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- /* Definitions and headers for communication with X protocol.
- Copyright (C) 1989, 1993 Free Software Foundation, Inc.
-
- This file is part of GNU Emacs.
-
- GNU Emacs is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- GNU Emacs is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GNU Emacs; see the file COPYING. If not, write to
- the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- #ifdef HAVE_X11
- #include <X11/Xlib.h>
- #include <X11/cursorfont.h>
- #include <X11/Xutil.h>
- #include <X11/keysym.h>
- #include <X11/Xatom.h>
- #include <X11/Xresource.h>
- #else
- #include <X/Xlib.h>
- #endif /* HAVE_X11 */
-
- /* Define a queue for X-events. One such queue is used for mouse clicks.
- Another is used for expose events. */
-
- #define EVENT_BUFFER_SIZE 64
-
- /* Max and Min sizes in character columns. */
- #define MINWIDTH 10
- #define MINHEIGHT 10
- #define MAXWIDTH 300
- #define MAXHEIGHT 80
-
- #ifdef HAVE_X11
-
- /* HAVE_X11R4 is defined if we have the features of X11R4. It should
- be defined when we're using X11R5, since X11R5 has the features of
- X11R4. If, in the future, we find we need more of these flags
- (HAVE_X11R5, for example), code should always be written to test
- the most recent flag first:
-
- #ifdef HAVE_X11R5
- ...
- #elif HAVE_X11R4
- ...
- #elif HAVE_X11
- ...
- #endif
-
- If you ever find yourself writing a "#ifdef HAVE_FOO" clause that
- looks a lot like another one, consider moving the text into a macro
- whose definition is configuration-dependent, but whose usage is
- universal - like the stuff in systime.h.
-
- It turns out that we can auto-detect whether we're being compiled
- with X11R3 or X11R4 by looking for the flag macros for R4 structure
- members that R3 doesn't have. */
- #ifdef PBaseSize
- #define HAVE_X11R4
- #endif
-
- #ifdef XlibSpecificationRelease
- #if XlibSpecificationRelease >= 5
- #define HAVE_X11R5
- #endif
- #endif
-
- #define PIX_TYPE unsigned long
- #define XDISPLAY x_current_display,
- #define XFlushQueue() XFlush(x_current_display)
- #define BLACK_PIX_DEFAULT BlackPixel (x_current_display, \
- XDefaultScreen (x_current_display))
- #define WHITE_PIX_DEFAULT WhitePixel (x_current_display, \
- XDefaultScreen (x_current_display))
- #define DISPLAY_SCREEN_ARG x_current_display, \
- XDefaultScreen (x_current_display)
- #define DISPLAY_CELLS DisplayCells (x_current_display, XDefaultScreen (x_current_display))
- #define ROOT_WINDOW RootWindow (x_current_display, DefaultScreen (x_current_display))
- #define FONT_TYPE XFontStruct
- #define Color XColor
-
- #define XExposeRegionEvent XExposeEvent
- #define Bitmap Pixmap /* In X11, Bitmaps are are kind of
- Pixmap. */
- #define WINDOWINFO_TYPE XWindowAttributes
- #define XGetWindowInfo(w, i) XGetWindowAttributes (x_current_display, \
- (w), (i))
- #define XGetFont(f) XLoadQueryFont (x_current_display, (f))
- #define XLoseFont(f) XFreeFont (x_current_display, (f))
- #define XStuffPending() XPending (x_current_display)
- #define XClear(w) XClearWindow (x_current_display, (w))
- #define XWarpMousePointer(w,x,y) XWarpPointer (x_current_display, None, w, \
- 0,0,0,0, x, y)
- #define XHandleError XSetErrorHandler
- #define XHandleIOError XSetIOErrorHandler
-
- #define XChangeWindowSize(w,x,y) XResizeWindow(x_current_display,w,x,y)
-
- #define FONT_WIDTH(f) ((f)->max_bounds.width)
- #define FONT_HEIGHT(f) ((f)->ascent + (f)->descent)
- #define FONT_BASE(f) ((f)->ascent)
-
- /* The mask of events that text windows always want to receive. This
- does not include mouse movement events. It is used when the window
- is created (in x_window) and when we ask/unask for mouse movement
- events (in XTmouse_tracking_enable).
-
- We do include ButtonReleases in this set because elisp isn't always
- fast enough to catch them when it wants them, and they're rare
- enough that they don't use much processor time. */
-
- #define STANDARD_EVENT_SET \
- (KeyPressMask \
- | ExposureMask \
- | ButtonPressMask \
- | ButtonReleaseMask \
- | PointerMotionMask \
- | PointerMotionHintMask \
- | StructureNotifyMask \
- | FocusChangeMask \
- | LeaveWindowMask \
- | EnterWindowMask \
- | VisibilityChangeMask)
-
- #else /* X10 */
-
- #define ConnectionNumber(dpy) dpyno()
- #define PIX_TYPE int
- #define XDISPLAY
- #define XFlushQueue() XFlush()
- #define BLACK_PIX_DEFAULT BlackPixel
- #define WHITE_PIX_DEFAULT WhitePixel
- #define DISPLAY_SCREEN_ARG
- #define DISPLAY_CELLS DisplayCells ()
- #define ROOT_WINDOW RootWindow
- #define XFree free
- #define FONT_TYPE FontInfo
-
- #define WINDOWINFO_TYPE WindowInfo
- #define XGetWindowInfo(w, i) XQueryWindow ((w), (i))
- #define XGetFont(f) XOpenFont ((f))
- #define XLoseFont(f) XCloseFont ((f))
- #define XStuffPending() XPending ()
- #define XWarpMousePointer(w,x,y) XWarpMouse (w,x,y)
- #define XHandleError XErrorHandler
- #define XHandleIOError XIOErrorHandler
-
- #define FONT_WIDTH(f) ((f)->width)
- #define FONT_HEIGHT(f) ((f)->height)
- #define FONT_BASE(f) ((f)->base)
-
- #define XChangeWindowSize(w,x,y) XChangeWindow(w,x,y)
-
- #endif /* X10 */
-
- struct event_queue
- {
- int rindex; /* Index at which to fetch next. */
- int windex; /* Index at which to store next. */
- XEvent xrep[EVENT_BUFFER_SIZE];
- };
-
- /* Queue for mouse clicks. */
- extern struct event_queue x_mouse_queue;
-
- /* This is the X connection that we are using. */
-
- extern Display *x_current_display;
-
- extern struct frame *x_window_to_frame ();
-
- /* The frame (if any) which has the X window that has keyboard focus.
- Zero if none. This is examined by Ffocus_frame in xfns.c */
-
- extern struct frame *x_focus_frame;
-
- #ifdef HAVE_X11
- /* Variables associated with the X display screen this emacs is using. */
-
- /* How many screens this X display has. */
- extern int x_screen_count;
-
- /* The vendor supporting this X server. */
- extern Lisp_Object Vx_vendor;
-
- /* The vendor's release number for this X server. */
- extern int x_release;
-
- /* Height of this X screen in pixels. */
- extern int x_screen_height;
-
- /* Height of this X screen in millimeters. */
- extern int x_screen_height_mm;
-
- /* Width of this X screen in pixels. */
- extern int x_screen_width;
-
- /* Width of this X screen in millimeters. */
- extern int x_screen_width_mm;
-
- /* Does this X screen do backing store? */
- extern Lisp_Object Vx_backing_store;
-
- /* Does this X screen do save-unders? */
- extern int x_save_under;
-
- /* Number of planes for this screen. */
- extern int x_screen_planes;
-
- /* X Visual type of this screen. */
- extern Lisp_Object Vx_screen_visual;
-
- #endif /* HAVE_X11 */
-
- enum text_cursor_kinds {
- filled_box_cursor, hollow_box_cursor, bar_cursor
- };
-
- /* Each X frame object points to its own struct x_display object
- in the display.x field. The x_display structure contains all
- the information that is specific to X windows. */
-
- struct x_display
- {
- /* Position of the X window (x and y offsets in root window). */
- int left_pos;
- int top_pos;
-
- /* Border width of the X window as known by the X window system. */
- int border_width;
-
- /* Size of the X window in pixels. */
- int pixel_height, pixel_width;
-
- #ifdef HAVE_X11
- /* The tiled border used when the mouse is out of the frame. */
- Pixmap border_tile;
-
- /* Here are the Graphics Contexts for the default font. */
- GC normal_gc; /* Normal video */
- GC reverse_gc; /* Reverse video */
- GC cursor_gc; /* cursor drawing */
- #endif /* HAVE_X11 */
-
- /* Width of the internal border. This is a line of background color
- just inside the window's border. When the frame is selected,
- a highlighting is displayed inside the internal border. */
- int internal_border_width;
-
- /* The X window used for this frame.
- May be zero while the frame object is being created
- and the X window has not yet been created. */
- Window window_desc;
-
- /* The X window used for the bitmap icon;
- or 0 if we don't have a bitmap icon. */
- Window icon_desc;
-
- /* The X window that is the parent of this X window.
- Usually but not always RootWindow. */
- Window parent_desc;
-
- /* 1 for bitmap icon, 0 for text icon. */
- int icon_bitmap_flag;
-
- FONT_TYPE *font;
-
- /* Pixel values used for various purposes.
- border_pixel may be -1 meaning use a gray tile. */
- PIX_TYPE background_pixel;
- PIX_TYPE foreground_pixel;
- PIX_TYPE cursor_pixel;
- PIX_TYPE border_pixel;
- PIX_TYPE mouse_pixel;
- PIX_TYPE cursor_foreground_pixel;
-
- /* Descriptor for the cursor in use for this window. */
- #ifdef HAVE_X11
- Cursor text_cursor;
- Cursor nontext_cursor;
- Cursor modeline_cursor;
- #else
- Cursor cursor;
- #endif
-
- /* The name that was associated with the icon, the last time
- it was refreshed. Usually the same as the name of the
- buffer in the currently selected window in the frame */
- char *icon_label;
-
- /* Flag to set when the X window needs to be completely repainted. */
- int needs_exposure;
-
- /* What kind of text cursor is drawn in this window right now?
- (If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
- enum text_cursor_kinds current_cursor;
-
- /* What kind of text cursor should we draw in the future?
- This should always be filled_box_cursor or bar_cursor. */
- enum text_cursor_kinds desired_cursor;
-
- /* These are the current window manager hints. It seems that
- XSetWMHints, when presented with an unset bit in the `flags'
- member of the hints structure, does not leave the corresponding
- attribute unchanged; rather, it resets that attribute to its
- default value. For example, unless you set the `icon_pixmap'
- field and the `IconPixmapHint' bit, XSetWMHints will forget what
- your icon pixmap was. This is rather troublesome, since some of
- the members (for example, `input' and `icon_pixmap') want to stay
- the same throughout the execution of Emacs. So, we keep this
- structure around, just leaving values in it and adding new bits
- to the mask as we go. */
- XWMHints wm_hints;
-
- /* The size of the extra width currently allotted for vertical
- scroll bars, in pixels. */
- int vertical_scroll_bar_extra;
-
- /* Table of parameter faces for this frame. Any X resources (pixel
- values, fonts) referred to here have been allocated explicitly
- for this face, and should be freed if we change the face. */
- struct face **param_faces;
- int n_param_faces;
-
- /* Table of computed faces for this frame. These are the faces
- whose indexes go into the upper bits of a glyph, computed by
- combining the parameter faces specified by overlays, text
- properties, and what have you. The X resources mentioned here
- are all shared with parameter faces. */
- struct face **computed_faces;
- int n_computed_faces; /* How many are valid */
- int size_computed_faces; /* How many are allocated */
- };
-
- /* Get at the computed faces of an X window frame. */
- #define FRAME_PARAM_FACES(f) ((f)->display.x->param_faces)
- #define FRAME_N_PARAM_FACES(f) ((f)->display.x->n_param_faces)
- #define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
- #define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
-
- #define FRAME_COMPUTED_FACES(f) ((f)->display.x->computed_faces)
- #define FRAME_N_COMPUTED_FACES(f) ((f)->display.x->n_computed_faces)
- #define FRAME_SIZE_COMPUTED_FACES(f) ((f)->display.x->size_computed_faces)
- #define FRAME_DEFAULT_FACE(f) ((f)->display.x->computed_faces[0])
- #define FRAME_MODE_LINE_FACE(f) ((f)->display.x->computed_faces[1])
-
- /* Return the window associated with the frame F. */
- #define FRAME_X_WINDOW(f) ((f)->display.x->window_desc)
-
- /* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
- #define PIXEL_WIDTH(f) ((f)->display.x->pixel_width)
- #define PIXEL_HEIGHT(f) ((f)->display.x->pixel_height)
-
- #define FRAME_DESIRED_CURSOR(f) ((f)->display.x->desired_cursor)
-
-
- /* When X windows are used, a glyph may be a 16 bit unsigned datum.
- The high order byte is the face number and is used as an index
- in the face table. A face is a font plus:
- 1) the unhighlighted foreground color,
- 2) the unhighlighted background color.
- For highlighting, the two colors are exchanged.
- Face number 0 is unused. The low order byte of a glyph gives
- the character within the font. All fonts are assumed to be
- fixed width, and to have the same height and width. */
-
- #ifdef HAVE_X11
-
- /* Face declared in dispextern.h */
-
- #else /* X10 */
-
- struct face
- {
- FONT_TYPE *font; /* Font info for specified font. */
- int fg; /* Unhighlighted foreground. */
- int bg; /* Unhighlighted background. */
- };
- #endif /* X10 */
-
- #define MAX_FACES_AND_GLYPHS 256
- extern struct face *x_face_table[];
-
-
- /* X-specific scroll bar stuff. */
-
- /* We represent scroll bars as lisp vectors. This allows us to place
- references to them in windows without worrying about whether we'll
- end up with windows referring to dead scroll bars; the garbage
- collector will free it when its time comes.
-
- We use struct scroll_bar as a template for accessing fields of the
- vector. */
-
- struct scroll_bar {
-
- /* These fields are shared by all vectors. */
- int size_from_Lisp_Vector_struct;
- struct Lisp_Vector *next_from_Lisp_Vector_struct;
-
- /* The window we're a scroll bar for. */
- Lisp_Object window;
-
- /* The next and previous in the chain of scroll bars in this frame. */
- Lisp_Object next, prev;
-
- /* The X window representing this scroll bar. Since this is a full
- 32-bit quantity, we store it split into two 32-bit values. */
- Lisp_Object x_window_low, x_window_high;
-
- /* The position and size of the scroll bar in pixels, relative to the
- frame. */
- Lisp_Object top, left, width, height;
-
- /* The starting and ending positions of the handle, relative to the
- handle area (i.e. zero is the top position, not
- SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
- hasn't been drawn yet.
-
- These are not actually the locations where the beginning and end
- are drawn; in order to keep handles from becoming invisible when
- editing large files, we establish a minimum height by always
- drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
- where they would be normally; the bottom and top are in a
- different co-ordinate system. */
- Lisp_Object start, end;
-
- /* If the scroll bar handle is currently being dragged by the user,
- this is the number of pixels from the top of the handle to the
- place where the user grabbed it. If the handle isn't currently
- being dragged, this is Qnil. */
- Lisp_Object dragging;
- };
-
- /* The number of elements a vector holding a struct scroll_bar needs. */
- #define SCROLL_BAR_VEC_SIZE \
- ((sizeof (struct scroll_bar) - sizeof (int) - sizeof (struct Lisp_Vector *)) \
- / sizeof (Lisp_Object))
-
- /* Turning a lisp vector value into a pointer to a struct scroll_bar. */
- #define XSCROLL_BAR(vec) ((struct scroll_bar *) XPNTR (vec))
-
-
- /* Building a 32-bit C integer from two 16-bit lisp integers. */
- #define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
-
- /* Setting two lisp integers to the low and high words of a 32-bit C int. */
- #define SCROLL_BAR_UNPACK(low, high, int32) \
- (XSET ((low), Lisp_Int, (int32) & 0xffff), \
- XSET ((high), Lisp_Int, ((int32) >> 16) & 0xffff))
-
-
- /* Extract the X window id of the scroll bar from a struct scroll_bar. */
- #define SCROLL_BAR_X_WINDOW(ptr) \
- ((Window) SCROLL_BAR_PACK ((ptr)->x_window_low, (ptr)->x_window_high))
-
- /* Store a window id in a struct scroll_bar. */
- #define SET_SCROLL_BAR_X_WINDOW(ptr, id) \
- (SCROLL_BAR_UNPACK ((ptr)->x_window_low, (ptr)->x_window_high, (int) id))
-
-
- /* Return the outside pixel width for a vertical scroll bar on frame F. */
- #define VERTICAL_SCROLL_BAR_PIXEL_WIDTH(f) (2*FONT_WIDTH ((f)->display.x->font))
-
- /* Return the outside pixel height for a vertical scroll bar HEIGHT
- rows high on frame F. */
- #define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
- ((height) * FONT_HEIGHT ((f)->display.x->font))
-
- /* Return the inside width of a vertical scroll bar, given the outside
- width. */
- #define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
- ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
-
- /* Return the length of the rectangle within which the top of the
- handle must stay. This isn't equivalent to the inside height,
- because the scroll bar handle has a minimum height.
-
- This is the real range of motion for the scroll bar, so when we're
- scaling buffer positions to scroll bar positions, we use this, not
- VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
- #define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
- (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
-
- /* Return the inside height of vertical scroll bar, given the outside
- height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
- #define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
- ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
-
-
- /* Border widths for scroll bars.
-
- Scroll bar windows don't have any X borders; their border width is
- set to zero, and we redraw borders ourselves. This makes the code
- a bit cleaner, since we don't have to convert between outside width
- (used when relating to the rest of the screen) and inside width
- (used when sizing and drawing the scroll bar window itself).
-
- The handle moves up and down/back and forth in a rectangle inset
- from the edges of the scroll bar. These are widths by which we
- inset the handle boundaries from the scroll bar edges. */
- #define VERTICAL_SCROLL_BAR_LEFT_BORDER (2)
- #define VERTICAL_SCROLL_BAR_RIGHT_BORDER (3)
- #define VERTICAL_SCROLL_BAR_TOP_BORDER (2)
- #define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (2)
-
- /* Minimum lengths for scroll bar handles, in pixels. */
- #define VERTICAL_SCROLL_BAR_MIN_HANDLE (5)
-
-
- /* Manipulating pixel sizes and character sizes.
- Knowledge of which factors affect the overall size of the window should
- be hidden in these macros, if that's possible.
-
- /* Return the upper/left pixel position of the character cell on frame F
- at ROW/COL. */
- #define CHAR_TO_PIXEL_ROW(f, row) \
- ((f)->display.x->internal_border_width \
- + (row) * FONT_HEIGHT ((f)->display.x->font))
- #define CHAR_TO_PIXEL_COL(f, col) \
- ((f)->display.x->internal_border_width \
- + (col) * FONT_WIDTH ((f)->display.x->font))
-
- /* Return the pixel width/height of frame F if it has
- WIDTH columns/HEIGHT rows. */
- #define CHAR_TO_PIXEL_WIDTH(f, width) \
- (CHAR_TO_PIXEL_COL (f, width) \
- + (f)->display.x->vertical_scroll_bar_extra \
- + (f)->display.x->internal_border_width)
- #define CHAR_TO_PIXEL_HEIGHT(f, height) \
- (CHAR_TO_PIXEL_ROW (f, height) \
- + (f)->display.x->internal_border_width)
-
-
- /* Return the row/column (zero-based) of the character cell containing
- the pixel on FRAME at ROW/COL. */
- #define PIXEL_TO_CHAR_ROW(f, row) \
- (((row) - (f)->display.x->internal_border_width) \
- / FONT_HEIGHT ((f)->display.x->font))
- #define PIXEL_TO_CHAR_COL(f, col) \
- (((col) - (f)->display.x->internal_border_width) \
- / FONT_WIDTH ((f)->display.x->font))
-
- /* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
- frame F? */
- #define PIXEL_TO_CHAR_WIDTH(f, width) \
- (PIXEL_TO_CHAR_COL (f, ((width) \
- - (f)->display.x->internal_border_width \
- - (f)->display.x->vertical_scroll_bar_extra)))
- #define PIXEL_TO_CHAR_HEIGHT(f, height) \
- (PIXEL_TO_CHAR_ROW (f, ((height) \
- - (f)->display.x->internal_border_width)))
-
- /* If a struct input_event has a kind which is selection_request_event
- or selection_clear_event, then its contents are really described
- by this structure. */
-
- /* For an event of kind selection_request_event,
- this structure really describes the contents. */
- struct selection_input_event
- {
- int kind;
- Display *display;
- Window requestor;
- Atom selection, target, property;
- Time time;
- };
-
- #define SELECTION_EVENT_DISPLAY(eventp) \
- (((struct selection_input_event *) (eventp))->display)
- #define SELECTION_EVENT_REQUESTOR(eventp) \
- (((struct selection_input_event *) (eventp))->requestor)
- #define SELECTION_EVENT_SELECTION(eventp) \
- (((struct selection_input_event *) (eventp))->selection)
- #define SELECTION_EVENT_TARGET(eventp) \
- (((struct selection_input_event *) (eventp))->target)
- #define SELECTION_EVENT_PROPERTY(eventp) \
- (((struct selection_input_event *) (eventp))->property)
- #define SELECTION_EVENT_TIME(eventp) \
- (((struct selection_input_event *) (eventp))->time)
-
-
- /* Interface to the face code functions. */
-
- /* Create the first two computed faces for a frame -- the ones that
- have GC's. */
- extern void init_frame_faces (/* FRAME_PTR */);
-
- /* Free the resources for the faces associated with a frame. */
- extern void free_frame_faces (/* FRAME_PTR */);
-
- /* Given a computed face, find or make an equivalent display face
- in face_vector, and return a pointer to it. */
- extern struct face *intern_face (/* FRAME_PTR, struct face * */);
-
- /* Given a frame and a face name, return the face's ID number, or
- zero if it isn't a recognized face name. */
- extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
-
- /* Return non-zero if FONT1 and FONT2 have the same size bounding box.
- We assume that they're both character-cell fonts. */
- extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
-
- /* Recompute the GC's for the default and modeline faces.
- We call this after changing frame parameters on which those GC's
- depend. */
- extern void recompute_basic_faces (/* FRAME_PTR */);
-
- /* Return the face ID associated with a buffer position POS. Store
- into *ENDPTR the next position at which a different face is
- needed. This does not take account of glyphs that specify their
- own face codes. F is the frame in use for display, and W is a
- window displaying the current buffer.
-
- REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
- extern int compute_char_face (/* FRAME_PTR frame,
- struct window *w,
- int pos,
- int region_beg, int region_end,
- int *endptr */);
- /* Return the face ID to use to display a special glyph which selects
- FACE_CODE as the face ID, assuming that ordinarily the face would
- be BASIC_FACE. F is the frame. */
- extern int compute_glyph_face (/* FRAME_PTR, int */);
-