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- on checkWin
- puppetSprite(4, 1)
- if rollOver(6) then
- set the castNum of sprite 4 to 50
- else
- if rollOver(7) then
- set the castNum of sprite 4 to 51
- else
- if rollOver(8) then
- set the castNum of sprite 4 to 52
- else
- if rollOver(9) then
- set the castNum of sprite 4 to 53
- else
- if rollOver(10) then
- set the castNum of sprite 4 to 54
- else
- if rollOver(11) then
- set the castNum of sprite 4 to 55
- else
- set the castNum of sprite 4 to 15
- end if
- end if
- end if
- end if
- end if
- end if
- updateStage()
- end
-