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Text File | 2000-09-28 | 2.7 KB | 104 lines | [TEXT/MPS ] |
- /*
- File: SprocketInvaders.h
-
- Contains: xxx put contents here xxx
-
- Version: xxx put version here xxx
-
- Copyright: © 1999 by Apple Computer, Inc., all rights reserved.
-
- File Ownership:
-
- DRI: xxx put dri here xxx
-
- Other Contact: xxx put other contact here xxx
-
- Technology: xxx put technology here xxx
-
- Writers:
-
- (cjd) Chris De Salvo
-
- Change History (most recent first):
-
- <SP5> 1/29/99 cjd Moved gCDAudio to this file.
- */
-
- //• ------------------------------------------------------------------------------------------ •
- //•
- //• Copyright © 1996 Apple Computer, Inc., All Rights Reserved
- //•
- //•
- //• You may incorporate this sample code into your applications without
- //• restriction, though the sample code has been provided "AS IS" and the
- //• responsibility for its operation is 100% yours. However, what you are
- //• not permitted to do is to redistribute the source as "DSC Sample Code"
- //• after having made changes. If you're going to re-distribute the source,
- //• we require that you make it clear in the source that the code was
- //• descended from Apple Sample Code, but that you've made changes.
- //•
- //• Authors:
- //• Chris De Salvo
- //•
- //• ------------------------------------------------------------------------------------------ •
-
- #ifndef __SPROCKETINVADERS__
- #define __SPROCKETINVADERS__
-
- //• ------------------------------ Includes
-
- #include "GameObject.h"
- #include "Particles.h"
-
- //• ------------------------------ Public Definitions
-
- #define kNumEnemyRows 5
- #define kNumEnemyColumns 11
-
- #define kNumEnemies (kNumEnemyRows * kNumEnemyColumns)
-
- #define kEnemyMovingRight 1
- #define kEnemyMovingLeft 2
- #define kEnemyDropping 3
-
- //• ------------------------------ Public Types
- //• ------------------------------ Public Variables
-
- extern Boolean gCDAudio;
-
- extern Boolean gGameInProgress;
- extern Boolean gTwoPlayers;
- extern Boolean gNetPlay;
-
- extern GameObjectPtr gEnemyList;
- extern GameObjectPtr gEnemyShotList;
- extern GameObjectPtr gPlayerList;
- extern GameObjectPtr gGreenPlayerShotList;
- extern GameObjectPtr gRedPlayerShotList;
- extern GameObjectPtr gMiscObjectList;
- extern UInt32 gEnemyTask;
- extern SInt32 gEnemiesChangeDirection;
- extern SInt32 gEnemyVelocity;
- extern UInt32 gNumEnemies;
- extern UInt32 gEnemyLevel;
- extern UInt32 gNumEnemiesProcessed;
- extern UInt32 gNumRedPlayerLives;
- extern UInt32 gNumGreenPlayerLives;
-
- //• ------------------------------ Public Functions
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
- extern void InitNewGame(UInt32 wave);
- extern void GameLoop(void);
- extern void PlayerShoot(GameObjectPtr whichPlayer);
- extern void EnemyShoot(GameObjectPtr go);
- extern void AddParticles(short x, short y, ObjectKind kind);
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif