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- /* SCCS Id: @(#)monattk.h 3.1 90/22/02 */
- /* NetHack may be freely redistributed. See license for details. */
- /* Copyright 1988, M. Stephenson */
-
- #ifndef MONATTK_H
- #define MONATTK_H
-
- /* Add new attack types below - ordering affects experience (exper.c).
- * Attacks > AT_BUTT are worth extra experience.
- */
- #define AT_NONE 0 /* passive monster (ex. acid blob) */
- #define AT_CLAW 1 /* claw (punch, hit, etc.) */
- #define AT_BITE 2 /* bite */
- #define AT_KICK 3 /* kick */
- #define AT_BUTT 4 /* head butt (ex. a unicorn) */
- #define AT_TUCH 5 /* touches */
- #define AT_STNG 6 /* sting */
- #define AT_HUGS 7 /* crushing bearhug */
- #define AT_SPIT 10 /* spits substance - ranged */
- #define AT_ENGL 11 /* engulf (swallow or by a cloud) */
- #define AT_BREA 12 /* breath - ranged */
- #define AT_EXPL 13 /* explodes - proximity */
- #define AT_GAZE 14 /* gaze - ranged */
- #define AT_TENT 15 /* tentacles */
-
- #define AT_WEAP 254 /* uses weapon */
- #define AT_MAGC 255 /* uses magic spell(s) */
-
- /* Add new damage types below.
- *
- * Note that 1-10 correspond to the types of attack used in buzz().
- * Please don't disturb the order unless you rewrite the buzz() code.
- */
- #define AD_PHYS 0 /* ordinary physical */
- #define AD_MAGM 1 /* magic missiles */
- #define AD_FIRE 2 /* fire damage */
- #define AD_COLD 3 /* frost damage */
- #define AD_SLEE 4 /* sleep ray */
- #define AD_DISN 5 /* disintegration (death ray) */
- #define AD_ELEC 6 /* shock damage */
- #define AD_DRST 7 /* drains str (poison) */
- #define AD_ACID 8 /* acid damage */
- #define AD_SPC1 9 /* for extension of buzz() */
- #define AD_SPC2 10 /* for extension of buzz() */
- #define AD_BLND 11 /* blinds (glowing eye) */
- #define AD_STUN 12 /* stuns */
- #define AD_SLOW 13 /* slows */
- #define AD_PLYS 14 /* paralyses */
- #define AD_DRLI 15 /* drains life levels (Vampire) */
- #define AD_DREN 16 /* drains magic energy */
- #define AD_LEGS 17 /* damages legs (xan) */
- #define AD_STON 18 /* petrifies (Medusa, Cockatrice) */
- #define AD_STCK 19 /* sticks to you (Mimic) */
- #define AD_SGLD 20 /* steals gold (Leppie) */
- #define AD_SITM 21 /* steals item (Nymphs) */
- #define AD_SEDU 22 /* seduces & steals multiple items */
- #define AD_TLPT 23 /* teleports you (Quantum Mech.) */
- #define AD_RUST 24 /* rusts armour (Rust Monster)*/
- #define AD_CONF 25 /* confuses (Umber Hulk) */
- #define AD_DGST 26 /* digests opponent (trapper, etc.) */
- #define AD_HEAL 27 /* heals opponent's wounds (nurse) */
- #define AD_WRAP 28 /* special "stick" for eels */
- #define AD_WERE 29 /* confers lycanthropy */
- #define AD_DRDX 30 /* drains dexterity (Quasit) */
- #define AD_DRCO 31 /* drains constitution */
- #define AD_DRIN 32 /* drains intelligence (mind flayer) */
- #define AD_DISE 33 /* confers diseases */
- #define AD_DCAY 34 /* decays organics (Brown pudding) */
- #define AD_SSEX 35 /* Succubus seduction (extended) */
- /* If no SEDUCE then same as AD_SEDU */
- #define AD_DETH 36 /* for Death only */
- #define AD_PEST 37 /* for Pestilence only */
- #define AD_FAMN 38 /* for Famine only */
-
- #define AD_CLRC 240 /* random clerical spell */
- #define AD_SPEL 241 /* random magic spell */
- #define AD_RBRE 242 /* random breath weapon */
-
- #define AD_SAMU 252 /* hits, may steal Amulet (Wizard) */
- #define AD_CURS 253 /* random curse (ex. gremlin) */
-
-
- /*
- * Monster to monster attacks. When a monster attacks another (mattackm),
- * any or all of the following can be returned. See mattackm() for more
- * details.
- */
- #define MM_MISS 0x0 /* aggressor missed */
- #define MM_HIT 0x1 /* aggressor hit defender */
- #define MM_DEF_DIED 0x2 /* defender died */
- #define MM_AGR_DIED 0x4 /* aggressor died */
-
- #endif /* MONATTK_H */
-