home *** CD-ROM | disk | FTP | other *** search
- /*
- * Copyright (c) 1988 The Regents of the University of California.
- * All rights reserved.
- *
- * This code is derived from software contributed to Berkeley by
- * Timoth C. Stoehr.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#)rogue.h 5.6 (Berkeley) 2/28/91
- */
-
- /*
- * rogue.h
- *
- * This source herein may be modified and/or distributed by anybody who
- * so desires, with the following restrictions:
- * 1.) This notice shall not be removed.
- * 2.) Credit shall not be taken for the creation of this source.
- * 3.) This code is not to be traded, sold, or used for personal
- * gain or profit.
- */
-
- #define boolean char
-
- #define NOTHING ((unsigned short) 0)
- #define OBJECT ((unsigned short) 01)
- #define MONSTER ((unsigned short) 02)
- #define STAIRS ((unsigned short) 04)
- #define HORWALL ((unsigned short) 010)
- #define VERTWALL ((unsigned short) 020)
- #define DOOR ((unsigned short) 040)
- #define FLOOR ((unsigned short) 0100)
- #define TUNNEL ((unsigned short) 0200)
- #define TRAP ((unsigned short) 0400)
- #define HIDDEN ((unsigned short) 01000)
-
- #define ARMOR ((unsigned short) 01)
- #define WEAPON ((unsigned short) 02)
- #define SCROL ((unsigned short) 04)
- #define POTION ((unsigned short) 010)
- #define GOLD ((unsigned short) 020)
- #define FOOD ((unsigned short) 040)
- #define WAND ((unsigned short) 0100)
- #define RING ((unsigned short) 0200)
- #define AMULET ((unsigned short) 0400)
- #define ALL_OBJECTS ((unsigned short) 0777)
-
- #define LEATHER 0
- #define RINGMAIL 1
- #define SCALE 2
- #define CHAIN 3
- #define BANDED 4
- #define SPLINT 5
- #define PLATE 6
- #define ARMORS 7
-
- #define BOW 0
- #define DART 1
- #define ARROW 2
- #define DAGGER 3
- #define SHURIKEN 4
- #define MACE 5
- #define LONG_SWORD 6
- #define TWO_HANDED_SWORD 7
- #define WEAPONS 8
-
- #define MAX_PACK_COUNT 24
-
- #define PROTECT_ARMOR 0
- #define HOLD_MONSTER 1
- #define ENCH_WEAPON 2
- #define ENCH_ARMOR 3
- #define IDENTIFY 4
- #define TELEPORT 5
- #define SLEEP 6
- #define SCARE_MONSTER 7
- #define REMOVE_CURSE 8
- #define CREATE_MONSTER 9
- #define AGGRAVATE_MONSTER 10
- #define MAGIC_MAPPING 11
- #define CON_MON 12
- #define SCROLS 13
-
- #define INCREASE_STRENGTH 0
- #define RESTORE_STRENGTH 1
- #define HEALING 2
- #define EXTRA_HEALING 3
- #define POISON 4
- #define RAISE_LEVEL 5
- #define BLINDNESS 6
- #define HALLUCINATION 7
- #define DETECT_MONSTER 8
- #define DETECT_OBJECTS 9
- #define CONFUSION 10
- #define LEVITATION 11
- #define HASTE_SELF 12
- #define SEE_INVISIBLE 13
- #define POTIONS 14
-
- #define TELE_AWAY 0
- #define SLOW_MONSTER 1
- #define INVISIBILITY 2
- #define POLYMORPH 3
- #define HASTE_MONSTER 4
- #define MAGIC_MISSILE 5
- #define CANCELLATION 6
- #define DO_NOTHING 7
- #define DRAIN_LIFE 8
- #define COLD 9
- #define FIRE 10
- #define WANDS 11
-
- #define STEALTH 0
- #define R_TELEPORT 1
- #define REGENERATION 2
- #define SLOW_DIGEST 3
- #define ADD_STRENGTH 4
- #define SUSTAIN_STRENGTH 5
- #define DEXTERITY 6
- #define ADORNMENT 7
- #define R_SEE_INVISIBLE 8
- #define MAINTAIN_ARMOR 9
- #define SEARCHING 10
- #define RINGS 11
-
- #define RATION 0
- #define FRUIT 1
-
- #define NOT_USED ((unsigned short) 0)
- #define BEING_WIELDED ((unsigned short) 01)
- #define BEING_WORN ((unsigned short) 02)
- #define ON_LEFT_HAND ((unsigned short) 04)
- #define ON_RIGHT_HAND ((unsigned short) 010)
- #define ON_EITHER_HAND ((unsigned short) 014)
- #define BEING_USED ((unsigned short) 017)
-
- #define NO_TRAP -1
- #define TRAP_DOOR 0
- #define BEAR_TRAP 1
- #define TELE_TRAP 2
- #define DART_TRAP 3
- #define SLEEPING_GAS_TRAP 4
- #define RUST_TRAP 5
- #define TRAPS 6
-
- #define STEALTH_FACTOR 3
- #define R_TELE_PERCENT 8
-
- #define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
- #define IDENTIFIED ((unsigned short) 01)
- #define CALLED ((unsigned short) 02)
-
- #define DROWS 24
- #define DCOLS 80
- #define NMESSAGES 5
- #define MAX_TITLE_LENGTH 30
- #define MAXSYLLABLES 40
- #define MAX_METAL 14
- #define WAND_MATERIALS 30
- #define GEMS 14
-
- #define GOLD_PERCENT 46
-
- #define MAX_OPT_LEN 40
-
- struct id {
- short value;
- char *title;
- char *real;
- unsigned short id_status;
- };
-
- /* The following #defines provide more meaningful names for some of the
- * struct object fields that are used for monsters. This, since each monster
- * and object (scrolls, potions, etc) are represented by a struct object.
- * Ideally, this should be handled by some kind of union structure.
- */
-
- #define m_damage damage
- #define hp_to_kill quantity
- #define m_char ichar
- #define first_level is_protected
- #define last_level is_cursed
- #define m_hit_chance class
- #define stationary_damage identified
- #define drop_percent which_kind
- #define trail_char d_enchant
- #define slowed_toggle quiver
- #define moves_confused hit_enchant
- #define nap_length picked_up
- #define disguise what_is
- #define next_monster next_object
-
- struct obj { /* comment is monster meaning */
- unsigned long m_flags; /* monster flags */
- char *damage; /* damage it does */
- short quantity; /* hit points to kill */
- short ichar; /* 'A' is for aquatar */
- short kill_exp; /* exp for killing it */
- short is_protected; /* level starts */
- short is_cursed; /* level ends */
- short class; /* chance of hitting you */
- short identified; /* 'F' damage, 1,2,3... */
- unsigned short which_kind; /* item carry/drop % */
- short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
- short row, col; /* current row, col */
- short d_enchant; /* room char when detect_monster */
- short quiver; /* monster slowed toggle */
- short trow, tcol; /* target row, col */
- short hit_enchant; /* how many moves is confused */
- unsigned short what_is; /* imitator's charactor (?!%: */
- short picked_up; /* sleep from wand of sleep */
- unsigned short in_use_flags;
- struct obj *next_object; /* next monster */
- };
-
- typedef struct obj object;
-
- #define INIT_AW (object*)0,(object*)0
- #define INIT_RINGS (object*)0,(object*)0
- #define INIT_HP 12,12
- #define INIT_STR 16,16
- #define INIT_EXP 1,0
- #define INIT_PACK {0}
- #define INIT_GOLD 0
- #define INIT_CHAR '@'
- #define INIT_MOVES 1250
-
- struct fightr {
- object *armor;
- object *weapon;
- object *left_ring, *right_ring;
- short hp_current;
- short hp_max;
- short str_current;
- short str_max;
- object pack;
- long gold;
- short exp;
- long exp_points;
- short row, col;
- short fchar;
- short moves_left;
- };
-
- typedef struct fightr fighter;
-
- struct dr {
- short oth_room;
- short oth_row,
- oth_col;
- short door_row,
- door_col;
- };
-
- typedef struct dr door;
-
- struct rm {
- short bottom_row, right_col, left_col, top_row;
- door doors[4];
- unsigned short is_room;
- };
-
- typedef struct rm room;
-
- #define MAXROOMS 9
- #define BIG_ROOM 10
-
- #define NO_ROOM -1
-
- #define PASSAGE -3 /* cur_room value */
-
- #define AMULET_LEVEL 26
-
- #define R_NOTHING ((unsigned short) 01)
- #define R_ROOM ((unsigned short) 02)
- #define R_MAZE ((unsigned short) 04)
- #define R_DEADEND ((unsigned short) 010)
- #define R_CROSS ((unsigned short) 020)
-
- #define MAX_EXP_LEVEL 21
- #define MAX_EXP 10000001L
- #define MAX_GOLD 999999
- #define MAX_ARMOR 99
- #define MAX_HP 999
- #define MAX_STRENGTH 99
- #define LAST_DUNGEON 99
-
- #define STAT_LEVEL 01
- #define STAT_GOLD 02
- #define STAT_HP 04
- #define STAT_STRENGTH 010
- #define STAT_ARMOR 020
- #define STAT_EXP 040
- #define STAT_HUNGER 0100
- #define STAT_LABEL 0200
- #define STAT_ALL 0377
-
- #define PARTY_TIME 10 /* one party somewhere in each 10 level span */
-
- #define MAX_TRAPS 10 /* maximum traps per level */
-
- #define HIDE_PERCENT 12
-
- struct tr {
- short trap_type;
- short trap_row, trap_col;
- };
-
- typedef struct tr trap;
-
- extern fighter rogue;
- extern room rooms[];
- extern trap traps[];
- extern unsigned short dungeon[DROWS][DCOLS];
- extern object level_objects;
-
- extern struct id id_scrolls[];
- extern struct id id_potions[];
- extern struct id id_wands[];
- extern struct id id_rings[];
- extern struct id id_weapons[];
- extern struct id id_armors[];
-
- extern object mon_tab[];
- extern object level_monsters;
-
- #define MONSTERS 26
-
- #define HASTED 01L
- #define SLOWED 02L
- #define INVISIBLE 04L
- #define ASLEEP 010L
- #define WAKENS 020L
- #define WANDERS 040L
- #define FLIES 0100L
- #define FLITS 0200L
- #define CAN_FLIT 0400L /* can, but usually doesn't, flit */
- #define CONFUSED 01000L
- #define RUSTS 02000L
- #define HOLDS 04000L
- #define FREEZES 010000L
- #define STEALS_GOLD 020000L
- #define STEALS_ITEM 040000L
- #define STINGS 0100000L
- #define DRAINS_LIFE 0200000L
- #define DROPS_LEVEL 0400000L
- #define SEEKS_GOLD 01000000L
- #define FREEZING_ROGUE 02000000L
- #define RUST_VANISHED 04000000L
- #define CONFUSES 010000000L
- #define IMITATES 020000000L
- #define FLAMES 040000000L
- #define STATIONARY 0100000000L /* damage will be 1,2,3,... */
- #define NAPPING 0200000000L /* can't wake up for a while */
- #define ALREADY_MOVED 0400000000L
-
- #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
-
- #define WAKE_PERCENT 45
- #define FLIT_PERCENT 40
- #define PARTY_WAKE_PERCENT 75
-
- #define HYPOTHERMIA 1
- #define STARVATION 2
- #define POISON_DART 3
- #define QUIT 4
- #define WIN 5
- #define KFIRE 6
-
- #define UPWARD 0
- #define UPRIGHT 1
- #define RIGHT 2
- #define DOWNRIGHT 3
- #define DOWN 4
- #define DOWNLEFT 5
- #define LEFT 6
- #define UPLEFT 7
- #define DIRS 8
-
- #define ROW1 7
- #define ROW2 15
-
- #define COL1 26
- #define COL2 52
-
- #define MOVED 0
- #define MOVE_FAILED -1
- #define STOPPED_ON_SOMETHING -2
- #define CANCEL '\033'
- #define LIST '*'
-
- #define HUNGRY 300
- #define WEAK 150
- #define FAINT 20
- #define STARVE 0
-
- #define MIN_ROW 1
-
- /* external routine declarations.
- */
- char *strcpy();
- char *strncpy();
- char *strcat();
-
- char *mon_name();
- char *get_ench_color();
- char *name_of();
- char *md_gln();
- char *md_getenv();
- char *md_malloc();
- boolean is_direction();
- boolean mon_sees();
- boolean mask_pack();
- boolean mask_room();
- boolean is_digit();
- boolean check_hunger();
- boolean reg_move();
- boolean md_df();
- boolean has_been_touched();
- object *add_to_pack();
- object *alloc_object();
- object *get_letter_object();
- object *gr_monster();
- object *get_thrown_at_monster();
- object *get_zapped_monster();
- object *check_duplicate();
- object *gr_object();
- object *object_at();
- object *pick_up();
- struct id *get_id_table();
- unsigned short gr_what_is();
- long rrandom();
- long lget_number();
- long xxx();
- void byebye(), onintr(), error_save();
-
- struct rogue_time {
- short year; /* >= 1987 */
- short month; /* 1 - 12 */
- short day; /* 1 - 31 */
- short hour; /* 0 - 23 */
- short minute; /* 0 - 59 */
- short second; /* 0 - 59 */
- };
-
- #ifdef CURSES
- struct _win_st {
- short _cury, _curx;
- short _maxy, _maxx;
- };
-
- typedef struct _win_st WINDOW;
-
- extern int LINES, COLS;
- extern WINDOW *curscr;
- extern char *CL;
-
- char *md_gdtcf();
-
- #else
- #include <curses.h>
- #endif
-