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- on setSpriteCHand spritelist
- set CHand to the number of member "Cursor Hand"
- repeat with count = 1 to 48
- if getOne(spritelist, count) = 0 then
- set the cursor of sprite count to 0
- next repeat
- end if
- set the cursor of sprite count to [CHand, CHand + 1]
- end repeat
- end
-
- on setSpriteCExit spritelist
- set CHand to the number of member "Cursor Exit"
- repeat with count = 1 to 48
- if getOne(spritelist, count) = 0 then
- set the cursor of sprite count to 0
- next repeat
- end if
- set the cursor of sprite count to [CHand, CHand + 1]
- end repeat
- end
-