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- on hilite n, NewCast
- global Tastenstatus
- puppetSprite(n, 1)
- set Oldcast to the castNum of sprite n
- set the castNum of sprite n to NewCast
- updateStage()
- repeat while the mouseDown
- if rollOver(n) = 1 then
- set the castNum of sprite n to NewCast
- set Tastenstatus to 1
- updateStage()
- next repeat
- end if
- set the castNum of sprite n to Oldcast
- set Tastenstatus to 0
- updateStage()
- end repeat
- set the castNum of sprite n to Oldcast
- updateStage()
- puppetSprite(n, 0)
- end
-