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- on exitFrame
- global gWaitForUser
- if gWaitForUser = 0 then
- go(the frame)
- else
- if soundBusy(1) = 1 then
- go(the frame)
- else
- ClearPuppets()
- unLoad()
- set lFrame1 to marker(1)
- set lFrame2 to marker(1)
- preLoad(lFrame1, lFrame2)
- sound stop 1
- go(marker(1))
- end if
- end if
- end
-