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- /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)pl_3.c 5.4 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- #include "player.h"
-
- acceptcombat()
- {
- int men = 0;
- int target, temp;
- int n, r;
- int index, rakehim, sternrake;
- int hhits = 0, ghits = 0, rhits = 0, chits = 0;
- int crew[3];
- int load;
- int guns, car, ready, shootat, hit;
- int roll;
- struct ship *closest;
-
- crew[0] = mc->crew1;
- crew[1] = mc->crew2;
- crew[2] = mc->crew3;
- for (n = 0; n < 3; n++) {
- if (mf->OBP[n].turnsent)
- men += mf->OBP[n].mensent;
- }
- for (n = 0; n < 3; n++) {
- if (mf->DBP[n].turnsent)
- men += mf->DBP[n].mensent;
- }
- if (men) {
- crew[0] = men/100 ? 0 : crew[0] != 0;
- crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
- crew[2] = men%10 ? 0 : crew[2] != 0;
- }
- for (r = 0; r < 2; r++) {
- if (r) {
- ready = mf->readyR;
- load = mf->loadR;
- guns = mc->gunR;
- car = mc->carR;
- } else {
- ready = mf->readyL;
- load = mf->loadL;
- guns = mc->gunL;
- car = mc->carL;
- }
- if (!guns && !car || load == L_EMPTY || (ready & R_LOADED) == 0)
- goto cant;
- if (mf->struck || !crew[2])
- goto cant;
- closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
- if (closest == 0)
- goto cant;
- if (closest->file->struck)
- goto cant;
- target = range(ms, closest);
- if (target > rangeofshot[load] || !guns && target >= 3)
- goto cant;
- Signal("%s (%c%c) within range of %s broadside.",
- closest, r ? "right" : "left");
- if (load > L_CHAIN && target < 6) {
- switch (sgetch("Aim for hull or rigging? ",
- (struct ship *)0, 1)) {
- case 'r':
- shootat = RIGGING;
- break;
- case 'h':
- shootat = HULL;
- break;
- default:
- shootat = -1;
- Signal("'Avast there! Hold your fire.'",
- (struct ship *)0);
- }
- } else {
- if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
- shootat = -1;
- Signal("Belay that! Hold your fire.",
- (struct ship *)0);
- } else
- shootat = RIGGING;
- }
- if (shootat == -1)
- continue;
- fired = 1;
- rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
- temp = portside(closest, ms, 1) - closest->file->dir + 1;
- if (temp < 1)
- temp += 8;
- else if (temp > 8)
- temp -= 8;
- sternrake = temp > 4 && temp < 6;
- if (rakehim)
- if (!sternrake)
- Signal("Raking the %s!", closest);
- else
- Signal("Stern Rake! %s splintering!", closest);
- index = guns;
- if (target < 3)
- index += car;
- index = (index - 1)/3;
- index = index > 8 ? 8 : index;
- if (!rakehim)
- hit = HDT[index][target-1];
- else
- hit = HDTrake[index][target-1];
- if (rakehim && sternrake)
- hit++;
- hit += QUAL[index][mc->qual-1];
- for (n = 0; n < 3 && mf->captured == 0; n++)
- if (!crew[n])
- if (index <= 5)
- hit--;
- else
- hit -= 2;
- if (ready & R_INITIAL)
- if (index <= 3)
- hit++;
- else
- hit += 2;
- if (mf->captured != 0)
- if (index <= 1)
- hit--;
- else
- hit -= 2;
- hit += AMMO[index][load - 1];
- if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
- hit--;
- if (windspeed == 6 && temp == 4)
- hit -= 2;
- if (windspeed == 6 && temp <= 3)
- hit--;
- if (hit >= 0) {
- roll = die();
- if (load == L_GRAPE)
- chits = hit;
- else {
- struct Tables *t;
- if (hit > 10)
- hit = 10;
- t = &(shootat == RIGGING ? RigTable : HullTable)
- [hit][roll-1];
- chits = t->C;
- rhits = t->R;
- hhits = t->H;
- ghits = t->G;
- if (closest->file->FS)
- rhits *= 2;
- if (load == L_CHAIN) {
- ghits = 0;
- hhits = 0;
- }
- }
- table(shootat, load, hit, closest, ms, roll);
- }
- Signal("Damage inflicted on the %s:",
- (struct ship *)0, closest->shipname);
- Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
- (struct ship *)0, hhits, ghits, chits, rhits);
- if (!r) {
- mf->loadL = L_EMPTY;
- mf->readyL = R_EMPTY;
- } else {
- mf->loadR = L_EMPTY;
- mf->readyR = R_EMPTY;
- }
- continue;
- cant:
- Signal("Unable to fire %s broadside",
- (struct ship *)0, r ? "right" : "left");
- }
- blockalarm();
- draw_stat();
- unblockalarm();
- }
-
- grapungrap()
- {
- register struct ship *sp;
- register int i;
-
- foreachship(sp) {
- if (sp == ms || sp->file->dir == 0)
- continue;
- if (range(ms, sp) > 1 && !grappled2(ms, sp))
- continue;
- switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
- sp, 1)) {
- case 'g':
- if (die() < 3
- || ms->nationality == capship(sp)->nationality) {
- Write(W_GRAP, ms, 0, sp->file->index, 0, 0, 0);
- Write(W_GRAP, sp, 0, player, 0, 0, 0);
- Signal("Attempt succeeds!", (struct ship *)0);
- makesignal(ms, "grappled with %s (%c%c)", sp);
- } else
- Signal("Attempt fails.", (struct ship *)0);
- break;
- case 'u':
- for (i = grappled2(ms, sp); --i >= 0;) {
- if (ms->nationality
- == capship(sp)->nationality
- || die() < 3) {
- cleangrapple(ms, sp, 0);
- Signal("Attempt succeeds!",
- (struct ship *)0);
- makesignal(ms,
- "ungrappling with %s (%c%c)",
- sp);
- } else
- Signal("Attempt fails.",
- (struct ship *)0);
- }
- break;
- }
- }
- }
-
- unfoulplayer()
- {
- register struct ship *to;
- register i;
-
- foreachship(to) {
- if (fouled2(ms, to) == 0)
- continue;
- if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to, 1) != 'y')
- continue;
- for (i = fouled2(ms, to); --i >= 0;) {
- if (die() <= 2) {
- cleanfoul(ms, to, 0);
- Signal("Attempt succeeds!", (struct ship *)0);
- makesignal(ms, "Unfouling %s (%c%c)", to);
- } else
- Signal("Attempt fails.", (struct ship *)0);
- }
- }
- }
-