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- # SCCS Id: @(#)Wizard.des 3.1 92/07/11
- # Copyright (c) 1992 by David Cohrs
- # NetHack may be freely redistributed. See license for details.
- #
- # The "start" level for the quest.
- #
- # Here you meet your (besieged) class leader, the Wizard of Balance
- # and receive your quest assignment.
- #
- MAZE: "W-start",' '
- FLAGS: noteleport,hardfloor
- GEOMETRY:center,center
- MAP
- ............................................................................
- .....................C....CC.C........................C.....................
- ..........CCC.....................CCC.......................................
- ........CC........-----------.......C.C...C...C....C........................
- .......C.....---------------------...C..C..C..C.............................
- ......C..C...------....\....------....C.....C...............................
- ........C...||....|.........|....||.........................................
- .......C....||....|.........+....||.........................................
- .......C...||---+--.........|....|||........................................
- ......C....||...............|--S--||........................................
- ...........||--+--|++----|---|..|.SS..........C......C......................
- ........C..||.....|..|...|...|--|.||..CC..C.....C..........C................
- .......C...||.....|..|.--|.|.|....||.................C..C...................
- .....C......||....|..|.....|.|.--||..C..C..........C...........}}}..........
- ......C.C...||....|..-----.|.....||...C.C.C..............C....}}}}}}........
- .........C...------........|------....C..C.....C..CC.C......}}}}}}}}}}}.....
- .........CC..---------------------...C.C..C.....CCCCC.C.......}}}}}}}}......
- .........C........-----------..........C.C.......CCC.........}}}}}}}}}......
- ..........C.C.........................C............C...........}}}}}........
- ......................CCC.C.................................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'B', 'i'
- # Dungeon Description
- REGION:(00,00,75,19),lit,"ordinary"
- REGION:(35,00,49,03),unlit,"ordinary"
- REGION:(43,12,49,16),unlit,"ordinary"
- REGION:(19,11,33,15),unlit,"ordinary",unfilled,true
- REGION:(30,10,31,10),unlit,"ordinary"
- # Stairs
- STAIR:(30,10),down
- # Portal arrival point
- BRANCH:(63,06,63,06),(0,0,0,0)
- # Doors
- DOOR:closed,(31,09)
- DOOR:closed,(16,08)
- DOOR:closed,(28,07)
- DOOR:locked,(34,10)
- DOOR:locked,(35,10)
- DOOR:closed,(15,10)
- DOOR:locked,(19,10)
- DOOR:locked,(20,10)
- # Wizard of Balance
- MONSTER:'@',"Wizard of Balance",(23,05)
- # The treasure of Wizard of Balance
- OBJECT:'(',"chest",(24,05)
- # apprentice guards for the audience chamber
- MONSTER:'@',"apprentice",(30,07)
- MONSTER:'@',"apprentice",(24,06)
- MONSTER:'@',"apprentice",(15,06)
- MONSTER:'@',"apprentice",(15,12)
- MONSTER:'@',"apprentice",(26,11)
- MONSTER:'@',"apprentice",(27,11)
- MONSTER:'@',"apprentice",(19,09)
- MONSTER:'@',"apprentice",(20,09)
- # Eels in the pond
- MONSTER:';',"giant eel",(62,14)
- MONSTER:';',"giant eel",(69,15)
- MONSTER:';',"giant eel",(67,17)
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Monsters on siege duty.
- MONSTER: 'B',random,(60,09),hostile
- MONSTER: 'W',random,(60,10),hostile
- MONSTER: 'B',random,(60,11),hostile
- MONSTER: 'B',random,(60,12),hostile
- MONSTER: 'i',random,(60,13),hostile
- MONSTER: 'B',random,(61,10),hostile
- MONSTER: 'B',random,(61,11),hostile
- MONSTER: 'B',random,(61,12),hostile
- MONSTER: 'B',random,(35,03),hostile
- MONSTER: 'i',random,(35,17),hostile
- MONSTER: 'B',random,(36,17),hostile
- MONSTER: 'B',random,(34,16),hostile
- MONSTER: 'i',random,(34,17),hostile
- MONSTER: 'W',random,(67,02),hostile
- MONSTER: 'B',random,(10,19),hostile
-
- #
- # The "locate" level for the quest.
- #
- # Here you have to find the Entrance to the Tower of Darkness to go
- # further towards your assigned quest.
- #
-
- MAZE: "W-locate",' '
- FLAGS: hardfloor
- GEOMETRY:center,center
- MAP
- ............. .......................................................
- .............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
- .............. ..............}.................................}.......
- .............. ..............}.---------S---------------------.}.......
- ............... .........C....}.|.............................|.}.......
- ............... ..........C....}.|.---------------------------.|.}.......
- ............... .........CCC.....|.|.........................|.|.........
- ................ ....C....CCC...}.|.|.---S-------------------.|.|.}.......
- .......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
- .............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
- ................ ....C....CCC...}.|.|.|......|.......S......|.|.|.}.......
- ......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
- ............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
- ........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
- ....C......C... ........CCC.....|.|.........................|.|.........
- ......C..C.... .........C....}.|.--------------------S------.|.}.......
- .............. .........C....}.|.............................|.}.......
- ............. ..............}.-------------------------------.}.......
- ............. .............}.................................}.......
- ............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
- ............. .......................................................
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'B', 'X'
- # Dungeon Description
- REGION:(00,00,75,20),lit,"ordinary"
- REGION:(37,04,65,16),unlit,"ordinary"
- REGION:(41,08,46,12),lit,"ordinary"
- REGION:(56,08,61,12),lit,"ordinary"
- REGION:(48,08,54,08),unlit,"ordinary"
- REGION:(48,12,54,12),unlit,"ordinary"
- REGION:(48,10,54,10),unlit,"ordinary"
-
- # Doors
- DOOR:locked,(45,03)
- DOOR:locked,(43,07)
- DOOR:locked,(58,15)
- DOOR:locked,(55,10)
- DOOR:locked,(55,08)
- DOOR:locked,(55,12)
- DOOR:locked,(47,08)
- DOOR:locked,(47,12)
- # Stairs
- STAIR:(03,17),up
- STAIR:(48,10),down
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,20)
- # Objects
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:"spiked pit",(24,02)
- TRAP:"spiked pit",(07,10)
- TRAP:"spiked pit",(23,05)
- TRAP:"spiked pit",(26,19)
- TRAP:"spiked pit",(72,02)
- TRAP:"spiked pit",(72,12)
- TRAP:"falling rock",(45,16)
- TRAP:"falling rock",(65,13)
- TRAP:"falling rock",(55,06)
- TRAP:"falling rock",(39,11)
- TRAP:"falling rock",(57,09)
- TRAP:"magic",random
- TRAP:"statue",random
- TRAP:"statue",random
- TRAP:"polymorph",random
- TRAP:"anti magic",(53,10)
- TRAP:"sleep gas",random
- TRAP:"sleep gas",random
- TRAP:"dart",random
- TRAP:"dart",random
- TRAP:"dart",random
- # Random monsters.
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'i',random,random,hostile
-
- #
- # The "goal" level for the quest.
- #
- # Here you meet the Dark One, your nemesis monster. You have to
- # defeat the Dark One in combat to gain the artifact you have
- # been assigned to retrieve.
- #
-
- MAZE: "W-goal", ' '
- GEOMETRY:center,center
- MAP
-
-
-
- ------------- -------------
- |...........| |...........|
- -------|...........-------------------...........|
- |......S...........|..|..|..|..|..|..|...........|
- |......|...........|..|..|..|..|..|..|...........|
- |......|...........--+--+--+--+--+--+-...........|
- --S----|...........S.................+...........|
- |......|...........--+--+--+--+--+--+-...........|
- |......|...........|..|..|..|..|..|..|...........|
- |......|...........|..|..|..|..|..|..|...........|
- -------|...........-------------------...........|
- |...........| |...........|
- ------------- -------------
-
-
-
-
- ENDMAP
- # Random Monsters
- RANDOM_MONSTERS: 'B', 'X'
- # Dungeon Description
- REGION:(13,10,18,12),unlit,"temple"
- REGION:(13,06,18,08),lit,"ordinary"
- REGION:(20,04,30,14),unlit,"ordinary"
- REGION:(32,06,33,07),unlit,"ordinary"
- REGION:(35,06,36,07),unlit,"ordinary"
- REGION:(38,06,39,07),unlit,"ordinary"
- REGION:(41,06,42,07),unlit,"ordinary"
- REGION:(44,06,45,07),unlit,"ordinary"
- REGION:(47,06,48,07),unlit,"ordinary"
- REGION:(32,09,48,09),unlit,"ordinary"
- REGION:(32,11,33,12),unlit,"ordinary"
- REGION:(35,11,36,12),unlit,"ordinary"
- REGION:(38,11,39,12),unlit,"ordinary"
- REGION:(41,11,42,12),unlit,"ordinary"
- REGION:(44,11,45,12),unlit,"ordinary"
- REGION:(47,11,48,12),unlit,"ordinary"
- REGION:(50,04,60,14),lit,"ordinary"
- # Doors
- DOOR:locked,(19,06)
- DOOR:locked,(14,09)
- DOOR:locked,(31,09)
- DOOR:locked,(33,08)
- DOOR:locked,(36,08)
- DOOR:locked,(39,08)
- DOOR:locked,(42,08)
- DOOR:locked,(45,08)
- DOOR:locked,(48,08)
- DOOR:locked,(33,10)
- DOOR:locked,(36,10)
- DOOR:locked,(39,10)
- DOOR:locked,(42,10)
- DOOR:locked,(45,10)
- DOOR:locked,(48,10)
- DOOR:locked,(49,09)
- # Stairs
- STAIR:(55,05),up
- # Non diggable walls
- NON_DIGGABLE:(00,00,75,19)
- # The altar of Anhur. This is not a shrine.
- ALTAR:(16,11),chaos,altar
- # Objects
- OBJECT:'"',"amulet of ESP",(16,11),blessed,0,"The Eye of the Aethiopica"
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- OBJECT:random,random,random
- # Random traps
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- TRAP:random,random
- # Random monsters.
- MONSTER:'@',"Dark One",(16,11)
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'B',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'i',random,random,hostile
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'B',"vampire bat",random
- MONSTER:'i',random,random,hostile
- # Captive Monsters in the dungeon
- MONSTER:'@',"rogue",(35,06),peaceful,"Pug"
- MONSTER:'Y',"owlbear",(47,06),peaceful,asleep
- MONSTER:'@',"wizard",(32,11),peaceful,asleep,"Newt"
- MONSTER:'@',"Grey-elf",(44,11),peaceful
- MONSTER:'H',"hill giant",(47,11),peaceful,asleep
- MONSTER:'G',"gnomish wizard",(38,06),peaceful
-
- #
- # The "fill" levels for the quest.
- #
- # These levels are used to fill out any levels not occupied by specific
- # levels as defined above. "filla" is the upper filler, between the
- # start and locate levels, and "fillb" the lower between the locate
- # and goal levels.
- #
-
- LEVEL: "W-filla"
- # Random Monsters
- RANDOM_MONSTERS: 'B', 'X'
- #
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, up
- OBJECT: random,random,random
- MONSTER: 'i', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random,random,random
- MONSTER: 'i', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- OBJECT: random,random,random
- MONSTER: 'B', "vampire bat", random
- MONSTER: 'B', "vampire bat", random
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, down
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'i', random, random, hostile
- MONSTER: 'B', "vampire bat", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'i', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'B', "vampire bat", random
-
- RANDOM_CORRIDORS
-
- LEVEL: "W-fillb"
- # Random Monsters
- RANDOM_MONSTERS: 'B', 'X'
- #
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, up
- OBJECT: random,random,random
- MONSTER: 'X', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random,random,random
- MONSTER: 'i', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- OBJECT: random,random,random
- MONSTER: 'X', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- STAIR: random, down
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'i', random, random, hostile
- MONSTER: 'B', "vampire bat", random
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'i', random, random, hostile
-
- ROOM: "ordinary" , random, random, random, random
- OBJECT: random, random, random
- TRAP: random, random
- MONSTER: 'B', "vampire bat", random
-
- RANDOM_CORRIDORS
-