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- This is Info file elisp, produced by Makeinfo-1.55 from the input file
- elisp.texi.
-
- This is edition 2.0 of the GNU Emacs Lisp Reference Manual, for
- Emacs Version 19.
-
- Published by the Free Software Foundation, 675 Massachusetts Avenue,
- Cambridge, MA 02139 USA
-
- Copyright (C) 1990, 1991, 1992, 1993 Free Software Foundation, Inc.
-
- Permission is granted to make and distribute verbatim copies of this
- manual provided the copyright notice and this permission notice are
- preserved on all copies.
-
- Permission is granted to copy and distribute modified versions of
- this manual under the conditions for verbatim copying, provided that
- the entire resulting derived work is distributed under the terms of a
- permission notice identical to this one.
-
- Permission is granted to copy and distribute translations of this
- manual into another language, under the above conditions for modified
- versions, except that this permission notice may be stated in a
- translation approved by the Foundation.
-
- File: elisp, Node: Top, Next: Copying, Prev: (dir), Up: (dir)
-
- This Info file contains edition 2.0 of the GNU Emacs Lisp Reference
- Manual, corresponding to GNU Emacs version 19.7.
-
- * Menu:
-
- * Copying:: Conditions for copying and changing GNU Emacs.
- * Introduction:: Introduction and conventions used.
-
- * Types of Lisp Object:: Data types in Emacs Lisp.
- * Numbers:: Numbers and arithmetic functions.
- * Strings and Characters:: Strings, and functions that work on them.
- * Lists:: Lists, cons cells, and related functions.
- * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
- Certain functions act on any kind of sequence.
- The description of vectors is here as well.
- * Symbols:: Symbols represent names, uniquely.
-
- * Evaluation:: How Lisp expressions are evaluated.
- * Control Structures:: Conditionals, loops, nonlocal exits.
- * Variables:: Using symbols in programs to stand for values.
- * Functions:: A function is a Lisp program
- that can be invoked from other functions.
- * Macros:: Macros are a way to extend the Lisp language.
-
- * Loading:: Reading files of Lisp code into Lisp.
- * Byte Compilation:: Compilation makes programs run faster.
- * Debugging:: Tools and tips for debugging Lisp programs.
-
- * Streams:: Converting Lisp objects to text and back.
- * Minibuffers:: Using the minibuffer to read input.
- * Command Loop:: How the editor command loop works,
- and how you can call its subroutines.
- * Keymaps:: Defining the bindings from keys to commands.
- * Modes:: Defining major and minor modes.
- * Documentation:: Writing and using documentation strings.
-
- * Files:: Accessing files.
- * Backups and Auto-Saving:: Controlling how backups and auto-save
- files are made.
- * Buffers:: Creating and using buffer objects.
- * Windows:: Manipulating windows and displaying buffers.
- * Frames:: Making multiple X windows.
- * Positions:: Buffer positions and motion functions.
- * Markers:: Markers represent positions and update
- automatically when the text is changed.
-
- * Text:: Examining and changing text in buffers.
- * Searching and Matching:: Searching buffers for strings or regexps.
- * Syntax Tables:: The syntax table controls word and list parsing.
- * Abbrevs:: How Abbrev mode works, and its data structures.
-
- * Processes:: Running and communicating with subprocesses.
- * System Interface:: Getting the user id, system type, environment
- variables, and other such things.
- * Emacs Display:: Parameters controlling screen usage.
- The bell. Waiting for input.
- * Calendar:: Customizing the calendar and diary.
-
- Appendices
-
- * Tips:: Advice for writing Lisp programs.
- * GNU Emacs Internals:: Building and dumping Emacs;
- internal data structures.
- * Standard Errors:: List of all error symbols.
- * Standard Buffer-Local Variables:: List of variables local in all buffers.
- * Standard Keymaps:: List of standard keymaps.
- * Standard Hooks:: List of standard hook variables.
-
- * Index:: Index including concepts, functions, variables,
- and other terms.
-
- -- The Detailed Node Listing --
-
- Here are other nodes that are inferiors of those already listed,
- mentioned here so you can get to them in one step:
-
- Introduction
-
- * Caveats:: Flaws and a request for help.
- * Lisp History:: Emacs Lisp is descended from Maclisp.
- * Conventions:: How the manual is formatted.
- * Acknowledgements:: The authors, editors, and sponsors of this manual.
-
- Conventions
-
- * Some Terms:: Explanation of terms we use in this manual.
- * nil and t:: How the symbols `nil' and `t' are used.
- * Evaluation Notation:: The format we use for examples of evaluation.
- * Printing Notation:: The format we use for examples that print output.
- * Error Messages:: The format we use for examples of errors.
- * Buffer Text Notation:: The format we use for buffer contents in examples.
- * Format of Descriptions:: Notation for describing functions, variables, etc.
-
- Format of Descriptions
-
- * A Sample Function Description::
- * A Sample Variable Description::
-
- Lisp Data Types
-
- * Printed Representation:: How Lisp objects are represented as text.
- * Comments:: Comments and their formatting conventions.
- * Programming Types:: Types found in all Lisp systems.
- * Editing Types:: Types specific to Emacs.
- * Type Predicates:: Tests related to types.
- * Equality Predicates:: Tests of equality between any two objects.
-
- Programming Types
-
- * Integer Type:: Numbers without fractional parts.
- * Floating Point Type:: Numbers with fractional parts and with a large range.
- * Character Type:: The representation of letters, numbers and
- control characters.
- * Sequence Type:: Both lists and arrays are classified as sequences.
- * List Type:: Lists gave Lisp its name (not to mention reputation).
- * Array Type:: Arrays include strings and vectors.
- * String Type:: An (efficient) array of characters.
- * Vector Type:: One-dimensional arrays.
- * Symbol Type:: A multi-use object that refers to a function,
- variable, property list, or itself.
- * Lisp Function Type:: A piece of executable code you can call from elsewhere.
- * Lisp Macro Type:: A method of expanding an expression into another
- expression, more fundamental but less pretty.
- * Primitive Function Type:: A function written in C, callable from Lisp.
- * Byte-Code Type:: A function written in Lisp, then compiled.
- * Autoload Type:: A type used for automatically loading seldom-used
- functions.
-
- List Type
-
- * Dotted Pair Notation:: An alternative syntax for lists.
- * Association List Type:: A specially constructed list.
-
- Editing Types
-
- * Buffer Type:: The basic object of editing.
- * Window Type:: What makes buffers visible.
- * Window Configuration Type::Save what the screen looks like.
- * Marker Type:: A position in a buffer.
- * Process Type:: A process running on the underlying OS.
- * Stream Type:: Receive or send characters.
- * Keymap Type:: What function a keystroke invokes.
- * Syntax Table Type:: What a character means.
-
- Numbers
-
- * Integer Basics:: Representation and range of integers.
- * Float Basics:: Representation and range of floating point.
- * Predicates on Numbers:: Testing for numbers.
- * Comparison of Numbers:: Equality and inequality predicates.
- * Arithmetic Operations:: How to add, subtract, multiply and divide.
- * Bitwise Operations:: Logical and, or, not, shifting.
- * Numeric Conversions:: Converting float to integer and vice versa.
- * Transcendental Functions:: Trig, exponential and logarithmic functions.
- * Random Numbers:: Obtaining random integers, predictable or not.
-
- Strings and Characters
-
- * Intro to Strings:: Basic properties of strings and characters.
- * Predicates for Strings:: Testing whether an object is a string or char.
- * Creating Strings:: Functions to allocate new strings.
- * Text Comparison:: Comparing characters or strings.
- * String Conversion:: Converting characters or strings and vice versa.
- * Formatting Strings:: `format': Emacs's analog of `printf'.
- * Character Case:: Case conversion functions.
-
- Lists
-
- * Cons Cells:: How lists are made out of cons cells.
- * Lists as Boxes:: Graphical notation to explain lists.
- * List-related Predicates:: Is this object a list? Comparing two lists.
- * List Elements:: Extracting the pieces of a list.
- * Building Lists:: Creating list structure.
- * Modifying Lists:: Storing new pieces into an existing list.
- * Sets And Lists:: A list can represent a finite mathematical set.
- * Association Lists:: A list can represent a finite relation or mapping.
-
- Modifying Existing List Structure
-
- * Setcar:: Replacing an element in a list.
- * Setcdr:: Replacing part of the list backbone.
- This can be used to remove or add elements.
- * Rearrangement:: Reordering the elements in a list; combining lists.
-
- Sequences, Arrays, and Vectors
-
- * Sequence Functions:: Functions that accept any kind of sequence.
- * Arrays:: Characteristics of arrays in Emacs Lisp.
- * Array Functions:: Functions specifically for arrays.
- * Vectors:: Functions specifically for vectors.
-
- Symbols
-
- * Symbol Components:: Symbols have names, values, function definitions
- and property lists.
- * Definitions:: A definition says how a symbol will be used.
- * Creating Symbols:: How symbols are kept unique.
- * Property Lists:: Each symbol has a property list
- for recording miscellaneous information.
-
- Evaluation
-
- * Intro Eval:: Evaluation in the scheme of things.
- * Eval:: How to invoke the Lisp interpreter explicitly.
- * Forms:: How various sorts of objects are evaluated.
- * Quoting:: Avoiding evaluation (to put constants in
- the program).
-
- Kinds of Forms
-
- * Self-Evaluating Forms:: Forms that evaluate to themselves.
- * Symbol Forms:: Symbols evaluate as variables.
- * Classifying Lists:: How to distinguish various sorts of list forms.
- * Function Forms:: Forms that call functions.
- * Macro Forms:: Forms that call macros.
- * Special Forms:: "Special forms" are idiosyncratic primitives,
- most of them extremely important.
- * Autoloading:: Functions set up to load files
- containing their real definitions.
-
- Control Structures
-
- * Sequencing:: Evaluation in textual order.
- * Conditionals:: `if', `cond'.
- * Combining Conditions:: `and', `or', `not'.
- * Iteration:: `while' loops.
- * Nonlocal Exits:: Jumping out of a sequence.
-
- Nonlocal Exits
-
- * Catch and Throw:: Nonlocal exits for the program's own purposes.
- * Examples of Catch:: Showing how such nonlocal exits can be written.
- * Errors:: How errors are signaled and handled.
- * Cleanups:: Arranging to run a cleanup form if an
- error happens.
-
- Errors
-
- * Signaling Errors:: How to report an error.
- * Processing of Errors:: What Emacs does when you report an error.
- * Handling Errors:: How you can trap errors and continue execution.
- * Error Names:: How errors are classified for trapping them.
-
- Variables
-
- * Global Variables:: Variable values that exist permanently, everywhere.
- * Constant Variables:: Certain "variables" have values that never change.
- * Local Variables:: Variable values that exist only temporarily.
- * Void Variables:: Symbols that lack values.
- * Defining Variables:: A definition says a symbol is used as a variable.
- * Accessing Variables:: Examining values of variables whose names
- are known only at run time.
- * Setting Variables:: Storing new values in variables.
- * Variable Scoping:: How Lisp chooses among local and global values.
- * Buffer-Local Variables:: Variable values in effect only in one buffer.
-
- Scoping Rules for Variable Bindings
-
- * Scope:: Scope means where in the program a value
- is visible. Comparison with other languages.
- * Extent:: Extent means how long in time a value exists.
- * Impl of Scope:: Two ways to implement dynamic scoping.
- * Using Scoping:: How to use dynamic scoping carefully and
- avoid problems.
-
- Buffer-Local Variables
-
- * Intro to Buffer-Local:: Introduction and concepts.
- * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
- * Default Value:: The default value is seen in buffers
- that don't have their own local values.
-
- Functions
-
- * What Is a Function:: Lisp functions vs primitives; terminology.
- * Lambda Expressions:: How functions are expressed as Lisp objects.
- * Function Names:: A symbol can serve as the name of a function.
- * Defining Functions:: Lisp expressions for defining functions.
- * Calling Functions:: How to use an existing function.
- * Mapping Functions:: Applying a function to each element of a list, etc.
- * Anonymous Functions:: Lambda-expressions are functions with no names.
- * Function Cells:: Accessing or setting the function definition
- of a symbol.
- * Related Topics:: Cross-references to specific Lisp primitives
- that have a special bearing on how
- functions work.
-
- Lambda Expressions
-
- * Lambda Components:: The parts of a lambda expression.
- * Simple Lambda:: A simple example.
- * Argument List:: Details and special features of argument lists.
- * Function Documentation:: How to put documentation in a function.
-
- Macros
-
- * Simple Macro:: A basic example.
- * Expansion:: How, when and why macros are expanded.
- * Compiling Macros:: How macros are expanded by the compiler.
- * Defining Macros:: How to write a macro definition.
- * Backquote:: Easier construction of list structure.
- * Problems with Macros:: Don't evaluate the macro arguments too many times.
- Don't hide the user's variables.
-
- Loading
-
- * How Programs Do Loading:: The `load' function and others.
- * Autoload:: Setting up a function to autoload.
- * Features:: Loading a library if it isn't already loaded.
- * Repeated Loading:: Precautions about loading a file twice.
-
- Byte Compilation
-
- * Compilation Functions:: Byte compilation functions.
- * Disassembly:: Disassembling byte-code; how to read byte-code.
-
- Debugging Lisp Programs
-
- * Debugger:: How the Emacs Lisp debugger is implemented.
- * Syntax Errors:: How to find syntax errors.
- * Compilation Errors:: How to find errors that show up in
- byte compilation.
-
- The Lisp Debugger
-
- * Error Debugging:: Entering the debugger when an error happens.
- * Function Debugging:: Entering it when a certain function is called.
- * Explicit Debug:: Entering it at a certain point in the program.
- * Using Debugger:: What the debugger does; what you see while in it.
- * Debugger Commands:: Commands used while in the debugger.
- * Invoking the Debugger:: How to call the function `debug'.
- * Internals of Debugger:: Subroutines of the debugger, and global variables.
-
- Debugging Invalid Lisp Syntax
-
- * Excess Open:: How to find a spurious open paren or missing close.
- * Excess Close:: How to find a spurious close paren or missing open.
-
- Reading and Printing Lisp Objects
-
- * Streams Intro:: Overview of streams, reading and printing.
- * Input Streams:: Various data types that can be used as
- input streams.
- * Input Functions:: Functions to read Lisp objects from text.
- * Output Streams:: Various data types that can be used as
- output streams.
- * Output Functions:: Functions to print Lisp objects as text.
-
- Minibuffers
-
- * Intro to Minibuffers:: Basic information about minibuffers.
- * Text from Minibuffer:: How to read a straight text string.
- * Object from Minibuffer:: How to read a Lisp object or expression.
- * Completion:: How to invoke and customize completion.
- * Yes-or-No Queries:: Asking a question with a simple answer.
- * Minibuffer Misc:: Various customization hooks and variables.
-
- Completion
-
- * Basic Completion:: Low-level functions for completing strings.
- (These are too low level to use the minibuffer.)
- * Programmed Completion:: Finding the completions for a given file name.
- * Minibuffer Completion:: Invoking the minibuffer with completion.
- * Completion Commands:: Minibuffer commands that do completion.
- * High-Level Completion:: Convenient special cases of completion
- (reading buffer name, file name, etc.)
- * Reading File Names:: Using completion to read file names.
- * Lisp Symbol Completion:: Completing the name of a symbol.
-
- Command Loop
-
- * Command Overview:: How the command loop reads commands.
- * Defining Commands:: Specifying how a function should read arguments.
- * Interactive Call:: Calling a command, so that it will read arguments.
- * Command Loop Info:: Variables set by the command loop for you to examine.
- * Input Events:: What input looks like when you read it.
- * Reading Input:: How to read input events from the keyboard or mouse.
- * Waiting:: Waiting for user input or elapsed time.
- * Quitting:: How `C-g' works. How to catch or defer quitting.
- * Prefix Command Arguments:: How the commands to set prefix args work.
- * Recursive Editing:: Entering a recursive edit,
- and why you usually shouldn't.
- * Disabling Commands:: How the command loop handles disabled commands.
- * Command History:: How the command history is set up, and how accessed.
- * Keyboard Macros:: How keyboard macros are implemented.
-
- Defining Commands
-
- * Using Interactive:: General rules for `interactive'.
- * Interactive Codes:: The standard letter-codes for reading arguments
- in various ways.
- * Interactive Examples:: Examples of how to read interactive arguments.
-
- Keymaps
-
- * Keymap Terminology:: Definitions of terms pertaining to keymaps.
- * Format of Keymaps:: What a keymap looks like as a Lisp object.
- * Creating Keymaps:: Functions to create and copy keymaps.
- * Inheritance and Keymaps:: How one keymap can inherit the bindings
- of another keymap.
- * Prefix Keys:: Defining a key with a keymap as its definition.
- * Menu Keymaps:: A keymap can define a menu for X windows
- or for use from the terminal.
- * Active Keymaps:: Each buffer has a local keymap
- to override the standard (global) bindings.
- Each minor mode can also override them.
- * Key Lookup:: How extracting elements from keymaps works.
- * Functions for Key Lookup:: How to request key lookup.
- * Changing Key Bindings:: Redefining a key in a keymap.
- * Key Binding Commands:: Interactive interfaces for redefining keys.
- * Scanning Keymaps:: Looking through all keymaps, for printing help.
-
- Major and Minor Modes
-
- * Major Modes:: Defining major modes.
- * Minor Modes:: Defining minor modes.
- * Mode Line Format:: Customizing the text that appears in the mode line.
- * Hooks:: How to use hooks; how to write code that
- provides hooks.
-
- Major Modes
-
- * Major Mode Conventions:: Coding conventions for keymaps, etc.
- * Example Major Modes:: Text mode and Lisp modes.
- * Auto Major Mode:: How Emacs chooses the major mode automatically.
- * Mode Help:: Finding out how to use a mode.
-
- Minor Modes
-
- * Minor Mode Conventions:: Tips for writing a minor mode.
- * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
-
- Mode Line Format
-
- * Mode Line Data:: The data structure that controls the mode line.
- * Mode Line Variables:: Variables used in that data structure.
- * %-Constructs:: Putting information into a mode line.
-
- Documentation
-
- * Documentation Basics:: Good style for doc strings.
- Where to put them. How Emacs stores them.
- * Accessing Documentation:: How Lisp programs can access doc strings.
- * Keys in Documentation:: Substituting current key bindings.
- * Describing Characters:: Making printable descriptions of
- non-printing characters and key sequences.
- * Help Functions:: Subroutines used by Emacs help facilities.
-
- Files
-
- * Visiting Files:: Reading files into Emacs buffers for editing.
- * Saving Buffers:: Writing changed buffers back into files.
- * Reading from Files:: Reading files into other buffers.
- * Writing to Files:: Writing new files from parts of buffers.
- * File Locks:: Locking and unlocking files, to prevent
- simultaneous editing by two people.
- * Information about Files:: Testing existence, accessibility, size of files.
- * Contents of Directories:: Getting a list of the files in a directory.
- * Changing File Attributes:: Renaming files, changing protection, etc.
- * File Names:: Decomposing and expanding file names.
-
- Visiting Files
-
- * Visiting Functions:: The usual interface functions for visiting.
- * Subroutines of Visiting:: Lower-level subroutines that they use.
-
- Information about Files
-
- * Testing Accessibility:: Is a given file readable? Writable?
- * Kinds of Files:: Is it a directory? A link?
- * File Attributes:: How large is it? Any other names? Etc.
-
- File Names
-
- * File Name Components:: The directory part of a file name, and the rest.
- * Directory Names:: A directory's name as a directory
- is different from its name as a file.
- * Relative File Names:: Some file names are relative to a
- current directory.
- * File Name Expansion:: Converting relative file names to absolute ones.
- * Unique File Names:: Generating names for temporary files.
- * File Name Completion:: Finding the completions for a given file name.
-
- Backups and Auto-Saving
-
- * Backup Files:: How backup files are made; how their names
- are chosen.
- * Auto-Saving:: How auto-save files are made; how their
- names are chosen.
- * Reverting:: `revert-buffer', and how to customize
- what it does.
-
- Backup Files
-
- * Making Backups:: How Emacs makes backup files, and when.
- * Rename or Copy:: Two alternatives: renaming the old file
- or copying it.
- * Numbered Backups:: Keeping multiple backups for each source file.
- * Backup Names:: How backup file names are computed; customization.
-
- Buffers
-
- * Buffer Basics:: What is a buffer?
- * Buffer Names:: Accessing and changing buffer names.
- * Buffer File Name:: The buffer file name indicates which file
- is visited.
- * Buffer Modification:: A buffer is "modified" if it needs to be saved.
- * Modification Time:: Determining whether the visited file was changed
- "behind Emacs's back".
- * Read Only Buffers:: Modifying text is not allowed in a
- read-only buffer.
- * The Buffer List:: How to look at all the existing buffers.
- * Creating Buffers:: Functions that create buffers.
- * Killing Buffers:: Buffers exist until explicitly killed.
- * Current Buffer:: Designating a buffer as current
- so primitives will access its contents.
-
- Windows
-
- * Basic Windows:: Basic information on using windows.
- * Splitting Windows:: Splitting one window into two windows.
- * Deleting Windows:: Deleting a window gives its space to other windows.
- * Selecting Windows:: The selected window is the one that you edit in.
- * Cyclic Window Ordering:: Moving around the existing windows.
- * Buffers and Windows:: Each window displays the contents of a buffer.
- * Displaying Buffers:: Higher-lever functions for displaying a buffer
- and choosing a window for it.
- * Window Point:: Each window has its own location of point.
- * Window Start:: The display-start position controls which text
- is on-screen in the window.
- * Vertical Scrolling:: Moving text up and down in the window.
- * Horizontal Scrolling:: Moving text sideways on the window.
- * Size of Window:: Accessing the size of a window.
- * Resizing Windows:: Changing the size of a window.
- * Window Configurations:: Saving and restoring the state of the screen.
-
- Positions
-
- * Point:: The special position where editing takes place.
- * Motion:: Changing point.
- * Excursions:: Temporary motion and buffer changes.
- * Narrowing:: Restricting editing to a portion of the buffer.
-
- Motion
-
- * Character Motion:: Moving in terms of characters.
- * Word Motion:: Moving in terms of words.
- * Buffer End Motion:: Moving to the beginning or end of the buffer.
- * Text Lines:: Moving in terms of lines of text.
- * Screen Lines:: Moving in terms of lines as displayed.
- * Vertical Motion:: Implementation of `next-line' and
- `previous-line'.
- * List Motion:: Moving by parsing lists and sexps.
- * Skipping Characters:: Skipping characters belonging to a certain set.
-
- Markers
-
- * Overview of Markers:: The components of a marker, and how it relocates.
- * Predicates on Markers:: Testing whether an object is a marker.
- * Creating Markers:: Making empty markers or markers at certain places.
- * Information from Markers:: Finding the marker's buffer or
- character position.
- * Changing Markers:: Moving the marker to a new buffer or position.
- * The Mark:: How "the mark" is implemented with a marker.
- * The Region:: How to access "the region".
-
- Text
-
- * Near Point:: Examining text in the vicinity of point.
- * Buffer Contents:: Examining text in a general fashion.
- * Insertion:: Adding new text to a buffer.
- * Commands for Insertion:: User-level commands to insert text.
- * Deletion:: Removing text from a buffer.
- * User-Level Deletion:: User-level commands to delete text.
- * The Kill Ring:: Where removed text sometimes is saved for
- later use.
- * Undo:: Undoing changes to the text of a buffer.
- * Auto Filling:: How auto-fill mode is implemented to break lines.
- * Filling:: Functions for explicit filling.
- * Sorting:: Functions for sorting parts of the buffer.
- * Indentation:: Functions to insert or adjust indentation.
- * Columns:: Computing horizontal positions, and using them.
- * Case Changes:: Case conversion of parts of the buffer.
- * Substitution:: Replacing a given character wherever it appears.
- * Underlining:: Inserting or deleting underlining-by-overstrike.
- * Registers:: How registers are implemented. Accessing
- the text or position stored in a register.
-
- The Kill Ring
-
- * Kill Ring Concepts:: What text looks like in the kill ring.
- * Kill Functions:: Functions that kill text.
- * Yank Commands:: Commands that access the kill ring.
- * Low Level Kill Ring:: Functions and variables for kill ring access.
- * Internals of Kill Ring:: Variables that hold kill-ring data.
-
- Indentation
-
- * Primitive Indent:: Functions used to count and insert indentation.
- * Mode-Specific Indent:: Customize indentation for different modes.
- * Region Indent:: Indent all the lines in a region.
- * Relative Indent:: Indent the current line based on previous lines.
- * Indent Tabs:: Adjustable, typewriter-like tab stops.
- * Motion by Indent:: Move to first non-blank character.
-
- Searching and Matching
-
- * String Search:: Search for an exact match.
- * Regular Expressions:: Describing classes of strings.
- * Regexp Search:: Searching for a match for a regexp.
- * Match Data:: Finding out which part of the text matched
- various parts of a regexp, after regexp search.
- * Saving Match Data:: Saving and restoring this information.
- * Standard Regexps:: Useful regexps for finding sentences, pages,...
- * Searching and Case:: Case-independent or case-significant searching.
-
- Regular Expressions
-
- * Syntax of Regexps:: Rules for writing regular expressions.
- * Regexp Example:: Illustrates regular expression syntax.
-
- Syntax Tables
-
- * Syntax Descriptors:: How characters are classified.
- * Syntax Table Functions:: How to create, examine and alter syntax tables.
- * Parsing Expressions:: Parsing balanced expressions
- using the syntax table.
- * Standard Syntax Tables:: Syntax tables used by various major modes.
- * Syntax Table Internals:: How syntax table information is stored.
-
- Syntax Descriptors
-
- * Syntax Class Table:: Table of syntax classes.
- * Syntax Flags:: Additional flags each character can have.
-
- Abbrevs And Abbrev Expansion
-
- * Abbrev Mode:: Setting up Emacs for abbreviation.
- * Tables: Abbrev Tables. Creating and working with abbrev tables.
- * Defining Abbrevs:: Specifying abbreviations and their expansions.
- * Files: Abbrev Files. Saving abbrevs in files.
- * Expansion: Abbrev Expansion. Controlling expansion; expansion subroutines.
- * Standard Abbrev Tables:: Abbrev tables used by various major modes.
-
- Processes
-
- * Subprocess Creation:: Functions that start subprocesses.
- * Synchronous Processes:: Details of using synchronous subprocesses.
- * Asynchronous Processes:: Starting up an asynchronous subprocess.
- * Deleting Processes:: Eliminating an asynchronous subprocess.
- * Process Information:: Accessing run-status and other attributes.
- * Input to Processes:: Sending input to an asynchronous subprocess.
- * Signals to Processes:: Stopping, continuing or interrupting
- an asynchronous subprocess.
- * Output from Processes:: Collecting output from an asynchronous subprocess.
- * Sentinels:: Sentinels run when process run-status changes.
- * TCP:: Opening network connections.
-
- Receiving Output from Processes
-
- * Process Buffers:: If no filter, output is put in a buffer.
- * Filter Functions:: Filter functions accept output from the process.
- * Accepting Output:: How to wait until process output arrives.
-
- Operating System Interface
-
- * Starting Up:: Customizing Emacs start-up processing.
- * Getting Out:: How exiting works (permanent or temporary).
- * System Environment:: Distinguish the name and kind of system.
- * Terminal Input:: Recording terminal input for debugging.
- * Terminal Output:: Recording terminal output for debugging.
- * Flow Control:: How to turn output flow control on or off.
- * Batch Mode:: Running Emacs without terminal interaction.
-
- Starting Up Emacs
-
- * Start-up Summary:: Sequence of actions Emacs performs at start-up.
- * Init File:: Details on reading the init file (`.emacs').
- * Terminal-Specific:: How the terminal-specific Lisp file is read.
- * Command Line Arguments:: How command line arguments are processed,
- and how you can customize them.
-
- Getting out of Emacs
-
- * Killing Emacs:: Exiting Emacs irreversibly.
- * Suspending Emacs:: Exiting Emacs reversibly.
-
- Emacs Display
-
- * Refresh Screen:: Clearing the screen and redrawing everything on it.
- * Truncation:: Folding or wrapping long text lines.
- * The Echo Area:: Where messages are displayed.
- * Selective Display:: Hiding part of the buffer text.
- * Overlay Arrow:: Display of an arrow to indicate position.
- * Temporary Displays:: Displays that go away automatically.
- * Waiting:: Forcing display update and waiting for user.
- * Blinking:: How Emacs shows the matching open parenthesis.
- * Usual Display:: How control characters are displayed.
- * Beeping:: Audible signal to the user.
- * Window Systems:: Which window system is being used.
-
- GNU Emacs Internals
-
- * Building Emacs:: How to preload Lisp libraries into Emacs.
- * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
- * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
- * Object Internals:: Data formats of buffers, windows, processes.
- * Writing Emacs Primitives::Writing C code for Emacs.
-
- Object Internals
-
- * Buffer Internals:: Components of a buffer structure.
- * Window Internals:: Components of a window structure.
- * Process Internals:: Components of a process structure.
-
-