  1813. uk_food       = 0
  1814. uk_gold       = 0
  1815. flags         = "IgTer", "IgZOC", "NonMil"
  1816. roles         = "Explorer"
  1817. helptext      = _("\
  1818. Explorers are very useful for mapping unknown territory.\
  1819. ")
  1820.  
  1821. [unit_barbarian_leader]
  1822. name          = _("Barbarian Leader")
  1823. move_type     = "Land"
  1824. tech_req      = "None"
  1825. obsolete_by   = "None"
  1826. graphic       = "u.barbarian_leader"
  1827. graphic_alt   = "u.diplomat"
  1828. sound_move    = "m_barbarian_leader"
  1829. sound_move_alt = "m_generic"
  1830. sound_fight   = "f_barbarian_leader"
  1831. sound_fight_alt = "f_generic"
  1832. build_cost    = 40
  1833. pop_cost      = 0
  1834. attack        = 0
  1835. defense       = 0
  1836. hitpoints     = 10
  1837. firepower     = 1
  1838. move_rate     = 2
  1839. vision_range  = 1
  1840. transport_cap = 0
  1841. fuel          = 0
  1842. uk_happy      = 0
  1843. uk_shield     = 0
  1844. uk_food       = 0
  1845. uk_gold       = 0
  1846. flags         = "IgZOC", "NonMil", "Unbribable",
  1847.                 "Undisbandable", "SuperSpy", "NoHome", "NoBuild"
  1848. roles         = "BarbarianLeader"
  1849. helptext      = _("\
  1850. When barbarian leader is killed on a tile without any defending units, \
  1851. the 100 gold ransom is paid, but only to land units and helicopters.\
  1852. ")
  1853.  
  1854. [unit_awacs]
  1855. name          = _("AWACS")
  1856. move_type     = "Air"
  1857. tech_req      = "Advanced Flight"
  1858. obsolete_by   = "None"
  1859. graphic       = "u.awacs"
  1860. graphic_alt   = "u.bomber"  ; backwards compatibility
  1861. sound_move    = "m_awacs"
  1862. sound_move_alt = "m_generic"
  1863. sound_fight   = "f_awacs"
  1864. sound_fight_alt = "f_generic"
  1865. build_cost    = 140
  1866. pop_cost      = 0
  1867. attack        = 0
  1868. defense       = 1
  1869. hitpoints     = 20
  1870. firepower     = 1
  1871. move_rate     = 16
  1872. vision_range  = 5
  1873. transport_cap = 0
  1874. fuel          = 2
  1875. uk_happy      = 1
  1876. uk_shield     = 1
  1877. uk_food       = 0
  1878. uk_gold       = 0
  1879. flags         = ""
  1880. roles         = ""
  1881. helptext      = _("\
  1882. The AWACS (Airborne Warning and Control System) is an airplane with an \
  1883. advanced radar that can determine the location of enemy units over a \
  1884. wide area.\
  1885. ")
  1886.  
  1887. [unit_leader]
  1888. name          = _("Leader")
  1889. move_type     = "Land"
  1890. tech_req      = "None"
  1891. obsolete_by   = "None"
  1892. graphic       = "u.leader"
  1893. graphic_alt   = "u.explorer"
  1894. sound_move    = "m_leader"
  1895. sound_move_alt = "m_generic"
  1896. sound_fight   = "f_leader"
  1897. sound_fight_alt = "f_generic"
  1898. build_cost    = 10
  1899. pop_cost      = 0
  1900. attack        = 0
  1901. defense       = 2
  1902. hitpoints     = 20
  1903. firepower     = 1
  1904. move_rate     = 2
  1905. vision_range  = 2
  1906. transport_cap = 0
  1907. fuel          = 0
  1908. uk_happy      = 0
  1909. uk_shield     = 0
  1910. uk_food       = 0
  1911. uk_gold       = 0
  1912. flags         = "IgZOC", "NonMil", "NoBuild", "NoHome", "SuperSpy", 
  1913.                 "Undisbandable", "Unbribable", "GameLoss", "Unique",
  1914.                 "NoVeteran"
  1915. roles         = "GameLoss"
  1916. helptext      = _("\
  1917. This is you. If you lose this unit, you lose the game. So don't.\
  1918. ")
  1919.  
  1920. [u_specials]
  1921. partisan_req = "Gunpowder","Communism"
  1922.