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- # SCCS Id: @(#)mines.des 3.1 91/06/24
- # Copyright (c) 1989 by Jean-Christophe Collet
- # Copyright (c) 1991 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
-
- LEVEL: "minetown"
-
- ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
- NAME: "town"
- FOUNTAIN: (13, 7)
- FOUNTAIN: (20, 7)
- #
- # The Town Watch.
- #
- MONSTER: '@', "watchman", random, peaceful
- MONSTER: '@', "watchman", random, peaceful
- MONSTER: '@', "watchman", random, peaceful
- MONSTER: '@', "watchman", random, peaceful
- MONSTER: '@', "watch captain", random, peaceful
-
- SUBROOM: "shop" , lit, (2,2), (3,4), "town"
- CHANCE: 90
- DOOR: false, closed, south, random
-
- SUBROOM: "tool shop", lit, (2,9), (3,4), "town"
- CHANCE: 90
- DOOR: false, closed, north, random
-
- SUBROOM: "ordinary", unlit, (6,2), (3,4), "town"
- DOOR: false, closed, south, random
-
- SUBROOM: "ordinary", lit, (6,9), (3,4), "town"
- DOOR: false, closed, north, random
-
- SUBROOM: "food shop", lit, (10,2), (2,3), "town"
- CHANCE: 90
- DOOR: false, closed, south, random
-
- SUBROOM: "candle shop", lit, (22,2), (3,3), "town"
- DOOR: false, closed, south, random
-
- SUBROOM: "ordinary", unlit, (10,10), (2,3), "town"
- DOOR: false, locked, east, random
- MONSTER: 'G', "gnome", random
-
- SUBROOM: "ordinary", lit, (19,2), (2,3), "town"
- DOOR: false, locked, east, random
- MONSTER: 'G', "gnome", random
-
- SUBROOM: "temple", lit, (15,9), (4,4), "town"
- DOOR: false, closed, north, random
- ALTAR:(02,02),align[0],shrine
- OBJECT: random,random,random
- MONSTER: 'G', "gnomish wizard", random
- MONSTER: 'G', "gnomish wizard", random
-
- SUBROOM: "ordinary", unlit, (19,2), (2,3), "town"
- DOOR: false, locked, west, random
- OBJECT: random,random,random
- MONSTER: 'G', "gnome", random
-
- SUBROOM: "ordinary", lit, (22,10), (2,3), "town"
- DOOR: false, locked, west, random
- OBJECT: random,random,random
-
- SUBROOM: "ordinary", lit, (26,2), (3,3), "town"
- DOOR: false, closed, south, random
- MONSTER: 'G', "gnome lord", random
-
- SUBROOM: "ordinary", unlit, (25,10), (4,3), "town"
- DOOR: false, closed, north, random
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, up
- OBJECT: random,random,random
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, down
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- MONSTER: 'h', "dwarf", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'G', "gnome", random
-
- RANDOM_CORRIDORS
-
- MAZE: "mine_end", ' '
- GEOMETRY:center,center
- MAP
- ---------------------------------------------------------------------------
- | |.......| |.......-...| |.....| |
- | --------- ----.......-------...........| ---...--- |
- | |.......| |..........................--- --.......| |
- | |......------- ---........................| |.......-- |
- | |..--........-----..........................| -.-..---- |
- | --..--.-----........-.....................--- --..-- |
- | --..--..| -----------..................---.----------..-- |
- | |...--.| |..S...S..............---................-- |
- | ----..----- ------------........--- ------------...--- |
- | |.........-- ---------- ---...-- ----- |
- | --.....---..-- -------- --...---...-- |
- | ----..-..-- --..--------------------- --......-- ---........| |
- |--....----- --..-..................--- |........| |.......-- |
- |.......| --......................| --......-- ---..---- |
- |--.--.-- ----.................--- ------..------...-- |
- | |....| |...............-..| |...........| |
- ---------------------------------------------------------------------------
- ENDMAP
- # Dungeon Description
- REGION:(26,01,32,01),unlit,"ordinary",filled,true
- REGION:(20,08,21,08),unlit,"ordinary"
- REGION:(23,08,25,08),unlit,"ordinary"
- # Secret doors
- DOOR:locked,(22,08)
- DOOR:locked,(26,08)
- # Stairs
- STAIR:(36,04),up
- # Non diggable walls
- NON_DIGGABLE:(00,00,74,17)
- # Objects
- OBJECT:'*',"diamond",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"diamond",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"emerald",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"emerald",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"emerald",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"ruby",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"ruby",(21,08)
- OBJECT:'*',"amethyst",(21,08)
- OBJECT:'*',random,(21,08)
- OBJECT:'*',"amethyst",(21,08)
- OBJECT:'*',"luckstone",(21,08)
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'*',random,random
- OBJECT:'(',random,random
- OBJECT:'(',random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'G',"gnome king",random
- MONSTER:'G',"gnome lord",random
- MONSTER:'G',"gnome lord",random
- MONSTER:'G',"gnome lord",random
- MONSTER:'G',"gnomish wizard",random
- MONSTER:'G',"gnomish wizard",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'G',"gnome",random
- MONSTER:'h',"hobbit",random
- MONSTER:'h',"hobbit",random
- MONSTER:'h',"dwarf",random
- MONSTER:'h',"dwarf",random
- MONSTER:'h',"dwarf",random
- MONSTER:'h',random,random
-
- #
- # The "fill" level for the mines.
- #
- # This level is used to fill out any levels not occupied by specific
- # levels as defined above.
- #
-
- MAZE: "minefill" , ' '
- INIT_MAP: '.' , ' ' , true , true , random , true
- NOMAP
- #
- STAIR: random, up
- STAIR: random, down
- #
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '*', random, random
- OBJECT: '(', random, random
- OBJECT: '!', random, random
- OBJECT: '?', random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- #
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome", random
- MONSTER: 'G', "gnome lord", random
- MONSTER: 'h', "dwarf", random
- MONSTER: 'h', "dwarf", random
- MONSTER: 'G', random, random
- MONSTER: 'G', random, random
- MONSTER: 'h', random, random
- #
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
- TRAP: random, random
-