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- The front end to NetHack, HackWB, provides a graphical
- interface to starting NetHack. Through some special features
- provided by 'splitter', HackWB also provides a faster game
- restart after the first game.
-
- When HackWB is first started, it will load the
- NetHack:NewGame.info icon and any icons in the SAVE
- directory specified in the nethack.cnf file. To play, you
- can simply double click on the NewGame icon, or one of the
- saved game icons.
-
- The NewGame icon can be populated with tooltypes entries
- to tell NetHack how to configure the game for you.
- The Project menu contains 2 things useful for configuring
- NetHack. There is an "Edit Configuration" menu item
- which allows you to override what is in the NetHack.cnf
- file. The data in the requester brought up by this menu
- item is copied to the TOOLSTYPE entries of the NewGame
- icon for subsequent games that are started by double
- clicking on the NewGame icon.
-
- The "Edit Default Game" selection is used to create new
- character preferences for subsequent games started by
- double clicking on the NewGame icon. The initial requester
- uses the "Player's Name:" string gadget contents to create
- a file name which is <contents>.def. When the game
- first starts, WBDefaults.def is loaded. When you type in
- a character name and hit return, the definition associated
- with that file is loaded.
-
- From this requester, you can set the character's class
- (species, origin, whatever-your-term-is) by using the
- Character menu provided. The selected 'class' is
- displayed on the requester. The options which are
- usually selected in the OPTIONS= line in nethack.cnf
- are accessed by clicking on the "Edit Options" gadget.
- Select all of the various settings desired and close
- the requester by selecting Okay. Exit back out of
- these two requesters and any time that you double click
- on the NewGame icon, the selected character and options
- will be copied into the NewGame icon. That icon will
- be updated on disk and then passed to NetHack to tell
- it how to configure the game.
-
- Existing games can be edited by selecting an icon with
- a single click. The "Game" menu will then become
- ungreyed. The Game Menu has icon editing actions which
- are...
-
- Info to browse through the icons tooltype
- information.
- Change Comment to edit the file comment.
- Set Options to edit the OPTIONS string with the
- requester.
- Copy Options to create a new icon without a save file
- which will allow you to play a similar
- game under another name.
- Discard to remove the saved game/icon.
- Rename to change the icon name.
-
- On the Project menu, there are other selections which
- should be self explanatory.
-