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- on enterFrame
- sound stop 1
- updateStage()
- unLoad()
- end
-
- on exitFrame
- global gCurrentTime, gDuration, gCurrentLabel
- set gDuration to the duration of member the member of sprite 2
- set gCurrentLabel to the frameLabel
- if voidp(gCurrentTime) = 1 then
- set the movieRate of sprite 2 to 1
- updateStage()
- else
- set the movieTime of sprite 2 to gCurrentTime
- set the movieRate of sprite 2 to 1
- updateStage()
- end if
- repeat while the movieRate of sprite 2
- if the mouseDown then
- exit repeat
- end if
- updateStage()
- end repeat
- end
-