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- /* "Face" primitives.
- Copyright (C) 1993 Free Software Foundation.
-
- This file is part of GNU Emacs.
-
- GNU Emacs is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- GNU Emacs is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with GNU Emacs; see the file COPYING. If not, write to
- the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- /* This is derived from work by Lucid (some parts very loosely so). */
-
- #include <sys/types.h>
- #include <sys/stat.h>
-
- #include "config.h"
- #include "lisp.h"
-
- #ifdef HAVE_X_WINDOWS
-
- #include "xterm.h"
- #include "buffer.h"
- #include "dispextern.h"
- #include "frame.h"
- #include "blockinput.h"
- #include "window.h"
-
- /* Compensate for bug in Xos.h on some systems, on which it requires
- time.h. On some such systems, Xos.h tries to redefine struct
- timeval and struct timezone if USG is #defined while it is
- #included. */
- #ifdef XOS_NEEDS_TIME_H
-
- #include <time.h>
- #undef USG
- #include <X11/Xos.h>
- #define USG
- #define __TIMEVAL__
-
- #else
-
- #include <X11/Xos.h>
-
- #endif
-
-
- /* An explanation of the face data structures. */
-
- /* ========================= Face Data Structures =========================
-
- Let FACE-NAME be a symbol naming a face.
-
- Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
- FACE-VECTOR is either nil, or a vector of the form
- [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
- where
- face is the symbol `face',
- NAME is the symbol with which this vector is associated (a backpointer),
- ID is the face ID, an integer used internally by the C code to identify
- the face,
- FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
- to use with the face,
- BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
- use right now, and
- UNDERLINE-P is non-nil if the face should be underlined.
- If any of these elements are nil, that parameter is considered
- unspecified; parameters from faces specified by lower-priority
- overlays or text properties, or the parameters of the frame itself,
- can show through. (lisp/faces.el maintains these lists.)
-
- (assq FACE-NAME global-face-data) returns a vector describing the
- global parameters for that face.
-
- Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
- PARAM_FACE is a struct face whose members are the Xlib analogues of
- the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
- nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
- These faces are called "parameter faces", because they're the ones
- lisp manipulates to control what gets displayed. Elements 0 and 1
- of FRAME->display.x->param_faces are special - they describe the
- default and mode line faces. None of the faces in param_faces have
- GC's. (See src/dispextern.h for the definiton of struct face.
- lisp/faces.el maintains the isomorphism between face_alist and
- param_faces.)
-
- The functions compute_char_face and compute_glyph_face find and
- combine the parameter faces associated with overlays and text
- properties. The resulting faces are called "computed faces"; none
- of their members are FACE_DEFAULT; they are completely specified.
- They then call intern_compute_face to search
- FRAME->display.x->computed_faces for a matching face, add one if
- none is found, and return the index into
- FRAME->display.x->computed_faces. FRAME's glyph matrices use these
- indices to record the faces of the matrix characters, and the X
- display hooks consult compute_faces to decide how to display these
- characters. Elements 0 and 1 of computed_faces always describe the
- default and mode-line faces.
-
- Elements 0 and 1 of computed_faces have GC's; all the other faces
- in computed_faces do not. The global array face_vector contains
- faces with their GC's set. Given a computed_face, the function
- intern_face finds (or adds) an element of face_vector with
- equivalent parameters, and returns a pointer to that face, whose GC
- can then be used for display.
-
- Constraints:
-
- Symbols naming faces must have associations on all frames; for any
- FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
- FRAME)) is non-nil, it must be non-nil for all frames.
-
- Analogously, indices into param_faces must be valid on all frames;
- if param_faces[i] is a non-zero face pointer on one frame, then it
- must be filled in on all frames. Code assumes that face ID's can
- be used on any frame.
-
- Some subtleties:
-
- Why do we keep param_faces and computed_faces separate?
- computed_faces contains an element for every combination of facial
- parameters we have ever displayed. indices into param_faces have
- to be valid on all frames. If they were the same array, then that
- array would grow very large on all frames, because any facial
- combination displayed on any frame would need to be a valid entry
- on all frames.
-
- Since face_vector is just a cache --- there are no pointers into it
- from the rest of the code, and everyone accesses it through
- intern_face --- we could just free its GC's and throw the whole
- thing away without breaking anything. This gives us a simple way
- to garbage-collect old GC's nobody's using any more - we can just
- purge face_vector, and then let subsequent calls to intern_face
- refill it as needed. The function clear_face_vector performs this
- purge.
-
- We're often applying intern_face to faces in computed_faces -
- for example, we do this while sending GLYPHs from a struct
- frame_glyphs to X during redisplay. It would be nice to avoid
- searching all of face_vector every time we intern a frame's face.
- So, when intern_face finds a match for FACE in face_vector, it
- stores the index of the match in FACE's cached_index member, and
- checks there first next time. */
-
-
- /* Definitions and declarations. */
-
- /* A table of display faces. */
- static struct face **face_vector;
- /* The length in use of the table. */
- static int nfaces;
- /* The allocated length of the table. */
- static int nfaces_allocated;
-
- /* The number of face-id's in use (same for all frames). */
- int next_face_id;
-
- /* The number of the face to use to indicate the region. */
- int region_face;
-
- /* This is what appears in a slot in a face to signify that the face
- does not specify that display aspect. */
- #define FACE_DEFAULT (~0)
-
- Lisp_Object Qface, Qwindow, Qpriority;
-
- static void build_face ( /* FRAME_PTR, struct face * */ );
- int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
-
- struct face *intern_face ( /* FRAME_PTR, struct face * */ );
- static int new_computed_face ( /* FRAME_PTR, struct face * */ );
- static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
- static void ensure_face_ready ( /* FRAME_PTR, int id */ );
- void recompute_basic_faces ( /* FRAME_PTR f */ );
-
- /* Allocating, copying, and comparing struct faces. */
-
- /* Allocate a new face */
- static struct face *
- allocate_face ()
- {
- struct face *result = (struct face *) xmalloc (sizeof (struct face));
- bzero (result, sizeof (struct face));
- result->font = (XFontStruct *) FACE_DEFAULT;
- result->foreground = FACE_DEFAULT;
- result->background = FACE_DEFAULT;
- result->stipple = FACE_DEFAULT;
- return result;
- }
-
- /* Make a new face that's a copy of an existing one. */
- static struct face *
- copy_face (face)
- struct face *face;
- {
- struct face *result = allocate_face ();
-
- result->font = face->font;
- result->foreground = face->foreground;
- result->background = face->background;
- result->stipple = face->stipple;
- result->underline = face->underline;
-
- return result;
- }
-
- static int
- face_eql (face1, face2)
- struct face *face1, *face2;
- {
- return ( face1->font == face2->font
- && face1->foreground == face2->foreground
- && face1->background == face2->background
- && face1->stipple == face2->stipple
- && face1->underline == face2->underline);
- }
-
- /* Interning faces in the `face_vector' cache, and clearing that cache. */
-
- /* Return the unique display face corresponding to the user-level face FACE.
- If there isn't one, make one, and find a slot in the face_vector to
- put it in. */
- static struct face *
- get_cached_face (f, face)
- struct frame *f;
- struct face *face;
- {
- int i, empty = -1;
- struct face *result;
-
- /* Perhaps FACE->cached_index is valid; this could happen if FACE is
- in a frame's face list. */
- if (face->cached_index >= 0
- && face->cached_index < nfaces
- && face_eql (face_vector[face->cached_index], face))
- return face_vector[face->cached_index];
-
- /* Look for an existing display face that does the job.
- Also find an empty slot if any. */
- for (i = 0; i < nfaces; i++)
- {
- if (face_eql (face_vector[i], face))
- return face_vector[i];
- if (face_vector[i] == 0)
- empty = i;
- }
-
- /* If no empty slots, make one. */
- if (empty < 0 && nfaces == nfaces_allocated)
- {
- int newsize = nfaces + 20;
- face_vector
- = (struct face **) xrealloc (face_vector,
- newsize * sizeof (struct face *));
- nfaces_allocated = newsize;
- }
-
- if (empty < 0)
- empty = nfaces++;
-
- /* Put a new display face in the empty slot. */
- result = copy_face (face);
- face_vector[empty] = result;
-
- /* Make a graphics context for it. */
- build_face (f, result);
-
- return result;
- }
-
- /* Given a computed face, return an equivalent display face
- (one which has a graphics context). */
-
- struct face *
- intern_face (f, face)
- struct frame *f;
- struct face *face;
- {
- /* If it's equivalent to the default face, use that. */
- if (face_eql (face, FRAME_DEFAULT_FACE (f)))
- {
- if (!FRAME_DEFAULT_FACE (f)->gc)
- build_face (f, FRAME_DEFAULT_FACE (f));
- return FRAME_DEFAULT_FACE (f);
- }
-
- /* If it's equivalent to the mode line face, use that. */
- if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
- {
- if (!FRAME_MODE_LINE_FACE (f)->gc)
- build_face (f, FRAME_MODE_LINE_FACE (f));
- return FRAME_MODE_LINE_FACE (f);
- }
-
- /* If it's not one of the frame's default faces, it shouldn't have a GC. */
- if (face->gc)
- abort ();
-
- /* Get a specialized display face. */
- return get_cached_face (f, face);
- }
-
- /* Clear out face_vector and start anew.
- This should be done from time to time just to avoid
- keeping too many graphics contexts in face_vector
- that are no longer needed. */
-
- void
- clear_face_vector ()
- {
- Lisp_Object rest;
- Display *dpy = x_current_display;
- int i;
-
- BLOCK_INPUT;
- /* Free the display faces in the face_vector. */
- for (i = 0; i < nfaces; i++)
- {
- struct face *face = face_vector[i];
- if (face->gc)
- XFreeGC (dpy, face->gc);
- xfree (face);
- }
- nfaces = 0;
-
- UNBLOCK_INPUT;
- }
-
- /* Allocating and freeing X resources for display faces. */
-
- /* Make a graphics context for face FACE, which is on frame F,
- if that can be done. */
- static void
- build_face (f, face)
- struct frame *f;
- struct face *face;
- {
- GC gc;
- XGCValues xgcv;
- unsigned long mask;
-
- BLOCK_INPUT;
-
- if (face->foreground != FACE_DEFAULT)
- xgcv.foreground = face->foreground;
- else
- xgcv.foreground = f->display.x->foreground_pixel;
-
- if (face->background != FACE_DEFAULT)
- xgcv.background = face->background;
- else
- xgcv.background = f->display.x->background_pixel;
-
- if (face->font && (int) face->font != FACE_DEFAULT)
- xgcv.font = face->font->fid;
- else
- xgcv.font = f->display.x->font->fid;
-
- xgcv.graphics_exposures = 0;
-
- mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
- gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
- mask, &xgcv);
-
- #if 0
- if (face->stipple && face->stipple != FACE_DEFAULT)
- XSetStipple (x_current_display, gc, face->stipple);
- #endif
-
- face->gc = gc;
-
- UNBLOCK_INPUT;
- }
-
- /* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
-
- static XFontStruct *
- load_font (f, name)
- struct frame *f;
- Lisp_Object name;
- {
- XFontStruct *font;
-
- if (NILP (name))
- return (XFontStruct *) FACE_DEFAULT;
-
- CHECK_STRING (name, 0);
- BLOCK_INPUT;
- font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
- UNBLOCK_INPUT;
-
- if (! font)
- Fsignal (Qerror, Fcons (build_string ("undefined font"),
- Fcons (name, Qnil)));
- return font;
- }
-
- static void
- unload_font (f, font)
- struct frame *f;
- XFontStruct *font;
- {
- if (!font || font == ((XFontStruct *) FACE_DEFAULT))
- return;
-
- BLOCK_INPUT;
- XFreeFont (x_current_display, font);
- UNBLOCK_INPUT;
- }
-
- static unsigned long
- load_color (f, name)
- struct frame *f;
- Lisp_Object name;
- {
- Display *dpy = x_current_display;
- Colormap cmap;
- XColor color;
- int result;
-
- if (NILP (name))
- return FACE_DEFAULT;
-
- cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
-
- CHECK_STRING (name, 0);
- BLOCK_INPUT;
- result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
- UNBLOCK_INPUT;
- if (! result)
- Fsignal (Qerror, Fcons (build_string ("undefined color"),
- Fcons (name, Qnil)));
- BLOCK_INPUT;
- result = XAllocColor (dpy, cmap, &color);
- UNBLOCK_INPUT;
- if (! result)
- Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
- Fcons (name, Qnil)));
- return (unsigned long) color.pixel;
- }
-
- static void
- unload_color (f, pixel)
- struct frame *f;
- unsigned long pixel;
- {
- /* Since faces get built by copying parameters from other faces, the
- allocation counts for the colors get all screwed up. I don't see
- any solution that will take less than 10 minutes, and it's better
- to have a color leak than a crash, so I'm just dyking this out.
- This isn't really a color leak, anyway - if we ask for it again,
- we'll get the same pixel. */
- #if 0
- Colormap cmap;
- Display *dpy = x_current_display;
- if (pixel == FACE_DEFAULT
- || pixel == BLACK_PIX_DEFAULT
- || pixel == WHITE_PIX_DEFAULT)
- return;
- cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
- BLOCK_INPUT;
- XFreeColors (dpy, cmap, &pixel, 1, 0);
- UNBLOCK_INPUT;
- #endif
- }
-
- /* Managing parameter face arrays for frames. */
-
- void
- init_frame_faces (f)
- FRAME_PTR f;
- {
- ensure_face_ready (f, 0);
- ensure_face_ready (f, 1);
-
- new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
- new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
- recompute_basic_faces (f);
-
- /* Find another X frame. */
- {
- Lisp_Object tail, frame, result;
-
- result = Qnil;
- FOR_EACH_FRAME (tail, frame)
- if (FRAME_X_P (XFRAME (frame))
- && XFRAME (frame) != f)
- {
- result = frame;
- break;
- }
-
- /* If we didn't find any X frames other than f, then we don't need
- any faces other than 0 and 1, so we're okay. Otherwise, make
- sure that all faces valid on the selected frame are also valid
- on this new frame. */
- if (FRAMEP (result))
- {
- int i;
- int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
- struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
-
- for (i = 2; i < n_faces; i++)
- if (faces[i])
- ensure_face_ready (f, i);
- }
- }
- }
-
-
- /* Called from Fdelete_frame. */
- void
- free_frame_faces (f)
- struct frame *f;
- {
- Display *dpy = x_current_display;
- int i;
-
- BLOCK_INPUT;
-
- for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
- {
- struct face *face = FRAME_PARAM_FACES (f) [i];
- if (face)
- {
- if (face->gc)
- XFreeGC (dpy, face->gc);
- unload_font (f, face->font);
- unload_color (f, face->foreground);
- unload_color (f, face->background);
- #if 0
- unload_pixmap (f, face->stipple);
- #endif
- xfree (face);
- }
- }
- xfree (FRAME_PARAM_FACES (f));
- FRAME_PARAM_FACES (f) = 0;
- FRAME_N_PARAM_FACES (f) = 0;
-
- /* All faces in FRAME_COMPUTED_FACES use resources copied from
- FRAME_PARAM_FACES; we can free them without fuss. */
- xfree (FRAME_COMPUTED_FACES (f));
- FRAME_COMPUTED_FACES (f) = 0;
- FRAME_N_COMPUTED_FACES (f) = 0;
-
- UNBLOCK_INPUT;
- }
-
- /* Interning faces in a frame's face array. */
-
- static int
- new_computed_face (f, new_face)
- struct frame *f;
- struct face *new_face;
- {
- int i = FRAME_N_COMPUTED_FACES (f);
-
- if (i >= FRAME_SIZE_COMPUTED_FACES (f))
- {
- int new_size = i + 32;
-
- FRAME_COMPUTED_FACES (f)
- = (struct face **)
- (FRAME_SIZE_COMPUTED_FACES (f) == 0
- ? xmalloc (new_size * sizeof (struct face *))
- : xrealloc (FRAME_COMPUTED_FACES (f),
- new_size * sizeof (struct face *)));
- FRAME_SIZE_COMPUTED_FACES (f) = new_size;
- }
-
- i = FRAME_N_COMPUTED_FACES (f)++;
- FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
- return i;
- }
-
-
- /* Find a match for NEW_FACE in a FRAME's computed face array, and add
- it if we don't find one. */
- static int
- intern_computed_face (f, new_face)
- struct frame *f;
- struct face *new_face;
- {
- int len = FRAME_N_COMPUTED_FACES (f);
- int i;
-
- /* Search for a computed face already on F equivalent to FACE. */
- for (i = 0; i < len; i++)
- {
- if (! FRAME_COMPUTED_FACES (f)[i])
- abort ();
- if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
- return i;
- }
-
- /* We didn't find one; add a new one. */
- return new_computed_face (f, new_face);
- }
-
- /* Make parameter face id ID valid on frame F. */
-
- static void
- ensure_face_ready (f, id)
- struct frame *f;
- int id;
- {
- if (FRAME_N_PARAM_FACES (f) <= id)
- {
- int n = id + 10;
- int i;
- if (!FRAME_N_PARAM_FACES (f))
- FRAME_PARAM_FACES (f)
- = (struct face **) xmalloc (sizeof (struct face *) * n);
- else
- FRAME_PARAM_FACES (f)
- = (struct face **) xrealloc (FRAME_PARAM_FACES (f),
- sizeof (struct face *) * n);
-
- bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
- (n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
- FRAME_N_PARAM_FACES (f) = n;
- }
-
- if (FRAME_PARAM_FACES (f) [id] == 0)
- FRAME_PARAM_FACES (f) [id] = allocate_face ();
- }
-
- /* Computing faces appropriate for a given piece of text in a buffer. */
-
- /* Return non-zero if FONT1 and FONT2 have the same size bounding box.
- We assume that they're both character-cell fonts. */
- int
- same_size_fonts (font1, font2)
- XFontStruct *font1, *font2;
- {
- XCharStruct *bounds1 = &font1->min_bounds;
- XCharStruct *bounds2 = &font2->min_bounds;
-
- return (bounds1->width == bounds2->width);
- /* Checking the following caused bad results in some cases
- when fonts that should be the same size
- actually have very slightly different size.
- It is possible that this reintroduces the bug whereby line positions
- were not right. However, the right way to fix that is to change xterm.c
- so that the vertical positions of lines
- depend only on the height of the frame's font.
- && bounds1->ascent == bounds2->ascent
- && bounds1->descent == bounds2->descent); */
- }
-
- /* Modify face TO by copying from FROM all properties which have
- nondefault settings. */
- static void
- merge_faces (from, to)
- struct face *from, *to;
- {
- /* Only merge the font if it's the same size as the base font. */
- if (from->font != (XFontStruct *) FACE_DEFAULT
- && same_size_fonts (from->font, to->font))
- to->font = from->font;
- if (from->foreground != FACE_DEFAULT)
- to->foreground = from->foreground;
- if (from->background != FACE_DEFAULT)
- to->background = from->background;
- if (from->stipple != FACE_DEFAULT)
- to->stipple = from->stipple;
- if (from->underline)
- to->underline = from->underline;
- }
-
- /* Set up the basic set of facial parameters, based on the frame's
- data; all faces are deltas applied to this. */
- static void
- compute_base_face (f, face)
- FRAME_PTR f;
- struct face *face;
- {
- struct x_display *d = f->display.x;
-
- face->gc = 0;
- face->foreground = d->foreground_pixel;
- face->background = d->background_pixel;
- face->font = d->font;
- face->stipple = 0;
- face->underline = 0;
-
- /* Avoid a face comparison by making this invalid. */
- face->cached_index = -1;
- }
-
-
- struct sortvec
- {
- Lisp_Object overlay;
- int beg, end;
- int priority;
- };
-
- static int
- sort_overlays (s1, s2)
- struct sortvec *s1, *s2;
- {
- if (s1->priority != s2->priority)
- return s1->priority - s2->priority;
- if (s1->beg != s2->beg)
- return s1->beg - s2->beg;
- if (s1->end != s2->end)
- return s2->end - s1->end;
- return 0;
- }
-
- /* Return the face ID associated with a buffer position POS.
- Store into *ENDPTR the position at which a different face is needed.
- This does not take account of glyphs that specify their own face codes.
- F is the frame in use for display, and W is a window displaying
- the current buffer.
-
- REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
-
- int
- compute_char_face (f, w, pos, region_beg, region_end, endptr)
- struct frame *f;
- struct window *w;
- int pos;
- int region_beg, region_end;
- int *endptr;
- {
- struct face face;
- Lisp_Object prop, position;
- int i, j, noverlays;
- int facecode;
- Lisp_Object *overlay_vec;
- struct sortvec *sortvec;
- Lisp_Object frame;
- int endpos;
-
- /* W must display the current buffer. We could write this function
- to use the frame and buffer of W, but right now it doesn't. */
- if (XBUFFER (w->buffer) != current_buffer)
- abort ();
-
- XSET (frame, Lisp_Frame, f);
-
- endpos = ZV;
- if (pos < region_beg && region_beg < endpos)
- endpos = region_beg;
-
- XFASTINT (position) = pos;
- prop = Fget_text_property (position, Qface, w->buffer);
- {
- Lisp_Object end;
-
- end = Fnext_single_property_change (position, Qface, w->buffer);
- if (INTEGERP (end))
- endpos = XINT (end);
- }
-
- {
- int next_overlay;
- int len;
-
- /* First try with room for 40 overlays. */
- len = 40;
- overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
-
- noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
-
- /* If there are more than 40,
- make enough space for all, and try again. */
- if (noverlays > len)
- {
- len = noverlays;
- overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
- noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
- }
-
- if (next_overlay < endpos)
- endpos = next_overlay;
- }
-
- *endptr = endpos;
-
- /* Optimize the default case. */
- if (noverlays == 0 && NILP (prop)
- && !(pos >= region_beg && pos < region_end))
- return 0;
-
- compute_base_face (f, &face);
-
- if (!NILP (prop))
- {
- facecode = face_name_id_number (f, prop);
- if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
- && FRAME_PARAM_FACES (f) [facecode] != 0)
- merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
- }
-
- /* Put the valid and relevant overlays into sortvec. */
- sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec));
-
- for (i = 0, j = 0; i < noverlays; i++)
- {
- Lisp_Object overlay = overlay_vec[i];
-
- if (OVERLAY_VALID (overlay)
- && OVERLAY_POSITION (OVERLAY_START (overlay)) > 0
- && OVERLAY_POSITION (OVERLAY_END (overlay)) > 0)
- {
- Lisp_Object window;
- window = Foverlay_get (overlay, Qwindow);
-
- /* Also ignore overlays limited to one window
- if it's not the window we are using. */
- if (XTYPE (window) != Lisp_Window
- || XWINDOW (window) == w)
- {
- Lisp_Object tem;
-
- /* This overlay is good and counts:
- put it in sortvec. */
- sortvec[j].overlay = overlay;
- sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay));
- sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay));
- tem = Foverlay_get (overlay, Qpriority);
- if (INTEGERP (tem))
- sortvec[j].priority = XINT (tem);
- else
- sortvec[j].priority = 0;
- j++;
- }
- }
- }
- noverlays = j;
-
- /* Sort the overlays into the proper order: increasing priority. */
-
- if (noverlays > 1)
- qsort (sortvec, noverlays, sizeof (struct sortvec), sort_overlays);
-
- /* Now merge the overlay data in that order. */
- for (i = 0; i < noverlays; i++)
- {
- prop = Foverlay_get (sortvec[i].overlay, Qface);
- if (!NILP (prop))
- {
- Lisp_Object oend;
- int oendpos;
-
- facecode = face_name_id_number (f, prop);
- if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
- && FRAME_PARAM_FACES (f) [facecode] != 0)
- merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
-
- oend = OVERLAY_END (sortvec[i].overlay);
- oendpos = OVERLAY_POSITION (oend);
- if (oendpos < endpos)
- endpos = oendpos;
- }
- }
-
- if (pos >= region_beg && pos < region_end)
- {
- if (region_end < endpos)
- endpos = region_end;
- if (region_face >= 0 && region_face < next_face_id)
- merge_faces (FRAME_PARAM_FACES (f) [region_face], &face);
- }
-
- *endptr = endpos;
-
- return intern_computed_face (f, &face);
- }
-
- /* Return the face ID to use to display a special glyph which selects
- FACE_CODE as the face ID, assuming that ordinarily the face would
- be BASIC_FACE. F is the frame. */
- int
- compute_glyph_face (f, face_code)
- struct frame *f;
- int face_code;
- {
- struct face face;
-
- compute_base_face (f, &face);
-
- if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
- && FRAME_PARAM_FACES (f) [face_code] != 0)
- merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
-
- return intern_computed_face (f, &face);
- }
-
-
- /* Recompute the GC's for the default and modeline faces.
- We call this after changing frame parameters on which those GC's
- depend. */
- void
- recompute_basic_faces (f)
- FRAME_PTR f;
- {
- /* If the frame's faces haven't been initialized yet, don't worry about
- this stuff. */
- if (FRAME_N_PARAM_FACES (f) < 2)
- return;
-
- BLOCK_INPUT;
-
- if (FRAME_DEFAULT_FACE (f)->gc)
- XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
- if (FRAME_MODE_LINE_FACE (f)->gc)
- XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
-
- compute_base_face (f, FRAME_DEFAULT_FACE (f));
- compute_base_face (f, FRAME_MODE_LINE_FACE (f));
-
- merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
- merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
-
- build_face (f, FRAME_DEFAULT_FACE (f));
- build_face (f, FRAME_MODE_LINE_FACE (f));
-
- UNBLOCK_INPUT;
- }
-
-
-
- /* Lisp interface. */
-
- DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
- "")
- (frame)
- Lisp_Object frame;
- {
- CHECK_FRAME (frame, 0);
- return XFRAME (frame)->face_alist;
- }
-
- DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
- 2, 2, 0, "")
- (frame, value)
- Lisp_Object frame, value;
- {
- CHECK_FRAME (frame, 0);
- XFRAME (frame)->face_alist = value;
- return value;
- }
-
-
- DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
- "Create face number FACE-ID on all frames.")
- (face_id)
- Lisp_Object face_id;
- {
- Lisp_Object rest;
- int id = XINT (face_id);
-
- CHECK_NUMBER (face_id, 0);
- if (id < 0 || id >= next_face_id)
- error ("Face id out of range");
-
- for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
- {
- struct frame *f = XFRAME (XCONS (rest)->car);
- if (FRAME_X_P (f))
- ensure_face_ready (f, id);
- }
- return Qnil;
- }
-
-
- DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
- Sset_face_attribute_internal, 4, 4, 0, "")
- (face_id, attr_name, attr_value, frame)
- Lisp_Object face_id, attr_name, attr_value, frame;
- {
- struct face *face;
- struct frame *f;
- int magic_p;
- int id;
-
- CHECK_FRAME (frame, 0);
- CHECK_NUMBER (face_id, 0);
- CHECK_SYMBOL (attr_name, 0);
-
- f = XFRAME (frame);
- id = XINT (face_id);
- if (id < 0 || id >= next_face_id)
- error ("Face id out of range");
-
- if (! FRAME_X_P (f))
- return;
-
- ensure_face_ready (f, id);
- face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
-
- if (EQ (attr_name, intern ("font")))
- {
- XFontStruct *font = load_font (f, attr_value);
- if (face->font != f->display.x->font)
- unload_font (f, face->font);
- face->font = font;
- }
- else if (EQ (attr_name, intern ("foreground")))
- {
- unsigned long new_color = load_color (f, attr_value);
- unload_color (f, face->foreground);
- face->foreground = new_color;
- }
- else if (EQ (attr_name, intern ("background")))
- {
- unsigned long new_color = load_color (f, attr_value);
- unload_color (f, face->background);
- face->background = new_color;
- }
- #if 0
- else if (EQ (attr_name, intern ("background-pixmap")))
- {
- unsigned int w, h, d;
- unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0);
- unload_pixmap (f, face->stipple);
- if (NILP (attr_value))
- new_pixmap = 0;
- face->stipple = new_pixmap;
- face->pixmap_w = w;
- face->pixmap_h = h;
- /* face->pixmap_depth = d; */
- }
- #endif /* 0 */
- else if (EQ (attr_name, intern ("underline")))
- {
- int new = !NILP (attr_value);
- face->underline = new;
- }
- else
- error ("unknown face attribute");
-
- if (id == 0 || id == 1)
- recompute_basic_faces (f);
-
- /* If we're modifying either of the frame's display faces, that
- means that we're changing the parameters of a fixed face code;
- since the color/font/whatever is changed but the face ID hasn't,
- redisplay won't know to redraw the affected sections. Give it a
- kick. */
- if (id == 0 || id == 1)
- SET_FRAME_GARBAGED (f);
- else
- /* Otherwise, it's enough to tell it to redisplay the text. */
- windows_or_buffers_changed = 1;
-
- return Qnil;
- }
-
- DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
- 0, 0, 0, "")
- ()
- {
- return make_number (next_face_id++);
- }
-
- /* Return the face id for name NAME on frame FRAME.
- (It should be the same for all frames,
- but it's as easy to use the "right" frame to look it up
- as to use any other one.) */
-
- int
- face_name_id_number (f, name)
- FRAME_PTR f;
- Lisp_Object name;
- {
- Lisp_Object tem;
-
- tem = Fcdr (Fassq (name, f->face_alist));
- if (NILP (tem))
- return 0;
- CHECK_VECTOR (tem, 0);
- tem = XVECTOR (tem)->contents[2];
- CHECK_NUMBER (tem, 0);
- return XINT (tem);
- }
-
- /* Emacs initialization. */
-
- void
- syms_of_xfaces ()
- {
- Qwindow = intern ("window");
- staticpro (&Qwindow);
- Qface = intern ("face");
- staticpro (&Qface);
- Qpriority = intern ("priority");
- staticpro (&Qpriority);
-
- DEFVAR_INT ("region-face", ®ion_face,
- "Face number to use to highlight the region\n\
- The region is highlighted with this face\n\
- when Transient Mark mode is enabled and the mark is active.");
-
- defsubr (&Sframe_face_alist);
- defsubr (&Sset_frame_face_alist);
- defsubr (&Smake_face_internal);
- defsubr (&Sset_face_attribute_internal);
- defsubr (&Sinternal_next_face_id);
- }
-
- #endif /* HAVE_X_WINDOWS */
-
-