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- /*
- * Copyright (c) 1988 The Regents of the University of California.
- * All rights reserved.
- *
- * This code is derived from software contributed to Berkeley by
- * Timothy C. Stoehr.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)monster.c 5.3 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- /*
- * monster.c
- *
- * This source herein may be modified and/or distributed by anybody who
- * so desires, with the following restrictions:
- * 1.) No portion of this notice shall be removed.
- * 2.) Credit shall not be taken for the creation of this source.
- * 3.) This code is not to be traded, sold, or used for personal
- * gain or profit.
- *
- */
-
- #include "rogue.h"
-
- object level_monsters;
- boolean mon_disappeared;
-
- char *m_names[] = {
- "aquator",
- "bat",
- "centaur",
- "dragon",
- "emu",
- "venus fly-trap",
- "griffin",
- "hobgoblin",
- "ice monster",
- "jabberwock",
- "kestrel",
- "leprechaun",
- "medusa",
- "nymph",
- "orc",
- "phantom",
- "quagga",
- "rattlesnake",
- "snake",
- "troll",
- "black unicorn",
- "vampire",
- "wraith",
- "xeroc",
- "yeti",
- "zombie"
- };
-
- object mon_tab[MONSTERS] = {
- {(ASLEEP|WAKENS|WANDERS|RUSTS),"0d0",25,'A',20,9,18,100,0,0,0,0,0},
- {(ASLEEP|WANDERS|FLITS|FLIES),"1d3",10,'B',2,1,8,60,0,0,0,0,0},
- {(ASLEEP|WANDERS),"3d3/2d5",32,'C',15,7,16,85,0,10,0,0,0},
- {(ASLEEP|WAKENS|FLAMES),"4d6/4d9",145,'D',5000,21,126,100,0,90,0,0,0},
- {(ASLEEP|WAKENS),"1d3",11,'E',2,1,7,65,0,0,0,0,0},
- {(HOLDS|STATIONARY),"5d5",73,'F',91,12,126,80,0,0,0,0,0},
- {(ASLEEP|WAKENS|WANDERS|FLIES),"5d5/5d5",115,'G',
- 2000,20,126,85,0,10,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"1d3/1d2",15,'H',3,1,10,67,0,0,0,0,0},
- {(ASLEEP|FREEZES),"0d0",15,'I',5,2,11,68,0,0,0,0,0},
- {(ASLEEP|WANDERS),"3d10/4d5",132,'J',3000,21,126,100,0,0,0,0,0},
- {(ASLEEP|WAKENS|WANDERS|FLIES),"1d4",10,'K',2,1,6,60,0,0,0,0,0},
- {(ASLEEP|STEALS_GOLD),"0d0",25,'L',21,6,16,75,0,0,0,0,0},
- {(ASLEEP|WAKENS|WANDERS|CONFUSES),"4d4/3d7",97,'M',
- 250,18,126,85,0,25,0,0,0},
- {(ASLEEP|STEALS_ITEM),"0d0",25,'N',39,10,19,75,0,100,0,0,0},
- {(ASLEEP|WANDERS|WAKENS|SEEKS_GOLD),"1d6",25,'O',5,4,13,70,0,10,0,0,0},
- {(ASLEEP|INVISIBLE|WANDERS|FLITS),"5d4",76,'P',120,15,24,80,0,50,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"3d5",30,'Q',20,8,17,78,0,20,0,0,0},
- {(ASLEEP|WAKENS|WANDERS|STINGS),"2d5",19,'R',10,3,12,70,0,0,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"1d3",8,'S',2,1,9,50,0,0,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"4d6/1d4",75,'T',125,13,22,75,0,33,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"4d10",90,'U',
- 200,17,26,85,0,33,0,0,0},
- {(ASLEEP|WAKENS|WANDERS|DRAINS_LIFE),"1d14/1d4",55,'V',
- 350,19,126,85,0,18,0,0,0},
- {(ASLEEP|WANDERS|DROPS_LEVEL),"2d8",45,'W',55,14,23,75,0,0,0,0,0},
- {(ASLEEP|IMITATES),"4d6",42,'X',110,16,25,75,0,0,0,0,0},
- {(ASLEEP|WANDERS),"3d6",35,'Y',50,11,20,80,0,20,0,0,0},
- {(ASLEEP|WAKENS|WANDERS),"1d7",21,'Z',8,5,14,69,0,0,0,0,0}
- };
-
- extern short cur_level;
- extern short cur_room, party_room;
- extern short blind, halluc, haste_self;
- extern boolean detect_monster, see_invisible, r_see_invisible;
- extern short stealthy;
-
- put_mons()
- {
- short i;
- short n;
- object *monster;
- short row, col;
-
- n = get_rand(4, 6);
-
- for (i = 0; i < n; i++) {
- monster = gr_monster((object *) 0, 0);
- if ((monster->m_flags & WANDERS) && coin_toss()) {
- wake_up(monster);
- }
- gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
- put_m_at(row, col, monster);
- }
- }
-
- object *
- gr_monster(monster, mn)
- register object *monster;
- register mn;
- {
- if (!monster) {
- monster = alloc_object();
-
- for (;;) {
- mn = get_rand(0, MONSTERS-1);
- if ((cur_level >= mon_tab[mn].first_level) &&
- (cur_level <= mon_tab[mn].last_level)) {
- break;
- }
- }
- }
- *monster = mon_tab[mn];
- if (monster->m_flags & IMITATES) {
- monster->disguise = gr_obj_char();
- }
- if (cur_level > (AMULET_LEVEL + 2)) {
- monster->m_flags |= HASTED;
- }
- monster->trow = NO_ROOM;
- return(monster);
- }
-
- mv_mons()
- {
- register object *monster, *next_monster;
- boolean flew;
-
- if (haste_self % 2) {
- return;
- }
-
- monster = level_monsters.next_monster;
-
- while (monster) {
- next_monster = monster->next_monster;
- mon_disappeared = 0;
- if (monster->m_flags & HASTED) {
- mv_1_monster(monster, rogue.row, rogue.col);
- if (mon_disappeared) {
- goto NM;
- }
- } else if (monster->m_flags & SLOWED) {
- monster->slowed_toggle = !monster->slowed_toggle;
- if (monster->slowed_toggle) {
- goto NM;
- }
- }
- if ((monster->m_flags & CONFUSED) && move_confused(monster)) {
- goto NM;
- }
- flew = 0;
- if ( (monster->m_flags & FLIES) &&
- !(monster->m_flags & NAPPING) &&
- !mon_can_go(monster, rogue.row, rogue.col)) {
- flew = 1;
- mv_1_monster(monster, rogue.row, rogue.col);
- if (mon_disappeared) {
- goto NM;
- }
- }
- if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) {
- mv_1_monster(monster, rogue.row, rogue.col);
- }
- NM: monster = next_monster;
- }
- }
-
- party_monsters(rn, n)
- int rn, n;
- {
- short i, j;
- short row, col;
- object *monster;
- boolean found;
-
- n += n;
-
- for (i = 0; i < MONSTERS; i++) {
- mon_tab[i].first_level -= (cur_level % 3);
- }
- for (i = 0; i < n; i++) {
- if (no_room_for_monster(rn)) {
- break;
- }
- for (j = found = 0; ((!found) && (j < 250)); j++) {
- row = get_rand(rooms[rn].top_row+1,
- rooms[rn].bottom_row-1);
- col = get_rand(rooms[rn].left_col+1,
- rooms[rn].right_col-1);
- if ((!(dungeon[row][col] & MONSTER)) &&
- (dungeon[row][col] & (FLOOR | TUNNEL))) {
- found = 1;
- }
- }
- if (found) {
- monster = gr_monster((object *) 0, 0);
- if (!(monster->m_flags & IMITATES)) {
- monster->m_flags |= WAKENS;
- }
- put_m_at(row, col, monster);
- }
- }
- for (i = 0; i < MONSTERS; i++) {
- mon_tab[i].first_level += (cur_level % 3);
- }
- }
-
- gmc_row_col(row, col)
- register row, col;
- {
- register object *monster;
-
- if (monster = object_at(&level_monsters, row, col)) {
- if ((!(detect_monster || see_invisible || r_see_invisible) &&
- (monster->m_flags & INVISIBLE)) || blind) {
- return(monster->trail_char);
- }
- if (monster->m_flags & IMITATES) {
- return(monster->disguise);
- }
- return(monster->m_char);
- } else {
- return('&'); /* BUG if this ever happens */
- }
- }
-
- gmc(monster)
- object *monster;
- {
- if ((!(detect_monster || see_invisible || r_see_invisible) &&
- (monster->m_flags & INVISIBLE))
- || blind) {
- return(monster->trail_char);
- }
- if (monster->m_flags & IMITATES) {
- return(monster->disguise);
- }
- return(monster->m_char);
- }
-
- mv_1_monster(monster, row, col)
- register object *monster;
- short row, col;
- {
- short i, n;
- boolean tried[6];
-
- if (monster->m_flags & ASLEEP) {
- if (monster->m_flags & NAPPING) {
- if (--monster->nap_length <= 0) {
- monster->m_flags &= (~(NAPPING | ASLEEP));
- }
- return;
- }
- if ((monster->m_flags & WAKENS) &&
- rogue_is_around(monster->row, monster->col) &&
- rand_percent(((stealthy > 0) ?
- (WAKE_PERCENT / (STEALTH_FACTOR + stealthy)) :
- WAKE_PERCENT))) {
- wake_up(monster);
- }
- return;
- } else if (monster->m_flags & ALREADY_MOVED) {
- monster->m_flags &= (~ALREADY_MOVED);
- return;
- }
- if ((monster->m_flags & FLITS) && flit(monster)) {
- return;
- }
- if ((monster->m_flags & STATIONARY) &&
- (!mon_can_go(monster, rogue.row, rogue.col))) {
- return;
- }
- if (monster->m_flags & FREEZING_ROGUE) {
- return;
- }
- if ((monster->m_flags & CONFUSES) && m_confuse(monster)) {
- return;
- }
- if (mon_can_go(monster, rogue.row, rogue.col)) {
- mon_hit(monster);
- return;
- }
- if ((monster->m_flags & FLAMES) && flame_broil(monster)) {
- return;
- }
- if ((monster->m_flags & SEEKS_GOLD) && seek_gold(monster)) {
- return;
- }
- if ((monster->trow == monster->row) &&
- (monster->tcol == monster->col)) {
- monster->trow = NO_ROOM;
- } else if (monster->trow != NO_ROOM) {
- row = monster->trow;
- col = monster->tcol;
- }
- if (monster->row > row) {
- row = monster->row - 1;
- } else if (monster->row < row) {
- row = monster->row + 1;
- }
- if ((dungeon[row][monster->col] & DOOR) &&
- mtry(monster, row, monster->col)) {
- return;
- }
- if (monster->col > col) {
- col = monster->col - 1;
- } else if (monster->col < col) {
- col = monster->col + 1;
- }
- if ((dungeon[monster->row][col] & DOOR) &&
- mtry(monster, monster->row, col)) {
- return;
- }
- if (mtry(monster, row, col)) {
- return;
- }
-
- for (i = 0; i <= 5; i++) tried[i] = 0;
-
- for (i = 0; i < 6; i++) {
- NEXT_TRY: n = get_rand(0, 5);
- switch(n) {
- case 0:
- if (!tried[n] && mtry(monster, row, monster->col-1)) {
- goto O;
- }
- break;
- case 1:
- if (!tried[n] && mtry(monster, row, monster->col)) {
- goto O;
- }
- break;
- case 2:
- if (!tried[n] && mtry(monster, row, monster->col+1)) {
- goto O;
- }
- break;
- case 3:
- if (!tried[n] && mtry(monster, monster->row-1, col)) {
- goto O;
- }
- break;
- case 4:
- if (!tried[n] && mtry(monster, monster->row, col)) {
- goto O;
- }
- break;
- case 5:
- if (!tried[n] && mtry(monster, monster->row+1, col)) {
- goto O;
- }
- break;
- }
- if (!tried[n]) {
- tried[n] = 1;
- } else {
- goto NEXT_TRY;
- }
- }
- O:
- if ((monster->row == monster->o_row) && (monster->col == monster->o_col)) {
- if (++(monster->o) > 4) {
- if ((monster->trow == NO_ROOM) &&
- (!mon_sees(monster, rogue.row, rogue.col))) {
- monster->trow = get_rand(1, (DROWS - 2));
- monster->tcol = get_rand(0, (DCOLS - 1));
- } else {
- monster->trow = NO_ROOM;
- monster->o = 0;
- }
- }
- } else {
- monster->o_row = monster->row;
- monster->o_col = monster->col;
- monster->o = 0;
- }
- }
-
- mtry(monster, row, col)
- register object *monster;
- register short row, col;
- {
- if (mon_can_go(monster, row, col)) {
- move_mon_to(monster, row, col);
- return(1);
- }
- return(0);
- }
-
- move_mon_to(monster, row, col)
- register object *monster;
- register short row, col;
- {
- short c;
- register mrow, mcol;
-
- mrow = monster->row;
- mcol = monster->col;
-
- dungeon[mrow][mcol] &= ~MONSTER;
- dungeon[row][col] |= MONSTER;
-
- c = mvinch(mrow, mcol);
-
- if ((c >= 'A') && (c <= 'Z')) {
- if (!detect_monster) {
- mvaddch(mrow, mcol, monster->trail_char);
- } else {
- if (rogue_can_see(mrow, mcol)) {
- mvaddch(mrow, mcol, monster->trail_char);
- } else {
- if (monster->trail_char == '.') {
- monster->trail_char = ' ';
- }
- mvaddch(mrow, mcol, monster->trail_char);
- }
- }
- }
- monster->trail_char = mvinch(row, col);
- if (!blind && (detect_monster || rogue_can_see(row, col))) {
- if ((!(monster->m_flags & INVISIBLE) ||
- (detect_monster || see_invisible || r_see_invisible))) {
- mvaddch(row, col, gmc(monster));
- }
- }
- if ((dungeon[row][col] & DOOR) &&
- (get_room_number(row, col) != cur_room) &&
- (dungeon[mrow][mcol] == FLOOR) && !blind) {
- mvaddch(mrow, mcol, ' ');
- }
- if (dungeon[row][col] & DOOR) {
- dr_course(monster, ((dungeon[mrow][mcol] & TUNNEL) ? 1 : 0),
- row, col);
- } else {
- monster->row = row;
- monster->col = col;
- }
- }
-
- mon_can_go(monster, row, col)
- register object *monster;
- register short row, col;
- {
- object *obj;
- short dr, dc;
-
- dr = monster->row - row; /* check if move distance > 1 */
- if ((dr >= 2) || (dr <= -2)) {
- return(0);
- }
- dc = monster->col - col;
- if ((dc >= 2) || (dc <= -2)) {
- return(0);
- }
- if ((!dungeon[monster->row][col]) || (!dungeon[row][monster->col])) {
- return(0);
- }
- if ((!is_passable(row, col)) || (dungeon[row][col] & MONSTER)) {
- return(0);
- }
- if ((monster->row!=row)&&(monster->col!=col)&&((dungeon[row][col]&DOOR) ||
- (dungeon[monster->row][monster->col]&DOOR))) {
- return(0);
- }
- if (!(monster->m_flags & (FLITS | CONFUSED | CAN_FLIT)) &&
- (monster->trow == NO_ROOM)) {
- if ((monster->row < rogue.row) && (row < monster->row)) return(0);
- if ((monster->row > rogue.row) && (row > monster->row)) return(0);
- if ((monster->col < rogue.col) && (col < monster->col)) return(0);
- if ((monster->col > rogue.col) && (col > monster->col)) return(0);
- }
- if (dungeon[row][col] & OBJECT) {
- obj = object_at(&level_objects, row, col);
- if ((obj->what_is == SCROL) && (obj->which_kind == SCARE_MONSTER)) {
- return(0);
- }
- }
- return(1);
- }
-
- wake_up(monster)
- object *monster;
- {
- if (!(monster->m_flags & NAPPING)) {
- monster->m_flags &= (~(ASLEEP | IMITATES | WAKENS));
- }
- }
-
- wake_room(rn, entering, row, col)
- short rn;
- boolean entering;
- short row, col;
- {
- object *monster;
- short wake_percent;
- boolean in_room;
-
- wake_percent = (rn == party_room) ? PARTY_WAKE_PERCENT : WAKE_PERCENT;
- if (stealthy > 0) {
- wake_percent /= (STEALTH_FACTOR + stealthy);
- }
-
- monster = level_monsters.next_monster;
-
- while (monster) {
- in_room = (rn == get_room_number(monster->row, monster->col));
- if (in_room) {
- if (entering) {
- monster->trow = NO_ROOM;
- } else {
- monster->trow = row;
- monster->tcol = col;
- }
- }
- if ((monster->m_flags & WAKENS) &&
- (rn == get_room_number(monster->row, monster->col))) {
- if (rand_percent(wake_percent)) {
- wake_up(monster);
- }
- }
- monster = monster->next_monster;
- }
- }
-
- char *
- mon_name(monster)
- object *monster;
- {
- short ch;
-
- if (blind || ((monster->m_flags & INVISIBLE) &&
- !(detect_monster || see_invisible || r_see_invisible))) {
- return("something");
- }
- if (halluc) {
- ch = get_rand('A', 'Z') - 'A';
- return(m_names[ch]);
- }
- ch = monster->m_char - 'A';
- return(m_names[ch]);
- }
-
- rogue_is_around(row, col)
- register row, col;
- {
- short rdif, cdif, retval;
-
- rdif = row - rogue.row;
- cdif = col - rogue.col;
-
- retval = (rdif >= -1) && (rdif <= 1) && (cdif >= -1) && (cdif <= 1);
- return(retval);
- }
-
- wanderer()
- {
- object *monster;
- short row, col, i;
- boolean found = 0;
-
- for (i = 0; ((i < 15) && (!found)); i++) {
- monster = gr_monster((object *) 0, 0);
- if (!(monster->m_flags & (WAKENS | WANDERS))) {
- free_object(monster);
- } else {
- found = 1;
- }
- }
- if (found) {
- found = 0;
- wake_up(monster);
- for (i = 0; ((i < 25) && (!found)); i++) {
- gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
- if (!rogue_can_see(row, col)) {
- put_m_at(row, col, monster);
- found = 1;
- }
- }
- if (!found) {
- free_object(monster);
- }
- }
- }
-
- show_monsters()
- {
- object *monster;
-
- detect_monster = 1;
-
- if (blind) {
- return;
- }
- monster = level_monsters.next_monster;
-
- while (monster) {
- mvaddch(monster->row, monster->col, monster->m_char);
- if (monster->m_flags & IMITATES) {
- monster->m_flags &= (~IMITATES);
- monster->m_flags |= WAKENS;
- }
- monster = monster->next_monster;
- }
- }
-
- create_monster()
- {
- short row, col;
- short i;
- boolean found = 0;
- object *monster;
-
- row = rogue.row;
- col = rogue.col;
-
- for (i = 0; i < 9; i++) {
- rand_around(i, &row, &col);
- if (((row == rogue.row) && (col = rogue.col)) ||
- (row < MIN_ROW) || (row > (DROWS-2)) ||
- (col < 0) || (col > (DCOLS-1))) {
- continue;
- }
- if ((!(dungeon[row][col] & MONSTER)) &&
- (dungeon[row][col] & (FLOOR|TUNNEL|STAIRS|DOOR))) {
- found = 1;
- break;
- }
- }
- if (found) {
- monster = gr_monster((object *) 0, 0);
- put_m_at(row, col, monster);
- mvaddch(row, col, gmc(monster));
- if (monster->m_flags & (WANDERS | WAKENS)) {
- wake_up(monster);
- }
- } else {
- message("you hear a faint cry of anguish in the distance", 0);
- }
- }
-
- put_m_at(row, col, monster)
- short row, col;
- object *monster;
- {
- monster->row = row;
- monster->col = col;
- dungeon[row][col] |= MONSTER;
- monster->trail_char = mvinch(row, col);
- (void) add_to_pack(monster, &level_monsters, 0);
- aim_monster(monster);
- }
-
- aim_monster(monster)
- object *monster;
- {
- short i, rn, d, r;
-
- rn = get_room_number(monster->row, monster->col);
- r = get_rand(0, 12);
-
- for (i = 0; i < 4; i++) {
- d = (r + i) % 4;
- if (rooms[rn].doors[d].oth_room != NO_ROOM) {
- monster->trow = rooms[rn].doors[d].door_row;
- monster->tcol = rooms[rn].doors[d].door_col;
- break;
- }
- }
- }
-
- rogue_can_see(row, col)
- register row, col;
- {
- register retval;
-
- retval = !blind &&
- (((get_room_number(row, col) == cur_room) &&
- !(rooms[cur_room].is_room & R_MAZE)) ||
- rogue_is_around(row, col));
-
- return(retval);
- }
-
- move_confused(monster)
- object *monster;
- {
- short i, row, col;
-
- if (!(monster->m_flags & ASLEEP)) {
- if (--monster->moves_confused <= 0) {
- monster->m_flags &= (~CONFUSED);
- }
- if (monster->m_flags & STATIONARY) {
- return(coin_toss() ? 1 : 0);
- } else if (rand_percent(15)) {
- return(1);
- }
- row = monster->row;
- col = monster->col;
-
- for (i = 0; i < 9; i++) {
- rand_around(i, &row, &col);
- if ((row == rogue.row) && (col == rogue.col)) {
- return(0);
- }
- if (mtry(monster, row, col)) {
- return(1);
- }
- }
- }
- return(0);
- }
-
- flit(monster)
- object *monster;
- {
- short i, row, col;
-
- if (!rand_percent(FLIT_PERCENT + ((monster->m_flags & FLIES) ? 20 : 0))) {
- return(0);
- }
- if (rand_percent(10)) {
- return(1);
- }
- row = monster->row;
- col = monster->col;
-
- for (i = 0; i < 9; i++) {
- rand_around(i, &row, &col);
- if ((row == rogue.row) && (col == rogue.col)) {
- continue;
- }
- if (mtry(monster, row, col)) {
- return(1);
- }
- }
- return(1);
- }
-
- gr_obj_char()
- {
- short r;
- char *rs = "%!?]=/):*";
-
- r = get_rand(0, 8);
-
- return(rs[r]);
- }
-
- no_room_for_monster(rn)
- int rn;
- {
- short i, j;
-
- for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
- for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
- if (!(dungeon[i][j] & MONSTER)) {
- return(0);
- }
- }
- }
- return(1);
- }
-
- aggravate()
- {
- object *monster;
-
- message("you hear a high pitched humming noise", 0);
-
- monster = level_monsters.next_monster;
-
- while (monster) {
- wake_up(monster);
- monster->m_flags &= (~IMITATES);
- if (rogue_can_see(monster->row, monster->col)) {
- mvaddch(monster->row, monster->col, monster->m_char);
- }
- monster = monster->next_monster;
- }
- }
-
- boolean
- mon_sees(monster, row, col)
- object *monster;
- {
- short rn, rdif, cdif, retval;
-
- rn = get_room_number(row, col);
-
- if ( (rn != NO_ROOM) &&
- (rn == get_room_number(monster->row, monster->col)) &&
- !(rooms[rn].is_room & R_MAZE)) {
- return(1);
- }
- rdif = row - monster->row;
- cdif = col - monster->col;
-
- retval = (rdif >= -1) && (rdif <= 1) && (cdif >= -1) && (cdif <= 1);
- return(retval);
- }
-
- mv_aquatars()
- {
- object *monster;
-
- monster = level_monsters.next_monster;
-
- while (monster) {
- if ((monster->m_char == 'A') &&
- mon_can_go(monster, rogue.row, rogue.col)) {
- mv_1_monster(monster, rogue.row, rogue.col);
- monster->m_flags |= ALREADY_MOVED;
- }
- monster = monster->next_monster;
- }
- }
-