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- /* SCCS Id: @(#)shknam.c 3.1 92/11/14 */
- /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
- /* NetHack may be freely redistributed. See license for details. */
-
- /* shknam.c -- initialize a shop */
-
- #include "hack.h"
- #include "eshk.h"
-
- #ifdef OVLB
-
- static void FDECL(mkshobj_at, (const struct shclass *,int,int));
- static void FDECL(findname, (char *,const char **));
- static int FDECL(shkinit, (const struct shclass *,struct mkroom *));
-
- static const char *shkliquors[] = {
- /* Ukraine */
- "Njezjin", "Tsjernigof", "Gomel", "Ossipewsk", "Gorlowka",
- /* N. Russia */
- "Konosja", "Weliki Oestjoeg", "Syktywkar", "Sablja",
- "Narodnaja", "Kyzyl",
- /* Silezie */
- "Walbrzych", "Swidnica", "Klodzko", "Raciborz", "Gliwice",
- "Brzeg", "Krnov", "Hradec Kralove",
- /* Schweiz */
- "Leuk", "Brig", "Brienz", "Thun", "Sarnen", "Burglen", "Elm",
- "Flims", "Vals", "Schuls", "Zum Loch",
- ""
- };
-
- static const char *shkbooks[] = {
- /* Eire */
- "Skibbereen", "Kanturk", "Rath Luirc", "Ennistymon", "Lahinch",
- "Kinnegad", "Lugnaquillia", "Enniscorthy", "Gweebarra",
- "Kittamagh", "Nenagh", "Sneem", "Ballingeary", "Kilgarvan",
- "Cahersiveen", "Glenbeigh", "Kilmihil", "Kiltamagh",
- "Droichead Atha", "Inniscrone", "Clonegal", "Lisnaskea",
- "Culdaff", "Dunfanaghy", "Inishbofin", "Kesh",
- ""
- };
-
- static const char *shkarmors[] = {
- /* Turquie */
- "Demirci", "Kalecik", "Boyabai", "Yildizeli", "Gaziantep",
- "Siirt", "Akhalataki", "Tirebolu", "Aksaray", "Ermenak",
- "Iskenderun", "Kadirli", "Siverek", "Pervari", "Malasgirt",
- "Bayburt", "Ayancik", "Zonguldak", "Balya", "Tefenni",
- "Artvin", "Kars", "Makharadze", "Malazgirt", "Midyat",
- "Birecik", "Kirikkale", "Alaca", "Polatli", "Nallihan",
- ""
- };
-
- static const char *shkwands[] = {
- /* Wales */
- "Yr Wyddgrug", "Trallwng", "Mallwyd", "Pontarfynach",
- "Rhaeader", "Llandrindod", "Llanfair-ym-muallt",
- "Y-Fenni", "Measteg", "Rhydaman", "Beddgelert",
- "Curig", "Llanrwst", "Llanerchymedd", "Caergybi",
- /* Scotland */
- "Nairn", "Turriff", "Inverurie", "Braemar", "Lochnagar",
- "Kerloch", "Beinn a Ghlo", "Drumnadrochit", "Morven",
- "Uist", "Storr", "Sgurr na Ciche", "Cannich", "Gairloch",
- "Kyleakin", "Dunvegan",
- ""
- };
-
- static const char *shkrings[] = {
- /* Hollandse familienamen */
- "Feyfer", "Flugi", "Gheel", "Havic", "Haynin", "Hoboken",
- "Imbyze", "Juyn", "Kinsky", "Massis", "Matray", "Moy",
- "Olycan", "Sadelin", "Svaving", "Tapper", "Terwen", "Wirix",
- "Ypey",
- /* Skandinaviske navne */
- "Rastegaisa", "Varjag Njarga", "Kautekeino", "Abisko",
- "Enontekis", "Rovaniemi", "Avasaksa", "Haparanda",
- "Lulea", "Gellivare", "Oeloe", "Kajaani", "Fauske",
- ""
- };
-
- static const char *shkfoods[] = {
- /* Indonesia */
- "Djasinga", "Tjibarusa", "Tjiwidej", "Pengalengan",
- "Bandjar", "Parbalingga", "Bojolali", "Sarangan",
- "Ngebel", "Djombang", "Ardjawinangun", "Berbek",
- "Papar", "Baliga", "Tjisolok", "Siboga", "Banjoewangi",
- "Trenggalek", "Karangkobar", "Njalindoeng", "Pasawahan",
- "Pameunpeuk", "Patjitan", "Kediri", "Pemboeang", "Tringanoe",
- "Makin", "Tipor", "Semai", "Berhala", "Tegal", "Samoe",
- ""
- };
-
- static const char *shkweapons[] = {
- /* Perigord */
- "Voulgezac", "Rouffiac", "Lerignac", "Touverac", "Guizengeard",
- "Melac", "Neuvicq", "Vanzac", "Picq", "Urignac", "Corignac",
- "Fleac", "Lonzac", "Vergt", "Queyssac", "Liorac", "Echourgnac",
- "Cazelon", "Eypau", "Carignan", "Monbazillac", "Jonzac",
- "Pons", "Jumilhac", "Fenouilledes", "Laguiolet", "Saujon",
- "Eymoutiers", "Eygurande", "Eauze", "Labouheyre",
- ""
- };
-
- static const char *shktools[] = {
- /* Spmi */
- "Ymla", "Eed-morra", "Cubask", "Nieb", "Bnowr Falr", "Telloc Cyaj",
- "Sperc", "Noskcirdneh", "Yawolloh", "Hyeghu", "Niskal", "Trahnil",
- "Htargcm", "Enrobwem", "Kachzi Rellim", "Regien", "Donmyar",
- "Yelpur", "Nosnehpets", "Stewe", "Renrut", "_Zlaw", "Nosalnef",
- "Rewuorb", "Rellenk", "Yad", "Cire Htims", "Y-crad", "Nenilukah",
- #ifdef OVERLAY
- "Erreip", "Nehpets", "Mron", "Snivek",
- #endif
- #ifdef MAC
- "Nhoj-lee", "Evad\'kh", "Ettaw-noj", "Tsew-mot", "Ydna-s",
- #endif
- #ifdef AMIGA
- "Falo", "Nosid-da\'r", "Ekim-p", "Rebrol-nek", "Noslo", "Yl-rednow",
- "Mured-oog",
- #endif
- #ifdef VMS
- "Lez-tneg", "Ytnu-haled", "Niknar",
- #endif
- ""
- };
-
- static const char *shkgeneral[] = {
- /* Suriname */
- "Hebiwerie", "Possogroenoe", "Asidonhopo", "Manlobbi",
- "Adjama", "Pakka Pakka", "Kabalebo", "Wonotobo",
- "Akalapi", "Sipaliwini",
- /* Greenland */
- "Annootok", "Upernavik", "Angmagssalik",
- /* N. Canada */
- "Aklavik", "Inuvik", "Tuktoyaktuk",
- "Chicoutimi", "Ouiatchouane", "Chibougamau",
- "Matagami", "Kipawa", "Kinojevis",
- "Abitibi", "Maganasipi",
- /* Iceland */
- "Akureyri", "Kopasker", "Budereyri", "Akranes", "Bordeyri",
- "Holmavik",
- ""
- };
-
- /*
- * To add new shop types, all that is necessary is to edit the shtypes[] array.
- * See mkroom.h for the structure definition. Typically, you'll have to lower
- * some or all of the probability fields in old entries to free up some
- * percentage for the new type.
- *
- * The placement type field is not yet used but will be in the near future.
- *
- * The iprobs array in each entry defines the probabilities for various kinds
- * of objects to be present in the given shop type. You can associate with
- * each percentage either a generic object type (represented by one of the
- * *_CLASS macros) or a specific object (represented by an onames.h define).
- * In the latter case, prepend it with a unary minus so the code can know
- * (by testing the sign) whether to use mkobj() or mksobj().
- */
-
- const struct shclass shtypes[] = {
- {"general store", RANDOM_CLASS, 44,
- D_SHOP, {{100, RANDOM_CLASS}, {0, 0}, {0, 0}}, shkgeneral},
- {"used armor dealership", ARMOR_CLASS, 14,
- D_SHOP, {{90, ARMOR_CLASS}, {10, WEAPON_CLASS}, {0, 0}},
- shkarmors},
- {"second hand bookstore", SCROLL_CLASS, 10, D_SHOP,
- {{90, SCROLL_CLASS}, {10, SPBOOK_CLASS}, {0, 0}}, shkbooks},
- {"liquor emporium", POTION_CLASS, 10, D_SHOP,
- {{100, POTION_CLASS}, {0, 0}, {0, 0}}, shkliquors},
- {"antique weapons outlet", WEAPON_CLASS, 5, D_SHOP,
- {{90, WEAPON_CLASS}, {10, ARMOR_CLASS}, {0, 0}}, shkweapons},
- {"delicatessen", FOOD_CLASS, 5, D_SHOP,
- {{95, FOOD_CLASS}, {5, POTION_CLASS}, {0, 0}}, shkfoods},
- {"jewelers", RING_CLASS, 3, D_SHOP,
- {{85, RING_CLASS}, {10, GEM_CLASS}, {5, AMULET_CLASS}, {0, 0}},
- shkrings},
- {"quality apparel and accessories", WAND_CLASS, 3, D_SHOP,
- {{90, WAND_CLASS}, {5, -LEATHER_GLOVES}, {5, -ELVEN_CLOAK}, {0, 0}},
- shkwands},
- {"hardware store", TOOL_CLASS, 3, D_SHOP,
- {{100, TOOL_CLASS}, {0, 0}, {0, 0}}, shktools},
- /* Actually shktools is ignored; the code specifically chooses a
- * random implementor name (along with candle shops having
- * random shopkeepers)
- */
- {"rare books", SPBOOK_CLASS, 3, D_SHOP,
- {{90, SPBOOK_CLASS}, {10, SCROLL_CLASS}, {0, 0}}, shkbooks},
- /* Shops below this point are "unique". That is they must all have a
- * probability of zero. They are only created via the special level
- * loader.
- */
- {"lighting store", TOOL_CLASS, 0, D_SHOP,
- {{32, -WAX_CANDLE}, {50, -TALLOW_CANDLE},
- {5, -BRASS_LANTERN}, {10, -OIL_LAMP}, {3, -MAGIC_LAMP}},shktools},
- {NULL, 0, 0, 0, {{0, 0}, {0, 0}, {0, 0}}, 0}
- };
-
- #else /* OVLB */
-
- extern const struct shclass shtypes[];
-
- #endif /* OVLB */
-
- #ifdef OVLB
-
- #if 0
- /* validate shop probabilities; otherwise incorrect local changes could
- end up provoking infinite loops or wild subscripts fetching garbage */
- void
- init_shop_selection()
- {
- register int i, j, item_prob, shop_prob;
-
- for (shop_prob = 0, i = 0; i < SIZE(shtypes); i++) {
- shop_prob += shtypes[i].prob;
- for (item_prob = 0, j = 0; j < SIZE(shtypes[0].iprobs); j++)
- item_prob += shtypes[i].iprobs[j].iprob;
- if (item_prob != 100)
- panic("item probabilities total to %d for %s shops!",
- item_prob, shtypes[i].name);
- }
- if (shop_prob != 100)
- panic("shop probabilities total to %d!", shop_prob);
- }
- #endif /*0*/
-
- static void
- mkshobj_at(shp, sx, sy)
- /* make an object of the appropriate type for a shop square */
- const struct shclass *shp;
- int sx, sy;
- {
- register struct monst *mtmp;
- int atype;
- struct permonst *ptr;
-
- if (rn2(100) < depth(&u.uz) &&
- !MON_AT(sx, sy) && (ptr = mkclass(S_MIMIC,0)) &&
- (mtmp=makemon(ptr,sx,sy))) {
- /* note: makemon will set the mimic symbol to a shop item */
- if (rn2(10) >= depth(&u.uz)) {
- mtmp->m_ap_type = M_AP_OBJECT;
- mtmp->mappearance = STRANGE_OBJECT;
- }
- } else if ((atype = get_shop_item(shp - shtypes)) < 0)
- (void) mksobj_at(-atype, sx, sy, TRUE);
- else (void) mkobj_at(atype, sx, sy, TRUE);
- }
-
- static void
- findname(nampt, nlp)
- /* extract a shopkeeper name for the given shop type */
- char *nampt;
- const char *nlp[];
- {
- register int i;
-
- for(i = 0; i < ledger_no(&u.uz); i++) /* Note: _not_ depth */
- if (!*nlp[i]) {
- /* Not enough names, try random/general name */
- if((i = rn2(i)))
- break;
- else if (nlp != shkgeneral)
- findname(nampt, shkgeneral);
- else
- Strcpy(nampt, "Dirk");
- return;
- }
- (void) strncpy(nampt, nlp[i-1], PL_NSIZ);
- nampt[PL_NSIZ-1] = 0;
- }
-
- static int
- shkinit(shp, sroom) /* create a new shopkeeper in the given room */
- const struct shclass *shp;
- struct mkroom *sroom;
- {
- register int sh, sx, sy;
- struct monst *shk;
-
- /* place the shopkeeper in the given room */
- sh = sroom->fdoor;
- sx = doors[sh].x;
- sy = doors[sh].y;
-
- /* check that the shopkeeper placement is sane */
- if(sroom->irregular) {
- int rmno = (sroom - rooms) + ROOMOFFSET;
- if(isok(sx-1,sy) &&
- levl[sx-1][sy].roomno == rmno && !levl[sx-1][sy].edge) sx--;
- else if(isok(sx+1,sy) &&
- levl[sx+1][sy].roomno == rmno && !levl[sx+1][sy].edge) sx++;
- else if(isok(sx,sy-1) &&
- levl[sx][sy-1].roomno == rmno && !levl[sx][sy-1].edge) sy--;
- else if(isok(sx,sy+1) &&
- levl[sx][sy+1].roomno == rmno && !levl[sx][sy+1].edge) sx++;
- else goto shk_failed;
- }
- else if(sx == sroom->lx-1) sx++;
- else if(sx == sroom->hx+1) sx--;
- else if(sy == sroom->ly-1) sy++;
- else if(sy == sroom->hy+1) sy--; else {
- shk_failed:
- #ifdef DEBUG
- # ifdef WIZARD
- /* Said to happen sometimes, but I have never seen it. */
- /* Supposedly fixed by fdoor change in mklev.c */
- if(wizard) {
- register int j = sroom->doorct;
-
- pline("Where is shopdoor?");
- pline("Room at (%d,%d),(%d,%d).",
- sroom->lx, sroom->ly, sroom->hx, sroom->hy);
- pline("doormax=%d doorct=%d fdoor=%d",
- doorindex, sroom->doorct, sh);
- while(j--) {
- pline("door [%d,%d]", doors[sh].x, doors[sh].y);
- sh++;
- }
- display_nhwindow(WIN_MESSAGE, FALSE);
- }
- # endif
- #endif
- return(-1);
- }
-
- if(MON_AT(sx, sy)) rloc(m_at(sx, sy)); /* insurance */
-
- /* now initialize the shopkeeper monster structure */
- if(!(shk = makemon(&mons[PM_SHOPKEEPER], sx, sy))) return(-1);
- shk->isshk = shk->mpeaceful = 1;
- set_malign(shk);
- shk->msleep = 0;
- shk->mtrapseen = ~0; /* we know all the traps already */
- ESHK(shk)->shoproom = (sroom - rooms) + ROOMOFFSET;
- sroom->resident = shk;
- ESHK(shk)->shoptype = sroom->rtype;
- assign_level(&(ESHK(shk)->shoplevel), &u.uz);
- ESHK(shk)->shd = doors[sh];
- ESHK(shk)->shk.x = sx;
- ESHK(shk)->shk.y = sy;
- ESHK(shk)->robbed = 0L;
- ESHK(shk)->credit = 0L;
- ESHK(shk)->debit = 0L;
- ESHK(shk)->loan = 0L;
- ESHK(shk)->visitct = 0;
- ESHK(shk)->following = 0;
- ESHK(shk)->billct = 0;
- shk->mgold = 1000L + 30L*(long)rnd(100); /* initial capital */
- if (shp->shknms == shktools) {
- int who = rn2(SIZE(shktools) - 1);
- const char *shname = shp->shknms[who];
- if (shk->female = (*shname == '_')) shname++;
- (void) strncpy(ESHK(shk)->shknam, shname, PL_NSIZ);
- ESHK(shk)->shknam[PL_NSIZ-1] = 0;
- } else {
- shk->female = ledger_no(&u.uz)%2;
- findname(ESHK(shk)->shknam, shp->shknms);
- }
-
- return(sh);
- }
-
- /* stock a newly-created room with objects */
- void
- stock_room(shp_indx, sroom)
- int shp_indx;
- register struct mkroom *sroom;
- {
- /*
- * Someday soon we'll dispatch on the shdist field of shclass to do
- * different placements in this routine. Currently it only supports
- * shop-style placement (all squares except a row nearest the first
- * door get objects).
- */
- register int sx, sy, sh;
- char buf[BUFSZ];
- int rmno = (sroom - rooms) + ROOMOFFSET;
- const struct shclass *shp = &shtypes[shp_indx];
-
- /* first, try to place a shopkeeper in the room */
- if ((sh = shkinit(shp, sroom)) < 0)
- return;
-
- /* make sure no doorways without doors, and no */
- /* trapped doors, in shops. */
- sx = doors[sroom->fdoor].x;
- sy = doors[sroom->fdoor].y;
-
- if(levl[sx][sy].doormask == D_NODOOR) {
- levl[sx][sy].doormask = D_ISOPEN;
- newsym(sx,sy);
- }
- if(levl[sx][sy].typ == SDOOR) {
- levl[sx][sy].typ = DOOR;
- newsym(sx,sy);
- }
- if(levl[sx][sy].doormask & D_TRAPPED)
- levl[sx][sy].doormask = D_LOCKED;
-
- if(levl[sx][sy].doormask == D_LOCKED) {
- register int m = sx, n = sy;
-
- if(inside_shop(sx+1,sy)) m--;
- else if(inside_shop(sx-1,sy)) m++;
- if(inside_shop(sx,sy+1)) n--;
- else if(inside_shop(sx,sy-1)) n++;
- Sprintf(buf, "Closed for inventory");
- make_engr_at(m, n, buf, 0L, DUST);
- }
-
- for(sx = sroom->lx; sx <= sroom->hx; sx++)
- for(sy = sroom->ly; sy <= sroom->hy; sy++) {
- if(sroom->irregular) {
- if(levl[sx][sy].edge || levl[sx][sy].roomno != rmno ||
- distmin(sx, sy, doors[sh].x, doors[sh].y) <= 1)
- continue;
- } else if((sx == sroom->lx && doors[sh].x == sx-1) ||
- (sx == sroom->hx && doors[sh].x == sx+1) ||
- (sy == sroom->ly && doors[sh].y == sy-1) ||
- (sy == sroom->hy && doors[sh].y == sy+1)) continue;
- mkshobj_at(shp, sx, sy);
- }
-
- /*
- * Special monster placements (if any) should go here: that way,
- * monsters will sit on top of objects and not the other way around.
- */
-
- level.flags.has_shop = 1;
- }
-
- #endif /* OVLB */
- #ifdef OVL0
-
- /* does "shop" stock this item type? */
- boolean
- saleable(shp_indx, obj)
- register int shp_indx;
- register struct obj *obj;
- {
- register int i;
- register const struct shclass *shp = &shtypes[shp_indx];
-
- if (shp->symb == RANDOM_CLASS) return TRUE;
- else for (i = 0; i < SIZE(shtypes[0].iprobs) && shp->iprobs[i].iprob; i++)
- if (shp->iprobs[i].itype < 0 ?
- shp->iprobs[i].itype == - obj->otyp :
- shp->iprobs[i].itype == obj->oclass) return TRUE;
- /* not found */
- return FALSE;
- }
-
- /* positive value: class; negative value: specific object type */
- int
- get_shop_item(type)
- int type;
- {
- const struct shclass *shp = shtypes+type;
- register int i,j;
-
- /* select an appropriate object type at random */
- for(j = rnd(100), i = 0; (j -= shp->iprobs[i].iprob) > 0; i++)
- continue;
-
- return shp->iprobs[i].itype;
- }
-
- #endif /* OVL0 */
-
- /*shknam.c*/
-