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- on exitFrame
- repeat with x = 9 to 12
- if rollOver(x) = 1 then
- puppetSprite(x, 1)
- set the visible of sprite x to 1
- updateStage()
- repeat while rollOver(x) = 1
- if the mouseDown then
- exit repeat
- end if
- if rollOver(x) = 0 then
- exit repeat
- end if
- end repeat
- next repeat
- end if
- set the visible of sprite x to 0
- updateStage()
- puppetSprite(x, 0)
- end repeat
- go(the frame)
- end
-