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- /* Copyright (C) 1991, 1992, 1993 Free Software Foundation, Inc.
- This file is part of the GNU C Library.
-
- The GNU C Library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Library General Public License as
- published by the Free Software Foundation; either version 2 of the
- License, or (at your option) any later version.
-
- The GNU C Library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Library General Public License for more details.
-
- You should have received a copy of the GNU Library General Public
- License along with the GNU C Library; see the file COPYING.LIB. If
- not, write to the Free Software Foundation, Inc., 675 Mass Ave,
- Cambridge, MA 02139, USA. */
-
- #include <ansidecl.h>
- #include <signal.h>
- #include <time.h>
- #include <unistd.h>
-
-
- /* SIGALRM signal handler for `sleep'. This does nothing but return,
- but SIG_IGN isn't supposed to break `pause'. */
- static void
- DEFUN(sleep_handler, (sig), int sig)
- {
- return;
- }
-
- /* Make the process sleep for SECONDS seconds, or until a signal arrives
- and is not ignored. The function returns the number of seconds less
- than SECONDS which it actually slept (zero if it slept the full time).
- If a signal handler does a `longjmp' or modifies the handling of the
- SIGALRM signal while inside `sleep' call, the handling of the SIGALRM
- signal afterwards is undefined. There is no return value to indicate
- error, but if `sleep' returns SECONDS, it probably didn't work. */
- unsigned int
- DEFUN(sleep, (seconds), unsigned int seconds)
- {
- unsigned int remaining, slept;
- time_t before, after;
- sigset_t set, oset;
- struct sigaction act, oact;
-
- if (seconds == 0)
- return 0;
-
- /* Block SIGALRM signals while frobbing the handler. */
- if (sigemptyset (&set) < 0 ||
- sigaddset (&set, SIGALRM) < 0 ||
- sigprocmask (SIG_BLOCK, &set, &oset))
- return seconds;
-
- act.sa_handler = sleep_handler;
- act.sa_flags = 0;
- if (sigemptyset (&act.sa_mask) < 0 ||
- sigaction (SIGALRM, &act, &oact) < 0)
- return seconds;
-
- before = time ((time_t *) NULL);
- remaining = alarm (seconds);
-
- if (remaining > 0 && remaining < seconds)
- {
- /* The user's alarm will expire before our own would.
- Restore the user's signal action state and let his alarm happen. */
- (void) sigaction (SIGALRM, &oact, (struct sigaction *) NULL);
- alarm (remaining); /* Restore sooner alarm. */
- sigsuspend (&oset); /* Wait for it to go off. */
- after = time ((time_t *) NULL);
- }
- else
- {
- /* Atomically restore the old signal mask
- (which had better not block SIGALRM),
- and wait for a signal to arrive. */
- sigsuspend (&oset);
-
- after = time ((time_t *) NULL);
-
- /* Restore the old signal action state. */
- (void) sigaction (SIGALRM, &oact, (struct sigaction *) NULL);
- }
-
- /* Notice how long we actually slept. */
- slept = after - before;
-
- /* Restore the user's alarm if we have not already past it.
- If we have, be sure to turn off the alarm in case a signal
- other than SIGALRM was what woke us up. */
- alarm (remaining > slept ? remaining - slept : 0);
-
- return slept > seconds ? 0 : seconds - slept;
- }
-