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/ Developer CD Series 2000 November: Tool Chest / Dev.CD Nov 00 TC Disk 1.toast / Sample Code / Contributed / SpriteWorld / SpriteWorld Files / Projects / SpriteWorld.txt < prev    next >
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Text File  |  2000-10-06  |  3.0 KB  |  150 lines  |  [TEXT/CWIE]

  1.  
  2. SPRITEWORLD CONTENTS/SETTINGS :
  3.  
  4. ------------------------------------------------------------------
  5.  
  6. Pre-compiled header:
  7.  
  8.     SWHeaders.pch
  9.  
  10. TARGETS;
  11.     <SWHeaders68K>
  12.     <SWHeadersPPC>
  13.  
  14. ------------------------------------------------------------------
  15.  
  16. SWIncludes.h headers :
  17.  
  18. #include "SWCommonHeaders.h"
  19.     #include <Retrace.h>
  20. #include "SpriteWorld.h"
  21.     #include "SWCommonHeaders.h"
  22.     #include "SpriteLayer.h"
  23.     #include "SpriteFrame.h"
  24.     #include "Sprite.h"
  25.     #include "Tiling.h"
  26. #include "SpriteLayer.h"
  27.     #include "SWCommonHeaders.h"
  28.     #include "Sprite.h"
  29. #include "SpriteFrame.h"
  30.     #include "SWCommonHeaders.h"
  31.     #include "BlitPixieInterface.h"
  32.     #include "BlitPixieHeader.h"
  33.     #include <QDOffscreen.h>
  34. #include "Sprite.h"
  35.     #include "SWCommonHeaders.h"
  36.     #include "SpriteFrame.h"
  37. #include "SpriteWorldUtils.h"
  38.     #include "SWCommonHeaders.h"
  39.     #include <QuickDraw.h>
  40.     #include <Icons.h>
  41.     #include <QDOffscreen.h>
  42.     #include "SpriteWorld.h"
  43.     #include "SpriteLayer.h"
  44.     #include "Sprite.h"
  45.     #include "SpriteFrame.h"
  46. #include "SpriteCompiler.h"
  47.     #include "SWCommonHeaders.h"
  48.     #include "SpriteFrame.h"
  49.     #include <Types.h>
  50.     #include <QuickDraw.h>
  51. #include "BlitPixieInterface.h"
  52.     #include "SWCommonHeaders.h"
  53. #include "Scrolling.h"
  54. #include "Tiling.h"
  55.     #include <Sound.h>
  56. #include "Circular Scrolling.h"
  57. #include "Multi-Screen Scrolling.h"
  58.  
  59. ------------------------------------------------------------------
  60.  
  61. SpriteWorldLib :
  62.  
  63.     BlitPixieInterface.c
  64.     Sprite.c
  65.     SpriteCompiler.c
  66.     SpriteFrame.c
  67.     SpriteLayer.c
  68.     SpriteWorld.c
  69.     SpriteWorldUtils.c
  70.     Scrolling.c
  71.     Tiling.c
  72.  
  73. TARGETS;
  74.     <SpriteWorldLib68K>
  75.     <SpriteWorldLibPPC>
  76.     <SpriteWorldDebugLib68K>
  77.     <SpriteWorldDebugLibPPC>
  78.  
  79. ------------------------------------------------------------------
  80.  
  81. BlitPixieLib :
  82.  
  83.     BlitPixieAllBit.c
  84.     BlitPixieClear.c
  85.     BlitPixieCodeCompiler.c
  86.     BlitPixieColorkey.c
  87.     BlitPixieDoubled.c
  88.     BlitPixieDoubleRects.c
  89.     BlitPixieFlip.c
  90.     BlitPixieMask.c
  91.     BlitPixieMaskCollision.c
  92.     BlitPixieRect.c
  93.     BlitPixieRLE.c
  94.     BlitPixieRLECollision.c
  95.     BlitPixieRLECompiler.c
  96.     BlitPixieRotoZoomer.c
  97.     BlitPixieUtils.c
  98.     
  99. TARGETS;
  100.     <BlitPixieLib68K>
  101.     <BlitPixieLibPPC>
  102.     
  103. ------------------------------------------------------------------
  104.  
  105. SpriteWorldUtils :
  106.  
  107.     Circular Scrolling.c
  108.     Multi-Screen Scrolling.c
  109.     SWApplication.c
  110.     SWCompressResource.c
  111.     SWDialogUtils.c
  112.     SWDitherDown.c
  113.     SWFastLine.c
  114.     SWFixed.c
  115.     SWFPSReport.c
  116.     SWGameUtils.c
  117.     SWParticles.c
  118.     SWSounds.c
  119.     SWStats.c
  120.  
  121. TARGETS;
  122.     <SpriteWorldUtils68K>
  123.     <SpriteWorldUtilsPPC>
  124.     <SpriteWorldDebugUtils68K>
  125.     <SpriteWorldDebugUtilsPPC>
  126.  
  127. ------------------------------------------------------------------
  128.  
  129. SETTINGS;
  130.  
  131.     Static Library
  132.     
  133. Debug libs:
  134.     #define SW_ASSERT_ON                1
  135.     A6 Stack Frames                     on
  136.     Macsbug symbols / Traceback Tables    on
  137.     Global optimizations                 off
  138.     Peephole optimization                 off
  139.     Instruction scheduling                 off
  140.         
  141. Final libs:
  142.     #define SW_ASSERT_ON                0
  143.     A6 Stack Frames                     off
  144.     Macsbug symbols / Traceback Tables    off
  145.     Global optimizations                on (max)
  146.     Peephole optimization                 on
  147.     Instruction scheduling                 on
  148.  
  149. ------------------------------------------------------------------
  150.