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- on exitFrame
- markBat()
- pointer()
- bugMenu()
- rollerCheck()
- linkCheck()
- batCheck()
- preLoadcheck()
- go(the frame)
- end
-
- on batCheck
- set myCursor to [the number of member "hand1", the number of member "hand2"]
- repeat with channel = 10 to 14
- set the cursor of sprite channel to myCursor
- if rollOver(channel) = 0 then
- cursor(-1)
- end if
- if the mouseDown then
- exit repeat
- end if
- end repeat
- exit
- cursor(-1)
- end
-
- on markBat
- global gFrame
- set gFrame to the frame - 10
- end
-