Racing Simulation 1 uses the DirectX5 TM application, principally for graphics and sound. Check that your graphic and sound drivers are compatible with DirectX5 TM: if this is not the case, you must upgrade. If your PC is equipped with a 3DFX card, install the Voodoo version of Racing Simulation 1. The data will be processed by the graphic card without going via DirectX5 TM
1. Start Windows 95.
2. Place Racing Simulation 1 CD in your CD-ROM drive.
3. The installation program should appear automatically on screen. If this is not the case double click on the Ubisetup program on the CD-ROM.
4. Choose language.
5. Click on INSTALLATION in the menu.
6. Choose the configuration that corresponds to your system and click on OK. The more powerful the installation the more hard disk space will be used, but also access to different menus will be faster.
7. Once installation is finished, click on PLAYER.
At the end of installation you may need to restart your computer.
To start RS1, you need only select UbiSoft/F1RS/ F1RS player from the task bar in Windows 95.
Remarks
When you play RS1 your screen saver is not active. However, whilst your are in menus, it will reactivate. In order to play RS1, you need a minimum of 40Mb on your hard disk after installation.
II. In the game
A. Controlling the car
Keypad (default keys)
Accelerate Q
Brake W
Right :
Left ;
Go up gear Space
Go down gear Ctrl
The game can also be played with a steering wheel, a joypad or a joystick.
You need, first, to calibrate them for Windows 95 (see peripherals documentation).
B. Playable views
Changing the visual display is done via the F2 key. There are three options
1. Cockpit view
It is for simulation. You have all the information needed to drive your Formula 1 properly.
2. The two external views.
The second view is useful for being able to pre-empt the circuit since it enables you to see the turns easily and to therefore pick the best line.
In the top left hand corner the player has a information box that contains the following elements:
-Start speed?
-Current speed (Km/ hr or Mph)
- Arrow for pits
-The maximum rev counter
C. Function Keys
*F1>Breakdown of controls
*F2>Visual display
*F3>Directors view
*F4>Different car views
*F5>Current position
*F6>Distance between car behind and in front
*F7>Automatic/manual gearbox
*P>pause
*Escape> Brings up a menu that varies according to mode. Also allows you to skip certain interfaces.
* Page up/page Down>Competitor behind/in front
*Return>Lights up pit stop indicator. Warns mechanics that a player is coming in
*Tabulation>Speed limiter in pits.
*Backspace>Calls up a menu that allows you to choose what work is done by the mechanics. It only works in the stands. Validation (wheels, fuel...) is all done with the Backspace. Default values are those that have been pre arranged in the course strategy. If not, then fuel capacity is set at maximum.
III. Menus
All the menu pages have a navigation bar at the foot of the screen.
A. Type of game
*Easy: recommended for people who have never played on a simulator. This mode allows you to get to know the game (no tuning or automatic breaking).
* Realistic: A true to life simulation
B. Level
* Amateur: This level is recommended for people who are playing a Formula 1 game for the first time. The competitors are not as fast and less aggressive. Furthermore the player has the use of all available help (Automatic gearbox, ABS, anti-slide, auto guidance in the pits and an indestructible car).
*Pro: This level is recommended for players who have a fair amount of experience in driving and who know the circuits.
* Expert: This level is reserved for drivers who feel that they are able to drive in the most true to life conditions. The only available aids are an automatic gearbox, anti-slide, anti-skid and ABS. The competitors behaviour is more realistic. A player who wants to compete for the world championship must master the car setting for each circuit.
C. Mode
Allows you to scroll a menu in which the player can choose from a total of 4 modes (if in Easy) or 7 (if in True to Life).
For a description see below, V for the different modes.
D. Driver/stable
Choice can be made from amongst 11 stables and 22 pilots from the 1996 season.
Identical cars (Yes/no): this choice can only be made in Multiplayer. If the choice is YES then all real players have cars with the same performance.
Edit list: this choice only comes up when in Personalised Championship and allows the player to edit the list of drivers (see Personalised Championship mode).
Player selection 1-2: this choice only comes up in split screen (two players on one machine) and allows you to distinguish between the driver selected for player one or two.
E. Circuit
There is a choice of sixteen circuits from the 1996 season. These are in order from left to right from top to bottom, following the 1996 season's calendar.
F. Options
The player clicks on this to access the options page. In Mode function and in Level certain options are not available. The four options represented by tabs are: Car, Breakdowns, Race and Tuning.
>Car tab<
Speed
Km/hr-Mph: Measurement of speed during the game
Gear change
* Automatic: The player does not need to change gear, this is done automatically on accelerating or braking.
* Manual : The player must change gear
Autosteering in the pits
* Yes : When the pits are accessed, the player no longer controls the car at the beginning of the pit track and gets control back when leaving, when they are back on the right line.
*No : The player has control from start to finish in the pits.
Damage
*None : The car is indestructible.
*Intermediate : The car is only damaged when it is involved in a serious accident.
*True to life : The car is damaged easily.
Anti-slide
Yes or No : Helps when re accelerating when coming out of a corner, preventing the car from sliding.
Anti-skid
Yes-No : Prevents the back wheels from skidding whilst accelerating.
ABS
Yes-No: Prevents the wheels locking when braking.
Steering Lock
Yes-No : This help is only available when played on a keyboard. It allows the player to have the right lock when coming into a turn.
>Breakdown tab<
The player can have certain mechanical failures. One can distinguish between serious breakdowns (causing the player to drop out of the race) and not so serious breakdowns (that will not prevent the player from continuing).
>Track tab<
Weather
*Sun : Good weather throughout the whole course.
*Grey : Possibility of wet weather during the course
*Rain : Rain throughout the course
*Uncertain : Choice of all three above.
Number of competitors
1-21 : Number of computer competitors
Level of competitors
* Identical : All computer competitors are of the same level.
*Arbitrary : The levels are assigned arbitrarily
*True to life : The competitors have abilities that reflect the 1996 season.
Percentage of laps
10%-25%-50%-75%-100% : Percentage of laps to do in relation to the actual number of laps on the circuit in real life.
Wear and relative consumption
Yes-No : Wear on tyres and fuel consumption relative to the number of laps chosen above.
Grid position
1...22 : Position of player on the grid at the start.
Injuries
Yes-No : If yes, a player who has a serious accident cannot participate in one or several more races that follow.
>Rules tab<
False start
*Yes : From the start the player controls the car the moment that the 5 red lights are lit. However, before moving off he must wait for them to go out if not he incurs a penalty for an anticipated start.
* No : The player controls the car from the point when the 5 red lights go out.
Restricted speed in the pits
*Yes : In the PIT LANE (straight line where the stands are positioned) the player must not go over a certain speed (80km/h in Monaco and 120km/h for other circuits).
*No
Limit of 30 practice runs per go
*Yes : During a practice run the player cannot do more than thirty laps
(entering and leaving pits included).
*No : Unlimited laps.
Limit of 12 laps per qualifying round
*Yes : In a qualifying round, the player must not go more than 12 laps
(entering and leaving pits included).
*No : Unlimited laps.
Limit of one replacement vehicle per week end.
*Yes : during a Grand Prix week end (practice runs, qualifying rounds, warm up, race), the player is not allowed to use more than two cars : his own and the mule which is the reserve car.
*No : Unlimited number of cars.
Limit of 28 tyres per week end
*Yes : Throughout a Grand Prix week end, the player is not allowed to use more than 28 tyres. However, the number of wet weather tyres are unlimited.
*Training : the player is alone on the circuit of his choice . Hence, he get to know the circuit.
*Demonstration : the player does not take a go. He watches a computer simulated car go around the circuit of his choice. He can thereby see the ideal trajectory and get to know what gear to take the corners in.
*Apprenticeship : identical to training except that the player is no longer alone, in front of him there is an instructor car that shows him the trajectory and the correct speed.
Various aids are :
- Recommended gears : Before arriving at a corner, the recommended gear is displayed.
-Leaving the track : returns the player to the track automatically
-Weather : choice of weather.
B. Simple race
Once you are trained on the circuit of your choice you will be ready to go up against adversaries in a race.
C. Grand Prix
Allows the player to battle out a real Grand Prix in its entirety (practice rounds,
qualifying rounds, warm up and race).
1. Practice runs
Throughout a Grand Prix weekend the player can have 2 practice sessions
*Friday 11am-12pm and 1pm-2pm (Thursday for Monaco)
*Saturday 9am-9.45am and 10.15am-11am
It is useful for the drivers to try out different settings for the best one and to be able to refer back to it. You are given a rating after this session, but it is purely for information.
The player is placed squarely in his box and given the following menu :
Ranking, Garage and GO.
When he chooses GO the view becomes that of the cockpit and he could set off at any moment.
The manoeuvre to exit the box is done automatically.
Once on the track, the player the player can go straight into the pits by pressing the Escape key. He can also return to the pits by driving in himself. In both cases, the player goes to his pit stop position that is marked by his mechanics. The menu Ranking, Garage and GO comes up again.
2. Heats
This session takes place on Saturday from 1pm-2pm.
From this a ranking is established and this is what will determine the position on the grid at the start of the race.
The procedure in the game is the same as for the practice rounds.
3. Warm-up
This session takes place on Sunday at 2.30pm before the start of the race.
It is useful for the drivers to carry out some final adjustments before the race.
The procedure is the same as for the practice rounds.
4. Race
The race starts at 2pm. It lasts a maximum of 2 hours.
The player arrives on the circuit. This starts with a overhead view of the players on the track. The starter grid comes up as the camera moves forward. The player can skip this by pressing Esc.
>Start<
The procedure at the start is the following :
-The player is placed in his cockpit.
-The 1st red light goes on.
-The next 4 lights go on at one second intervals.
-When all five go off the start is signalled. The time between the 5th light going on and all five lights going off varies (between 1 and 3 secs)
>Return to pits<
During the race, a player who wants to enter the pits must alert his mechanics by pressing Enter.
Once on the track that leads to the pits, an information box comes up in the top left hand corner.
This tells the player what the mechanics are going to do to the car (type of
tyres amount of fuel). It also shows the speed limit (80km/h or 120km/h).
Normally what is shown is what the player has decided on when planning his race strategy (see garage-fuel menu). If he wants to change something he can always press Backspace to get the Pit menu.
When the mechanics have finished their work, the player need only accelerate to set off again.
>Finish<
When the player crosses the finish line, he stops controlling the car and he sees his ranking at the end of the race. The race information will keep repeating until the
player presses Escape.
>The flags<
*Yellow flag : signals danger on the track
*Chequered flag : signals the end of the race
*Red flag : the race has been stopped. Starting orders will be given again
*Black Flag : signals a penalty for the player. The player must go into the pits to work off his penalty by having to STOP then GO within a ten second interval.
The different penalties are :
*Speeding in the pits (if this setting is on in the menu)
*False start (if the setting is on in the menu)
*Skipping a chicane : the player is penalised if he does not stick to the layout of the circuit in an attempt to keep time.
A player can be penalised twice and sent to the pits before stopping. After this he is disqualified.
D. Championship
Allows the player to experience all aspects of the 1996 Formula 1 season.
A total of 16 Grand Prix one after the other.
The distribution of points for every Grand Prix is the following :
1st : 10 points
2nd : 6 points
3rd : 4 points
4th : 3 points
5th : 2 points
6th : 1 point
The points gained in a Grand Prix are added to a running total after each Grand Prix ; the winner of the championship, to earn the Formula 1 world champion title, is the player who, at the end of the 16th Grand Prix, has the most points.
E. Individual Championship
Allows the player to dispute a title in a championship where he can choose the number of Grand Prix as well as the list of drivers.
*To edit the list of drivers :
The player either clicks on a stable in order to add the two drivers listed in that stable, or on a specific driver.
To take a driver off the list you need only select the driver and click on "Dustbin".
F. Time Attack
This mode is specially for players who are trying to get record lap times.
Here the car is indestructible, there is no fuel consumption or tyre wear. The player can also continue indefinitely, improving his score as he does successive laps.
The player has two options
>Free-Run<
The player's car is placed slightly behind the start line so that it can start at optimum speed. Once the player crosses the line, the timer starts.
As long a s the player does not press the Esc button he can continue going around. If the player manages to beat the lap record (Hall of Fame), the Ghost ( see Ghost later) of this lap will automatically be saved.
Inter 1 and Inter 2 on the left corresponds to the existing two average positions of the player.
Record, Inter 1 and Inter 2 on the right corresponds to the best time on the circuit and the relevant two average places..
Each time the player betters an average time the time difference between him and the record time comes up (in brackets and exactly opposite the running time).
>Ghost<
When Ghost mode is activated, the player competes with the image of a car doing a good time. This image can be his own best time, or the time of another player previously recorded. As the Ghost is only an image, the player cannot crash with it.
The player's car is placed slightly behind the start line (idem Free Run). Once the player crosses the start line the Ghost competing with him starts.
Once a ghost is saved onto a lap, it will continue as explained above. As long as the player does not press the Esc button, it will carry on lapping.
In order to save a Ghost for the first time, all you have to do is to run the Ghost mode and do at least one lap. Then the player presses Escape and chooses "Terminate" ; from now on the best time achieved will be saved as a Ghost. To compete against it afterwards you need only to select it from the Ghost page.
The player can save up to 10 Ghosts per circuit, these will be in ascending order. Once all ten places are full, to put on another you should either to scrap an existing Ghost or save one that beats tenth place.
= To swap a ghost
All the Ghosts are saved in the directory [Game directory]\FIDATAB\SCOPE
All the Ghost files have the following nomenclature :
*1st character : letters which go from A to P according to the circuit ("A" for the first circuit of the season and "P" for the last) which corresponds to the Ghost's circuit.
2nd character : number corresponding to Ghost minutes
3rd and 4th characters : number corresponding to Ghost seconds
5th, 6th and 7th : number corresponding to Ghost milliseconds.
*Extension files for Ghost are. SEQ
An example of a Ghost file is : F125205.seq
This file corresponds to a Ghost from Monaco with a time of 1'25"205.
The players can rename a Ghost file but they have to keep extension. SEQ.
-------------------------------------V. The settings and the telemetry
A. The Garage
The player has twelve different settings at his disposal. They are classed in two separate categories : driver settings that are readily accessible to everyone and mechanical settings that call for basic knowledge or greater experience.
B. Telemetry
A tool that allows you to analyse the behaviour of the car and driver on a lap.
This constitutes the following
-Speed
-Gear box feedback
-Wheel displacement (Front left and right, back left and right)
-Wheel camber (Front left and right, back left and right)
-Body height front and back
-Percentage of acceleration
-Braking percentage
-Lock
The player should select a lap which he wants to work on. To do this, the player should click on the button that is under "lap no." (on the right). Equally, it is possible to do a comparison between two laps by opting for a second lap by clicking on the button which is under "Lap no." (on the left).
Then the player chooses the elements that he wants to be able to see in arc formation. To do this he should click on different coloured buttons which are associated with different elements.
The 4 on the left correspond to the 1st lap and the four on the right correspond to the second lap selected.
---------------------------------VI. Save and load
A. Description
1.Place
Loading is possible from any pages in the menu (except those that come before the main menu).
Save is accessible during any session, via the call up menu when you press Esc, and also from the menu page Grand Prix (Grand Prix, Championship, Individual championship).
Allows you to save something at any time.
2.Settings
Loading and saving are accessible from all pages with the Garage menu or button on them as well as the Garage pages themselves.
Enables you to save the current settings for the car.
3.Replay
Loading is possible from the main menu.
Save is accessible only during a session, on a Replay screen.
Save records 30 seconds from the current Replay position ( a Replay lasts 5 minutes).
4.Configuration
Loading and Save are accessible from all pages of the main menu. (Options, Driver-Stable, Circuit, Controls , Graphics, Sound....)
Enables you to save to current game configuration.
B. Changing what has been saved.
Players are able to change the settings from one car to another. To do this all that is needed is to find the relevant file and to copy it onto the destination machine.
1.Games
Save files are in the directory [GAME DIRECTORY]\SAVED\GAMES
Their nomenclature is :
If the save was done in the menus : [SAVED NAME] .GMx
If the save was done during a session : [SAVED NAME] .GRx
Where x corresponds to the mode in which the save was carried out : 0: Initiation-Practice ; 1 : Simple race ; Grand Prix ; 3 : Championship ; Individual championship ; Challenge ; 6 : Time Attack
2.Settings
The save files are found in [GAME DIRECTORY]\SAVED\SETTINGS
Their nomenclature is [NAME OF SAVE].Sxx
Where xx corresponds to a circuit
01 : Australia ; Brazil ; 03 : Argentina ; 04 : Europe ; 05 : San Marin ; 06 Monaco ; 07 : Spain ; 08 : Canada ; 09 : France ; 10 : Great Britain ; 11 : Germany ; 12 : Hungary ; 13 : Belgium ; 14 : Italy ; 15 : Portugal ; 16 : Suzuka
3.Configuration
The save files are found in [GAME DIRECTORY]\SAVED\CONFIGS
Their nomenclature is [NAME OF SAVE].CNF
4.Replay
The saved files are found in [GAME DIRECTORY]\SCOPE
Their nomenclature is [NAME OF SAVE].SEQ
------------------VII. The Multiplayer
-----------------
The Multiplayer mode means that all the games are played with a split screen, either linked or networked.
The only types of game possible are those in Simple Race mode. Up to 2 split screen, from two to four linked and from 2 to 8 networked.
In all types of Multiplayer games there are two types of player :
*The masterplayer : in a networked game it is he sets up the session, if not (link) he is in charge of configuring the game.
* The others : participate in a game created by the master player.
Having chosen Multiplayer, the players come to a screen where they have to choose the type of Multiplayer game and enter a name (that will be saved for another game).
A. Splitscreen (2 players)
Allows two players on one machine provided that there is a second control peripheral, other than the keyboard. Only one player can use the keyboard.
After the screen for type of game, the players a come directly onto the main menu.
In the game the player will have access to the following functions :
_____________________________________________________________________Player 1 Key Player 2 key Functions
F2 Keypad / Player view
F3 Keypad * Over view
Page up Keypad + Car in front
Page down Keypad - Car behind
ENTER Keypad ENTER Pit stop indicator light
Warns mechanics that driver is approaching
TAB Keypad 0 Limits speed in pit
BACKSPACE Keypad DEL Brings up menu
That allows you to
Choose the work to be
Carried out by the
Mechanics
Up Down Left Right Keypad 2468 Cursor directional keys
In the menus, the relevant choice for each player (choice of car...) is done by pressing the button that says "Player selection 1/2"
B. Serial Link (2-4 players)
The players must have the use of two computers linked with a null modem cable. This must be connected to the serial port of the two machines (COM1 - COM 4).
Once the two machines are connected (press the connection button), the player can then choose whether he wants to play with two people on one machine (Split screen yes/no).
After this page, the players come to the main menu. It is up to the master player to launch the game.
C. Network (2-8 players)
RS1 is played out on a network supporting 10Mb and where IPX protocol is installed.
To play a network game, one of the players must create a game, he will be the master player, the others must join a game.
Once all the players have joined or created a game, they will come to a page that says "players wait". After this page, all players come to the main menu.. It is the masterplayer's responsibility to configure the game.
D. Multi player tools
1. Messaging
This allows the players who are connected to a game to send messages.
When a player receives a message, an indicator situated on the extreme left of the navigation bar lights up.
2.Handover
The button that is to be found on the navigation bar and is represented as a pictogram (a hand). Only the master player has access to this button. This allows him to give the controls of the game to another player.
-------------------------------VIII. Replays
----------------------------------
Buttons for Car, Exterior, Subjective and TV correspond to the different visual displays available.
When a player goes to full screen, he has access again to these functions via the navigation bar. Key :
Load/Save -> No key
Read -> Arrow key to the right (1 touch)
Slow down -> Arrow key to the left (if reading)
Pause -> Space
Stop -> No key
Fast forward -> Arrow key to right (2 touches)
Rapid reverse -> Arrow key to left (2 touches)
Return to start -> Arrow key down
Go to end -> Arrow key up
------------------------IX. Technical support
-------------------------
A. Installation problems
Have you the required hardware
(See Installation)
B. Sound problems
Check that you loud speakers (or your helmet) are properly connected. At the start of Windows 95, in VOLUME CONTROL check that the volume is high enough and that MUTE and MUTE ALL are turned off.
Check that Windows 95 is set up for sound.
a. Select from the task bar START / PARAMETERS / CONFIGURATION PANEL
b. Double click on SOUND icon.
c. Select and run a sound file.
Check that your sound card has been properly installed :
a. Select from the task bar START / PARAMETERS / CONFIGURATION PANEL
b. Double click on the SYSTEM icon.
c. Click on PERIPHERALS MANAGEMENT.
d. Click on SOUND CONTROLS, VIDEO and GAME. The name of your sound card should appear.
If this is not the case you must install the drivers that came with your card.
C. Configuration of network
Once in a network game, all player's computers must be physically linked to the same network. On top of this, IPX/SPX protocol must be installed on all sites.
To check that the protocol has been correctly installed :
a. Select from the task bar START/ PARAMETERS / CONFIGURATION
b. Double click on the NETWORK icon
c. In the list of installed components, check that the protocol is compatible and IPX /SPX is correctly installed.
To add a missing protocol :
d. Press Add
e. Choose Microsoft from the list on the left
f. Choose IPX/SPX from the list on the right.
g. Press OK several times.
h. Press YES to restart your computer.
D. Graphic cards
It is possible that the DirectX (TM) drivers will not be compatible with your video card, stopping you from restarting Windows 95 after installing the game.
To correct this problem, you will have to reinstall the drivers that came with your video card.
If you do not know how to continue, please follow the instructions below :
a. Restart Windows 95 (TM) in NO CHECK.
(If this is not readily available, press F8 when the "Starting Windows 95@ message comes up and select NO CHECK)
b. Select START / PARAMETERS / CONFIGURATION PANEL
c. Double click on the DISPLAY icon
d. Select SETTINGS or CONFIGURATION PANEL.
e. Click on MODIFY DISPLAY FORMAT button.
f. Press CHANGE.
g. Select the driver from your video card and follow the instructions.
h. Restart Windows 95 (TM).
______________________________
You have followed the necessary steps but the game is still not working properly. Our technical team is there to help. All you have to do is call one of the numbers between Monday and Friday from 10am to 1pm and from 3pm-7pm :
*FRANCE
Telephone : 02 99 08 90 77
Minitel 3615 UBISOFT (1,29 F/mm)
Hotline Ubi Soft : 08.36.68.46.32. (2,23 F/mm)
E-mail : F1tech@ubisoft.fr
On the internet : http://www.ubisoft.fr/f1racing
*ANYWHERE IN THE WORLD
E-mail : f1tech@ubisoft.fr
In order to get a quick answer, please have the following information to hand :
-brand
-video card
-RAM
-space on hard disk
-type of CD-ROM
-type of sound card
-type of network
-type of modem
Needless to say, if possible, try to stay next to your computer.
(c) 1997 Ubi Soft Entertainment
"Racing Simulation 1" and "Ubi Soft" are brands of Ubi Soft Entertainment.