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- /* SCCS Id: @(#)amiwind.c 3.1 93/01/08
- /* Copyright (c) Olaf Seibert (KosmoSoft), 1989, 1992 */
- /* Copyright (c) Kenneth Lorber, Bethesda, Maryland 1993 */
- /* NetHack may be freely redistributed. See license for details. */
-
- /*
- * Here is some very Amiga specific stuff, dealing with
- * screens, windows, menus, and input via IntuiMessages.
- */
-
- #include "hack.h"
- #include "winami.h"
-
- /* Have to undef CLOSE as display.h and intuition.h both use it */
- #undef CLOSE
-
- #include <exec/types.h>
- #include <exec/alerts.h>
- #include <exec/io.h>
- #include <exec/devices.h>
- #include <devices/console.h>
- #include <devices/conunit.h>
- #include <intuition/intuition.h>
- #include <intuition/intuitionbase.h>
- #include <libraries/dosextens.h>
-
- #ifdef __SASC
- # undef COUNT
-
- # include <dos.h> /* for __emit */
- # include <string.h>
- # include <proto/dos.h>
- # include <proto/exec.h>
-
- /* kludge - see amirip for why */
- # undef red
- # undef green
- # undef blue
- # undef index
- # include <proto/graphics.h>
-
- # include <proto/intuition.h>
- # include <proto/diskfont.h>
- # include <proto/console.h>
- #endif
-
- #undef NULL
- #define NULL 0L
-
- #include "Amiga:amimenu.c"
-
- /* First, external declarations... */
-
- struct Library *ConsoleDevice;
-
- #ifdef AZTEC_50
- # include <functions.h>
- #endif
-
- #ifdef INTUI_NEW_LOOK
- #define NewWindow ExtNewWindow
- #endif
-
- #include "Amiga:winami.p"
- #include "Amiga:amiwind.p"
- #include "Amiga:amidos.p"
-
- static int BufferGetchar(void);
- static void ProcessMessage( register struct IntuiMessage *message );
-
- #ifdef AMIFLUSH
- static struct Message *FDECL(GetFMsg,(struct MsgPort *));
- #endif
-
- /* Now our own variables */
-
- struct IntuitionBase *IntuitionBase;
- struct Screen *HackScreen;
- struct Window *pr_WindowPtr;
- struct MsgPort *HackPort;
- struct IOStdReq ConsoleIO;
- char Initialized = 0;
- WEVENT lastevent;
-
- #ifdef HACKFONT
- struct GfxBase *GfxBase;
- struct Library *DiskfontBase;
- #endif
-
- extern struct Library *ConsoleDevice;
-
- #define CSI '\x9b'
- #define NO_CHAR -1
- #define RAWHELP 0x5F /* Rawkey code of the HELP key */
-
- #define KBDBUFFER 10
- static unsigned char KbdBuffer[KBDBUFFER];
- unsigned char KbdBuffered;
-
- #define BufferQueueChar(ch) (KbdBuffer[KbdBuffered++] = (ch))
-
- /*
- * Define some stuff for our special glyph drawing routines
- */
- static unsigned short glyph_node_index, glyph_buffer_index;
- #define NUMBER_GLYPH_NODES 80
- #define GLYPH_BUFFER_SIZE 512
- struct glyph_node {
- short x;
- short y;
- short len;
- unsigned char bg_color;
- unsigned char fg_color;
- char *buffer;
- };
- static struct glyph_node g_nodes[NUMBER_GLYPH_NODES];
- static char glyph_buffer[GLYPH_BUFFER_SIZE];
-
- #ifdef TEXTCOLOR
- /*
- * Map our amiga-specific colormap into the colormap specified in color.h.
- * See amiwind.c for the amiga specific colormap.
- */
-
- int foreg[16] = { 0, 7, 4, 2, 6, 5, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0 };
- int backg[16] = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 7, 4, 1, 6, 5, 3, 1 };
- #endif
-
- #ifdef HACKFONT
-
- struct TextFont *HackFont;
- UBYTE FontName[] = "NetHack:hack.font";
- /* # chars in "NetHack:": */
- #define SIZEOF_DISKNAME 8
-
- #endif
-
- struct TextAttr Hack80 = {
- #ifdef HACKFONT
- &FontName[SIZEOF_DISKNAME],
- #else
- (UBYTE *) "topaz.font",
- #endif
- TOPAZ_EIGHTY, FS_NORMAL, FPF_DISKFONT | FPF_ROMFONT
- };
-
- /*
- * Open a window that shares the HackPort IDCMP. Use CloseShWindow()
- * to close.
- */
-
- struct Window *OpenShWindow(nw)
- struct NewWindow *nw;
- {
- register struct Window *win;
- register ULONG idcmpflags;
-
- if (!HackPort) /* Sanity check */
- return (struct Window *) 0;
-
- idcmpflags = nw->IDCMPFlags;
- nw->IDCMPFlags = 0;
- if (!(win = OpenWindow((void *)nw)))
- return (struct Window *) 0;
-
- win->UserPort = HackPort;
- ModifyIDCMP(win, idcmpflags);
- return win;
- }
-
-
- /*
- * Close a window that shared the HackPort IDCMP port.
- */
-
- void FDECL(CloseShWindow, (struct Window *));
- void CloseShWindow(win)
- struct Window *win;
- {
- register struct IntuiMessage *msg, *nxt;
-
- if( !HackPort )
- panic("HackPort NULL in CloseShWindow" );
- if (!win)
- return;
-
- Forbid();
- /* Flush all messages for all windows to avoid typeahead and other
- * similar problems...
- */
- while( msg = (struct IntuiMessage *)GetMsg( win->UserPort ) )
- ReplyMsg( (struct Message *) msg );
- KbdBuffered = 0;
- win->UserPort = (struct MsgPort *) 0;
- ModifyIDCMP(win, 0L);
- Permit();
- CloseWindow(win);
- }
-
- static int BufferGetchar()
- {
- register int c;
-
- if (KbdBuffered > 0) {
- c = KbdBuffer[0];
- KbdBuffered--;
- /* Move the remaining characters */
- if( KbdBuffered < sizeof( KbdBuffer ) )
- memcpy( KbdBuffer, KbdBuffer+1, KbdBuffered );
- return c;
- }
-
- return NO_CHAR;
- }
-
- /*
- * This should remind you remotely of DeadKeyConvert, but we are cheating
- * a bit. We want complete control over the numeric keypad, and no dead
- * keys... (they are assumed to be on Alted keys).
- *
- * Also assumed is that the IntuiMessage is of type RAWKEY. For some
- * reason, IECODE_UP_PREFIX events seem to be lost when they occur while
- * our console window is inactive. This is particulary troublesome with
- * qualifier keys... Is this because I never RawKeyConvert those events???
- */
-
- int ConvertKey(message)
- register struct IntuiMessage *message;
- {
- static struct InputEvent theEvent;
- static char numpad[] = "bjnh.lyku";
- static char ctrl_numpad[] = "\x02\x0A\x0E\x08.\x0C\x19\x0B\x15";
- static char shift_numpad[] = "BJNH.LYKU";
-
- unsigned char buffer[1];
- register int length;
- register ULONG qualifier;
- char numeric_pad, shift, control, alt;
-
- qualifier = message->Qualifier;
-
- control = (qualifier & IEQUALIFIER_CONTROL) != 0;
- shift = (qualifier & (IEQUALIFIER_LSHIFT | IEQUALIFIER_RSHIFT)) != 0;
- alt = (qualifier & (IEQUALIFIER_LALT | IEQUALIFIER_RALT )) != 0;
-
- /* Allow ALT to function as a META key ... */
-
- qualifier &= ~(IEQUALIFIER_LALT | IEQUALIFIER_RALT);
- numeric_pad = (qualifier & IEQUALIFIER_NUMERICPAD) != 0;
-
- /*
- * Shortcut for HELP and arrow keys. I suppose this is allowed.
- * The defines are in intuition/intuition.h, and the keys don't
- * serve 'text' input, normally. Also, parsing their escape
- * sequences is such a mess...
- */
-
- switch (message->Code) {
- case RAWHELP:
- if( alt )
- {
- EditColor();
- return( -1 );
- }
- return( '?' );
- break;
- case CURSORLEFT:
- length = '4';
- numeric_pad = 1;
- goto arrow;
- case CURSORDOWN:
- length = '2';
- numeric_pad = 1;
- goto arrow;
- case CURSORUP:
- length = '8';
- numeric_pad = 1;
- goto arrow;
- case CURSORRIGHT:
- length = '6';
- numeric_pad = 1;
- goto arrow;
- }
-
- theEvent.ie_Class = IECLASS_RAWKEY;
- theEvent.ie_Code = message->Code;
- theEvent.ie_Qualifier = numeric_pad ? IEQUALIFIER_NUMERICPAD : qualifier;
- theEvent.ie_EventAddress = (APTR) (message->IAddress);
-
- length = RawKeyConvert(&theEvent, (char *)buffer,
- (long) sizeof(buffer), NULL);
-
- if (length == 1) { /* Plain ASCII character */
- length = buffer[0];
- /*
- * If flags.num_pad is set, movement is by 4286.
- * If not set, translate 4286 into hjkl.
- * This way, the numeric pad can /always/ be used
- * for moving, though best results are when it is off.
- */
- arrow:
- if (!flags.num_pad && numeric_pad && length >= '1' && length <= '9') {
- length -= '1';
- if (control) {
- length = ctrl_numpad[length];
- } else if (shift) {
- length = shift_numpad[length];
- } else {
- length = numpad[length];
- }
- }
- if (alt)
- length |= 0x80;
- return(length);
- } /* else shift, ctrl, alt, amiga, F-key, shift-tab, etc */
- else
- return( -1 );
- }
-
- /*
- * Process an incoming IntuiMessage.
- * It would certainly look nicer if this could be done using a
- * PA_SOFTINT message port, but we cannot call RawKeyConvert()
- * during a software interrupt.
- * Anyway, kbhit() is called often enough, and usually gets
- * ahead of input demands, when the user types ahead.
- */
-
- static void ProcessMessage(message)
- register struct IntuiMessage *message;
- {
- int c;
- static int skip_mouse=0; /* need to ignore next mouse event on
- * a window activation */
- switch(message->Class) {
- case ACTIVEWINDOW:
- skip_mouse=1;break;
- case MOUSEBUTTONS:
- {
- if(skip_mouse){
- skip_mouse=0;
- break;
- }
- if( message->Code == SELECTDOWN ){
- lastevent.type = WEMOUSE;
- lastevent.u.mouse.x = message->MouseX;
- lastevent.u.mouse.y = message->MouseY;
- /* With shift equals RUN */
- lastevent.u.mouse.qual = (message->Qualifier &
- (IEQUALIFIER_LSHIFT|IEQUALIFIER_RSHIFT)) != 0;
- }
- }
- break;
-
- case MENUPICK:
- {
- USHORT thismenu;
- struct MenuItem *item;
-
- thismenu = message->Code;
- while (thismenu != MENUNULL) {
- item = ItemAddress(HackMenu, (ULONG) thismenu);
- if (KbdBuffered < KBDBUFFER)
- BufferQueueChar(item->Command); /* Unused: No COMMSEQ */
- thismenu = item->NextSelect;
- }
- }
- break;
-
- case RAWKEY:
- if (!(message->Code & IECODE_UP_PREFIX)){
- /* May queue multiple characters
- * but doesn't do that yet...
- */
- if( ( c = ConvertKey(message) ) > 0 )
- BufferQueueChar( c );
- }
- break;
- }
- ReplyMsg((struct Message *) message);
- }
-
- /*
- * Get all incoming messages and fill up the keyboard buffer,
- * thus allowing Intuition to (maybe) free up the IntuiMessages.
- * Return when no more messages left, or keyboard buffer half full.
- * We need to do this since there is no one-to-one correspondence
- * between characters and incoming messages.
- */
-
- int kbhit()
- {
- register struct IntuiMessage *message;
- while( KbdBuffered < KBDBUFFER / 2 )
- {
- #ifdef AMIFLUSH
- message = (struct IntuiMessage *) GetFMsg(HackPort);
- #else
- message = (struct IntuiMessage *) GetMsg(HackPort);
- #endif
- if(message)
- {
- ProcessMessage(message);
- if( lastevent.type != WEUNK && lastevent.type != WEKEY )
- break;
- }
- else
- break;
- }
- return ( lastevent.type == WEUNK ) ? KbdBuffered : -1;
- }
-
- /*
- * Get a character from the keyboard buffer, waiting if not available.
- * Ignore other kinds of events that happen in the mean time.
- */
-
- int WindowGetchar( )
- {
- while ((lastevent.type = WEUNK), kbhit() <= 0) {
- WaitPort(HackPort);
- }
- return BufferGetchar();
- }
-
- WETYPE WindowGetevent()
- {
- lastevent.type = WEUNK;
- while (kbhit() == 0)
- {
- WaitPort(HackPort);
- }
-
- if( KbdBuffered )
- {
- lastevent.type = WEKEY;
- lastevent.u.key = BufferGetchar();
- }
- return( lastevent.type );
- }
-
- /*
- * Clean up everything. But before we do, ask the user to hit return
- * when there is something that s/he should read.
- */
-
- void CleanUp()
- {
- register struct IntuiMessage *msg;
-
- /* Finish closing things up */
-
- amii_raw_print("");
- amii_getret();
-
- ((struct Process *) FindTask(NULL))->pr_WindowPtr = (APTR) pr_WindowPtr;
- if (ConsoleIO.io_Device)
- CloseDevice( (struct IORequest *)&ConsoleIO );
-
- if (HackPort) {
- Forbid();
- while (msg = (struct IntuiMessage *) GetMsg(HackPort))
- ReplyMsg((struct Message *) msg);
- kill_nhwindows( 1 );
- DeletePort( HackPort );
- HackPort = NULL;
- Permit();
- }
-
- if (HackScreen) {
- #ifdef INTUI_NEW_LOOK
- if( IntuitionBase->LibNode.lib_Version >= 37 )
- {
- while( CloseScreen(HackScreen) == FALSE )
- {
- struct EasyStruct easy =
- {
- sizeof( struct EasyStruct ),
- 0,
- "Nethack Problem",
- "Can't Close Screen, Close Remaining Windows",
- "Okay",
- };
- EasyRequest( NULL, &easy, NULL, NULL );
- }
- }
- #else
- CloseScreen(HackScreen);
- #endif
- HackScreen = NULL;
- }
-
- #ifdef HACKFONT
-
- if (HackFont)
- {
- CloseFont(HackFont);
- HackFont = NULL;
- }
-
- if( DiskfontBase )
- {
- CloseLibrary(DiskfontBase);
- DiskfontBase = NULL;
- }
- #endif
-
- if (GfxBase) {
- CloseLibrary((struct Library *)GfxBase);
- GfxBase = NULL;
- }
-
- if (IntuitionBase) {
- CloseLibrary((struct Library *)IntuitionBase);
- IntuitionBase = NULL;
- }
-
- Initialized = 0;
- }
-
- void Abort(rc)
- long rc;
- {
- #ifdef CHDIR
- extern char orgdir[];
- chdir(orgdir);
- #endif
- if (Initialized && ConsoleDevice) {
- printf("\n\nAbort with alert code %08lx...\n", rc);
- amii_getret();
- } else
- Alert(rc);
- #ifdef __SASC
- {
- /* __emit(0x4afc); /* illegal instruction */
- __emit(0x40fc); /* divide by */
- __emit(0x0000); /* #0 */
- /* NOTE: don't move CleanUp() above here - */
- /* it is too likely to kill the system */
- /* before it can get the SnapShot out, if */
- /* there is something really wrong. */
- }
- #endif
- CleanUp();
- #undef exit
- #ifdef AZTEC_C
- _abort();
- #endif
- exit((int) rc);
- }
-
- #ifdef AMIFLUSH
- /* This routine adapted from AmigaMail IV-37 by Michael Sinz */
- static struct Message *
- GetFMsg(port)
- struct MsgPort *port;
- {
- struct IntuiMessage *msg,*succ,*succ1;
-
- if(msg=(struct IntuiMessage *)GetMsg(port)){
- if(!flags.amiflush)return((struct Message *)msg);
- if(msg->Class==RAWKEY){
- Forbid();
- succ=(struct IntuiMessage *)(port->mp_MsgList.lh_Head);
- while(succ1=(struct IntuiMessage *)
- (succ->ExecMessage.mn_Node.ln_Succ)){
- if(succ->Class==RAWKEY){
- Remove((struct Node *)succ);
- ReplyMsg((struct Message *)succ);
- }
- succ=succ1;
- }
- Permit();
- }
- }
- return((struct Message *)msg);
- }
- #endif
-
- /*
- * Begin Revamped Text display routines
- *
- * Up until version 3.1, the only method for displaying text on the playing
- * field was by using the console.device. This was nice for a number of
- * reasons, the most signifigant of which was a lot of the nuts and bolts was
- * done for you via escape sequences interpreted by said device. This did
- * not come without a price however. And that price was speed. It has now
- * come to a point where the speed has now been deemed unacceptable.
- *
- * The following series of routines are designed to drop into the current
- * nethack display code, using hooks provided for such a measure. It works
- * on similar principals as the WindowPuts(), buffering I/O internally
- * until either an explicit flush or internal buffering is exceeded, thereby
- * forcing the flush. The output (or glyphs) does not go to the
- * console.device, however. It is driven directly to the rasterport of the
- * nethack window via the low-level Text() calls, increasing the speed by
- * a very signifigant factor.
- */
- /*
- * Routine to simply flush whatever is buffered
- */
- void
- flush_glyph_buffer( w )
- struct Window *w;
- {
- short i, x, y;
-
- /* If nothing is buffered, return before we do anything */
- if(glyph_node_index == 0)
- return;
-
- cursor_off( WIN_MAP );
- start_glyphout( WIN_MAP );
- /* Set up the drawing mode */
- SetDrMd( w->RPort, JAM2);
-
- /* Go ahead and start dumping the stuff */
- for(i=0; i<glyph_node_index; ++i) {
- /* These coordinate calculations must be synced with the
- * code in curs() in winami.c. curs_on_u() calls curs()
- * to draw the cursor on top of the player
- */
- y = w->BorderTop + (g_nodes[i].y-1) * w->RPort->TxHeight +
- w->RPort->TxBaseline + 1;
- x = g_nodes[i].x * w->RPort->TxWidth + w->BorderLeft;
-
- /* Move pens to correct location */
- Move(w->RPort, (long)x, (long)y);
-
- /* Setup the colors */
- SetAPen(w->RPort, (long)g_nodes[i].fg_color);
- SetBPen(w->RPort, (long)g_nodes[i].bg_color);
-
- /* Do it */
- Text(w->RPort, g_nodes[i].buffer, g_nodes[i].len);
- }
-
- end_glyphout( WIN_MAP );
- /* Clean up */
- glyph_node_index = glyph_buffer_index = 0;
- }
-
- /*
- * Glyph buffering routine. Called instead of WindowPuts().
- */
- void
- amiga_print_glyph(window,color_index, glyph)
- winid window;
- int color_index, glyph;
- {
- int fg_color, bg_color;
- struct WinDesc *cw;
- struct Window *w;
- int curx;
- int cury;
-
- if( ( cw=wins[window] ) == (struct WinDesc *)NULL )
- panic("bad winid in amiga_print_glyph: %d", window );
-
- w = cw->win;
- curx=cw->curx;
- cury=cw->cury;
-
- #ifdef TEXTCOLOR
- fg_color = foreg[color_index];
- bg_color = backg[color_index];
- #else
- fg_color = 1;
- bg_color = 0;
- #endif /* TEXTCOLOR */
-
- /* See if we have enough character buffer space... */
- if(glyph_buffer_index >= GLYPH_BUFFER_SIZE)
- flush_glyph_buffer( w );
-
- /*
- * See if we can append it to the current active node of glyph buffer. It
- * must satisfy the following conditions:
- *
- * * background colors are the same, AND
- * * foreground colors are the same, AND
- * * they are precisely side by side
- */
- if((glyph_buffer_index != 0) &&
- (fg_color == g_nodes[glyph_node_index-1].fg_color) &&
- (bg_color == g_nodes[glyph_node_index-1].bg_color) &&
- (g_nodes[glyph_node_index-1].x+
- g_nodes[glyph_node_index-1].len == curx) &&
- (g_nodes[glyph_node_index-1].y == cury)) {
- /*
- * Add it to the end of the buffer
- */
- glyph_buffer[glyph_buffer_index++] = glyph;
- g_nodes[glyph_node_index-1].len ++;
- } else {
- /* See if we're out of glyph nodes */
- if(glyph_node_index >= NUMBER_GLYPH_NODES)
- flush_glyph_buffer( w );
- g_nodes[glyph_node_index].len = 1;
- g_nodes[glyph_node_index].x = curx;
- g_nodes[glyph_node_index].y = cury;
- g_nodes[glyph_node_index].fg_color = fg_color;
- g_nodes[glyph_node_index].bg_color = bg_color;
- g_nodes[glyph_node_index].buffer = &glyph_buffer[glyph_buffer_index];
- glyph_buffer[glyph_buffer_index] = glyph;
- ++glyph_buffer_index;
- ++glyph_node_index;
- }
- }
-
- /*
- * Define some variables which will be used to save context when toggling
- * back and forth between low level text and console I/O.
- */
- static long xsave, ysave, modesave, apensave, bpensave;
- static int usecolor;
-
- /*
- * The function is called before any glyphs are driven to the screen. It
- * removes the cursor, saves internal state of the window, then returns.
- */
-
- void
- start_glyphout(window)
- winid window;
- {
- struct WinDesc *cw;
- struct Window *w;
-
- if( ( cw=wins[window] ) == (struct WinDesc *)NULL )
- panic( "bad winid %d in start_glyphout()", window );
-
- if( cw->flags & FLMAP_INGLYPH )
- return;
-
- if( !(w = cw->win ) )
- panic( "bad winid %d, no window ptr set", window );
-
- /*
- * Save the context of the window
- */
- xsave = w->RPort->cp_x;
- ysave = w->RPort->cp_y;
- modesave = w->RPort->DrawMode;
- apensave = w->RPort->FgPen;
- bpensave = w->RPort->BgPen;
-
- /*
- * Set the mode, and be done with it
- */
- usecolor = flags.use_color;
- flags.use_color = FALSE;
- cw->flags |= FLMAP_INGLYPH;
- }
-
- /*
- * General cleanup routine -- flushes and restores cursor
- */
- void
- end_glyphout(window)
- winid window;
- {
- struct WinDesc *cw;
- struct Window *w;
-
- if( ( cw = wins[ window ] ) == (struct WinDesc *)NULL )
- panic("bad window id %d in end_glyphout()", window );
-
- if( ( cw->flags & FLMAP_INGLYPH ) == 0 )
- return;
- cw->flags &= ~(FLMAP_INGLYPH);
-
- if( !(w = cw->win ) )
- panic( "bad winid %d, no window ptr set", window );
-
- /*
- * Clean up whatever is left in the buffer
- */
- flags.use_color = usecolor;
-
- /*
- * Reset internal data structs
- */
- SetAPen(w->RPort, apensave);
- SetBPen(w->RPort, bpensave);
- SetDrMd(w->RPort, modesave);
-
- Move(w->RPort, xsave, ysave);
- }
-
- struct NewWindow *
- DupNewWindow( win )
- struct NewWindow *win;
- {
- struct NewWindow *nwin;
- struct Gadget *ngd, *gd, *pgd = NULL;
- struct PropInfo *pip;
- struct StringInfo *sip;
-
- /* Copy the (Ext)NewWindow structure */
-
- nwin = (struct NewWindow *)alloc( sizeof( struct NewWindow ) );
- *nwin = *win;
-
- /* Now do the gadget list */
-
- nwin->FirstGadget = NULL;
- for( gd = win->FirstGadget; gd; gd = gd->NextGadget )
- {
- ngd = (struct Gadget *)alloc( sizeof( struct Gadget ) );
- *ngd = *gd;
- if( gd->GadgetType == STRGADGET )
- {
- sip = (struct StringInfo *)alloc( sizeof( struct StringInfo ) );
- *sip = *((struct StringInfo *)gd->SpecialInfo);
- sip->Buffer = (UBYTE *) alloc( sip->MaxChars );
- *sip->Buffer = 0;
- ngd->SpecialInfo = (APTR)sip;
- }
- else if( gd->GadgetType == PROPGADGET )
- {
- pip = (struct PropInfo *)alloc( sizeof( struct PropInfo ) );
- *pip = *((struct PropInfo *)gd->SpecialInfo);
- ngd->SpecialInfo = (APTR)pip;
- }
- if( pgd )
- pgd->NextGadget = ngd;
- else
- nwin->FirstGadget = ngd;
- pgd = ngd;
- ngd->NextGadget = NULL;
- }
- return( nwin );
- }
-
- void
- FreeNewWindow( win )
- struct NewWindow *win;
- {
- register struct Gadget *gd, *pgd;
- register struct StringInfo *sip;
-
- for( gd = win->FirstGadget; gd; gd = pgd )
- {
- pgd = gd->NextGadget;
- if( gd->GadgetType == STRGADGET )
- {
- sip = (struct StringInfo *)gd->SpecialInfo;
- free( sip->Buffer );
- free( sip );
- }
- else if( gd->GadgetType == PROPGADGET )
- {
- free( (struct PropInfo *)gd->SpecialInfo );
- }
- free( gd );
- }
- free( win );
- }
-
- void
- bell()
- {
- if (flags.silent) return;
- DisplayBeep(NULL);
- }
-
- void
- amii_delay_output()
- {
- /* delay 50 ms */
- Delay(2L);
- }
-
- void
- amii_number_pad(state)
- int state;
- {
- }
-
- /* fatal error */
- /*VARARGS1*/
- void error VA_DECL(const char *, s)
- VA_START(s);
- VA_INIT(s, char *);
-
- putchar('\n');
- vprintf(s, VA_ARGS);
- putchar('\n');
-
- VA_END();
- Abort(0L);
- }
-