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- on mouseDown
- global gDestNumber
- set lCastName to the name of cast the castNum of sprite the clickOn
- if lCastName contains gDestNumber then
- exit
- end if
- puppetSprite(28, 0)
- set the movieTime of sprite 2 to 0
- set the movieRate of sprite 2 to 0
- set lCastNum to the castNum of sprite 2
- set the castNum of sprite 2 to the number of cast "BlankS.MOV"
- updateStage()
- puppetSprite(2, 0)
- set gDestNumber to string(the clickOn - 6)
- puppetSprite(15, 0)
- TurnOffRollovers()
- TurnOffMovies()
- set lFrame to "Dest" && string(the clickOn - 6)
- go(lFrame)
- end
-