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- /*
- * hash.c - hash table lookup strings - Copyright (C) 1987, 1992, 1993 Free Software
- * Foundation, Inc.
- *
- * This file is part of GAS, the GNU Assembler.
- *
- * GAS is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2, or (at your option) any later version.
- *
- * GAS is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * GAS; see the file COPYING. If not, write to the Free Software Foundation,
- * 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
- /*
- * BUGS, GRIPES, APOLOGIA etc.
- *
- * A typical user doesn't need ALL this: I intend to make a library out of it
- * one day - Dean Elsner. Also, I want to change the definition of a symbol
- * to (address,length) so I can put arbitrary binary in the names stored.
- * [see hsh.c for that]
- *
- * This slime is common coupled inside the module. Com-coupling (and other
- * vandalism) was done to speed running time. The interfaces at the module's
- * edges are adequately clean.
- *
- * There is no way to (a) run a test script through this heap and (b) compare
- * results with previous scripts, to see if we have broken any code. Use GNU
- * (f)utilities to do this. A few commands assist test. The testing is
- * awkward: it tries to be both batch & interactive. For now, interactive
- * rules!
- */
-
-
- /* The idea is to implement a symbol table. A test jig is here. Symbols are
- arbitrary strings; they can't contain '\0'. Each symbol is associated with a
- VOIDSTAR, which can point to anything you want, allowing an arbitrary
- property list for each symbol.
-
- The basic operations are:
- new creates symbol table, returns handle
- find (symbol) returns VOIDSTAR
- insert(symbol,VOIDSTAR) error if symbol already in table
- delete (symbol) returns VOIDSTAR if symbol was in table
- apply so you can delete all symbols before
- die() destroy symbol table (free up memory)
- Supplementary functions include:
- say how big?
- what % full?
- replace (symbol,newval) report previous value
- jam (symbol,value) assert symbol:=value
-
- You, the caller, have control over errors: this just reports them.
-
- This package requires malloc(), free(). Malloc(size) returns NULL or address
- of char[size]. Free(address) frees same. */
-
-
- /*
- * The code and its structures are re-enterent. Before you do anything else,
- * you must call hash_new() which will return the address of a
- * hash-table-control-block (or NULL if there is not enough memory). You then
- * use this address as a handle of the symbol table by passing it to all the
- * other hash_...() functions. The only approved way to recover the memory
- * used by the symbol table is to call hash_die() with the handle of the
- * symbol table.
- *
- * Before you call hash_die() you normally delete anything pointed to by
- * individual symbols. After hash_die() you can't use that symbol table
- * again.
- *
- * The char* you associate with a symbol may not be NULL (0) because NULL is
- * returned whenever a symbol is not in the table. Any other value is OK,
- * except DELETED, #defined below.
- *
- * When you supply a symbol string for insertion, YOU MUST PRESERVE THE STRING
- * until that symbol is deleted from the table. The reason is that only the
- * address you supply, NOT the symbol string itself, is stored in the symbol
- * table.
- *
- * You may delete and add symbols arbitrarily. Any or all symbols may have the
- * same 'value' (char *). In fact, these routines don't do anything with your
- * symbol values.
- *
- * You have no right to know where the symbol:char* mapping is stored, because
- * it moves around in memory; also because we may change how it works and we
- * don't want to break your code do we? However the handle (address of struct
- * hash_control) is never changed in the life of the symbol table.
- *
- * What you CAN find out about a symbol table is: how many slots are in the hash
- * table? how many slots are filled with symbols? (total hashes,collisions)
- * for (reads,writes) (*) All of the above values vary in time. (*) some of
- * these numbers will not be meaningful if we change the internals.
- */
-
-
- /*
- * I N T E R N A L
- *
- * Hash table is an array of hash_entries; each entry is a pointer to a a string
- * and a user-supplied value 1 char* wide.
- *
- * The array always has 2 ** n elements, n>0, n integer. There is also a 'wall'
- * entry after the array, which is always empty and acts as a sentinel to
- * stop running off the end of the array. When the array gets too full, we
- * create a new array twice as large and re-hash the symbols into the new
- * array, then forget the old array. (Of course, we copy the values into the
- * new array before we junk the old array!)
- *
- */
-
- #include <stdio.h>
- #ifndef VOIDSTAR
- #define VOIDSTAR void *
- #endif
- VOIDSTAR malloc ();
- void free ();
-
- #undef TRUE
- #define TRUE (1)
- #undef FALSE
- #define FALSE (0)
- #include <ctype.h>
- #define min(a, b) ((a) < (b) ? (a) : (b))
-
- #include "sysdef.h" /* For Oleo, specificly. define bzero etc. */
- #include "hash.h"
-
- #define DELETED ((char *)1) /* guarenteed invalid address */
- #define START_POWER (11) /* power of two: size of new hash table */ /* JF was 6 */
- /* JF These next two aren't used any more. */
- /* #define START_SIZE (64) / * 2 ** START_POWER */
- /* #define START_FULL (32) / * number of entries before table expands */
- #define islive(ptr) (ptr->hash_string && ptr->hash_string!=DELETED)
- /* above TRUE if a symbol is in entry @ ptr */
-
- #define STAT_SIZE (0) /* number of slots in hash table */
- /* the wall does not count here */
- /* we expect this is always a power of 2 */
- #define STAT_ACCESS (1) /* number of hash_ask()s */
- #define STAT__READ (0) /* reading */
- #define STAT__WRITE (1) /* writing */
- #define STAT_COLLIDE (3) /* number of collisions (total) */
- /* this may exceed STAT_ACCESS if we have */
- /* lots of collisions/access */
- #define STAT_USED (5) /* slots used right now */
- #define STATLENGTH (6) /* size of statistics block */
- #if STATLENGTH != HASH_STATLENGTH
- Panic ! Please make this agree with previous definitions!
- #include "stat.h"
- #endif
-
- /* #define SUSPECT to do runtime checks */
- /* #define TEST_ME to be a test jig for hash...() */
-
- #ifdef TEST_ME /* TEST_ME: use smaller hash table */
- #undef START_POWER
- #define START_POWER (3)
- #undef START_SIZE
- #define START_SIZE (8)
- #undef START_FULL
- #define START_FULL (4)
- #endif
-
-
- /*------------------ plan ---------------------------------- i = internal
-
- struct hash_control * c;
- struct hash_entry * e; i
- int b[z]; buffer for statistics
- z size of b
- char * s; symbol string (address) [ key ]
- char * v; value string (address) [datum]
- boolean f; TRUE if we found s in hash table i
- char * t; error string; NULL means OK
- int a; access type [0...n) i
-
- c=hash_new () create new hash_control
-
- hash_die (c) destroy hash_control (and hash table)
- table should be empty.
- doesn't check if table is empty.
- c has no meaning after this.
-
- hash_say (c,b,z) report statistics of hash_control.
- also report number of available statistics.
-
- v=hash_delete (c,s) delete symbol, return old value if any.
- ask() NULL means no old value.
- f
-
- v=hash_replace (c,s,v) replace old value of s with v.
- ask() NULL means no old value: no table change.
- f
-
- t=hash_insert (c,s,v) insert (s,v) in c.
- ask() return error string.
- f it is an error to insert if s is already
- in table.
- if any error, c is unchanged.
-
- t=hash_jam (c,s,v) assert that new value of s will be v. i
- ask() it may decide to GROW the table. i
- f i
- grow() i
- t=hash_grow (c) grow the hash table. i
- jam() will invoke JAM. i
-
- ?=hash_apply (c,y) apply y() to every symbol in c.
- y evtries visited in 'unspecified' order.
-
- v=hash_find (c,s) return value of s, or NULL if s not in c.
- ask()
- f
-
- f,e=hash_ask() (c,s,a) return slot where s SHOULD live. i
- code() maintain collision stats in c. i
-
- .=hash_code (c,s) compute hash-code for s, i
- from parameters of c. i
-
- */
-
-
- static char hash_found; /* returned by hash_ask() to stop
- * extra */
- /* testing. hash_ask() wants to return both */
- /* a slot and a status. This is the status. */
- /* TRUE: found symbol */
- /* FALSE: absent: empty or deleted slot */
- /* Also returned by hash_jam(). */
- /* TRUE: we replaced a value */
- /* FALSE: we inserted a value */
-
- static struct hash_entry *hash_ask ();
- static int hash_code ();
- static char *hash_grow ();
-
-
- /*
- * h a s h _ n e w ( )
- *
- */
- struct hash_control *
- hash_new () /* create a new hash table */
- /* return handle (address of struct hash) */
- {
- register struct hash_control *retval;
- register struct hash_entry *room; /* points to hash table */
- register struct hash_entry *wall;
- register struct hash_entry *entry;
-
- /* +1 for the wall entry */
- if ((room = (struct hash_entry *) malloc (sizeof (struct hash_entry) * ((1 << START_POWER) + 1))) == 0)
- return NULL;
- if ((retval = (struct hash_control *) malloc (sizeof (struct hash_control))) == 0)
- {
- free (room);
- return NULL;
- }
- bzero (retval->hash_stat, STATLENGTH * sizeof (int));
-
- retval->hash_stat[STAT_SIZE] = 1 << START_POWER;
- retval->hash_mask = (1 << START_POWER) - 1;
- retval->hash_sizelog = START_POWER;
- /* works for 1's compl ok */
- retval->hash_where = room;
- retval->hash_wall =
- wall = room + (1 << START_POWER);
- retval->hash_full = (1 << START_POWER) / 2;
- for (entry = room; entry <= wall; entry++)
- entry->hash_string = NULL;
- return retval;
- }
-
- /*
- * h a s h _ d i e ( )
- *
- * Table should be empty, but this is not checked. To empty the table, try
- * hash_apply()ing a symbol deleter. Return to free memory both the hash
- * table and it's control block. 'handle' has no meaning after this function.
- * No errors are recoverable.
- */
- void
- hash_die (handle)
- struct hash_control *handle;
- {
- free ((char *) handle->hash_where);
- free ((char *) handle);
- }
-
-
- /*
- * h a s h _ s a y ( )
- *
- * Return the size of the statistics table, and as many statistics as we can
- * until either (a) we have run out of statistics or (b) caller has run out
- * of buffer. NOTE: hash_say treats all statistics alike. These numbers may
- * change with time, due to insertions, deletions and expansions of the
- * table. The first "statistic" returned is the length of hash_stat[]. Then
- * contents of hash_stat[] are read out (in ascending order) until your
- * buffer or hash_stat[] is exausted.
- */
- void
- hash_say (handle, buffer, bufsiz)
- register struct hash_control *handle;
- register int buffer[ /* bufsiz */ ];
- register int bufsiz;
- {
- register int *nd; /* limit of statistics block */
- register int *ip; /* scan statistics */
-
- ip = handle->hash_stat;
- nd = ip + min (bufsiz - 1, STATLENGTH);
- if (bufsiz > 0)
- { /* trust nothing! bufsiz<=0 is dangerous */
- *buffer++ = STATLENGTH;
- for (; ip < nd; ip++, buffer++)
- {
- *buffer = *ip;
- }
- }
- }
-
-
- /*
- * h a s h _ d e l e t e ( )
- *
- * Try to delete a symbol from the table. If it was there, return its value (and
- * adjust STAT_USED). Otherwise, return NULL. Anyway, the symbol is not
- * present after this function.
- *
- */
- char * /* NULL if string not in table, else */
- /* returns value of deleted symbol */
- hash_delete (handle, string)
- register struct hash_control *handle;
- register char *string;
- {
- register char *retval; /* NULL if string not in table */
- register struct hash_entry *entry; /* NULL or entry of this
- * symbol */
-
- entry = hash_ask (handle, string, STAT__WRITE);
- if (hash_found)
- {
- retval = entry->hash_value;
- entry->hash_string = DELETED; /* mark as deleted */
- handle->hash_stat[STAT_USED] -= 1; /* slots-in-use count */
- #ifdef SUSPECT
- if (handle->hash_stat[STAT_USED] < 0)
- {
- error ("hash_delete");
- }
- #endif /* def SUSPECT */
- }
- else
- {
- retval = NULL;
- }
- return (retval);
- }
-
-
- /*
- * h a s h _ r e p l a c e ( )
- *
- * Try to replace the old value of a symbol with a new value. Normally return
- * the old value. Return NULL and don't change the table if the symbol is not
- * already in the table.
- */
- char *
- hash_replace (handle, string, value)
- register struct hash_control *handle;
- register char *string;
- register char *value;
- {
- register struct hash_entry *entry;
- register char *retval;
-
- entry = hash_ask (handle, string, STAT__WRITE);
- if (hash_found)
- {
- retval = entry->hash_value;
- entry->hash_value = value;
- }
- else
- {
- retval = NULL;
- }
- ;
- return (retval);
- }
-
-
- /*
- * h a s h _ i n s e r t ( )
- *
- * Insert a (symbol-string, value) into the hash table. Return an error string,
- * NULL means OK. It is an 'error' to insert an existing symbol.
- */
-
- char * /* return error string */
- hash_insert (handle, string, value)
- register struct hash_control *handle;
- register char *string;
- register VOIDSTAR value;
- {
- register struct hash_entry *entry;
- register char *retval;
-
- retval = NULL;
- if (handle->hash_stat[STAT_USED] > handle->hash_full)
- retval = hash_grow (handle);
- if (!retval)
- {
- entry = hash_ask (handle, string, STAT__WRITE);
- if (hash_found)
- retval = "exists";
- else
- {
- entry->hash_value = value;
- entry->hash_string = string;
- handle->hash_stat[STAT_USED] += 1;
- }
- }
- return (retval);
- }
-
-
- /*
- * h a s h _ j a m ( )
- *
- * Regardless of what was in the symbol table before, after hash_jam() the named
- * symbol has the given value. The symbol is either inserted or (its value
- * is) relpaced. An error message string is returned, NULL means OK.
- *
- * WARNING: this may decide to grow the hashed symbol table. To do this, we call
- * hash_grow(), WHICH WILL recursively CALL US.
- *
- * We report status internally: hash_found is TRUE if we replaced, but false if
- * we inserted.
- */
- char *
- hash_jam (handle, string, value)
- register struct hash_control *handle;
- register char *string;
- register char *value;
- {
- register char *retval;
- register struct hash_entry *entry;
-
- if (handle->hash_stat[STAT_USED] > handle->hash_full)
- retval = hash_grow (handle);
- else
- retval = NULL;
- if (!retval)
- {
- entry = hash_ask (handle, string, STAT__WRITE);
- if (!hash_found)
- {
- entry->hash_string = string;
- handle->hash_stat[STAT_USED] += 1;
- }
- entry->hash_value = value;
- }
- return (retval);
- }
-
- /*
- * h a s h _ g r o w ( )
- *
- * Grow a new (bigger) hash table from the old one. We choose to double the hash
- * table's size. Return a human-scrutible error string: NULL if OK. Warning!
- * This uses hash_jam(), which had better not recurse back here! Hash_jam()
- * conditionally calls us, but we ALWAYS call hash_jam()! Internal.
- */
- static char *
- hash_grow (handle) /* make a hash table grow */
- struct hash_control *handle;
- {
- register struct hash_entry *newwall;
- register struct hash_entry *newwhere;
- struct hash_entry *newtrack;
- register struct hash_entry *oldtrack;
- register struct hash_entry *oldwhere;
- register struct hash_entry *oldwall;
- register int temp;
- int newsize;
- char *string;
- char *retval;
- #ifdef SUSPECT
- int oldused;
- #endif
-
- /*
- * capture info about old hash table
- */
- oldwhere = handle->hash_where;
- oldwall = handle->hash_wall;
- #ifdef SUSPECT
- oldused = handle->hash_stat[STAT_USED];
- #endif
- /*
- * attempt to get enough room for a hash table twice as big
- */
- temp = handle->hash_stat[STAT_SIZE];
- /* +1 for wall slot */
- if ((newwhere = (struct hash_entry *) malloc ((long) ((temp + temp + 1) * sizeof (struct hash_entry)))) == 0)
- return "no room";
- retval = 0; /* assume success until proven otherwise */
- /*
- * have enough room: now we do all the work. double the size
- * of everything in handle, note: hash_mask frob works for
- * 1's & for 2's complement machines
- */
- handle->hash_mask = handle->hash_mask + handle->hash_mask + 1;
- handle->hash_stat[STAT_SIZE] <<= 1;
- newsize = handle->hash_stat[STAT_SIZE];
- handle->hash_where = newwhere;
- handle->hash_full <<= 1;
- handle->hash_sizelog += 1;
- handle->hash_stat[STAT_USED] = 0;
- handle->hash_wall =
- newwall = newwhere + newsize;
- /*
- * set all those pesky new slots to vacant.
- */
- for (newtrack = newwhere; newtrack <= newwall; newtrack++)
- newtrack->hash_string = NULL;
- /*
- * we will do a scan of the old table, the hard way, using
- * the new control block to re-insert the data into new hash
- * table.
- */
- handle->hash_stat[STAT_USED] = 0; /* inserts will bump it
- * up to correct */
- for (oldtrack = oldwhere; oldtrack < oldwall; oldtrack++)
- {
- if ((string = oldtrack->hash_string) && string != DELETED)
- {
- if ((retval = hash_jam (handle, string, oldtrack->hash_value)))
- break;
- }
- }
- #ifdef SUSPECT
- if (!retval && handle->hash_stat[STAT_USED] != oldused)
- return "hash_used";
- #endif
- if (!retval)
- {
- /*
- * we have a completely faked up control block.
- * return the old hash table.
- */
- free ((char *) oldwhere);
- /*
- * Here with success. retval is already NULL.
- */
- }
- return (retval);
- }
-
-
- /*
- * h a s h _ a p p l y ( )
- *
- * Use this to scan each entry in symbol table. For each symbol, this calls
- * (applys) a nominated function supplying the symbol's value (and the
- * symbol's name). The idea is you use this to destroy whatever is associted
- * with any values in the table BEFORE you destroy the table with hash_die.
- * Of course, you can use it for other jobs; whenever you need to visit all
- * extant symbols in the table.
- *
- * We choose to have a call-you-back idea for two reasons: asthetic: it is a
- * neater idea to use apply than an explicit loop sensible: if we ever had to
- * grow the symbol table (due to insertions) then we would lose our place in
- * the table when we re-hashed symbols into the new table in a different
- * order.
- *
- * The order symbols are visited depends entirely on the hashing function.
- * Whenever you insert a (symbol, value) you risk expanding the table. If you
- * do expand the table, then the hashing function WILL change, so you MIGHT
- * get a different order of symbols visited. In other words, if you want the
- * same order of visiting symbols as the last time you used hash_apply() then
- * you better not have done any hash_insert()s or hash_jam()s since the last
- * time you used hash_apply().
- *
- * In future we may use the value returned by your nominated function. One idea
- * is to abort the scan if, after applying the function to a certain node,
- * the function returns a certain code. To be safe, please make your
- * functions of type char *. If you always return NULL, then the scan will
- * complete, visiting every symbol in the table exactly once. ALL OTHER
- * RETURNED VALUES have no meaning yet! Caveat Actor!
- *
- * The function you supply should be of the form: char * myfunct(string,value)
- * char * string; |* the symbol's name *| char * value; |* the
- * symbol's value *| { |* ... *| return(NULL); }
- *
- * The returned value of hash_apply() is (char*)NULL. In future it may return
- * other values. NULL means "completed scan OK". Other values have no meaning
- * yet. (The function has no graceful failures.)
- */
- char *
- hash_apply (handle, function)
- struct hash_control *handle;
- char *(*function) ();
- {
- register struct hash_entry *entry;
- register struct hash_entry *wall;
-
- wall = handle->hash_wall;
- for (entry = handle->hash_where; entry < wall; entry++)
- {
- if (islive (entry)) /* silly code: tests entry->string
- * twice! */
- (*function) (entry->hash_string, entry->hash_value);
- }
- return (NULL);
- }
-
-
- /*
- * h a s h _ f i n d ( )
- *
- * Given symbol string, find value (if any). Return found value or NULL.
- */
- VOIDSTAR
- hash_find (handle, string) /* return char* or NULL */
- struct hash_control *handle;
- char *string;
- {
- register struct hash_entry *entry;
-
- entry = hash_ask (handle, string, STAT__READ);
- return hash_found ? entry->hash_value : NULL;
- }
-
-
- /*
- * h a s h _ a s k ( )
- *
- * Searches for given symbol string. Return the slot where it OUGHT to live. It
- * may be there. Return hash_found: TRUE only if symbol is in that slot.
- * Access argument is to help keep statistics in control block. Internal.
- */
- static struct hash_entry * /* string slot, may be empty or deleted */
- hash_ask (handle, string, access)
- struct hash_control *handle;
- char *string;
- int access; /* access type */
- {
- register char *string1; /* JF avoid strcmp calls */
- register char *s;
- register int c;
- register struct hash_entry *slot;
- register int collision; /* count collisions */
-
- slot = handle->hash_where + hash_code (handle, string); /* start looking here */
- handle->hash_stat[STAT_ACCESS + access] += 1;
- collision = 0;
- hash_found = FALSE;
- while ((s = slot->hash_string) && s != DELETED)
- {
- for (string1 = string;;)
- {
- if (!(c = *s++))
- {
- if (!*string1)
- hash_found = TRUE;
- break;
- }
- if (*string1++ != c)
- break;
- }
- if (hash_found)
- break;
- collision++;
- slot++;
- }
- /*
- * slot: return:
- * in use: we found string slot at
- * empty: at wall: we fell off: wrap round ???? in table:
- * dig here slot at DELETED: dig here
- * slot
- */
- if (slot == handle->hash_wall)
- {
- slot = handle->hash_where;/* now look again */
- while ((s = slot->hash_string) && s != DELETED)
- {
- for (string1 = string; *s; string1++, s++)
- {
- if (*string1 != *s)
- break;
- }
- if (*s == *string1)
- {
- hash_found = TRUE;
- break;
- }
- collision++;
- slot++;
- }
- /*
- * slot:
- * return: in use: we found it
- * slot empty: wall: ERROR IMPOSSIBLE
- * !!!! in table: dig here slot
- * DELETED:dig here slot
- */
- }
- /*
- * fprintf(stderr,"hash_ask(%s)->%d(%d)\n",string,hash_code(handle,str
- * ing),collision);
- */
- handle->hash_stat[STAT_COLLIDE + access] += collision;
- return (slot); /* also return hash_found */
- }
-
-
- /*
- * h a s h _ c o d e
- *
- * Does hashing of symbol string to hash number. Internal.
- */
- static int
- hash_code (handle, string)
- struct hash_control *handle;
- register char *string;
- {
- register long int h; /* hash code built here */
- register long int c; /* each character lands here */
- register int n; /* Amount to shift h by */
-
- n = (handle->hash_sizelog - 3);
- h = 0;
- while (c = *string++)
- {
- h += c;
- h = (h << 3) + (h >> n) + c;
- }
- return (h & handle->hash_mask);
- }
-
-
- /*
- * Here is a test program to exercise above.
- */
- #ifdef TEST_ME
-
- #define TABLES (6) /* number of hash tables to maintain */
- /* (at once) in any testing */
- #define STATBUFSIZE (12) /* we can have 12 statistics */
-
- int statbuf[STATBUFSIZE]; /* display statistics here */
- char answer[100]; /* human farts here */
- char *hashtable[TABLES]; /* we test many hash tables at once */
- char *h; /* points to curent hash_control */
- char **pp;
- char *p;
- char *name;
- char *value;
- int size;
- int used;
- char command;
- int number; /* number 0:TABLES-1 of current hashed */
- /* symbol table */
-
- int
- main ()
- {
- char (*applicatee ());
- VOIDSTAR hash_find ();
- char *destroy ();
- char *what ();
- struct hash_control *hash_new ();
- char *hash_replace ();
- int *ip;
-
- number = 0;
- h = 0;
- printf ("type h <RETURN> for help\n");
- for (;;)
- {
- printf ("hash_test command: ");
- gets (answer);
- command = answer[0];
- if (isupper (command))
- command = tolower (command); /* ecch! */
- switch (command)
- {
- case '#':
- printf ("old hash table #=%d.\n", number);
- whattable ();
- break;
- case '?':
- for (pp = hashtable; pp < hashtable + TABLES; pp++)
- {
- printf ("address of hash table #%d control block is %xx\n"
- ,pp - hashtable, *pp);
- }
- break;
- case 'a':
- hash_apply (h, applicatee);
- break;
- case 'd':
- hash_apply (h, destroy);
- hash_die (h);
- break;
- case 'f':
- p = hash_find (h, name = what ("symbol"));
- printf ("value of \"%s\" is \"%s\"\n", name, p ? p : "NOT-PRESENT");
- break;
- case 'h':
- printf ("# show old, select new default hash table number\n");
- printf ("? display all hashtable control block addresses\n");
- printf ("a apply a simple display-er to each symbol in table\n");
- printf ("d die: destroy hashtable\n");
- printf ("f find value of nominated symbol\n");
- printf ("h this help\n");
- printf ("i insert value into symbol\n");
- printf ("j jam value into symbol\n");
- printf ("n new hashtable\n");
- printf ("r replace a value with another\n");
- printf ("s say what %% of table is used\n");
- printf ("q exit this program\n");
- printf ("x delete a symbol from table, report its value\n");
- break;
- case 'i':
- p = hash_insert (h, name = what ("symbol"), value = what ("value"));
- if (*p)
- {
- printf ("symbol=\"%s\" value=\"%s\" error=%s\n", name, value, p);
- }
- break;
- case 'j':
- p = hash_jam (h, name = what ("symbol"), value = what ("value"));
- if (*p)
- {
- printf ("symbol=\"%s\" value=\"%s\" error=%s\n", name, value, p);
- }
- break;
- case 'n':
- h = hashtable[number] = (char *) hash_new ();
- break;
- case 'q':
- exit (0);
- case 'r':
- p = hash_replace (h, name = what ("symbol"), value = what ("value"));
- printf ("old value was \"%s\"\n", p ? p : "{}");
- break;
- case 's':
- hash_say (h, statbuf, STATBUFSIZE);
- for (ip = statbuf; ip < statbuf + STATBUFSIZE; ip++)
- {
- printf ("%d ", *ip);
- }
- printf ("\n");
- break;
- case 'x':
- p = hash_delete (h, name = what ("symbol"));
- printf ("old value was \"%s\"\n", p ? p : "{}");
- break;
- default:
- printf ("I can't understand command \"%c\"\n", command);
- break;
- }
- }
- }
-
- char *
- what (description)
- char *description;
- {
- char *retval;
-
- printf (" %s : ", description);
- gets (answer);
- /* will one day clean up answer here */
- retval = malloc (strlen (answer) + 1);
- if (!retval)
- {
- error ("room");
- }
- (void) strcpy (retval, answer);
- return (retval);
- }
-
- char *
- destroy (string, value)
- char *string;
- char *value;
- {
- free (string);
- free (value);
- return (NULL);
- }
-
-
- char *
- applicatee (string, value)
- char *string;
- char *value;
- {
- printf ("%.20s-%.20s\n", string, value);
- return (NULL);
- }
-
- void
- whattable () /* determine number: what hash table to use */
- {
-
- for (;;)
- {
- printf (" what hash table (%d:%d) ? ", 0, TABLES - 1);
- gets (answer);
- sscanf (answer, "%d", &number);
- if (number >= 0 && number < TABLES)
- {
- h = hashtable[number];
- if (!h)
- {
- printf ("warning: current hash-table-#%d. has no hash-control\n", number);
- }
- return;
- }
- else
- {
- printf ("invalid hash table number: %d\n", number);
- }
- }
- }
-
-
-
- #endif /* #ifdef TEST_ME */
-
- /* end: hash.c */
-