home *** CD-ROM | disk | FTP | other *** search
- # SCCS Id: @(#)dungeon.def 3.1 92/01/26
- # Copyright (c) 1990-92 by M. Stephenson
- # NetHack may be freely redistributed. See license for details.
- #
- # The dungeon description file for the "standard" 3.1 NetHack.
- #
- # Note: The order of the definition of dungeons in this file
- # reflects in their order of creation in the real dungeon.
- # The "Main" branch must *always* be first.
- #
-
- DUNGEON: "The Dungeons of Doom" "D" (25, 5)
- ALIGNMENT: unaligned
- %MULDGN BRANCH: "The Gnomish Mines" @ (2, 3)
- %REINCARNATION LEVEL: "rogue" "R" @ (15, 4)
- LEVEL: "oracle" "O" @ (5, 5)
- LEVALIGN: neutral
- LEVEL: "bigroom" "B" @ (10, 3) 15
- %MULDGN CHAINBRANCH: "The Quest" "oracle" + (6, 2) portal
- %MULDGN BRANCH: "Fort Ludios" @ (18, 4) portal
- RNDLEVEL: "medusa" "none" @ (-5, 4) 2
- LEVALIGN: chaotic
- LEVEL: "castle" "none" @ (-1, 0)
- CHAINBRANCH: "Gehennom" "castle" + (0, 0) no_down
- BRANCH: "The Elemental Planes" @ (1, 0) no_down up
-
- #
- # Gehennom
- #
- # Now re-worked for 3.1 hell is hopefully going to be a little
- # less boring. Also, in 3.1, the tower is not considered as a
- # part of hell, but is set up as a separate dungeon.
- #
- # Gehennom is no longer considered "hellish" as a complete dungeon.
- # That is, fire resistance is no longer a condition for survival in
- # it. However, Gehennom, and the special levels in it in particular,
- # is abundant with fire traps. As a result, fire resistance is still
- # a prudent survival strategy in Gehennom.
- #
- # Note: Gehennom *must* be the second dungeon defined so that
- # monsters can properly migrate here under certain
- # circumstances.
- #
- DUNGEON: "Gehennom" "G" (25, 5)
- DESCRIPTION: mazelike
- DESCRIPTION: hellish
- ALIGNMENT: noalign
- BRANCH: "Vlad's Tower" @ (13, 5) up
- LEVEL: "valley" "V" @ (1, 0)
- LEVEL: "sanctum" "none" @ (-1, 0)
- LEVEL: "juiblex" "J" @ (6, 4)
- LEVEL: "baalz" "B" @ (9, 4)
- LEVEL: "asmodeus" "A" @ (2, 6)
- LEVEL: "wizard1" "none" @ (15, 6)
- CHAINLEVEL: "wizard2" "X" "wizard1" + (1, 0)
- CHAINLEVEL: "wizard3" "Y" "wizard1" + (2, 0)
- LEVEL: "orcus" "O" @ (15, 5)
- LEVEL: "fakewiz1" "F" @ (-6,4)
- LEVEL: "fakewiz2" "G" @ (-6,4)
-
- #
- # The Mines of the Gnomes of Zurich.
- #
- %MULDGN DUNGEON: "The Gnomish Mines" "M" (8, 2)
- %MULDGN ALIGNMENT: lawful
- %MULDGN DESCRIPTION: mazelike
- %MULDGN LEVEL: "minetown" "T" @ (3, 2)
- %MULDGN LEVELDESC: town
- %MULDGN LEVEL: "mine_end" "E" @ (-1, 0)
-
- #
- # The Questdungeon
- #
- # This is a proto-dungeon. The level file names will be prepended with
- # the first letter of the character name during initialization.
- # A special "x-fill" level must be defined in the levels description
- # file. It will be used for all levels not defined explicitly below.
- #
- %MULDGN DUNGEON: "The Quest" "Q" (5, 2)
- %MULDGN LEVEL: "x-start" "none" @ (1, 1)
- %MULDGN LEVEL: "x-locate" "L" @ (3, 1)
- %MULDGN LEVEL: "x-goal" "none" @ (-1, 0)
-
- #
- # The Central Vault of Croesus.
- #
- %MULDGN DUNGEON: "Fort Ludios" "K" (1, 0)
- %MULDGN DESCRIPTION: mazelike
- %MULDGN ALIGNMENT: unaligned
- %MULDGN LEVEL: "knox" "K" @ (-1, 0)
- #
- # Vlad's Tower
- #
- # It has been removed from Gehennom, and it is surrounded by stone.
- #
- DUNGEON: "Vlad's Tower" "T" (3, 0)
- PROTOFILE: "tower"
- DESCRIPTION: mazelike
- ALIGNMENT: chaotic
- ENTRY: -1
-
- #
- # The Endgame levels
- #
- DUNGEON: "The Elemental Planes" "E" (5, 0)
- DESCRIPTION: mazelike
- ALIGNMENT: unaligned
- ENTRY: -1
- LEVEL: "astral" "Z" @ (1, 0)
- LEVEL: "water" "W" @ (2, 0)
- LEVEL: "fire" "F" @ (3, 0)
- LEVEL: "air" "A" @ (4, 0)
- LEVEL: "earth" "E" @ (5, 0)
-