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- /*
- * Copyright (c) 1983 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. All advertising materials mentioning features or use of this software
- * must display the following acknowledgement:
- * This product includes software developed by the University of
- * California, Berkeley and its contributors.
- * 4. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)move.c 5.4 (Berkeley) 6/1/90";
- #endif /* not lint */
-
- #include "mille.h"
- #ifndef unctrl
- #include "unctrl.h"
- #endif
-
- # ifdef attron
- # include <term.h>
- # define _tty cur_term->Nttyb
- # endif attron
-
- /*
- * @(#)move.c 1.2 (Berkeley) 3/28/83
- */
-
- #undef CTRL
- #define CTRL(c) (c - 'A' + 1)
-
- char *Movenames[] = {
- "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
- };
-
- domove()
- {
- reg PLAY *pp;
- reg int i, j;
- reg bool goodplay;
-
- pp = &Player[Play];
- if (Play == PLAYER)
- getmove();
- else
- calcmove();
- Next = FALSE;
- goodplay = TRUE;
- switch (Movetype) {
- case M_DISCARD:
- if (haspicked(pp)) {
- if (pp->hand[Card_no] == C_INIT)
- if (Card_no == 6)
- Finished = TRUE;
- else
- error("no card there");
- else {
- if (issafety(pp->hand[Card_no])) {
- error("discard a safety?");
- goodplay = FALSE;
- break;
- }
- Discard = pp->hand[Card_no];
- pp->hand[Card_no] = C_INIT;
- Next = TRUE;
- if (Play == PLAYER)
- account(Discard);
- }
- }
- else
- error("must pick first");
- break;
- case M_PLAY:
- goodplay = playcard(pp);
- break;
- case M_DRAW:
- Card_no = 0;
- if (Topcard <= Deck)
- error("no more cards");
- else if (haspicked(pp))
- error("already picked");
- else {
- pp->hand[0] = *--Topcard;
- #ifdef DEBUG
- if (Debug)
- fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
- #endif
- acc:
- if (Play == COMP) {
- account(*Topcard);
- if (issafety(*Topcard))
- pp->safety[*Topcard-S_CONV] = S_IN_HAND;
- }
- if (pp->hand[1] == C_INIT && Topcard > Deck) {
- Card_no = 1;
- pp->hand[1] = *--Topcard;
- #ifdef DEBUG
- if (Debug)
- fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
- #endif
- goto acc;
- }
- pp->new_battle = FALSE;
- pp->new_speed = FALSE;
- }
- break;
-
- case M_ORDER:
- break;
- }
- /*
- * move blank card to top by one of two methods. If the
- * computer's hand was sorted, the randomness for picking
- * between equally valued cards would be lost
- */
- if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
- sort(pp->hand);
- else
- for (i = 1; i < HAND_SZ; i++)
- if (pp->hand[i] == C_INIT) {
- for (j = 0; pp->hand[j] == C_INIT; j++)
- if (j >= HAND_SZ) {
- j = 0;
- break;
- }
- pp->hand[i] = pp->hand[j];
- pp->hand[j] = C_INIT;
- }
- if (Topcard <= Deck)
- check_go();
- if (Next)
- nextplay();
- }
-
- /*
- * Check and see if either side can go. If they cannot,
- * the game is over
- */
- check_go() {
-
- reg CARD card;
- reg PLAY *pp, *op;
- reg int i;
-
- for (pp = Player; pp < &Player[2]; pp++) {
- op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
- for (i = 0; i < HAND_SZ; i++) {
- card = pp->hand[i];
- if (issafety(card) || canplay(pp, op, card)) {
- #ifdef DEBUG
- if (Debug) {
- fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
- fprintf(outf, "issafety(card) = %d, ", issafety(card));
- fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
- }
- #endif
- return;
- }
- #ifdef DEBUG
- else if (Debug)
- fprintf(outf, "CHECK_GO: cannot play %s\n",
- C_name[card]);
- #endif
- }
- }
- Finished = TRUE;
- }
-
- playcard(pp)
- reg PLAY *pp;
- {
- reg int v;
- reg CARD card;
-
- /*
- * check and see if player has picked
- */
- switch (pp->hand[Card_no]) {
- default:
- if (!haspicked(pp))
- mustpick:
- return error("must pick first");
- case C_GAS_SAFE: case C_SPARE_SAFE:
- case C_DRIVE_SAFE: case C_RIGHT_WAY:
- break;
- }
-
- card = pp->hand[Card_no];
- #ifdef DEBUG
- if (Debug)
- fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
- #endif
- Next = FALSE;
- switch (card) {
- case C_200:
- if (pp->nummiles[C_200] == 2)
- return error("only two 200's per hand");
- case C_100: case C_75:
- if (pp->speed == C_LIMIT)
- return error("limit of 50");
- case C_50:
- if (pp->mileage + Value[card] > End)
- return error("puts you over %d", End);
- case C_25:
- if (!pp->can_go)
- return error("cannot move now");
- pp->nummiles[card]++;
- v = Value[card];
- pp->total += v;
- pp->hand_tot += v;
- if ((pp->mileage += v) == End)
- check_ext(FALSE);
- break;
-
- case C_GAS: case C_SPARE: case C_REPAIRS:
- if (pp->battle != opposite(card))
- return error("can't play \"%s\"", C_name[card]);
- pp->battle = card;
- if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
- pp->can_go = TRUE;
- break;
-
- case C_GO:
- if (pp->battle != C_INIT && pp->battle != C_STOP
- && !isrepair(pp->battle))
- return error("cannot play \"Go\" on a \"%s\"",
- C_name[pp->battle]);
- pp->battle = C_GO;
- pp->can_go = TRUE;
- break;
-
- case C_END_LIMIT:
- if (pp->speed != C_LIMIT)
- return error("not limited");
- pp->speed = C_END_LIMIT;
- break;
-
- case C_EMPTY: case C_FLAT: case C_CRASH:
- case C_STOP:
- pp = &Player[other(Play)];
- if (!pp->can_go)
- return error("opponent cannot go");
- else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
- protected:
- return error("opponent is protected");
- pp->battle = card;
- pp->new_battle = TRUE;
- pp->can_go = FALSE;
- pp = &Player[Play];
- break;
-
- case C_LIMIT:
- pp = &Player[other(Play)];
- if (pp->speed == C_LIMIT)
- return error("opponent has limit");
- if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
- goto protected;
- pp->speed = C_LIMIT;
- pp->new_speed = TRUE;
- pp = &Player[Play];
- break;
-
- case C_GAS_SAFE: case C_SPARE_SAFE:
- case C_DRIVE_SAFE: case C_RIGHT_WAY:
- if (pp->battle == opposite(card)
- || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
- if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
- pp->battle = C_GO;
- pp->can_go = TRUE;
- }
- if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
- pp->speed = C_INIT;
- if (pp->new_battle
- || (pp->new_speed && card == C_RIGHT_WAY)) {
- pp->coups[card - S_CONV] = TRUE;
- pp->total += SC_COUP;
- pp->hand_tot += SC_COUP;
- pp->coupscore += SC_COUP;
- }
- }
- /*
- * if not coup, must pick first
- */
- else if (pp->hand[0] == C_INIT && Topcard > Deck)
- goto mustpick;
- pp->safety[card - S_CONV] = S_PLAYED;
- pp->total += SC_SAFETY;
- pp->hand_tot += SC_SAFETY;
- if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
- pp->total += SC_ALL_SAFE;
- pp->hand_tot += SC_ALL_SAFE;
- }
- if (card == C_RIGHT_WAY) {
- if (pp->speed == C_LIMIT)
- pp->speed = C_INIT;
- if (pp->battle == C_STOP || pp->battle == C_INIT) {
- pp->can_go = TRUE;
- pp->battle = C_INIT;
- }
- if (!pp->can_go && isrepair(pp->battle))
- pp->can_go = TRUE;
- }
- Next = -1;
- break;
-
- case C_INIT:
- error("no card there");
- Next = -1;
- break;
- }
- if (pp == &Player[PLAYER])
- account(card);
- pp->hand[Card_no] = C_INIT;
- Next = (Next == -1 ? FALSE : TRUE);
- return TRUE;
- }
-
- getmove()
- {
- reg char c, *sp;
- #ifdef EXTRAP
- static bool last_ex = FALSE; /* set if last command was E */
-
- if (last_ex) {
- undoex();
- prboard();
- last_ex = FALSE;
- }
- #endif
- for (;;) {
- prompt(MOVEPROMPT);
- leaveok(Board, FALSE);
- refresh();
- while ((c = readch()) == killchar() || c == erasechar())
- continue;
- if (islower(c))
- c = toupper(c);
- if (isprint(c) && !isspace(c)) {
- addch(c);
- refresh();
- }
- switch (c) {
- case 'P': /* Pick */
- Movetype = M_DRAW;
- goto ret;
- case 'U': /* Use Card */
- case 'D': /* Discard Card */
- if ((Card_no = getcard()) < 0)
- break;
- Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
- goto ret;
- case 'O': /* Order */
- Order = !Order;
- if (Window == W_SMALL) {
- if (!Order)
- mvwaddstr(Score, 12, 21,
- "o: order hand");
- else
- mvwaddstr(Score, 12, 21,
- "o: stop ordering");
- wclrtoeol(Score);
- }
- Movetype = M_ORDER;
- goto ret;
- case 'Q': /* Quit */
- rub(); /* Same as a rubout */
- break;
- case 'W': /* Window toggle */
- Window = nextwin(Window);
- newscore();
- prscore(TRUE);
- wrefresh(Score);
- break;
- case 'R': /* Redraw screen */
- case CTRL('L'):
- wrefresh(curscr);
- break;
- case 'S': /* Save game */
- On_exit = FALSE;
- save();
- break;
- case 'E': /* Extrapolate */
- #ifdef EXTRAP
- if (last_ex)
- break;
- Finished = TRUE;
- if (Window != W_FULL)
- newscore();
- prscore(FALSE);
- wrefresh(Score);
- last_ex = TRUE;
- Finished = FALSE;
- #else
- error("%c: command not implemented", c);
- #endif
- break;
- case '\r': /* Ignore RETURNs and */
- case '\n': /* Line Feeds */
- case ' ': /* Spaces */
- case '\0': /* and nulls */
- break;
- #ifdef DEBUG
- case 'Z': /* Debug code */
- if (!Debug && outf == NULL) {
- char buf[MAXPATHLEN];
-
- prompt(FILEPROMPT);
- leaveok(Board, FALSE);
- refresh();
- sp = buf;
- while ((*sp = readch()) != '\n') {
- if (*sp == killchar())
- goto over;
- else if (*sp == erasechar()) {
- if (--sp < buf)
- sp = buf;
- else {
- addch('\b');
- if (*sp < ' ')
- addch('\b');
- clrtoeol();
- }
- }
- else
- addstr(unctrl(*sp++));
- refresh();
- }
- *sp = '\0';
- leaveok(Board, TRUE);
- if ((outf = fopen(buf, "w")) == NULL)
- perror(buf);
- setbuf(outf, (char *)NULL);
- }
- Debug = !Debug;
- break;
- #endif
- default:
- error("unknown command: %s", unctrl(c));
- break;
- }
- }
- ret:
- leaveok(Board, TRUE);
- }
- /*
- * return whether or not the player has picked
- */
- haspicked(pp)
- reg PLAY *pp; {
-
- reg int card;
-
- if (Topcard <= Deck)
- return TRUE;
- switch (pp->hand[Card_no]) {
- case C_GAS_SAFE: case C_SPARE_SAFE:
- case C_DRIVE_SAFE: case C_RIGHT_WAY:
- card = 1;
- break;
- default:
- card = 0;
- break;
- }
- return (pp->hand[card] != C_INIT);
- }
-
- account(card)
- reg CARD card; {
-
- reg CARD oppos;
-
- if (card == C_INIT)
- return;
- ++Numseen[card];
- if (Play == COMP)
- switch (card) {
- case C_GAS_SAFE:
- case C_SPARE_SAFE:
- case C_DRIVE_SAFE:
- oppos = opposite(card);
- Numgos += Numcards[oppos] - Numseen[oppos];
- break;
- case C_CRASH:
- case C_FLAT:
- case C_EMPTY:
- case C_STOP:
- Numgos++;
- break;
- }
- }
-
- prompt(promptno)
- int promptno;
- {
- static char *names[] = {
- ">>:Move:",
- "Really?",
- "Another hand?",
- "Another game?",
- "Save game?",
- "Same file?",
- "file:",
- "Extension?",
- "Overwrite file?",
- };
- static int last_prompt = -1;
-
- if (promptno == last_prompt)
- move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
- else {
- move(MOVE_Y, MOVE_X);
- if (promptno == MOVEPROMPT)
- standout();
- addstr(names[promptno]);
- if (promptno == MOVEPROMPT)
- standend();
- addch(' ');
- last_prompt = promptno;
- }
- clrtoeol();
- }
-
- sort(hand)
- reg CARD *hand;
- {
- reg CARD *cp, *tp;
- reg CARD temp;
-
- cp = hand;
- hand += HAND_SZ;
- for ( ; cp < &hand[-1]; cp++)
- for (tp = cp + 1; tp < hand; tp++)
- if (*cp > *tp) {
- temp = *cp;
- *cp = *tp;
- *tp = temp;
- }
- }
-
-