home *** CD-ROM | disk | FTP | other *** search
/ Kompuutteri K-CD 2000 #2 / K-Games_2_2000.iso / DeltaForce2Demo / data1.cab / Program_Executable_Files / Df2.pff / DF2.MNU < prev    next >
Encoding:
Text File  |  1999-09-14  |  34.4 KB  |  642 lines

  1. ; Commanche Battlefield MNU Defs for VMS
  2. ; COMMAS are used for field separations.
  3. ; ****************** NOTE *********************
  4. ; lines, including comments,
  5. ; should not be longer than 127 characters
  6. ; *********************************************
  7.  
  8. [SOUNDS]
  9. ; SOUND=Name, Filename, attrib, volume
  10. SOUND=btn_slct,btn_slct.wav,A,150
  11. SOUND=btn_roll,btn_roll.wav,A,80
  12. SOUND=mnu_tran,mnu_tran.wav,A,80
  13. SOUND=TTY_CLK1,TTY_CLK1.WAV,A,80
  14. SOUND=TTY_CLK2,TTY_CLK2.WAV,A,80
  15. SOUND=TTY_CLK3,TTY_CLK3.WAV,A,80
  16. SOUND=TTY_CLK4,TTY_CLK4.WAV,A,80
  17. SOUND=TTY_CLK5,TTY_CLK5.WAV,A,80
  18. SOUND=TTY_CLK6,TTY_CLK6.WAV,A,80
  19. SOUND=TTY_CLK7,TTY_CLK7.WAV,A,80
  20. SOUND=TTY_CLK8,TTY_CLK8.WAV,A,80
  21. SOUND=TTY_CLK9,TTY_CLK9.WAV,A,80
  22. SOUND=TTY_RTN1,TTY_RTN1.WAV,A,80
  23. SOUND=TTY_RTN2,TTY_RTN2.WAV,A,80
  24. SOUND=TTY_RTN3,TTY_RTN3.WAV,A,80
  25. SOUND=TTY_RTN4,TTY_RTN4.WAV,A,80
  26.  
  27. [ARGBS]
  28. ; FORMAT
  29. ; ARGB=Name, Alpha, R, G, B
  30. ARGB=Black,255,0,0,0
  31. ARGB=White,255,255,255,255
  32. ARGB=Red,255,255,0,0
  33. ARGB=Red2,255,255,64,64
  34. ARGB=LtRed,255,255,192,192
  35. ARGB=DkRed,255,128,0,0
  36. ARGB=Green,255,0,255,0
  37. ARGB=LtGreen,255,192,255,192
  38. ARGB=DkGreen,255,0,128,0
  39. ARGB=Blue,255,0,0,255
  40. ARGB=LtBlue,255,128,128,255
  41. ARGB=DkBlue,255,0,0,128
  42. ARGB=WhiteBlue,255,192,192,255
  43. ARGB=Orange,255,255,200,0
  44. ARGB=DkOrange,128,128,100,0
  45.  
  46. ; script test
  47. ARGB=LightRed,255,255,192,192
  48. ARGB=ButtonGreen,255,0,192,0
  49.  
  50. ARGB=TrueGreen,255,0,255,0
  51. ARGB=WeirdYellow,255,237,226,150
  52. ARGB=WhiteGreen,255,160,255,160
  53.  
  54. ARGB=NormalAmber,255,240,98,28
  55. ARGB=SelectedAmber,255,255,128,0
  56. ARGB=DisabledAmber,255,180,60,0
  57. ARGB=DarkAmber,255,49,24,16
  58.  
  59.  
  60. [FONTS]
  61. ; FORMAT
  62. ; FONT=Name, Filename, RGB FG Normal, RGB BG Normal, RGB FG Lit, RGB BG Lit, RGB FG Disabled, RGB BG Disabled
  63. FONT=LCD10,lcd_10.pcx,White,Black,Orange,Black,DkOrange,Black
  64. FONT=LCD10B,lcd_10.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  65. FONT=LCD7,lcd_07.pcx,White,Black,Orange,Black,DkOrange,Black
  66.  
  67. FONT=FRK11S,frk_11.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  68. FONT=FRK14S,frk_14.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  69. FONT=FRK12N,frk_12.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  70. FONT=FRK12D,frk_12.pcx,DisabledAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  71. FONT=FRK12S,frk_12.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  72. FONT=FRK14,frk_14.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
  73. FONT=STP26,stp_26.pcx,DarkAmber,Black,DarkAmber,Black,DarkAmber,Black
  74.  
  75. [IMAGES]
  76. ; FORMAT
  77. ; IMAGE=Name,filename, attrib, image frames, preload
  78. ; <attrib>
  79. ; A     Normal
  80. ; B     Alpha blend 50%
  81. ; C        Force 32bit load (converts 8-bit to 32-bit)
  82. ; <Preload> 0 or 1 ( cursor should be preloaded always )
  83. IMAGE=ImageCursor,cursor1.tga,A,1,1
  84.  
  85. IMAGE=ImageBtn286,btn_286.pcx,BC,4,1
  86.  
  87. ; bkgs
  88. IMAGE=ImageMenuFrame,df2_main.tga,A,1,1
  89. IMAGE=ImageIntroSplash,df2_fnsp.tga,A,1,1
  90. IMAGE=ImageOutroSplash,df2_bksp.tga,A,1,1
  91. IMAGE=ImageSSSplash,df2sshot.tga,A,1,1
  92. IMAGE=ImageContestSplash,df2cntst.tga,A,1,1
  93. IMAGE=ImageDemoNotes1,df2note1.tga,A,1,1
  94. IMAGE=ImageDemoNotes2,df2note2.tga,A,1,1
  95.  
  96. ; old
  97. IMAGE=ImageBtn92,btn_92.pcx,AC,4,1
  98. IMAGE=ImageBtn128,btn_128a.pcx,AC,4,1
  99. IMAGE=ImageBtn192,btn_192.pcx,AC,4,1
  100. IMAGE=ImageBtn192Blank,btn_192a.tga,A,4,1
  101. IMAGE=ImageBtnLeft,btn_lft.pcx,AC,4,1
  102. IMAGE=ImageBtnRight,btn_rgt.pcx,AC,4,1
  103. IMAGE=ImageExp1,vuexp1.tga,B,18,1
  104. IMAGE=ImageExp2,vuexp1.tga,A,18,1
  105. IMAGE=ImageTest,test.tga,A,1,1
  106. ;IMAGE=ImageHSlider,slider.tga,A,1,1
  107. ;IMAGE=ImageVSlider,vslider.pcx,AC,1,1
  108. IMAGE=ImageVSliderB,vsb.tga,A,1,1
  109.  
  110. ; Choose Soldier Faces
  111. IMAGE=ImageFace01,face01.tga,AC,1,1
  112. IMAGE=ImageFace02,face02.tga,AC,1,1
  113. IMAGE=ImageFace03,face03.tga,AC,1,1
  114. IMAGE=ImageFace04,face04.tga,AC,1,1
  115. IMAGE=ImageFace05,face05.tga,AC,1,1
  116. IMAGE=ImageFace06,face06.tga,AC,1,1
  117. IMAGE=ImageFace07,face07.tga,AC,1,1
  118. IMAGE=ImageFace08,face08.tga,AC,1,1
  119. IMAGE=ImageFace09,female01.tga,AC,1,1
  120. IMAGE=ImageFace10,female02.tga,AC,1,1
  121. IMAGE=ImageFace11,female03.tga,AC,1,1
  122.  
  123. IMAGE=ImageMap1,demopic.tga,AC,1,1
  124.  
  125. ; DF2 New
  126. IMAGE=ImageBtn01,df2_bt01.pcx,AC,4,1
  127. IMAGE=ImageBtn02,df2_bt02.pcx,AC,4,1
  128. IMAGE=ImageBtn03,df2_bt03.pcx,AC,4,1
  129. IMAGE=ImageBtn04,df2_bt04.pcx,AC,4,1
  130. IMAGE=ImageBtn05,df2_bt05.pcx,AC,4,1
  131. IMAGE=ImageBtn06,df2_bt06.pcx,AC,4,1
  132. IMAGE=ImageBtn07,df2_bt07.pcx,AC,4,1
  133. IMAGE=ImageBtn08,df2_bt08.pcx,AC,4,1
  134. IMAGE=ImageBtn09,df2_bt09.pcx,AC,4,1
  135. IMAGE=ImageBtn10,df2_bt10.pcx,AC,4,1
  136. IMAGE=ImageBtn11,df2_bt11.pcx,AC,4,1
  137. IMAGE=ImageBtn12,df2_bt12.pcx,AC,4,1
  138. IMAGE=ImageBtn13,df2_bt13.pcx,AC,4,1
  139. IMAGE=ImageBtn14,df2_bt14.pcx,AC,4,1
  140. IMAGE=ImageBtn15,df2_bt15.pcx,AC,4,1
  141. IMAGE=ImageBtn16,df2_bt16.pcx,AC,4,1
  142. IMAGE=ImageBtn17,df2_bt17.pcx,AC,4,1
  143. IMAGE=ImageBtnDm,df2_btdm.pcx,AC,4,1
  144. IMAGE=ImageBtn2A,df2_bt2A.pcx,AC,4,1
  145. IMAGE=ImageBtn2B,df2_bt2B.pcx,AC,4,1
  146. IMAGE=ImageBtn2C,df2_bt2C.pcx,AC,4,1
  147. IMAGE=ImageBtn2D,df2_bt2D.pcx,AC,4,1
  148. IMAGE=ImageBtn2E,df2_bt2E.pcx,AC,4,1
  149. IMAGE=ImageBtn2F,df2_bt2F.pcx,AC,4,1
  150. IMAGE=ImageSlider1,slider1.pcx,AC,1,1
  151. IMAGE=ImageSlider2,slider2.pcx,AC,1,1
  152. IMAGE=ImageSlider3,slider3.pcx,AC,1,1
  153.  
  154.  
  155.  
  156. ; new
  157. IMAGE=ImageBtn203,df2_bt19.pcx,AC,4,1
  158. IMAGE=ImageBtn185,df2_bt18.pcx,AC,4,1
  159. IMAGE=ImageBtnLLeft,df2_bt03.pcx,AC,4,1
  160. IMAGE=ImageBtnLRight,df2_bt04.pcx,AC,4,1
  161. IMAGE=ImageBtnSLeft,df2_bt12.pcx,AC,4,1
  162. IMAGE=ImageBtnSRight,df2_bt13.pcx,AC,4,1
  163. IMAGE=ImageBtnLUp,df2_bt06.pcx,AC,4,1
  164. IMAGE=ImageBtnLDown,df2_bt07.pcx,AC,4,1
  165. IMAGE=ImageBtnSUp,df2_bt09.pcx,AC,4,1
  166. IMAGE=ImageBtnSDown,df2_bt10.pcx,AC,4,1
  167. IMAGE=ImageBtnSMinus,df2_bt13.pcx,AC,4,1
  168. IMAGE=ImageBtnSPlus,df2_bt12.pcx,AC,4,1
  169. IMAGE=ImageHSlider,Slider1.pcx,A,1,1
  170. IMAGE=ImageVSlider,Slider4.pcx,AC,1,1
  171. IMAGE=ImageSHSlider,Slider2.pcx,A,1,1
  172.  
  173. IMAGE=ImageBtn1,ok_butn1.tga,AC,4,1
  174. IMAGE=ImageBtn2,ok_butn2.tga,AC,4,1
  175. IMAGE=ImageBtn3,ok_butn3.tga,AC,4,1
  176. IMAGE=ImageBtn4,ok_butn4.tga,AC,4,1
  177. IMAGE=ImageBtn5,ok_butn5.tga,AC,4,1
  178. IMAGE=ImageBtn6,ok_butn6.tga,AC,4,1
  179. IMAGE=ImageBtn7,ok_butn7.tga,AC,4,1
  180. IMAGE=ImageBtn8,ok_butn8.tga,AC,4,1
  181. IMAGE=ImageTestMap,testmap.pcx,AC,1,1
  182.  
  183.  
  184. ; TopLeft picture for correct xparency
  185. IMAGE=ImageTL1,tl1.tga,B,1,1
  186.  
  187. [MENUS]
  188. ; FORMAT
  189. ; MENU=Name, attrib, BKG Image, x1, y1, x2, y2, user param1
  190. ; <attrib>
  191. ; A        None
  192. ; <x1,y1,x2,y2> menyu bounding box for special effects
  193. MENU=Main,A,ImageMenuFrame,221,157,418,373,0
  194. MENU=Options1,A,ImageMenuFrame,0,0,0,0,0
  195. MENU=Options2,A,ImageMenuFrame,0,0,0,0,0
  196. MENU=PreMenu,A,ImageMenuFrame,0,0,0,0,0
  197. MENU=PostMenu,A,ImageMenuFrame,0,0,0,0,0
  198. MENU=QuickMission,A,ImageMenuFrame,0,0,0,0,0
  199. MENU=DemoBriefing,A,ImageMenuFrame,0,0,0,0,0
  200. MENU=ChooseSoldier,A,ImageMenuFrame,77,117,274,421,0
  201. MENU=Multiplayer1,A,ImageMenuFrame,221,157,418,373,0
  202. MENU=Novaworld,A,ImageMenuFrame,221,157,418,373,0
  203. MENU=Credits,A,ImageMenuFrame,0,0,0,0,0
  204. MENU=MissionBriefing,A,ImageMenuFrame,0,0,0,0,0
  205. MENU=Host,A,ImageMenuFrame,0,0,0,0,0
  206. MENU=OutroSplash,A,ImageOutroSplash,0,0,0,0,0
  207. MENU=IntroSplash,A,ImageIntroSplash,0,0,0,0,0
  208. MENU=SSSplash,A,ImageSSSplash,0,0,0,0,0
  209. MENU=ContestSplash,A,ImageContestSplash,0,0,0,0,0
  210. MENU=DemoNotes1,A,ImageDemoNotes1,0,0,0,0,0
  211. MENU=DemoNotes2,A,ImageDemoNotes2,0,0,0,0,0
  212.  
  213. [APS]
  214. ; FORMAT
  215. ; AP=Name, x, y
  216. AP=None,0,0
  217. AP=Test,0,0
  218. AP=Test2,-160,157
  219. AP=Test3,641,157
  220. AP=APMMSide,0,0
  221.  
  222. ; new soldier selection
  223. AP=APNSName,7,96
  224. AP=APNSPic,324,96
  225. AP=APNSStat,7,323
  226. AP=APNSSide,0,0
  227.  
  228. ; Campaign
  229. AP=APCASide,0,0
  230. AP=APCAMap,6,94
  231.  
  232. ; Options1
  233. AP=APOPT1Side,0,0
  234. AP=APOPT1Main,0,0
  235.  
  236. ; Mission
  237. AP=APMISSide,0,0
  238. AP=APMISMain,0,0
  239.  
  240. ; MP1
  241. AP=APMP1Side,0,0
  242. AP=APMP1Main,0,0
  243.  
  244. ; Host
  245. AP=APHOSTSide,0,0
  246. AP=APHOSTMain,0,0
  247.  
  248. ; Quickmission
  249. AP=APQMName,7,96
  250.  
  251. ; Novaworld
  252. AP=APNWSide,0,0
  253.  
  254. [BUTTONS]
  255. ; FORMAT
  256. ; BUTTON=button name, menu name, attachment point, type, attrib, TTID, callback funcname, xcoord, ycoord, 
  257. ;         fontname, image name, slider size (time rate for ANIM in ms) (x size of button box), 
  258. ;         default slider pos (start anim frame) (y size of button box), slider width/height (depending on type), 
  259. ;         default draw state, hotkey1 (DWORD), hotkey2 (DWORD), Zorder, user param1, user param2
  260. ;
  261. ; <menu name>    - button's owner
  262. ;
  263. ; <type>
  264. ; 0 NULL type                Ie Text ONLY
  265. ; 1 normal push button        normal 4 state button
  266. ; 2 HScroll                    horizontal scroll
  267. ; 3 VScroll                    vertical scroll
  268. ; 4 Anim                    simple continuous animation of images (A disabled anim will not inc frames)
  269. ; 10 Custom                    custom mouse handling and drawing
  270. ;
  271. ; <attrib>
  272. ; A        -none-
  273. ; B        -none-
  274. ; C        No Draw - Default renderer will NOT draw anything
  275. ; D        Has LEFT justified text
  276. ; E        Has RIGHT justified text
  277. ; F        Has CENTERED justified text
  278. ; G        Has its own Owner Draw function (Must have C also if you want to draw it completely yourself), draws
  279. ;        During the "normal" stage (non-fading)
  280. ; H        Button Text (Blit will automatically center text INSIDE of the button image)
  281. ; I        Repeatable Mouse Clicks 
  282. ; J        Ignores ALL Mouse
  283. ; K        No Sound (No autosound will be played)
  284. ; L        Owner Draws during fade in
  285. ; M        Custom sounds for events
  286. ; N        Owner Draws during fade out
  287. ;
  288. ; <default draw state>
  289. ; 0        NULL (?)
  290. ; 1        Normal
  291. ; 2        Lighted
  292. ; 3        Pushed
  293. ; 4        Disabled
  294. ;
  295. ; <zorder>        - determines how buttons are drawn and activated (positive is topmost, negative is bottommost)
  296. ; <hotkey1/2>    - A scancode stored in a DWORD ( other keys that can activate his button )
  297.  
  298. ; IntroSplash Screen
  299. BUTTON=but_is_demodm,IntroSplash,None,1,C,PLAY_DEMO,is_PlayDemo,34,159,FRK14,NULL,0,0,0,1,0,0,0,0,0
  300. BUTTON=but_is_moviedm,IntroSplash,None,1,C,PLAY_TRAILER,is_PlayMovie,34,220,FRK14,NULL,0,0,0,1,0,0,0,0,0
  301. BUTTON=but_is_designdm,IntroSplash,None,1,C,DESIGNER_NOTES,is_DesignNotes,34,284,FRK14,NULL,0,0,0,1,0,0,0,0,0
  302. BUTTON=but_is_quitdm,IntroSplash,None,1,C,EXIT_GAME,is_Quit,34,345,FRK14,NULL,0,0,0,1,0,0,0,0,0
  303. BUTTON=but_is_demo,IntroSplash,None,1,A,NULL,is_PlayDemo,34,159,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
  304. BUTTON=but_is_movie,IntroSplash,None,1,A,NULL,is_PlayMovie,34,220,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
  305. BUTTON=but_is_design,IntroSplash,None,1,A,NULL,is_DesignNotes,34,284,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
  306. BUTTON=but_is_quit,IntroSplash,None,1,A,NULL,is_Quit,34,345,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
  307.  
  308. ; Demo Notes 1
  309. BUTTON=but_dn1_nextdm,DemoNotes1,None,1,C,NEXT,dn1_Next,174,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
  310. BUTTON=but_dn1_menudm,DemoNotes1,None,1,C,RETURN_TO_MENU,dn1_Menu,10,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
  311. BUTTON=but_dn1_next,DemoNotes1,None,1,A,NULL,dn1_Next,174,436,FRK14,ImageBtn2F,0,0,0,1,0,0,0,0,0
  312. BUTTON=but_dn1_menu,DemoNotes1,None,1,A,NULL,dn1_Menu,10,436,FRK14,ImageBtn2D,0,0,0,1,0,0,0,0,0
  313.  
  314. ; Demo Notes 2
  315. BUTTON=but_dn2_prev,DemoNotes2,None,1,C,PREVIOUS,dn2_Prev,174,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
  316. BUTTON=but_dn2_menu,DemoNotes2,None,1,C,RETURN_TO_MENU,dn2_Menu,10,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
  317. BUTTON=but_dn2_prev,DemoNotes2,None,1,A,NULL,dn2_Prev,174,436,FRK14,ImageBtn2E,0,0,0,1,0,0,0,0,0
  318. BUTTON=but_dn2_menu,DemoNotes2,None,1,A,NULL,dn2_Menu,10,436,FRK14,ImageBtn2D,0,0,0,1,0,0,0,0,0
  319.  
  320. ; ScreenShot Splash screen - no controls
  321.  
  322. ; OutroSplash Screen
  323. BUTTON=but_os_webdm,OutroSplash,None,1,C,VISIT_WEBSITE,ss_Website,51,435,FRK14,NULL,0,0,0,1,0,0,0,0,0
  324. BUTTON=but_os_qudm,OutroSplash,None,1,C,EXIT_GAME,ss_Quit,331,435,FRK14,NULL,0,0,0,1,0,0,0,0,0
  325. BUTTON=but_os_web,OutroSplash,None,1,A,NULL,ss_Website,51,435,FRK14,ImageBtn2B,0,0,0,1,0,0,0,0,0
  326. BUTTON=but_os_quit,OutroSplash,None,1,A,NULL,ss_Quit,331,435,FRK14,ImageBtn2A,0,0,0,1,0,0,0,0,0
  327.  
  328. ; Contest Splash screen
  329. BUTTON=but_cns_regdm,ContestSplash,None,1,C,REGISTER_HERE!,cns_Register,72,344,FRK14,NULL,0,0,0,1,0,0,0,0,0
  330. BUTTON=but_cns_quitdm,ContestSplash,None,1,C,EXIT_GAME,cns_Quit,72,391,FRK14,NULL,0,0,0,1,0,0,0,0,0
  331. BUTTON=but_cns_reg,ContestSplash,None,1,A,NULL,cns_Register,72,344,FRK14,ImageBtn2C,0,0,0,1,0,0,0,0,0
  332. BUTTON=but_cns_quit,ContestSplash,None,1,A,NULL,cns_Quit,72,391,FRK14,ImageBtn2A,0,0,0,1,0,0,0,0,0
  333.  
  334. ; Main Menu
  335. ;BUTTON=but_mm_title,Main,None,0,CGL,MAIN_MENU,mm_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  336. BUTTON=but_mm_title,Main,None,0,D,MAIN_MENU,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  337. BUTTON=but_mm_cab,Main,None,1,A,PLAY_DEMO,mm_Campaign,172,90,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  338. BUTTON=but_mm_reb,Main,None,1,A,CHOOSE_SOLDIER,mm_NewSoldier,172,120,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  339. BUTTON=but_mm_qmb,Main,None,1,A,QUICK_MISSIONS,mm_QuickMission,172,150,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  340. BUTTON=but_mm_nwb,Main,None,1,A,JOIN_NOVAWORLD,mm_Novaworld,172,180,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  341. BUTTON=but_mm_mpb,Main,None,1,A,MULTIPLAYER_OPTIONS,mm_Multiplayer,172,210,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  342. BUTTON=but_mm_opb,Main,None,1,A,SETTINGS,mm_Options,172,240,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  343. BUTTON=but_mm_crb,Main,None,1,A,VIEW_CREDITS,mm_Credits,172,270,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  344. BUTTON=but_mm_upd,Main,None,1,A,UPDATE_DEMO,mm_UpdateDemo,172,300,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
  345. BUTTON=but_mm_qutxt,Main,None,1,E,EXIT_GAME,mm_Quit,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  346.  
  347. ; Options Page 1
  348. ;BUTTON=but_opt1_title,Options1,None,0,CGL,SETTINGS,opt_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  349. BUTTON=but_opt1_title,Options1,None,0,D,SETTINGS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  350. BUTTON=but_opt1_mainrect,Options1,NONE,1,CG,NULL,mm_Rect,37,96,LCD10,NULL,0,0,0,1,0,0,-2,600,396
  351. BUTTON=but_opt1_gstxt,Options1,NONE,0,F,GENERAL_SETTINGS,NULL,57,71,FRK14S,NULL,0,0,0,1,0,0,0,327,88
  352. BUTTON=but_opt1_gsrect,Options1,NONE,1,CG,NULL,mm_Rect,56,68,LCD10,NULL,0,0,0,1,0,0,-1,327,87
  353. BUTTON=but_opt1_gsl,Options1,NONE,1,A,NULL,opt_PrevPage,37,68,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  354. BUTTON=but_opt1_gsr,Options1,NONE,1,A,NULL,opt_NextPage,327,68,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  355.  
  356. ; Input LABEL
  357. BUTTON=but_opt1_inputtxt,Options1,NONE,0,D,INPUT,NULL,265,108,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  358.  
  359. ; Mouse Sensitivity SLIDER
  360. BUTTON=but_opt1_mousesentxt,Options1,NONE,0,E,MOUSE_SENSITIVITY,NULL,255,128,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  361. BUTTON=but_opt1_msrect,Options1,NONE,1,CG,NULL,mm_Rect,280,125,LCD10,NULL,0,0,0,1,0,0,-1,565,144
  362. BUTTON=but_opt1_msl,Options1,NONE,1,A,NULL,opt1_MSLeft,261,125,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  363. BUTTON=but_opt1_msr,Options1,NONE,1,A,NULL,opt1_MSRight,565,125,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  364. BUTTON=but_opt1_mssl,Options1,NONE,2,A,NULL,NULL,286,127,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
  365.  
  366. ; Flip Mouse SLIDER
  367. BUTTON=but_opt1_flipmousetxt,Options1,NONE,0,E,FLIP_MOUSE,NULL,255,150,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  368. BUTTON=but_opt1_fmtxt,Options1,NONE,0,F,N/A,NULL,280,151,FRK12N,NULL,0,0,0,1,0,0,1,565,166
  369. BUTTON=but_opt1_fmrect,Options1,NONE,1,CG,NULL,mm_Rect,280,147,LCD10,NULL,0,0,0,1,0,0,-1,565,166
  370. BUTTON=but_opt1_fml,Options1,NONE,1,A,NULL,opt1_FMChange,261,147,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  371. BUTTON=but_opt1_fmr,Options1,NONE,1,A,NULL,opt1_FMChange,565,147,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  372.  
  373. ; Video LABEL
  374. BUTTON=but_opt1_videotxt,Options1,NONE,0,D,VIDEO,NULL,265,188,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  375.  
  376. ; Driver SLIDER
  377. BUTTON=but_opt1_drivertxt,Options1,NONE,0,E,DRIVER,NULL,255,208,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  378. BUTTON=but_opt1_dvtxt,Options1,NONE,0,F,N/A,NULL,287,209,FRK12N,NULL,0,0,0,1,0,0,1,565,224
  379. BUTTON=but_opt1_dvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,205,LCD10,NULL,0,0,0,1,0,0,-1,565,224
  380. BUTTON=but_opt1_dvl,Options1,NONE,1,A,NULL,opt1_DRLeft,261,205,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  381. BUTTON=but_opt1_dvr,Options1,NONE,1,A,NULL,opt1_DRRight,565,205,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  382.  
  383. ; Resolution SLIDER
  384. BUTTON=but_opt1_restxt,Options1,NONE,0,E,RESOLUTION,NULL,255,230,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  385. BUTTON=but_opt1_rstxt,Options1,NONE,0,F,N/A,NULL,280,232,FRK12N,NULL,0,0,0,1,0,0,1,565,247
  386. BUTTON=but_opt1_rsrect,Options1,NONE,1,CG,NULL,mm_Rect,280,227,LCD10,NULL,0,0,0,1,0,0,-1,565,246
  387. BUTTON=but_opt1_rsl,Options1,NONE,1,A,NULL,opt1_RSLeft,261,227,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  388. BUTTON=but_opt1_rsr,Options1,NONE,1,A,NULL,opt1_RSRight,565,227,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  389.  
  390. ; Turbo SLIDER
  391. BUTTON=but_opt1_turbotxt,Options1,NONE,0,E,TURBO,NULL,255,252,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  392. BUTTON=but_opt1_tutxt,Options1,NONE,0,F,N/A,NULL,280,253,FRK12N,NULL,0,0,0,1,0,0,1,565,268
  393. BUTTON=but_opt1_turect,Options1,NONE,1,CG,NULL,mm_Rect,280,249,LCD10,NULL,0,0,0,1,0,0,-1,565,268
  394. BUTTON=but_opt1_tul,Options1,NONE,1,A,NULL,opt1_TUChange,261,249,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  395. BUTTON=but_opt1_tur,Options1,NONE,1,A,NULL,opt1_TUChange,565,249,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  396.  
  397. ; Windowed SLIDER
  398. ;BUTTON=but_opt1_windowedtxt,Options1,NONE,0,E,WINDOWED,NULL,255,268,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  399. ;BUTTON=but_opt1_witxt,Options1,NONE,0,F,N/A,NULL,280,270,FRK12N,NULL,0,0,0,1,0,0,1,565,285
  400. ;BUTTON=but_opt1_wirect,Options1,NONE,1,CG,NULL,mm_Rect,280,265,LCD10,NULL,0,0,0,1,0,0,-1,565,285
  401. ;BUTTON=but_opt1_wil,Options1,NONE,1,A,NULL,opt1_MenuFullScreen,261,265,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  402. ;BUTTON=but_opt1_wir,Options1,NONE,1,A,NULL,opt1_MenuFullScreen,565,265,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  403.  
  404. ; Audio LABEL
  405. BUTTON=but_opt1_audiotxt,Options1,NONE,0,D,AUDIO,NULL,265,290,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  406.  
  407. ; Effects SLIDER
  408. BUTTON=but_opt1_sfxvoltxt,Options1,NONE,0,E,SFX_VOLUME,NULL,255,311,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  409. BUTTON=but_opt1_sfxrect,Options1,NONE,1,CG,NULL,mm_Rect,280,308,LCD10,NULL,0,0,0,1,0,0,-1,565,327
  410. BUTTON=but_opt1_sfxl,Options1,NONE,1,A,NULL,opt1_FXLeft,261,308,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  411. BUTTON=but_opt1_sfxr,Options1,NONE,1,A,NULL,opt1_FXRight,565,308,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  412. BUTTON=but_opt1_sfsl,Options1,NONE,2,A,NULL,NULL,286,310,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
  413.  
  414. ; Music Volume SLIDER
  415. BUTTON=but_opt1_musicvoltxt,Options1,NONE,0,E,MUSIC_VOLUME,NULL,255,330,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  416. BUTTON=but_opt1_mvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,330,LCD10,NULL,0,0,0,1,0,0,-1,565,349
  417. BUTTON=but_opt1_mvl,Options1,NONE,1,A,NULL,opt1_MVLeft,261,330,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  418. BUTTON=but_opt1_mvr,Options1,NONE,1,A,NULL,opt1_MVRight,565,330,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  419. BUTTON=but_opt1_mvsl,Options1,NONE,2,A,NULL,NULL,286,332,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
  420.  
  421. ; Dialogue Volume SLIDER
  422. BUTTON=but_opt1_dialoguevoltxt,Options1,NONE,0,E,DIALOGUE_VOLUME,NULL,255,355,FRK14S,NULL,0,0,0,1,0,0,0,0,0
  423. BUTTON=but_opt1_dvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,352,LCD10,NULL,0,0,0,1,0,0,-1,565,371
  424. BUTTON=but_opt1_dvl,Options1,NONE,1,A,NULL,opt1_DVLeft,261,352,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  425. BUTTON=but_opt1_dvr,Options1,NONE,1,A,NULL,opt1_DVRight,565,352,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  426. BUTTON=but_opt1_dvsl,Options1,NONE,2,A,NULL,NULL,286,354,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
  427.  
  428. BUTTON=but_opt1_astxt,Options1,None,1,D,ACCEPT_SETTINGS,opt_Accept,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  429. BUTTON=but_opt1_bktxt,Options1,None,1,D,BACK,opt_Cancel,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  430. BUTTON=but_opt1_qutxt,Options1,None,1,E,EXIT_GAME,opt_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  431.  
  432. ; Options Page 2
  433. ;BUTTON=but_opt2_title,Options2,NONE,0,CGL,SETTINGS,opt_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  434. BUTTON=but_opt2_title,Options2,NONE,0,D,SETTINGS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  435. BUTTON=but_opt2_mainrect,Options2,NONE,1,CG,NULL,mm_Rect,37,96,LCD10,NULL,0,0,0,1,0,0,-2,600,396
  436. BUTTON=but_opt2_gstxt,Options2,NONE,0,F,KEYBOARD_MAPPINGS,NULL,57,71,FRK14,NULL,0,0,0,1,0,0,0,327,88
  437. BUTTON=but_opt2_gsrect,Options2,NONE,1,CG,NULL,mm_Rect,56,68,LCD10,NULL,0,0,0,1,0,0,-1,327,87
  438. BUTTON=but_opt2_gsl,Options2,NONE,1,A,NULL,opt_PrevPage,37,68,FRK14,ImageBtnLLeft,0,0,0,1,0,0,0,1,0
  439. BUTTON=but_opt2_gsr,Options2,NONE,1,A,NULL,opt_NextPage,327,68,FRK14,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  440.  
  441. ; this is where all the new crap goes
  442. ; Buttons
  443. BUTTON=but_opt2_keyl0,Options2,NONE,0,E,N/A,NULL,220,123,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  444. BUTTON=but_opt2_keyb0,Options2,NONE,1,F,NULL,opt2_KeyMap,225,120,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  445.  
  446. BUTTON=but_opt2_keyl1,Options2,NONE,0,E,N/A,NULL,220,147,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  447. BUTTON=but_opt2_keyb1,Options2,NONE,1,F,NULL,opt2_KeyMap,225,144,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  448.  
  449. BUTTON=but_opt2_keyl2,Options2,NONE,0,E,N/A,NULL,220,171,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  450. BUTTON=but_opt2_keyb2,Options2,NONE,1,F,NULL,opt2_KeyMap,225,168,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  451.  
  452. BUTTON=but_opt2_keyl3,Options2,NONE,0,E,N/A,NULL,220,195,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  453. BUTTON=but_opt2_keyb3,Options2,NONE,1,F,NULL,opt2_KeyMap,225,192,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  454.  
  455. BUTTON=but_opt2_keyl4,Options2,NONE,0,E,N/A,NULL,220,219,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  456. BUTTON=but_opt2_keyb4,Options2,NONE,1,F,NULL,opt2_KeyMap,225,216,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  457.  
  458. BUTTON=but_opt2_keyl5,Options2,NONE,0,E,N/A,NULL,220,243,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  459. BUTTON=but_opt2_keyb5,Options2,NONE,1,F,NULL,opt2_KeyMap,225,240,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  460.  
  461. BUTTON=but_opt2_keyl6,Options2,NONE,0,E,N/A,NULL,220,267,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  462. BUTTON=but_opt2_keyb6,Options2,NONE,1,F,NULL,opt2_KeyMap,225,264,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  463.  
  464. BUTTON=but_opt2_keyl7,Options2,NONE,0,E,N/A,NULL,220,291,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  465. BUTTON=but_opt2_keyb7,Options2,NONE,1,F,NULL,opt2_KeyMap,225,288,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  466.  
  467. BUTTON=but_opt2_keyl8,Options2,NONE,0,E,N/A,NULL,220,315,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  468. BUTTON=but_opt2_keyb8,Options2,NONE,1,F,NULL,opt2_KeyMap,225,312,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  469.  
  470. BUTTON=but_opt2_keyl9,Options2,NONE,0,E,N/A,NULL,220,339,FRK11S,NULL,0,0,0,1,0,0,0,0,0
  471. BUTTON=but_opt2_keyb9,Options2,NONE,1,F,NULL,opt2_KeyMap,225,336,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
  472.  
  473. ; Slider
  474. BUTTON=but_opt2_srect,Options2,None,1,CG,NULL,mm_Rect,412,139,LCD10,NULL,0,0,0,1,0,0,-1,431,336
  475. BUTTON=but_opt2_sup,Options2,None,1,A,NULL,opt2_ScrollUp,412,120,FRK12N,ImageBtnLUp,0,0,0,1,0,0,0,0,0
  476. BUTTON=but_opt2_sdown,Options2,None,1,A,NULL,opt2_ScrollDn,412,336,FRK12N,ImageBtnLDown,0,0,0,1,0,0,0,1,0
  477. BUTTON=but_opt2_vsl,Options2,None,3,A,NULL,opt2_ScrollTo,414,142,LCD10,ImageSlider1,45,0,191,1,0,0,0,0,0
  478.  
  479. ; Buttons
  480. BUTTON=but_opt2_assignk,Options2,NONE,1,F,DELETE_KEY,opt2_DeleteKey,445,120,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
  481. BUTTON=but_opt2_assignm,Options2,NONE,1,F,RESTORE_DEFAULTS,opt2_Defaults,445,144,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
  482. BUTTON=but_opt2_delkey,Options2,NONE,1,F,REVERT_BACK,opt2_Revert,445,168,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
  483.  
  484. ; TTY Box
  485. BUTTON=but_opt2_ttybox,Options2,None,1,CG,NULL,mm_Rect,445,200,FRK12N,NULL,0,0,0,1,0,0,-1,585,355
  486.  
  487. BUTTON=but_opt2_astxt,Options2,NONE,1,D,ACCEPT_SETTINGS,opt_Accept,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  488. BUTTON=but_opt2_bktxt,Options2,NONE,1,D,BACK,opt_Cancel,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  489. BUTTON=but_opt2_qutxt,Options2,None,1,E,EXIT_GAME,opt_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  490.  
  491. ; Demo Briefing
  492. BUTTON=but_db_title,DemoBriefing,None,0,D,MISSION_BRIEFING,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  493.  
  494. BUTTON=but_db_tty,DemoBriefing,None,1,CG,NULL,mm_Rect,40,70,LCD10,NULL,0,0,0,1,0,0,0,350,399
  495. BUTTON=but_db_map,DemoBriefing,None,4,A,NULL,cs_MainMenu,355,71,FRK12N,ImageMap1,0,0,0,1,0,0,1,0,0
  496. BUTTON=but_db_mrect,DemoBriefing,None,1,CG,NULL,mm_Rect,354,70,LCD10,NULL,0,0,0,1,0,0,0,595,311
  497. BUTTON=but_db_qutxt,DemoBriefing,None,1,E,EXIT_GAME,db_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  498. BUTTON=but_db_mmtxt,DemoBriefing,None,1,D,START_MISSION,db_Mission,269,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  499. BUTTON=but_db_bktxt,DemoBriefing,None,1,D,BACK,db_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  500.  
  501. ; Quick Mission
  502. ;BUTTON=but_qm_title,QuickMission,None,0,CGL,QUICK_MISSIONS,qm_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  503. BUTTON=but_qm_title,QuickMission,None,0,D,QUICK_MISSIONS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  504. BUTTON=but_qm_1,QuickMission,None,1,F,EMPTY,qm_SelMis,70,70,FRK12N,ImageBtn08,0,0,0,1,0,0,0,0,0
  505. BUTTON=but_qm_2,QuickMission,None,1,F,EMPTY,qm_SelMis,70,138,FRK12N,ImageBtn08,0,0,0,1,0,0,0,1,0
  506. BUTTON=but_qm_3,QuickMission,None,1,F,EMPTY,qm_SelMis,70,206,FRK12N,ImageBtn08,0,0,0,1,0,0,0,2,0
  507. BUTTON=but_qm_4,QuickMission,None,1,F,EMPTY,qm_SelMis,70,274,FRK12N,ImageBtn08,0,0,0,1,0,0,0,3,0
  508. BUTTON=but_qm_5,QuickMission,None,1,F,EMPTY,qm_SelMis,70,342,FRK12N,ImageBtn08,0,0,0,1,0,0,0,4,0
  509. BUTTON=but_qm_srect,QuickMission,None,1,CG,NULL,mm_Rect,41,99,LCD10,NULL,0,0,0,1,0,0,-1,60,368
  510. BUTTON=but_qm_sup,QuickMission,None,1,A,NULL,qm_Scroll,41,80,FRK12N,ImageBtn06,0,0,0,1,0,0,0,0,0
  511. BUTTON=but_qm_sdown,QuickMission,None,1,A,NULL,qm_Scroll,41,368,FRK12N,ImageBtn07,0,0,0,1,0,0,0,1,0
  512. BUTTON=but_qm_vsl,QuickMission,None,3,A,NULL,NULL,43,101,LCD10,ImageSlider1,100,0,266,1,0,0,0,0,0
  513.  
  514. BUTTON=but_qm_map,QuickMission,None,4,A,NULL,cs_MainMenu,355,71,FRK12N,ImageMap1,0,0,0,1,0,0,1,0,0
  515. BUTTON=but_qm_mrect,QuickMission,None,1,CG,NULL,mm_Rect,354,70,LCD10,NULL,0,0,0,1,0,0,0,595,311
  516. BUTTON=but_qm_qutxt,QuickMission,None,1,E,EXIT_GAME,qm_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  517. BUTTON=but_qm_mmtxt,QuickMission,None,1,D,START_MISSION,qm_Mission,269,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  518. BUTTON=but_qm_bktxt,QuickMission,None,1,D,BACK,qm_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  519.  
  520. ; Choose Soldier Menu
  521. ;BUTTON=but_cs_title,ChooseSoldier,None,0,CGL,CHOOSE_A_SOLDIER,cs_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  522. BUTTON=but_cs_title,ChooseSoldier,None,0,D,CHOOSE_A_SOLDIER,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  523. BUTTON=but_cs_0,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,70,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  524. BUTTON=but_cs_1,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,100,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  525. BUTTON=but_cs_2,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,130,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  526. BUTTON=but_cs_3,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,160,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  527. BUTTON=but_cs_4,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,190,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  528.  
  529. BUTTON=but_cs_edb,ChooseSoldier,None,1,A,EDIT_NAME,cs_EditName,337,350,FRK14,ImageBtn05,0,0,0,1,0,0,0,0,0
  530. BUTTON=but_cs_deb,ChooseSoldier,None,1,A,DELETE_SOLDIER,cs_DeleteSoldier,337,380,FRK14,ImageBtn05,0,0,0,1,0,0,0,0,0
  531.  
  532. BUTTON=but_cs_mmtxt,ChooseSoldier,None,1,D,ACCEPT_SOLDIER,cs_MainMenu,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  533. BUTTON=but_cs_qutxt,ChooseSoldier,None,1,E,EXIT_GAME,cs_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  534. BUTTON=but_cs_prect1,ChooseSoldier,None,1,CG,NULL,mm_Rect,77,220,LCD10,NULL,0,0,0,1,0,0,0,288,399
  535. BUTTON=but_cs_prect2,ChooseSoldier,None,1,CG,NULL,mm_Rect,117,230,LCD10,NULL,0,0,0,1,0,0,0,246,359
  536. BUTTON=but_cs_srect,ChooseSoldier,None,1,CG,NULL,mm_Rect,337,70,LCD10,NULL,0,0,0,1,0,0,0,596,339
  537.  
  538. BUTTON=but_cs_frect,ChooseSoldier,None,4,A,NULL,NULL,118,231,FRK12N,ImageFace01,0,0,0,1,0,0,1,0,0
  539. BUTTON=but_cs_fprev,ChooseSoldier,None,1,A,NULL,cs_PrevFace,154,369,FRK12N,ImageBtn03,0,0,0,1,0,0,0,0,0
  540. BUTTON=but_cs_fnext,ChooseSoldier,None,1,A,NULL,cs_NextFace,190,369,FRK12N,ImageBtn04,0,0,0,1,0,0,0,0,0
  541.  
  542. ;BUTTON=but_cs_line,ChooseSoldier,None,1,CG,NULL,cs_Line,0,0,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  543.  
  544. ; MP 1
  545. ;BUTTON=but_mp1_title,Multiplayer1,None,0,CGL,MULTIPLAYER_OPTIONS,mp1_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  546. BUTTON=but_mp1_title,Multiplayer1,None,0,D,MULTIPLAYER_OPTIONS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  547. BUTTON=but_mp1_svltxt,Multiplayer1,APMP1Side,1,JE,HOST_A_GAME,NULL,605,207,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  548. BUTTON=but_mp1_svb,Multiplayer1,None,1,A,NULL,mp1_Host,512,191,FRK12N,ImageBtn4,0,0,0,1,0,0,0,0,0
  549. BUTTON=but_mp1_catxt,Multiplayer1,APMP1Side,1,JE,BACK,mp1_Back,605,248,FRK12N,NULL,0,0,0,1,1,1,1,0,0
  550. BUTTON=but_mp1_cab,Multiplayer1,None,1,A,NULL,mp1_Back,512,232,FRK12N,ImageBtn5,0,0,0,1,0,0,0,0,0
  551. BUTTON=but_mp1_pgltxt,Multiplayer1,APMP1Main,0,F,JOIN_A_GAME,NULL,162,73,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  552. BUTTON=but_mp1_pgrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,27,68,LCD10,NULL,0,0,0,1,0,0,-1,297,88
  553. BUTTON=but_mp1_pgl,Multiplayer1,APMP1Main,1,A,NULL,mp1_Host,7,68,FRK12N,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
  554. BUTTON=but_mp1_pgr,Multiplayer1,APMP1Main,1,A,NULL,mp1_Host,297,68,FRK12N,ImageBtnLRight,0,0,0,1,0,0,0,1,0
  555. BUTTON=but_mp1_contxt,Multiplayer1,APMP1Main,0,D,CONNECTION,NULL,23,108,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  556. BUTTON=but_mp1_ctltxt,Multiplayer1,APMP1Main,0,D,CONNECTION_TYPE,NULL,37,128,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  557. BUTTON=but_mp1_ctrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,125,LCD10,NULL,0,0,0,1,0,0,-1,407,140
  558. BUTTON=but_mp1_ctl,Multiplayer1,APMP1Main,1,A,NULL,mp1_ConnectionType,220,125,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
  559. BUTTON=but_mp1_ctr,Multiplayer1,APMP1Main,1,A,NULL,mp1_ConnectionType,407,125,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
  560. BUTTON=but_mp1_cttxt,Multiplayer1,APMP1Main,1,F,IPX,mp1_ConnectionType,321,129,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  561. BUTTON=but_mp1_brltxt,Multiplayer1,APMP1Main,0,D,BROWSER,NULL,37,148,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  562. BUTTON=but_mp1_brrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,145,LCD10,NULL,0,0,0,1,0,0,-1,407,160
  563. BUTTON=but_mp1_brl,Multiplayer1,APMP1Main,1,A,NULL,NULL,220,145,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
  564. BUTTON=but_mp1_brr,Multiplayer1,APMP1Main,1,A,NULL,NULL,407,145,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
  565. BUTTON=but_mp1_brtxt,Multiplayer1,APMP1Main,1,F,IPX,NULL,321,149,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  566. BUTTON=but_mp1_gpwltxt,Multiplayer1,APMP1Main,0,D,GAME_PASSWORD,NULL,37,168,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  567. BUTTON=but_mp1_gpwtxt,Multiplayer1,APMP1Main,1,H,NULL,mp1_Password,220,165,FRK12N,ImageBtn203,0,0,0,1,0,0,0,0,0
  568. BUTTON=but_mp1_sptxt,Multiplayer1,APMP1Main,0,D,SIDE_PREFERENCE,NULL,37,188,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  569. BUTTON=but_mp1_sprect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,185,LCD10,NULL,0,0,0,1,0,0,-1,407,200
  570. BUTTON=but_mp1_spl,Multiplayer1,APMP1Main,1,A,NULL,NULL,220,185,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
  571. BUTTON=but_mp1_spr,Multiplayer1,APMP1Main,1,A,NULL,NULL,407,185,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
  572. BUTTON=but_mp1_spwltxt,Multiplayer1,APMP1Main,0,D,SIDE_PASSWORD,NULL,37,208,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  573. BUTTON=but_mp1_spwtxt,Multiplayer1,APMP1Main,1,H,NULL,mp1_Password,220,205,FRK12N,ImageBtn203,0,0,0,1,0,0,0,1,0
  574. BUTTON=but_mp1_sestxt,Multiplayer1,APMP1Main,0,D,SESSIONS,NULL,23,246,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  575. BUTTON=but_mp1_se,Multiplayer1,APMP1Main,1,H,SEARCH,mp1_Search,22,265,FRK12N,ImageBtn203,0,0,0,1,1,0,0,0,0
  576. BUTTON=but_mp1_jo,Multiplayer1,APMP1Main,1,GH,JOIN,mp1_Join,233,265,FRK12N,ImageBtn203,0,0,0,1,1,0,0,0,0
  577. BUTTON=but_mp1_sesfndtxt,Multiplayer1,APMP1Main,0,D,SESSIONS_FOUND,NULL,23,294,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  578. BUTTON=but_mp1_mainrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,7,96,LCD10,NULL,0,0,0,1,0,0,-2,450,229
  579. BUTTON=but_mp1_sesrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,7,235,LCD10,NULL,0,0,0,1,0,0,-2,450,450
  580.  
  581. ; Novaworld
  582. ;BUTTON=but_nw_title,Novaworld,None,0,CGL,NOVAWORLD,nw_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  583. BUTTON=but_nw_title,Novaworld,None,0,D,NOVAWORLD,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  584. BUTTON=but_nw_catxt,Novaworld,None,1,D,BACK_COLD,nw_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  585. BUTTON=but_nw_web,Novaworld,None,1,CG,NULL,nw_iBrowse,1,1,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  586. BUTTON=but_nw_qutxt,Novaworld,None,1,E,EXIT_GAME_COLD,nw_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  587.  
  588. BUTTON=but_nw_srect,Novaworld,None,1,CG,NULL,mm_Rect,585,77,LCD10,NULL,0,0,0,1,0,0,-1,604,390
  589. BUTTON=but_nw_sup,Novaworld,None,1,A,NULL,nw_ScrollUp,585,58,FRK12N,ImageBtn06,0,0,0,1,0,0,0,0,0
  590. BUTTON=but_nw_sdown,Novaworld,None,1,A,NULL,nw_ScrollDn,585,390,FRK12N,ImageBtn07,0,0,0,1,0,0,0,0,0
  591. BUTTON=but_nw_vsl,Novaworld,None,3,A,NULL,NULL,587,78,LCD10,ImageSlider1,664,0,311,1,0,0,0,0,0
  592.  
  593. ; Credits
  594. BUTTON=but_cr_catxt,Credits,None,1,JE,BACK,cr_Back,600,289,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  595. BUTTON=but_cr_cab,Credits,None,1,A,NULL,cr_Back,512,273,FRK12N,ImageBtn6,0,0,0,1,0,0,0,0,0
  596. BUTTON=but_cr_render,Credits,None,1,CG,NULL,cr_ScriptRender,1,1,FRK12N,NULL,0,0,0,1,0,0,0,0,0
  597.  
  598. ; Mission Briefing
  599. ;BUTTON=but_mb_title,MissionBriefing,None,0,CGL,MISSION_BRIEFING,mb_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  600. BUTTON=but_mb_title,MissionBriefing,None,0,D,MISSION_BRIEFING,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  601. BUTTON=but_mb_mmtxt,MissionBriefing,None,1,F,BEGIN_MISSION,NULL,319,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  602. BUTTON=but_mb_bktxt,MissionBriefing,None,1,D,BACK,mb_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  603.  
  604. BUTTON=but_mb_vsrect,MissionBriefing,None,1,CG,NULL,mm_Rect,32,76,LCD10,NULL,0,0,0,1,0,0,-1,47,347
  605. BUTTON=but_mb_vsu,MissionBriefing,None,1,A,NULL,NULL,32,61,FRK12N,ImageBtn09,0,0,0,1,0,0,0,0,0
  606. BUTTON=but_mb_vsd,MissionBriefing,None,1,A,NULL,NULL,32,347,FRK12N,ImageBtn10,0,0,0,1,0,0,0,1,0
  607.  
  608. BUTTON=but_mb_hsrect,MissionBriefing,None,1,CG,NULL,mm_Rect,67,367,LCD10,NULL,0,0,0,1,0,0,-1,338,382
  609. BUTTON=but_mb_hsl,MissionBriefing,None,1,A,NULL,NULL,52,367,FRK12N,ImageBtn12,0,0,0,1,0,0,0,0,0
  610. BUTTON=but_mb_hsr,MissionBriefing,None,1,A,NULL,NULL,338,367,FRK12N,ImageBtn13,0,0,0,1,0,0,0,1,0
  611.  
  612. BUTTON=but_mb_sc,MissionBriefing,None,1,A,NULL,NULL,32,367,FRK12N,ImageBtn11,0,0,0,1,0,0,0,0,0
  613. BUTTON=but_mb_mrect,MissionBriefing,None,1,CG,NULL,mm_Rect,52,61,LCD10,NULL,0,0,0,1,0,0,0,353,362
  614.  
  615. BUTTON=but_mb_mtxtrect,MissionBriefing,None,1,CG,NULL,mm_Rect,362,61,LCD10,NULL,0,0,0,1,0,0,0,603,382
  616.  
  617. ; Host
  618. ;BUTTON=but_host_title,Host,None,0,CGL,HOST_TITLE,host_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  619. BUTTON=but_host_title,Host,None,0,D,HOST_TITLE,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
  620. BUTTON=but_host_mmtxt,Host,None,1,F,HOST_STARTHOSTING,host_Host,319,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
  621. BUTTON=but_host_bktxt,Host,None,1,D,CA_CANCEL,host_Back,53,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
  622.  
  623. BUTTON=but_host_gn,Host,None,1,F,EMPTY,host_GameName,53,80,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  624. BUTTON=but_host_servtype,Host,None,1,F,EMPTY,host_ServerType,53,110,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  625. BUTTON=but_host_contype,Host,None,1,F,EMPTY,host_ConType,53,140,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  626. BUTTON=but_host_gametype,Host,None,1,F,EMPTY,host_GameType,53,170,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  627.  
  628. BUTTON=but_host_1,Host,None,1,F,EMPTY,host_Select,320,80,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
  629. BUTTON=but_host_2,Host,None,1,F,EMPTY,host_Select,320,105,FRK12N,ImageBtn02,0,0,0,1,0,0,0,1,0
  630. BUTTON=but_host_3,Host,None,1,F,EMPTY,host_Select,320,130,FRK12N,ImageBtn02,0,0,0,1,0,0,0,2,0
  631. BUTTON=but_host_4,Host,None,1,F,EMPTY,host_Select,320,155,FRK12N,ImageBtn02,0,0,0,1,0,0,0,3,0
  632. BUTTON=but_host_5,Host,None,1,F,EMPTY,host_Select,320,180,FRK12N,ImageBtn02,0,0,0,1,0,0,0,4,0
  633. BUTTON=but_host_6,Host,None,1,F,EMPTY,host_Select,320,205,FRK12N,ImageBtn02,0,0,0,1,0,0,0,5,0
  634. BUTTON=but_host_7,Host,None,1,F,EMPTY,host_Select,320,230,FRK12N,ImageBtn02,0,0,0,1,0,0,0,6,0
  635. BUTTON=but_host_8,Host,None,1,F,EMPTY,host_Select,320,255,FRK12N,ImageBtn02,0,0,0,1,0,0,0,7,0
  636. BUTTON=but_host_9,Host,None,1,F,EMPTY,host_Select,320,280,FRK12N,ImageBtn02,0,0,0,1,0,0,0,8,0
  637. BUTTON=but_host_10,Host,None,1,F,EMPTY,host_Select,320,305,FRK12N,ImageBtn02,0,0,0,1,0,0,0,9,0
  638.  
  639.  
  640.  
  641.  
  642. ;end (needs this extra space or it quits reading mnu prematurely)