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- /* GDB routines for manipulating the minimal symbol tables.
- Copyright 1992 Free Software Foundation, Inc.
- Contributed by Cygnus Support, using pieces from other GDB modules.
-
- This file is part of GDB.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
-
-
- /* This file contains support routines for creating, manipulating, and
- destroying minimal symbol tables.
-
- Minimal symbol tables are used to hold some very basic information about
- all defined global symbols (text, data, bss, abs, etc). The only two
- required pieces of information are the symbol's name and the address
- associated with that symbol.
-
- In many cases, even if a file was compiled with no special options for
- debugging at all, as long as was not stripped it will contain sufficient
- information to build useful minimal symbol tables using this structure.
-
- Even when a file contains enough debugging information to build a full
- symbol table, these minimal symbols are still useful for quickly mapping
- between names and addresses, and vice versa. They are also sometimes used
- to figure out what full symbol table entries need to be read in. */
-
-
- #include "defs.h"
- #include "symtab.h"
- #include "bfd.h"
- #include "symfile.h"
- #include "objfiles.h"
- #include "demangle.h"
-
- /* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
- At the end, copy them all into one newly allocated location on an objfile's
- symbol obstack. */
-
- #define BUNCH_SIZE 127
-
- struct msym_bunch
- {
- struct msym_bunch *next;
- struct minimal_symbol contents[BUNCH_SIZE];
- };
-
- /* Bunch currently being filled up.
- The next field points to chain of filled bunches. */
-
- static struct msym_bunch *msym_bunch;
-
- /* Number of slots filled in current bunch. */
-
- static int msym_bunch_index;
-
- /* Total number of minimal symbols recorded so far for the objfile. */
-
- static int msym_count;
-
- /* Prototypes for local functions. */
-
- static int
- compare_minimal_symbols PARAMS ((const void *, const void *));
-
- static int
- compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
-
- /* Look through all the current minimal symbol tables and find the first
- minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
- particular objfile and the search is limited to that objfile. Returns
- a pointer to the minimal symbol that matches, or NULL if no match is found.
-
- Note: One instance where there may be duplicate minimal symbols with
- the same name is when the symbol tables for a shared library and the
- symbol tables for an executable contain global symbols with the same
- names (the dynamic linker deals with the duplication). */
-
- struct minimal_symbol *
- lookup_minimal_symbol (name, objf)
- register const char *name;
- struct objfile *objf;
- {
- struct objfile *objfile;
- struct minimal_symbol *msymbol;
- struct minimal_symbol *found_symbol = NULL;
- #ifdef IBM6000_TARGET
- struct minimal_symbol *trampoline_symbol = NULL;
- #endif
-
- for (objfile = object_files;
- objfile != NULL && found_symbol == NULL;
- objfile = objfile -> next)
- {
- if (objf == NULL || objf == objfile)
- {
- for (msymbol = objfile -> msymbols;
- msymbol != NULL && SYMBOL_NAME (msymbol) != NULL &&
- found_symbol == NULL;
- msymbol++)
- {
- if (SYMBOL_MATCHES_NAME (msymbol, name))
- {
- #ifdef IBM6000_TARGET
- /* I *think* all platforms using shared libraries (and
- trampoline code) will suffer this problem. Consider a
- case where there are 5 shared libraries, each referencing
- `foo' with a trampoline entry. When someone wants to put
- a breakpoint on `foo' and the only info we have is minimal
- symbol vector, we want to use the real `foo', rather than
- one of those trampoline entries. MGO */
- /* If a trampoline symbol is found, we prefer to keep looking
- for the *real* symbol. If the actual symbol not found,
- then we'll use the trampoline entry. Sorry for the machine
- dependent code here, but I hope this will benefit other
- platforms as well. For trampoline entries, we used
- mst_unknown earlier. Perhaps we should define a
- `mst_trampoline' type?? */
-
- if (MSYMBOL_TYPE (msymbol) != mst_unknown)
- found_symbol = msymbol;
- else if (MSYMBOL_TYPE (msymbol) == mst_unknown &&
- !trampoline_symbol)
- trampoline_symbol = msymbol;
-
- #else
- found_symbol = msymbol;
- #endif
- }
- }
- }
- }
- #ifdef IBM6000_TARGET
- return found_symbol ? found_symbol : trampoline_symbol;
- #endif
-
- return (found_symbol);
- }
-
-
- /* Search through the minimal symbol table for each objfile and find the
- symbol whose address is the largest address that is still less than or
- equal to PC. Returns a pointer to the minimal symbol if such a symbol
- is found, or NULL if PC is not in a suitable range. Note that we need
- to look through ALL the minimal symbol tables before deciding on the
- symbol that comes closest to the specified PC. */
-
- struct minimal_symbol *
- lookup_minimal_symbol_by_pc (pc)
- register CORE_ADDR pc;
- {
- register int lo;
- register int hi;
- register int new;
- register struct objfile *objfile;
- register struct minimal_symbol *msymbol;
- register struct minimal_symbol *best_symbol = NULL;
-
- for (objfile = object_files;
- objfile != NULL;
- objfile = objfile -> next)
- {
- /* If this objfile has a minimal symbol table, go search it using
- a binary search. Note that a minimal symbol table always consists
- of at least two symbols, a "real" symbol and the terminating
- "null symbol". If there are no real symbols, then there is no
- minimal symbol table at all. */
-
- if ((msymbol = objfile -> msymbols) != NULL)
- {
- lo = 0;
- hi = objfile -> minimal_symbol_count - 1;
-
- /* This code assumes that the minimal symbols are sorted by
- ascending address values. If the pc value is greater than or
- equal to the first symbol's address, then some symbol in this
- minimal symbol table is a suitable candidate for being the
- "best" symbol. This includes the last real symbol, for cases
- where the pc value is larger than any address in this vector.
-
- By iterating until the address associated with the current
- hi index (the endpoint of the test interval) is less than
- or equal to the desired pc value, we accomplish two things:
- (1) the case where the pc value is larger than any minimal
- symbol address is trivially solved, (2) the address associated
- with the hi index is always the one we want when the interation
- terminates. In essence, we are iterating the test interval
- down until the pc value is pushed out of it from the high end.
-
- Warning: this code is trickier than it would appear at first. */
-
- /* Should also requires that pc is <= end of objfile. FIXME! */
- if (pc >= SYMBOL_VALUE_ADDRESS (&msymbol[lo]))
- {
- while (SYMBOL_VALUE_ADDRESS (&msymbol[hi]) > pc)
- {
- /* pc is still strictly less than highest address */
- /* Note "new" will always be >= lo */
- new = (lo + hi) / 2;
- if ((SYMBOL_VALUE_ADDRESS (&msymbol[new]) >= pc) ||
- (lo == new))
- {
- hi = new;
- }
- else
- {
- lo = new;
- }
- }
- /* The minimal symbol indexed by hi now is the best one in this
- objfile's minimal symbol table. See if it is the best one
- overall. */
-
- if ((best_symbol == NULL) ||
- (SYMBOL_VALUE_ADDRESS (best_symbol) <
- SYMBOL_VALUE_ADDRESS (&msymbol[hi])))
- {
- best_symbol = &msymbol[hi];
- }
- }
- }
- }
- return (best_symbol);
- }
-
- /* Prepare to start collecting minimal symbols. Note that presetting
- msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
- symbol to allocate the memory for the first bunch. */
-
- void
- init_minimal_symbol_collection ()
- {
- msym_count = 0;
- msym_bunch = NULL;
- msym_bunch_index = BUNCH_SIZE;
- }
-
- void
- prim_record_minimal_symbol (name, address, ms_type)
- const char *name;
- CORE_ADDR address;
- enum minimal_symbol_type ms_type;
- {
- register struct msym_bunch *new;
- register struct minimal_symbol *msymbol;
-
- if (msym_bunch_index == BUNCH_SIZE)
- {
- new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
- msym_bunch_index = 0;
- new -> next = msym_bunch;
- msym_bunch = new;
- }
- msymbol = &msym_bunch -> contents[msym_bunch_index];
- SYMBOL_NAME (msymbol) = (char *) name;
- SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
- SYMBOL_VALUE_ADDRESS (msymbol) = address;
- SYMBOL_SECTION (msymbol) = -1;
- MSYMBOL_TYPE (msymbol) = ms_type;
- /* FIXME: This info, if it remains, needs its own field. */
- MSYMBOL_INFO (msymbol) = NULL; /* FIXME! */
- msym_bunch_index++;
- msym_count++;
- }
-
- /* FIXME: Why don't we just combine this function with the one above
- and pass it a NULL info pointer value if info is not needed? */
-
- void
- prim_record_minimal_symbol_and_info (name, address, ms_type, info, section)
- const char *name;
- CORE_ADDR address;
- enum minimal_symbol_type ms_type;
- char *info;
- int section;
- {
- register struct msym_bunch *new;
- register struct minimal_symbol *msymbol;
-
- if (msym_bunch_index == BUNCH_SIZE)
- {
- new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
- msym_bunch_index = 0;
- new -> next = msym_bunch;
- msym_bunch = new;
- }
- msymbol = &msym_bunch -> contents[msym_bunch_index];
- SYMBOL_NAME (msymbol) = (char *) name;
- SYMBOL_INIT_LANGUAGE_SPECIFIC (msymbol, language_unknown);
- SYMBOL_VALUE_ADDRESS (msymbol) = address;
- SYMBOL_SECTION (msymbol) = section;
- MSYMBOL_TYPE (msymbol) = ms_type;
- /* FIXME: This info, if it remains, needs its own field. */
- MSYMBOL_INFO (msymbol) = info; /* FIXME! */
- msym_bunch_index++;
- msym_count++;
- }
-
- /* Compare two minimal symbols by address and return a signed result based
- on unsigned comparisons, so that we sort into unsigned numeric order. */
-
- static int
- compare_minimal_symbols (fn1p, fn2p)
- const PTR fn1p;
- const PTR fn2p;
- {
- register const struct minimal_symbol *fn1;
- register const struct minimal_symbol *fn2;
-
- fn1 = (const struct minimal_symbol *) fn1p;
- fn2 = (const struct minimal_symbol *) fn2p;
-
- if (SYMBOL_VALUE_ADDRESS (fn1) < SYMBOL_VALUE_ADDRESS (fn2))
- {
- return (-1);
- }
- else if (SYMBOL_VALUE_ADDRESS (fn1) > SYMBOL_VALUE_ADDRESS (fn2))
- {
- return (1);
- }
- else
- {
- return (0);
- }
- }
-
- /* Discard the currently collected minimal symbols, if any. If we wish
- to save them for later use, we must have already copied them somewhere
- else before calling this function.
-
- FIXME: We could allocate the minimal symbol bunches on their own
- obstack and then simply blow the obstack away when we are done with
- it. Is it worth the extra trouble though? */
-
- /* ARGSUSED */
- void
- discard_minimal_symbols (foo)
- int foo;
- {
- register struct msym_bunch *next;
-
- while (msym_bunch != NULL)
- {
- next = msym_bunch -> next;
- free ((PTR)msym_bunch);
- msym_bunch = next;
- }
- }
-
- /* Compact duplicate entries out of a minimal symbol table by walking
- through the table and compacting out entries with duplicate addresses
- and matching names. Return the number of entries remaining.
-
- On entry, the table resides between msymbol[0] and msymbol[mcount].
- On exit, it resides between msymbol[0] and msymbol[result_count].
-
- When files contain multiple sources of symbol information, it is
- possible for the minimal symbol table to contain many duplicate entries.
- As an example, SVR4 systems use ELF formatted object files, which
- usually contain at least two different types of symbol tables (a
- standard ELF one and a smaller dynamic linking table), as well as
- DWARF debugging information for files compiled with -g.
-
- Without compacting, the minimal symbol table for gdb itself contains
- over a 1000 duplicates, about a third of the total table size. Aside
- from the potential trap of not noticing that two successive entries
- identify the same location, this duplication impacts the time required
- to linearly scan the table, which is done in a number of places. So we
- just do one linear scan here and toss out the duplicates.
-
- Note that we are not concerned here about recovering the space that
- is potentially freed up, because the strings themselves are allocated
- on the symbol_obstack, and will get automatically freed when the symbol
- table is freed. The caller can free up the unused minimal symbols at
- the end of the compacted region if their allocation strategy allows it.
-
- Also note we only go up to the next to last entry within the loop
- and then copy the last entry explicitly after the loop terminates.
-
- Since the different sources of information for each symbol may
- have different levels of "completeness", we may have duplicates
- that have one entry with type "mst_unknown" and the other with a
- known type. So if the one we are leaving alone has type mst_unknown,
- overwrite its type with the type from the one we are compacting out. */
-
- static int
- compact_minimal_symbols (msymbol, mcount)
- struct minimal_symbol *msymbol;
- int mcount;
- {
- struct minimal_symbol *copyfrom;
- struct minimal_symbol *copyto;
-
- if (mcount > 0)
- {
- copyfrom = copyto = msymbol;
- while (copyfrom < msymbol + mcount - 1)
- {
- if (SYMBOL_VALUE_ADDRESS (copyfrom) ==
- SYMBOL_VALUE_ADDRESS ((copyfrom + 1)) &&
- (STREQ (SYMBOL_NAME (copyfrom), SYMBOL_NAME ((copyfrom + 1)))))
- {
- if (MSYMBOL_TYPE((copyfrom + 1)) == mst_unknown)
- {
- MSYMBOL_TYPE ((copyfrom + 1)) = MSYMBOL_TYPE (copyfrom);
- }
- copyfrom++;
- }
- else
- {
- *copyto++ = *copyfrom++;
- }
- }
- *copyto++ = *copyfrom++;
- mcount = copyto - msymbol;
- }
- return (mcount);
- }
-
- /* Add the minimal symbols in the existing bunches to the objfile's official
- minimal symbol table. In most cases there is no minimal symbol table yet
- for this objfile, and the existing bunches are used to create one. Once
- in a while (for shared libraries for example), we add symbols (e.g. common
- symbols) to an existing objfile.
-
- Because of the way minimal symbols are collected, we generally have no way
- of knowing what source language applies to any particular minimal symbol.
- Specifically, we have no way of knowing if the minimal symbol comes from a
- C++ compilation unit or not. So for the sake of supporting cached
- demangled C++ names, we have no choice but to try and demangle each new one
- that comes in. If the demangling succeeds, then we assume it is a C++
- symbol and set the symbol's language and demangled name fields
- appropriately. Note that in order to avoid unnecessary demanglings, and
- allocating obstack space that subsequently can't be freed for the demangled
- names, we mark all newly added symbols with language_auto. After
- compaction of the minimal symbols, we go back and scan the entire minimal
- symbol table looking for these new symbols. For each new symbol we attempt
- to demangle it, and if successful, record it as a language_cplus symbol
- and cache the demangled form on the symbol obstack. Symbols which don't
- demangle are marked as language_unknown symbols, which inhibits future
- attempts to demangle them if we later add more minimal symbols. */
-
- void
- install_minimal_symbols (objfile)
- struct objfile *objfile;
- {
- register int bindex;
- register int mcount;
- register struct msym_bunch *bunch;
- register struct minimal_symbol *msymbols;
- int alloc_count;
- register char leading_char;
- char *demangled_name;
-
- if (msym_count > 0)
- {
- /* Allocate enough space in the obstack, into which we will gather the
- bunches of new and existing minimal symbols, sort them, and then
- compact out the duplicate entries. Once we have a final table,
- we will give back the excess space. */
-
- alloc_count = msym_count + objfile->minimal_symbol_count + 1;
- obstack_blank (&objfile->symbol_obstack,
- alloc_count * sizeof (struct minimal_symbol));
- msymbols = (struct minimal_symbol *)
- obstack_base (&objfile->symbol_obstack);
-
- /* Copy in the existing minimal symbols, if there are any. */
-
- if (objfile->minimal_symbol_count)
- memcpy ((char *)msymbols, (char *)objfile->msymbols,
- objfile->minimal_symbol_count * sizeof (struct minimal_symbol));
-
- /* Walk through the list of minimal symbol bunches, adding each symbol
- to the new contiguous array of symbols. Note that we start with the
- current, possibly partially filled bunch (thus we use the current
- msym_bunch_index for the first bunch we copy over), and thereafter
- each bunch is full. */
-
- mcount = objfile->minimal_symbol_count;
- leading_char = bfd_get_symbol_leading_char (objfile->obfd);
-
- for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
- {
- for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
- {
- msymbols[mcount] = bunch -> contents[bindex];
- SYMBOL_LANGUAGE (&msymbols[mcount]) = language_auto;
- if (SYMBOL_NAME (&msymbols[mcount])[0] == leading_char)
- {
- SYMBOL_NAME(&msymbols[mcount])++;
- }
- }
- msym_bunch_index = BUNCH_SIZE;
- }
-
- /* Sort the minimal symbols by address. */
-
- qsort (msymbols, mcount, sizeof (struct minimal_symbol),
- compare_minimal_symbols);
-
- /* Compact out any duplicates, and free up whatever space we are
- no longer using. */
-
- mcount = compact_minimal_symbols (msymbols, mcount);
-
- obstack_blank (&objfile->symbol_obstack,
- (mcount + 1 - alloc_count) * sizeof (struct minimal_symbol));
- msymbols = (struct minimal_symbol *)
- obstack_finish (&objfile->symbol_obstack);
-
- /* We also terminate the minimal symbol table with a "null symbol",
- which is *not* included in the size of the table. This makes it
- easier to find the end of the table when we are handed a pointer
- to some symbol in the middle of it. Zero out the fields in the
- "null symbol" allocated at the end of the array. Note that the
- symbol count does *not* include this null symbol, which is why it
- is indexed by mcount and not mcount-1. */
-
- SYMBOL_NAME (&msymbols[mcount]) = NULL;
- SYMBOL_VALUE_ADDRESS (&msymbols[mcount]) = 0;
- MSYMBOL_INFO (&msymbols[mcount]) = NULL;
- MSYMBOL_TYPE (&msymbols[mcount]) = mst_unknown;
- SYMBOL_INIT_LANGUAGE_SPECIFIC (&msymbols[mcount], language_unknown);
-
- /* Attach the minimal symbol table to the specified objfile.
- The strings themselves are also located in the symbol_obstack
- of this objfile. */
-
- objfile -> minimal_symbol_count = mcount;
- objfile -> msymbols = msymbols;
-
- /* Now walk through all the minimal symbols, selecting the newly added
- ones and attempting to cache their C++ demangled names. */
-
- for ( ; mcount-- > 0 ; msymbols++)
- {
- SYMBOL_INIT_DEMANGLED_NAME (msymbols, &objfile->symbol_obstack);
- }
- }
- }
-
-