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- /*
- * Copyright (c) 1980 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- # include "trek.h"
- # include "getpar.h"
-
- /*
- ** INITIALIZE THE GAME
- **
- ** The length, skill, and password are read, and the game
- ** is initialized. It is far too difficult to describe all
- ** that goes on in here, but it is all straight-line code;
- ** give it a look.
- **
- ** Game restart and tournament games are handled here.
- */
-
- struct cvntab Lentab[] =
- {
- "s", "hort", (int (*)())1, 0,
- "m", "edium", (int (*)())2, 0,
- "l", "ong", (int (*)())4, 0,
- "restart", "", 0, 0,
- 0
- };
-
- struct cvntab Skitab[] =
- {
- "n", "ovice", (int (*)())1, 0,
- "f", "air", (int (*)())2, 0,
- "g", "ood", (int (*)())3, 0,
- "e", "xpert", (int (*)())4, 0,
- "c", "ommodore", (int (*)())5, 0,
- "i", "mpossible", (int (*)())6, 0,
- 0
- };
-
- setup()
- {
- struct cvntab *r;
- register int i, j;
- double f;
- int d;
- int fd;
- int klump;
- int ix, iy;
- register struct quad *q;
- struct event *e;
-
- while (1)
- {
- r = getcodpar("What length game", Lentab);
- Game.length = (int) r->value;
- if (Game.length == 0)
- {
- if (restartgame())
- continue;
- return;
- }
- break;
- }
- r = getcodpar("What skill game", Skitab);
- Game.skill = (int) r->value;
- Game.tourn = 0;
- getstrpar("Enter a password", Game.passwd, 14, 0);
- if (sequal(Game.passwd, "tournament"))
- {
- getstrpar("Enter tournament code", Game.passwd, 14, 0);
- Game.tourn = 1;
- d = 0;
- for (i = 0; Game.passwd[i]; i++)
- d += Game.passwd[i] << i;
- srand(d);
- }
- Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
- if (Game.skill == 6)
- Param.bases = Now.bases = 1;
- Param.time = Now.time = 6.0 * Game.length + 2.0;
- i = Game.skill;
- j = Game.length;
- Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
- if (Param.klings < i * j * 5)
- Param.klings = Now.klings = i * j * 5;
- if (Param.klings <= i) /* numerical overflow problems */
- Param.klings = Now.klings = 127;
- Param.energy = Ship.energy = 5000;
- Param.torped = Ship.torped = 10;
- Ship.ship = ENTERPRISE;
- Ship.shipname = "Enterprise";
- Param.shield = Ship.shield = 1500;
- Param.resource = Now.resource = Param.klings * Param.time;
- Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
- Param.crew = Ship.crew = 387;
- Param.brigfree = Ship.brigfree = 400;
- Ship.shldup = 1;
- Ship.cond = GREEN;
- Ship.warp = 5.0;
- Ship.warp2 = 25.0;
- Ship.warp3 = 125.0;
- Ship.sinsbad = 0;
- Ship.cloaked = 0;
- Param.date = Now.date = (ranf(20) + 20) * 100;
- f = Game.skill;
- f = log(f + 0.5);
- for (i = 0; i < NDEV; i++)
- if (Device[i].name[0] == '*')
- Param.damfac[i] = 0;
- else
- Param.damfac[i] = f;
- /* these probabilities must sum to 1000 */
- Param.damprob[WARP] = 70; /* warp drive 7.0% */
- Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
- Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
- Param.damprob[PHASER] = 125; /* phasers 12.5% */
- Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
- Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
- Param.damprob[SHIELD] = 150; /* shield control 15.0% */
- Param.damprob[COMPUTER] = 20; /* computer 2.0% */
- Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
- Param.damprob[LIFESUP] = 30; /* life support 3.0% */
- Param.damprob[SINS] = 20; /* navigation system 2.0% */
- Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
- Param.damprob[XPORTER] = 80; /* transporter 8.0% */
- /* check to see that I didn't blow it */
- for (i = j = 0; i < NDEV; i++)
- j += Param.damprob[i];
- if (j != 1000)
- syserr("Device probabilities sum to %d", j);
- Param.dockfac = 0.5;
- Param.regenfac = (5 - Game.skill) * 0.05;
- if (Param.regenfac < 0.0)
- Param.regenfac = 0.0;
- Param.warptime = 10;
- Param.stopengy = 50;
- Param.shupengy = 40;
- i = Game.skill;
- Param.klingpwr = 100 + 150 * i;
- if (i >= 6)
- Param.klingpwr += 150;
- Param.phasfac = 0.8;
- Param.hitfac = 0.5;
- Param.klingcrew = 200;
- Param.srndrprob = 0.0035;
- Param.moveprob[KM_OB] = 45;
- Param.movefac[KM_OB] = .09;
- Param.moveprob[KM_OA] = 40;
- Param.movefac[KM_OA] = -0.05;
- Param.moveprob[KM_EB] = 40;
- Param.movefac[KM_EB] = 0.075;
- Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
- Param.movefac[KM_EA] = -0.06 * Game.skill;
- Param.moveprob[KM_LB] = 0;
- Param.movefac[KM_LB] = 0.0;
- Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
- Param.movefac[KM_LA] = 0.25;
- Param.eventdly[E_SNOVA] = 0.5;
- Param.eventdly[E_LRTB] = 25.0;
- Param.eventdly[E_KATSB] = 1.0;
- Param.eventdly[E_KDESB] = 3.0;
- Param.eventdly[E_ISSUE] = 1.0;
- Param.eventdly[E_SNAP] = 0.5;
- Param.eventdly[E_ENSLV] = 0.5;
- Param.eventdly[E_REPRO] = 2.0;
- Param.navigcrud[0] = 1.50;
- Param.navigcrud[1] = 0.75;
- Param.cloakenergy = 1000;
- Param.energylow = 1000;
- for (i = 0; i < MAXEVENTS; i++)
- {
- e = &Event[i];
- e->date = 1e50;
- e->evcode = 0;
- }
- xsched(E_SNOVA, 1, 0, 0, 0);
- xsched(E_LRTB, Param.klings, 0, 0, 0);
- xsched(E_KATSB, 1, 0, 0, 0);
- xsched(E_ISSUE, 1, 0, 0, 0);
- xsched(E_SNAP, 1, 0, 0, 0);
- Ship.sectx = ranf(NSECTS);
- Ship.secty = ranf(NSECTS);
- Game.killk = Game.kills = Game.killb = 0;
- Game.deaths = Game.negenbar = 0;
- Game.captives = 0;
- Game.killinhab = 0;
- Game.helps = 0;
- Game.killed = 0;
- Game.snap = 0;
- Move.endgame = 0;
-
- /* setup stars */
- for (i = 0; i < NQUADS; i++)
- for (j = 0; j < NQUADS; j++)
- {
- q = &Quad[i][j];
- q->klings = q->bases = 0;
- q->scanned = -1;
- q->stars = ranf(9) + 1;
- q->holes = ranf(3) - q->stars / 5;
- q->qsystemname = 0;
- }
-
- /* select inhabited starsystems */
- for (d = 1; d < NINHAB; d++)
- {
- do
- {
- i = ranf(NQUADS);
- j = ranf(NQUADS);
- q = &Quad[i][j];
- } while (q->qsystemname);
- q->qsystemname = d;
- }
-
- /* position starbases */
- for (i = 0; i < Param.bases; i++)
- {
- while (1)
- {
- ix = ranf(NQUADS);
- iy = ranf(NQUADS);
- q = &Quad[ix][iy];
- if (q->bases > 0)
- continue;
- break;
- }
- q->bases = 1;
- Now.base[i].x = ix;
- Now.base[i].y = iy;
- q->scanned = 1001;
- /* start the Enterprise near starbase */
- if (i == 0)
- {
- Ship.quadx = ix;
- Ship.quady = iy;
- }
- }
-
- /* position klingons */
- for (i = Param.klings; i > 0; )
- {
- klump = ranf(4) + 1;
- if (klump > i)
- klump = i;
- while (1)
- {
- ix = ranf(NQUADS);
- iy = ranf(NQUADS);
- q = &Quad[ix][iy];
- if (q->klings + klump > MAXKLQUAD)
- continue;
- q->klings += klump;
- i -= klump;
- break;
- }
- }
-
- /* initialize this quadrant */
- printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
- if (Param.bases > 1)
- printf("s");
- printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
- for (i = 1; i < Param.bases; i++)
- printf(", %d,%d", Now.base[i].x, Now.base[i].y);
- printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
- Move.free = 0;
- initquad(0);
- srscan(1);
- attack(0);
- }
-