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- /*
- * (c) Copyright 1993, 1994, 1995, 1996 Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- #include "gl.h"
-
- #include <math.h>
- #include <stdio.h>
-
- #define POINT_EXTERN
- #include "Point.h"
-
- // Change this back to inline
- Point_b Point_b::rotate_abouty(GLfloat c, GLfloat s)
- {
- val.pt[0] = c*pt[0] + s*pt[2];
- val.pt[1] = pt[1];
- val.pt[2] = -s*pt[0] + c*pt[2];
- return val;
- }
-
-
-
- void Point_b::refract_self(Point_b light, Point_b N, GLfloat I)
- {
- GLfloat t;
- Point_b dlight;
-
- dlight = refract_direction(light, N, I);
- t = -pt[2] / dlight.pt[2];
- pt[0] = pt[0] + dlight.pt[0]*t;
- pt[1] = pt[1] + dlight.pt[1]*t;
- pt[2] = 0;
- }
-
- Point_b Point_b::refract_direction(Point_b light, Point_b N, GLfloat I)
- {
- GLfloat cos1, sin1, cos2, sin2, m;
- GLfloat dlight[3], dN[3], axis[3];
-
- /* dlight = (light - *this).unit() * -1.0; */
- dlight[0] = pt[0] - light.pt[0];
- dlight[1] = pt[1] - light.pt[1];
- dlight[2] = pt[2] - light.pt[2];
- m = sqrt(dlight[0]*dlight[0] + dlight[1]*dlight[1] + dlight[2]*dlight[2]);
- dlight[0] /= m;
- dlight[1] /= m;
- dlight[2] /= m;
-
- // dN = N * -1.0;
- dN[0] = -N.pt[0];
- dN[1] = -N.pt[1];
- dN[2] = -N.pt[2];
-
- // cos1 = dN.dot(dlight);
- cos1 = dN[0]*dlight[0] + dN[1]*dlight[1] + dN[2]*dlight[2];
-
- if (1.0 - cos1*cos1 < point_fudge) {
- val = dN;
- return val;
- }
-
- // axis = ((dN * dlight) * dN).unit();
- val.pt[0] = dN[1]*dlight[2] - dlight[1]*dN[2];
- val.pt[1] = dN[2]*dlight[0] - dlight[2]*dN[0];
- val.pt[2] = dN[0]*dlight[1] - dN[1]*dlight[0];
- axis[0] = val.pt[1]*dN[2] - dN[1]*val.pt[2];
- axis[1] = val.pt[2]*dN[0] - dN[2]*val.pt[0];
- axis[2] = val.pt[0]*dN[1] - val.pt[1]*dN[0];
- m = sqrt(axis[0]*axis[0] + axis[1]*axis[1] + axis[2]*axis[2]);
- axis[0] /= m;
- axis[1] /= m;
- axis[2] /= m;
-
- if (axis[0]*axis[0] > point_fudge)
- sin1 = (dlight[0] - dN[0] * cos1) / axis[0];
- else if (axis[1]*axis[1] > point_fudge)
- sin1 = (dlight[1] - dN[1] * cos1) / axis[1];
- else sin1 = dlight[2] - dN[2] * cos1;
-
- sin2 = sin1 / I;
- cos2 = (sin1*sin1 < 1.0) ? sqrt(1.0 - sin2*sin2) : 0;
-
- dlight[0] = dN[0]*cos2 + axis[0]*sin2;
- dlight[1] = dN[1]*cos2 + axis[1]*sin2;
- dlight[2] = dN[2]*cos2 + axis[2]*sin2;
-
- /* I'm not sure this is quite legal */
- if (dlight[2] > 0.0) dlight[2] = -dlight[2];
-
- val = dlight;
-
- return val;
- }
-
- void Point_b::print()
- {
- print("%f %f %f\n");
- }
-
- void Point_b::print(const char *format)
- {
- printf(format, this->pt[0], this->pt[1], this->pt[2], 1.0);
- }
-
-