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- global retFrame, retMovie
-
- on mouseDown
- set button to the mouseCast
- set channel to the clickOn
- repeat while the stillDown
- set buttondown to button + 1
- set the castNum of sprite channel to buttondown
- updateStage()
- end repeat
- set the castNum of sprite channel to button
- updateStage()
- if rollOver(channel) then
- if soundBusy(2) then
- sound stop 2
- end if
- if voidp(retMovie) or voidp(retFrame) then
- go(1, "T-Online")
- else
- go(retFrame, retMovie)
- end if
- end if
- end
-